Best recommendations for PC couch multiplayer games?
Looking for some games to play with my 11-year-old and wife together (2 player games are OK too!). It's so hard to sift through hundreds of thousands of games on Steam, so thought I'd poll folks!
Looking for some games to play with my 11-year-old and wife together (2 player games are OK too!). It's so hard to sift through hundreds of thousands of games on Steam, so thought I'd poll folks!
Hey all I own a pixel 8a if that's relevant and am looking for a controller that is Bluetooth and costs 50 dollars or less on Amazon. I'm not too picky as long as it can hold the phone and is of good quality. Thank you!
Add awesome game deals to this topic as they come up over the course of the week!
Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”
Rules:
If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.
All previous Save Point topics
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What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Castlevania: Aria of Sorrow is a 2003 Metroidvania, developed and published by Ko-
Wait, that didn't make it? What am I presenting?
Oh. Oh boy.
Here's my dirty little secret: I've only played one of these games! But I know all of 'em, at least, and I'm just as excited to play them too. So! Let's set the scene a few years back.
It's the mid-'90s, and Japan's '80s economic bubble burst due to some sick gamer-level capitalism exploit bullshit going awry. But good news! Its most successful tech megaconglomerate exports are still chugging along on good brand recognition. You go, consolidation of wealth.
Sony is riding high, and running on pure anger from their infamously botched plans for a SNES CD add-on with Nintendo. Despite some internal mix of interest and doubt, they release the PlayStation in 1994. It's selling like gangbusters, and they're in a position to take risks.
Well, sorta. They direct a production arm, Sony Computer Entertainment, to throw money at different development teams; those devs fill in to help make PlayStation hits. Ridge Racer, Crash, Tekken... Look, just check this list and peep at how often SCE pops up here. Sony wanted to make sure their library was rock solid: 14 out of the 22 of the games within the first two years had SCE's hands in the cookie jar. To sell over a million... Cookies. With a dozen genres of cookies covered. The PS1 outsold the PS3! And we all know, the PS3 had no cookies.
But you can't just live on expectation, or the big fish, or cookies. (The big cookie?) Look at the Xbox right now! You'll get stagnant and supplanted by The Bigger Thing. You need funk to stand out. Variety. IP. Je ne sais cookie. Something no one else has. Sony knew this, and a lot of Japanese creators are ready to make some reeeal fresh games.
Here's where we come in. CDs suddenly enable crazy multimedia opportunities for artists and musicians to get their ideas across, and 3D environments are the hot new thing. Myst is just a bunch of pictures, videos, and audio strung together, and people are still caught up in how immersive that PowerPoint can be. So come on, this should be easy! Slap something together - an idea, your brand, a simulacrum of this dumb thing you like. Maybe it works, and congrats, you're a cult artist! Maybe it doesn't? Give it 20 years, and congrats! You're still a cult artist. What can go wrong?
Sony enables some of these ideas themselves through SCE; others do it on their own. Either way, some very original stuff is thrown at the PlayStation. Some of the pasta really sticks to the wall. ...Or, some of those cookies stick to the jar? I'm bad with extended metaphors.
Anyway, these games speak for themselves. Let's play them!
I've got a separate post which I will keep down in the discussion for some fun context, history, and trivia about the games, for anyone who would like them. But overall, my advice: just play 'em. Most of them you'll get within five minutes, or they may already have you hooked by then. Some games are about the shock of an idea, the opportunity and newness driving them to fruition over polish, implementation, even thought. It's about the feeling.
If you haven't played some of these, promise me you'll ignore any write-ups, screenshots, videos, anything, and try at least one fresh, without any prior knowledge. I think we'll all be a little better for it!
Or, traumatized!
Here are the games:
Versions: Original (PS1 - 1996, PSP - 2006), Remastered (PS4 - 2017)
Genre(s): Music / rhythm
Stores:
PlayStation Store (Remaster)
How Long To Beat:
2-4 Hours
Not much to replay!
Versions: Original (PS2 - 2001, PS4 - 2015)
Genre(s): Music / rhythm
Stores:
PlayStation Store
How Long To Beat:
2-5 Hours
A little more replayable!
Versions: Original (PS1 - 1998)
Genre(s): Arcade, precision
Stores:
Generally unavailable! ~$30 on ebay
How Long To Beat:
4.5 hours, according to a single dude on howlongtobeat
Years of therapy
Versions: Original (PS1 - 1999)
Genre(s): Arcade, runner
Stores:
Generally unavailable! Uhhhh, $286 on ebay secondhand? $900 for an unopened copy?? Holy hell.
How Long To Beat:
2-4 hours
Additional hours of working off those Pepsi calories
Versions: Original (PS1 - 1999), Ports (PSP, PS3, and PS Vita - 2014)
Genre(s): Music / rhythm
Stores:
~$40 secondhand
Technically I think you can still load money to your account via an active PlayStation Store and then buy it on the Vita..?
How Long To Beat:
30 minutes - 1,349 years?
Versions: Original (Arcade, PS1 - 1999)
Genre(s): Arcade, music / rhythm, puzzle, shooter, etc, etc, etc...
Stores:
Generally unavailable! ~$30 secondhand. This CGA is expensive!
How Long To Beat:
3 hours
1 explanation to your partner about that "back massage"
Yes, these games are weird and rare! But any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details>
<summary>Spoilers</summary>
Spoiler text goes here.
</details>
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
Share which version of the game you're playing
Share what hardware you're playing it on
Share if there are any tools/mods that you recommend
Share anything you think is important for people to know before they start the game
Ask questions if you need help
Ask what the hell is going on in Incredible Crisis
Get checked for RSI after Irritating Stick
Another purpose of this topic is to revisit the game and its time period:
Do you have any memories or associations with this game itself?
What about its system or era?
What aspects of retro gaming were common at the time?
What other games from the same time period are you familiar with?
What are you expecting from this game in particular?
U rappin' good?
Finally, this topic is the beginning discussion for people starting to play it:
Post updates sharing your thoughts as you play.
Ask for help if you get stuck.
Offer help to others.
Share some sick beats for Vib-Ribbon.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
If you have already played a game and want a different experience:
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the colossal game adventure tag.
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
One last parting thought til the 20th when we eject: there are so many games for this system that are completely out of the ordinary. But for now, let's keep the conversation on these until we hit the Eject thread on the 20th! And then I'd suggest we open the floor for more weirdo shit to ricochet off the walls.
I've been learning Godot for the past few months and I'm happy to report that it's been going well. Little by little, things are clicking into place. (I hugely, highly, undoubtedly, recommend GDQuest courses)
I'm ready to start working on a small project to test out my skills, and it's going to be a top down pixel art game.
But to be completely honest, I suck at drawing. I suck at drawing as in, I can make stick figures at best. So forget any fancy software for drawing in general like gimp or photoshop.
What I'm looking for is a software meant for pixel art and that makes my life easy, in both drawing and animating. Bonus points if it allows me to trace (I'm not planning to copy/steal art, but I do need reference points, at least for now)
Do you guys have any recommendations? It can be free or paid. I don't mind paying as long the software is worth it.
The November 2025 Backlog Burner is officially live. Use this topic to post about the games that you play.
Etiquette:
It is fine to make multiple top-level posts throughout the week.
It is also fine to respond to your own posts.
If you are playing Backlog Bingo, you can share your table either by markdown or through screenshots.
Gameplay guidelines:
Goals for this event (if any) are entirely individual and self-determined.
Playing Bingo is optional and not required.
You do NOT need to finish games unless you want to. The point is to try out games and have fun, not force ourselves to play things we're not interested in.
Your "backlog" is all those games you've been meaning to play or get around to, but never have yet. This event is an attempt to get us to collectively dig into that treasure trove of experiences, scratch some long-standing itches, and knock a few titles off our to-play lists.
It runs every May and November. New discussion topics will go up once a week during those months.
You do not need to sign up in advance -- the topics are open to all. If you would like to be included in the notification list, comment in this topic to be added.
That's it!
Optionally: you can play Backlog Bingo which is a fun way of cutting down the choices you have to make and playing games you might not have normally selected on your own.
Nope! Not at all.
There aren't really any requirements for the event so much as this is an incentive to get us to play games we've been avoiding starting up, for whatever reason. Play as much or as little as you like of a given game.
Try out dozens for ten minutes each or dive into one for 40 hours. There's no wrong way to participate!
Yes! Each discussion thread stays live for a full week, so feel free to make multiple comments in the topic as you play different games. This isn't considered noise -- it's considered valuable participation in the event!
Important: All data for your Backlog Bingo card is stored on your device, not the server. Clearing your browser data will delete your card. You can use the export feature to make backups or move your card between devices.
If you've already created a card and wish to start over, click the Settings button in the header to access your card settings. Then click the Reset button, and confirm the prompt. This will irrevocably delete your present card, allowing you to start fresh.
All data is stored by your browser in local storage. There are no accounts, and nothing is sent to the server, so it's privacy-friendly by design. This does mean that you are responsible for not deleting any browser data on wescook.ca, either manually or through automatic cleanups performed on browser close.
Backlog Bingo is open-source, and licensed permissively under MIT.
In Standard Mode, each square on the bingo card corresponds with one single game. Duplicate games cannot be entered into different squares. A winning card would have a row of five different games that each filled in one square.
In Golf Mode, duplicates are not only allowed -- they are encouraged! The purpose of Golf mode is to try to find a single game that will fill multiple categories at the same time. For example: Stardew Valley might fulfill You got it on sale, A solo-dev project, and Has romanceable characters all at the same time. A winning card would have all twenty five squares filled, but possibly only six or seven different games.
That is the "wildcard" or "free space."
In Standard Mode, there are no requirements to fill it. You can choose any game you want! Anything goes!
In Golf Mode, it does not need to be filled. Because Golf is all about stacking up categories on a single game, any game used in Golf would fill it automatically, meaning it has no real function. As such, the square will be pre-filled for you if you play in Golf mode.
The new Free list defaults to having this space turned off. Because you already have full freedom in how you fill the squares, having a free space is redundant (though if you miss it or just like the aesthetics, you can certainly turn it back on!).
Absolutely! The Backlog Bingo app reads in simple JSON files which define the available categories. We've created a couple prebuilt lists for this event, but you're free to tweak our categories, or create completely new ones. You could even use them for books, anime, movies, recipes -- anything!
If you are interested in learning more, you can find documentation on the wiki, and use an example JSON category file. You can also ask for help in the topic!
I get the feeling that, outside its own communities, Overwatch has mostly slipped out of the wider conversation.
We've had:
Blizzard’s various incidents/controversies
The shift to OW2 and all the confusion/anger around that
The battle pass / shop pricing / F2P monetization complaints
Cancellation of PVE mode
General live-service fatigue
Most of that hasn’t really been “fixed”, but I'm not seeing nearly as much noise about it anymore, good or bad.
As a now free-to-play, live-service game with ongoing updates and "events", I feel like OW2's cosmetic pricing is (unfortunately) pretty standard compared to similar big titles. I'm not saying that's good, I think aggressive monetization is a wider industry problem, but within that landscape, the model itself doesn't feel uniquely outrageous to me if the goal is keeping a big, polished game running long-term.
I also doubt the actual dev team has much control over pricing, so that part lands more on Blizzard/ABK as a company (shocker).
Setting that aside: purely in terms of gameplay, the game currently feels the best it ever has to me. There's a good variety of modes, and things like the new Stadium mode feel very different from the usual Quick Play/Comp loop while still keeping the core of what makes Overwatch fun: the heroes, the readability, how smooth and well-designed everything feels.
Especially if you're not deep in the OW ecosystem anymore (or never were):
Do you think about Overwatch at all these days?
Did you drop it because of Blizzard, OW2’s launch, monetization, balance, something else?
From the outside, does it feel “fine now”, “permanently tainted”, “kind of irrelevant”, or just background noise?
If you never really played it: is there anything that would actually make you try Overwatch 2 in its current state?
And if you are still playing or following it closely, I'm also interested in how you feel about the state of the game vs peak OW1 / early OW2, especially whether it's earned back any trust or enthusiasm.
Not trying to rehash every incident in detail, just curious how the game and its reputation land for people who aren’t immersed in it every day.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
I have been working on adapting the Mul from AD&D 2e's Dark Sun into my general AD&D 1e campaign to coincide with the deletion of gnomes (they deserve it). I chose to not simply take them 1:1 since even the dwarf has different mechanics in Dark Sun. I took into consideration what the dwarf is good at, as well as how the half-elf and elf relate, and tried to model it in the same way.
What I'd like is opinions from people with experience in the pre-WotC editions of D&D that are pre-disposed to picking demi-humans on whether the mul is something they'd pick.
Note that the Runecaster is a Fighter subclass from a 2e supplement that I've ported back and the Occultist is a personal creation that combines the cleric and magic-user with additional abilities in the way that the 1e bard does with the fighter and thief.
I have a friend who plays in my regular D&D game and has a pretty significant stutter. The rest of the party are great about this and are very patient and understanding, so I'm not looking for advice in that area, but this friend has also expressed a desire to create and run a campaign. I would love to play in his game, but I know he worries that his stutter would severely restrict his ability to be an effective DM. Unfortunately, at least as far as traditional DM-ing is concerned, I think he's just objectively correct. But that got me wondering - are there ways to work around his impediment or rearrange the typical flow of a D&D session that could allow him to do it?
Things we've considered:
Things I've wondered about but not suggested yet:
Are there possibilities I'm not considering? What tools and strategies could he/we use to mitigate this and help him be successful as a DM? Is there a way to dramatically reimagine what a D&D session looks like that might still be fulfilling for him and everyone involved?
Edit: Should have mentioned we play online, so computer-based tools would be excellent options. They'd fit in very naturally.
Obviously the solution will be highly specific to him personally, and I'm not trying to solve all his problems for him without taking into consideration what he wants. We've talked several times over the years about his stutter and his attempts to eliminate it, and it's a conversation we return to every so often. I'd just like to have some ideas to suggest next time this comes up.
Thanks in advance, everyone!
Add awesome game deals to this topic as they come up over the course of the week!
Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”
Rules:
If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.
All previous Save Point topics
If you don’t want to see threads in this series, add save point to your personal tag filters.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
October 2025's Humble Choice is now available with the following eight Steam games.
| Steam Page | OpenCritic | Steam Recent/All | Operating Systems | Steam Deck | ProtonDB |
|---|---|---|---|---|---|
| Total War: WARHAMMER III | 86 | 24 / 68 | Win, Mac, Linux | ❌ Unsupported | ✅ Native |
| Another Crab's Treasure | 78 | 84 / 95 | Win | ✅ Verified | 🎖️ Platinum |
| No More Heroes 3 | 76 | 72 / 82 | Win | ❌ Unsupported | ⬜ Silver |
| Etrian Odyssey HD | -- | 84 / 89 | Win | ✅ Verified | 🎖️ Platinum |
| Pharaoh: A New Era | 80 | 77 / 75 | Win | 🟨 Playable | 🟨 Gold |
| Synergy | -- | 63 / 80 | Win, Mac | 🟨 Playable | 🟨 Gold |
| Spin Hero | -- | -- / 75 | Win | 🟨 Playable | 🕙 Awaiting Reports |
| Paleo Pines | 67 | 84 / 85 | Win, Linux | ❓ Unknown | ✅ Native |
Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
I traveled back to this year to revisit the release of Chrono Trigger.
The game is out for the Super Nintendo Entertainment system in Japan and the United States. It is not available in Europe or Australia. Those regions won't get an official release until Crono uses the Epoch to visit the Nintendo DS in the year 2008 A.D., over a decade later.
I travel around and speak with different townsfolk. Everyone seems to have opinions on the game.
My first stop is a little cave called GamePro where I speak with Sir Scary Larry:
Chrono Trigger is another satisfying and superlative game from Square. If you've finished FF III and are itching for some fantasy field work, pick this one up. Thankfully, the fantasy isn't final yet.
I then meet Al Manuel in a little town square by the name of Electronic Gaming Monthly:
THIS IS AWESOME!! Chrono Trigger is an RPG that combines the best features of the FF series and Mana and puts them all in a game that easily gets my vote for RPG of the year! As with all Squaresoft games, the visuals are drawn with stunning detail, and the music immerses players even further into the quest. Of course, the game's best feature is its endearing story line. Add multiple endings to that and you've got a must-have for your RPG collection.
I wander into some houses and find Video Game Magazine lying on a desk. Geoff Higgins has written about it:
Chrono Trigger is the newest in an increasing number of quality RPGs to come out in the past year. Coming on the heels of games like Ogre Battle and Might & Magic III, Chrono Trigger could easily have paled in comparison. Instead, Squaresoft has brought us another reason to hold onto our SNES.
Right next door is Game Informer, with this posted on their bulletin board:
In contrast to Square adventures of the past, Chrono is a shining new star. [...] The characters that you meet during your quest all have well-developed storylines that make their small sprites seem larger than life. The magic spells advance and become more grandiose as they go to double and triple techs. To put it simply, Chrono is the pinnacle for RPG's on the Super NES and must be played to be believed.
While there, I also speak with Andy "The Game Hombre" McNamara:
Let me tell you a little story. Everytime one of these Square Soft RPG's comes to the office I can't get any sleep. I get so involved in the storyline that I stay up late trying to see what happens next to this soap-opera on a cart. You'd think that one of these days these guys are going to screw-up and I may finally get some sleep, but noooooo. It never happens. Once again, this game put me into that guru floating sensation of "wow." If you're looking for an RPG, you don't need to look any farther. Chrono is the feel-good game of the summer!
I am about to leave, but he keeps going:
Originally, the cover of this issue of Game Informer was going to be graced with Chrono Trigger [...] However, the artwork created for the game was done by a well-known Japanese artist known as Akira Tomiyama. This man is famous in Japan for such artistic feats as Dragon Ball Z and Chrono Trigger -- the hottest game right now in Japan. In his ride to glory, however, he managed to forget the little people.
He and his company refused us the rights to use his artwork on the cover because they felt that any magazine that featured Akira Tomiyama artwork on the cover would instantly be worth quadruple its original cover value. They even went as far as to say that it would be traded on the black market because his artwork is so sought after in Japan.
I think he meant "Akira Toriyama" but I don't mention it. And now that I think about it, none of the places I visited had Chrono Trigger artwork on their main displays. Sure, you can see some of the characters and screenshots tucked away in individual houses and shops, but the banners I see when entering the locations are always for different games: Killer Instinct, Lunar: Eternal Blue, Super Bomberman 3, the Virtual Boy.
Everybody is talking about Chrono Trigger, with many people seeing it as the hero of the time, but nobody is featuring its artwork.
But then I notice a little Game Players shop, and it, quite surprisingly, does have a small picture of Crono and Marle on its door. Interesting. Inside, I talk with Chris Slate, who doesn't mention it:
Can Square Soft do anything wrong? I mean, look at the track record: Secret of Mana, Breath of Fire, Final Fantasy II and III [...] it's hard to criticize near-perfection. The graphics are beautiful, the interface is slick, and the gameplay is just plain fun. It's RPGs like this that wil eventually win over the mainstream.
As I'm leaving, I notice Super Play, the shop across the street, has a full, front-and-center display: Chrono with the Epoch! Did they get permission from To[m|r]iyama? Did they break the rules? Was this actually just fan art drawn by someone else?
Wil Overton doesn't have any answers for me, but he does share this:
This is a fine game and one Square fans will get a lot out of. The time travel premise is superbly implemented, and the way things are intermingled through the different periods means the main underlying story stays strong throughout all the individual quests. Definitely recommended... if you've got the time (ha!).
Having thoroughly explored the region, I hop back in the Epoch and return to...
It is here that I noticed that the threat of Lavos still remains, his heat steadily growing, slowly placing the entire planet in peril. Meanwhile, despotic royals lust after power and oppress their subjects to pursue their own selfish glory and greed.
We can use a hero. Maybe Crono will visit our time?
Or maybe we have to pursue this quest ourselves.
Team up, level up, fight for good, support one another, and...
...maybe...
...against all odds...
...change the course of history.
So concludes this month of our COLOSSAL GAME ADVENTURE!
For anyone wondering, u/ali asked me to step in and host because they are traveling and weren't sure if they'd have consistent internet. I hope what I wrote is up to their standards!
This topic is to share your thoughts on Chrono Trigger:
Because we are now removing the cartridge, spoilers will not be hidden in dropdown blocks so please be aware of this if you haven't yet finished the game.
This topic remains open, so you are welcome to post in it whenever you do finish the game, even if it is days or weeks later.
Up Next:
Our next month, November 2025, is our very first Arcade Special, which is a group of shorter games that are intended to be played together.
The theme is: PlayStation WHAT? and will be hosted by the esteemed u/Lapbunny.
It's a collection of oddball, off-the-wall games, 4 of which are on the PlayStation and 1 of which is on the PlayStation 2 because someone forgot to check the games' information before bundling them up.
It was me. I'm the someone.
Add awesome game deals to this topic as they come up over the course of the week!
Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”
Rules:
If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.
All previous Save Point topics
If you don’t want to see threads in this series, add save point to your personal tag filters.
Recently, I discovered a desire to play some small, easy-to-pick-up, not-demanding-on-hardware video games with short gameplay sessions that also require some skill to master. Many years ago, I played a few games that I liked very much. But now their online lobbies are dead, so I have to discover something new. So, what indie competitive games do you play?
I spent a lot of hours on CS2D and Altitude. CS2D is like Counter-Strike, but with a top-down view. It simplified the necessary skills for a shooter but was still fun to play. This game had all the modes from classic CS, but with small additions. I liked two modes the most: capture the flag and deathmatch with lasers. CTF mode had quite long sessions, even lasting for hours when teams were balanced. It was also fun to build turrets, walls, and spike traps, which made it possible to play a completely new class compared to CS — the engineer. The mode with lasers was fast-paced chaos that actually had its charm.
Altitude was a 2D shooter with airplanes and a side-view. I played a lot of the soccer mode. In this mode, two teams spawned on a football field with two goals at each end of the pitch. The ball was magnetic, which helped to catch it, and you could shoot it, allowing you to pass. I liked how each class of airplane was pretty well-balanced for this mode, allowing players to fill specific roles on the team and enabling dense and fun gameplay.
I'm looking for something similar that I can run occasionally on my laptop and that has an active community.
...for another Backlog Burner -- the event where you try out games you've always wanted to play (but haven't yet -- for whatever reason).
The Backlog Burner for November 2025 will officially begin in two days on November 1st.
If you're new to the Backlog Burner, check out our previous events to get an idea of what's going on:
If you participated last time, clear your old card and start fresh with a new one. If you're new to the event, click the link above to generate your card (if you want to -- playing a bingo card is NOT required to participate).
We've got Flux for those of you that like to get specific with their cards.
We've got Flow for those of you that like a bit of wiggle room.
We've got Free for those of you that take the "anything goes" approach.
And now, our newest addition: Form
This set is a list of genres, letting you fill your bingo card with God game, Tactical RPG, Visual novel and 89 other choices! Go for the bingo of your choice, as long as your backlog has the game types to fulfill it...
u/Wes, coding wizard that he is, has added some incredible new features to the site:
AI Integration: Why rely on a boring set of predetermined, carefully curated, energy efficient categories when you can instead harness the unlimited cognitive power and water usage of an AI? Use Bingie, our new Bingo companion. It can not only set up a card to your liking, but it can actually play the games for you! Trained on millions of hours of League of Legends matches, Bingie is ready to smugly gloat when it wins for you and get shockingly, offensively salty when it loses. Why game yourself this month? Have Bingie do it for you.
Blockchain Babies: Think Beanie Babies, but digital. No, even digitaler than that. We've decided to extend you an exclusive offer to join us on this journey. Just let us know how many Blockchain Babies we can put you down for. Our initial offer begins with a limited edition of our most popular baby: Doomscrolling Dolphin! You'd better rush if you still want to get in on the ground floor of this growing empire. Blockchain Babies: they put the fun in non-fungible.
Deception: What do you do when the site is already beautifully functional and it doesn't need any updates? You lie about it in hopes of attracting investment money by using key buzzwords like "AI integration" and "blockchain." We've incorporated these lies directly into our changelog by leveraging cross-functional bandwidth to verify ecosystem stability and ensure stakeholder alignment. Our holistic ideation sessions empower dynamic pivoting and scalable content delivery to future-proof our market positioning while streamlining KPIs and deliverables.
Backlog Bingo: we blackout the competition.
In all seriousness, Wes didn't need to do much with the site because it's already pretty much perfect! No major updates this time, but everything from last time is still there. It's still wonderfully functional, and still completely private! All data is stored only on your device.
Of course, with that in mind, I'll be using another seeded card this time, on the off chance that I end up wiping my computer again.
ATTENTION ALL CGA PARTICIPANTS: The Backlog Burner event and our Colossal Game Adventure are not only cross-compatible, they are in fact symbiotic. CGA puts games on your backlog; BB takes them away! Beautiful? Or devious...
This month CGA is having its first Arcade Special with a collection of five different PlayStation oddities.
Hmmm, five games all together? That seems like the perfect lineup for a Bingo (if you get lucky with your card, that is). It's almost like it's the perfect time for CGA folks to hop on the Backlog Burner train! :D
If you are interested in participating in the Backlog Burner, please comment in this topic. Anyone commenting/replying here will automatically be added to a notification list for the Backlog Burner, unless you specify otherwise.
Technically the event starts in two days, so you have time to roll your cards (if you're playing Bingo) and plan out what you'd like to play for the month. That said, if you're eager to jump right in, and start early, I certainly won't stop you!
Let's get ready to burn through these backlogs!
Your "backlog" is all those games you've been meaning to play or get around to, but never have yet. This event is an attempt to get us to collectively dig into that treasure trove of experiences, scratch some long-standing itches, and knock a few titles off our to-play lists.
It runs every May and November. New discussion topics will go up once a week during those months.
You do not need to sign up in advance -- the topics are open to all. If you would like to be included in the notification list, comment in this topic to be added.
That's it!
Optionally: you can play Backlog Bingo which is a fun way of cutting down the choices you have to make and playing games you might not have normally selected on your own.
Nope! Not at all.
There aren't really any requirements for the event so much as this is an incentive to get us to play games we've been avoiding starting up, for whatever reason. Play as much or as little as you like of a given game.
Try out dozens for ten minutes each or dive into one for 40 hours. There's no wrong way to participate!
Yes! Each discussion thread stays live for a full week, so feel free to make multiple comments in the topic as you play different games. This isn't considered noise -- it's considered valuable participation in the event!
Important: All data for your Backlog Bingo card is stored on your device, not the server. Clearing your browser data will delete your card. You can use the export feature to make backups or move your card between devices.
If you've already created a card and wish to start over, click the Settings button in the header to access your card settings. Then click the Reset button, and confirm the prompt. This will irrevocably delete your present card, allowing you to start fresh.
All data is stored by your browser in local storage. There are no accounts, and nothing is sent to the server, so it's privacy-friendly by design. This does mean that you are responsible for not deleting any browser data on wescook.ca, either manually or through automatic cleanups performed on browser close.
Backlog Bingo is open-source, and licensed permissively under MIT.
In Standard Mode, each square on the bingo card corresponds with one single game. Duplicate games cannot be entered into different squares. A winning card would have a row of five different games that each filled in one square.
In Golf Mode, duplicates are not only allowed -- they are encouraged! The purpose of Golf mode is to try to find a single game that will fill multiple categories at the same time. For example: Stardew Valley might fulfill You got it on sale, A solo-dev project, and Has romanceable characters all at the same time. A winning card would have all twenty five squares filled, but possibly only six or seven different games.
That is the "wildcard" or "free space."
In Standard Mode, there are no requirements to fill it. You can choose any game you want! Anything goes!
In Golf Mode, it does not need to be filled. Because Golf is all about stacking up categories on a single game, any game used in Golf would fill it automatically, meaning it has no real function. As such, the square will be pre-filled for you if you play in Golf mode.
The new Free list defaults to having this space turned off. Because you already have full freedom in how you fill the squares, having a free space is redundant (though if you miss it or just like the aesthetics, you can certainly turn it back on!).
Absolutely! The Backlog Bingo app reads in simple JSON files which define the available categories. We've created a couple prebuilt lists for this event, but you're free to tweak our categories, or create completely new ones. You could even use them for books, anime, movies, recipes -- anything!
If you are interested in learning more, you can find documentation on the wiki, and use an example JSON category file. You can also ask for help in the topic!
I've had my Steam Deck a few months so I'm comfortable getting around. That said, it could do a lot that it isn't. Partly because the default desktop experience is so barebones and has kinda bad ergonomics.
I know there's emulation and such that I'd be interested in. I'm a linux nerd so don't be shy. I'd say the main thing I'm looking for is for the Desktop mode to be more of like a "default to Couch Mode: unlocked, but can go to a (nice) desktop if need be". I really like the idea of playing my GOG games, emulators, etc all in one menu that's ergonomic to controller. I have a file server handy as well, anything good to do with that in conjunction?
Besides that, what good/cool uses have you found?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.