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  • Showing only topics in ~games with the tag "ask.advice". Back to normal view / Search all groups
    1. Combat-less TTRPGs with stat depletion?

      Combat appears to be an important facet of most RPG systems out there, including ones embedded into the games themselves. Seems fair to say that most RPGs have combat as a major, dedicated part of...

      Combat appears to be an important facet of most RPG systems out there, including ones embedded into the games themselves. Seems fair to say that most RPGs have combat as a major, dedicated part of their gameplay: stats like weapon damage and armor resistance are tracked and augmented by enhancements and skills; there are special game states and (for videogame RPGs) controls that separate combat from non-combat; combat serves as one of the major sources of XP for character growth.

      There's probably a good few examples out there of games that tried something different that I haven't even heard about. Disco Elysium does "combat" through skill checks in the few instances that it does tackle physical encounters. Griftlands uses card-based actions for both combat and social encounters, each having their own separate decks and "health" values.

      What I've been looking for was the kind of a system that doesn't take combat for a special game state. A system where the simulation extends to assimilate combat as just... a thing that happens because you're in danger – or looking to be the danger.

      To understand where I'm going with the next bit, you should know a couple of things about Frontiers.

      Frontiers is an episodic story about a group of friends playing a homebrew from-first-principles tabletop RPG system. The system, so far titled Frontiers RPG 'cause I'm very original, deals away with or reimagines much of the classic RPG trope library.

      One thing that differentiates Frontiers RPG is having 20-some traits for characters, where each trait is an abstracted statistic representative of a character's distinct natural-performance categories. For example:

      • Instrumentation determines how well the character naturally operates simple and complex technology
      • Visual Space determines one's eyesight and, consequently, the ability to model the geometry of an environment or an object in the head (because apparently these things are linked in the human brain)
      • Biomechanics determines how well does one's muscles perform under stress
      • Presence determines the strength of the vibe the character gives off naturally; the vibe itself could be intimidating, commanding, or inspiring, depending on said character

      Traits are tracked on a low scale:

      • −10 is the lowest possible for any living creature with any amount of agency.
      • −5 is the lowest any human could possibly get without outside intervention, and means the person is unable to perform in this area completely.
      • 0 is average human performance.
      • +5 is the best a human being could naturally achieve at their peak.
      • +10 is the epitome of human potential when amplified with hyperadvanced technology or supernatural effects.

      This means that when someone with Presence +1 enters the room, people can't but notice, even if they don't concern themselves too much with the person. When it's someone with Presence +3, however, most will stop what they're doing for a few seconds and pay attention to what the person is doing. Presence +5? The party stops when the person enters the room: they inspire this much awe and respect (or fear, depending on the person). Characters with high Presence naturally make for excellent leaders, teachers, negotiators, and point-makers.

      There are no dice rolls. Each challenge has a difficulty rating on the same scale as traits, which is how the outcomes get determined: either by checking the trait itself or the average of a set of traits (which are sometimes conceptualized into skills and sometimes only exist as checks). For example, if your character's Conditioning (representing physical endurance) is +1 and the challenge is a short jog (difficulty 1), they succeed without a problem.

      What makes this system not entirely deterministic is stat depletion. Each trait value above 0 grants the character 1 point of the trait. These points may be used to assist oneself or another character in a challenge if the challenge is of higher difficulty than their trait would normally allow to automatically succeed in. Points are regained at rest, up to the maximum of trait value points: e.g. Instrumentation 2 grants you maximum of 2 points you can have on your character at any given time.

      What I've been working with for a few months was HP-like stats derived from specific traits:

      • wounds for physical damage, derived from Conditioning
      • willpower for mental stress, derived from Volition
      • stamina for physical performance, derived from Stress Response

      (Having willpower as a stat works because for normal humans, D&D-like adventures would inevitably take their toll. Seeing people suffering may damage the will of a high-Empathy character, but then, everyone would suffer from seeing their loved ones in danger. Seeing a giant fucking monster would certainly make you consider your life choices. Persevering through emotional and mental challenges where your willpower is mechanically limited – a person can only take so much within a limit of time – is an underexplored, underdeveloped field of roleplay, and it fits into the story thematically.)

      This naturally geared itself to combat-as-special-state. Abstracting "health points" only makes sense when the only thing that matters is whether you're able to fight further. To this end, I figured that at a certain level of wounds, all traits would take penalty (to simulate being beaten up and stressed from combat) until such a time when the character receive proper care and rest.

      Lately, however, I came upon a way to streamline the system and make it "wider" (i.e. not just combat/non-combat simulation): use the trait points directly. This approach enables the player by allowing them to use their whole potential in all manners of situations, and have said potential used against them if they're facing a challenge their ability does not allow them to surpass.

      • rather than exchange punches in a bar fight, you can use your Executive Function – your thinking-on-your-feet – to distract your opponent and sucker-punch them while they're looking away
      • in a fistfight, character may use their Coordination to deflect a blow – or two points to direct it in a specific way: for example, to harm their proximous ally
      • before approaching the bench in order to testify, characters may use their Empathy in order to read the room and understand what sort of an appeal would work best
      • seeing an atrocity committed would take a point away from the character's Volition; if they have none left, they may faint, become disstressed (receiving a malus to all checks of a particular nature), or even become catatonic (unable to act coherently until snapped out of it or well-rested)
      • being shot by a scared youth may take a point or two of the character's Conditioning, but because they're still standing, they could use Volition to "not fucking flinch", which gives them a temporary bonus to Presence that they can use to interrogate with greater success or otherwise use the youth's capacities

      This works, at least on the surface, because it reflects the potential traits grant almost exactly. Someone with Conditioning 0 may be able to take a punch, but it would leave them seriously disoriented or may even inflict lasting damage (broken rib, dislocated jaw etc.); meanwhile, another character with Conditioning 4 may be able to get shot with a pistol and still function to a degree. Someone with Inner World +3 should find it little trouble to jot down a short story to tell their children before bed, while someone with Inner World 0 would find it impossible to come up with a logo for their new product even with intense consideration.

      What I haven't yet figured out is:

      • how to handle such "shooting above one's head" attempts for trait values lower than 0 (which is encouraged for challenge and roleplay reasons)
      • how to handle situations where all points are depleted and the player still wants to try a difficult thing that's just above their character's level
      • whether players should receive more than one point per level of trait, or even see points granted scale with value (Engineering 3 → 1 + 2 + 3 = 6 points total)

      The system is not perfect, but it's hella interesting, and I'd like to pursue it. If it leads nowhere, at least I explored. What I'm looking for from this topic is review of the concept of stat depletion and its potential implications. Assume that the rest of the system is perfectly viable and feasible unless its parts directly contradict or hamper the system as a whole. What problems can you see with this section? What benefits can one derive from it?

      5 votes
    2. How to start a DnD campaign with your friends?

      Times are tough and isolation is getting to everybody, we've been playing some easy jackbox games with my friends on Google Hangouts, when the idea came to me: Why not start a DnD campaign? I've...

      Times are tough and isolation is getting to everybody, we've been playing some easy jackbox games with my friends on Google Hangouts, when the idea came to me: Why not start a DnD campaign? I've never ever played one, just watched some Youtube (Geek and Sundry, Mathew Colville), and definitely never though about hosting one until now.

      After looking around, there are a lot of cool resources for running one, Roll20 seems to be the most popular and praised for ease of use. Rules are very well written into it and all the tools needed to deal with the mechanics are in. So technology-wise I think we're set.

      Now I have a lot of questions on how to get an adventure running. Do I just get an official DnD guide book, do I just rip off the White Orchard level from Witcher 3 to start off or do I come up with some generic fantasy land? I'd like to run a small adventure in one night, just to get a taste of it and maybe branch it off later if everyone is up for it.

      For characters I think it would be easier for me to come up with 8-10 pre-generated ones for a group of 4-5 people (with specific people in mind) to tailor it a little bit for my group, but still present some variety, while smoothing the learning curve and lowering the barrier to entry. Feels like a decent idea.

      I'm still not sure where to start with this expansive world and I'd love to hear for seasoned DMs an players here on Tildes. How did you start your first game, what was the setting? How do I gently introduce players to mechanics? How do I deal with unpredictable situations?

      And most importantly, how do I make sure everyone is having fun?

      18 votes
    3. What's a good name for my open source, tactical WW2 FPS?

      I’m going to be making an fully libre, tactical, co-op, WW2 FPS in the ioquake3 engine. I need an idea for a name. Anyone have ideas? It's going to be kind of like Day of Infamy, if you've ever...

      I’m going to be making an fully libre, tactical, co-op, WW2 FPS in the ioquake3 engine. I need an idea for a name. Anyone have ideas?

      It's going to be kind of like Day of Infamy, if you've ever played it. You're going to be working through the enemy's base (Axis or Allies, depending on which side you choose) with your friends, trying to complete an objective. You can either be stealthy, go guns blazing, or anywhere in between. There's also going to be TDM, where you either attack or defend against another team of players. I'm hoping to increase longevity by making it completely open source.

      4 votes
    4. From controller to keyboard and mouse

      So I’ve used a controller for 20 years and I’ve just started using keyboard and mouse has anyone got any advice/tips I’m finding the switch pretty hard especially the keyboard?

      12 votes
    5. Any tips for painting miniatures?

      My D&D group mostly used Lego for the longest time, but we recently decided to give miniatures a shot because we were adding more people and I only have so many minifigs to share (unless you want...

      My D&D group mostly used Lego for the longest time, but we recently decided to give miniatures a shot because we were adding more people and I only have so many minifigs to share (unless you want Stormtroopers in your fantasy setting, that is!). A few weeks ago we met up to paint our miniatures for our new campaign and I think that was the most relaxing, calming thing I've ever done. We all sat in silence basically, noobing our way through the painting process and we had a lot of fun.

      My character is a sheltered rich southern man who sounds a bit like a mix between Colonel Sanders and Foghorn Leghorn. He's a sorcerer and despite how is mini ended up looking, he does not cast bubblegum -- https://imgur.com/fr4tc6Z

      But anyway, looking at it now there are some obvious spots where I messed up and certainly some things I'd do differently now. But until I'm able to get my hands on another miniature, I was wondering if anyone here had experience with painting miniatures and would be able to share some advice?

      11 votes
    6. Can't seem to play the games I want to play, considering a forced-march approach

      I was wondering if anybody had any tips for muscling through a game. I've got a few games I want to play or go back to, such as Stardew Valley (I completed it before the 1.3 update, wanna play...

      I was wondering if anybody had any tips for muscling through a game. I've got a few games I want to play or go back to, such as Stardew Valley (I completed it before the 1.3 update, wanna play 1.4), and Factorio (I bought in a fit of passion, haven't gotten an hour in). There are others, but these are the two I find myself going "I'm going to play this!" and I just never get to, and it's not for time.

      I like the concepts of these games, and I've got something like 135 hours on Stardew Valley, but seem to get bored after I've restarted it (I lost some key items and bugs caused me to never get them back, plus the mine completion bug fixed in 1.3). I started Slime Rancher after playing through it in early access, but can't seem to get back into it after it went gold a couple years ago.

      I realize I'm sort of asking for a way to force myself to play games, but has anybody done this? I'm thinking for a given game I can set smaller goals to strive for, and work on doing that, but was wondering if anybody has any ideas.

      9 votes
    7. Has anyone done a Play-By-Post game? Tips?

      Has anyone done a play-by-post (PBP) game? Where you play online not in some service like Roll20, but in a forum structure (like Reddit, the Paizo forms, or, hey, here)? I'm thinking about...

      Has anyone done a play-by-post (PBP) game? Where you play online not in some service like Roll20, but in a forum structure (like Reddit, the Paizo forms, or, hey, here)?

      I'm thinking about starting a PBP game of Pokemon: Tabletop Adventures somewhere (maybe Reddit or Discord, not sure), but I'm not sure if I want to create maps for the whole thing. When I was working on my homebrew 5th Edition campaign, the thing that annoyed me most was map creation (mostly overworld, but since this is Pokemon and I know where I'm basing it off of, I don't have much trouble with that). I'd only use "maps" for combat (more like I'd use a combat grid that I steal off of Roll20).

      Would anyone here that have either run games in a PBP format or just GM'ed games in general have any tips for doing something like this?

      10 votes
    8. Buy Nintendo Switch now or wait for new release?

      I'm in no rush to buy but I am considering getting a Switch. From my brief bit of duckduckgo-ing, it appears that a new Switch is on the horizon, either a newer version (Switch 2) or a mini-Switch...

      I'm in no rush to buy but I am considering getting a Switch. From my brief bit of duckduckgo-ing, it appears that a new Switch is on the horizon, either a newer version (Switch 2) or a mini-Switch and the current release may drop in price.

      Any thoughts? What would you do at this point? Most of the shops around here that sell them are out of stock anyway so unless I was to buy online, it's not necessarily an option.

      Thanks all!

      Update: I bought a Switch. With Mario Kart and Zelda. It's brilliant!

      17 votes
    9. How does Shantae ½ Genie Hero: Officer Mode compare to Mighty Switch Force

      Has anyone here played both Shantae ½ Genie Hero in its Officer costume and Mighty Switch Force of any classical version? If so, I would love to hear how the two compare. I have the former and and...

      Has anyone here played both Shantae ½ Genie Hero in its Officer costume and Mighty Switch Force of any classical version?

      If so, I would love to hear how the two compare. I have the former and and trying to figure out if I want to later order the latter’s recently announced collection.

      I adored Shantae’s main game, but left the DLC/costume modes for a later time, which might be coming ;)

      (… but first, finishing Velocity 2X and Wonderboy 3)

      3 votes
    10. Tabletop RPGs with kids

      Has anybody had much experience playing DnD or other tabletops with children? I've been toying with the idea of making a fairly straightforward and simplified RPG using Story Cubes and GURPS that...

      Has anybody had much experience playing DnD or other tabletops with children? I've been toying with the idea of making a fairly straightforward and simplified RPG using Story Cubes and GURPS that kids can get involved with easily and have fun playing. I'm specifically aiming to play with my daughter (8) and my niece (5) on a big family holiday in August, though I see no real reason that this couldn't work with adults as well.
      Essentially, the conceit would go along the lines of each player rolling a limited number of story dice to help with character creation and such. I'd ask the players a few simple questions about their powers (for example, are you more of a wizard or more of a warrior?) to get some basic stats stats together (STR, DEX, INT, CON), and then use story dice myself to quickly improvise a short one-shot session.

      Does anyone have experience playing with kids, and if so - any pointers? Am I being too ambitious about children's ability to imagine stuff in this way? If so, are there any good systems out there that are good for young people to pick up and get stuck into roleplaying with?

      9 votes
    11. Things to consider with visual novels

      Not sure if this the right place to post this but here goes... I'm writing a story and I'm trying to figure out the best medium to tell it. I'm strongly leaning toward visual novels. I like anime...

      Not sure if this the right place to post this but here goes... I'm writing a story and I'm trying to figure out the best medium to tell it. I'm strongly leaning toward visual novels. I like anime and I want the story to have a similar look and feel. Maybe someday it will even become an anime. Who knows?

      That said, does anyone here have any thoughts on the pros/cons of taking the visual novel approach as opposed to a traditional novel or light novel?

      7 votes
    12. In need of streaming advice!

      Hey! Lately I've decided that after years of wanting to do stuff on the internet, I'm gonna try my best to start streaming video games. I'm rather excited to start trying to form a lil community...

      Hey! Lately I've decided that after years of wanting to do stuff on the internet, I'm gonna try my best to start streaming video games. I'm rather excited to start trying to form a lil community and I wanted to know if anyone here has tips/experience they would like to share. Any and all advice is welcomed and appreciated! I did a little test stream of Bioshock (using OBS) for some friends, but I'm currently using a wireless adapter so it didn't go very well for very long. I'm definitely picking up an ethernet cable before I try again. But in the meantime, I thought I'd ask for some wisdom.

      10 votes
    13. What do you do when your favourite game goes to shit?

      Sorry for the title, I'm not sure how else to get the point across. So this year has been pretty bad for games in my world. My all time favourite game of World of Warcraft released the worst...

      Sorry for the title, I'm not sure how else to get the point across.

      So this year has been pretty bad for games in my world. My all time favourite game of World of Warcraft released the worst expansion ever with Battle for Azeroth. Yes, it was somehow possible for them to make an even worse expansion than Warlords of Draenor!

      Then I found a new game to spend my free-time on - Fortnite! It's been a lot of fun, I have put tons of hours into it and have basically not played anything else than Fortnite for most of 2018. However, the past couple of months has really seen it go downhill in my opinion. It's more popular than ever, yes, but the last couple of seasons has really changed it for the worse. It's never been very balanced on account of there being endless amounts of RNG, but I could live with it. But now they've gone and added airplanes, and as of today there's this sword you can pick up that utterly destroys everything in its path.

      The developers of Fortnite keep changing core aspects of the game, which is exactly the reason WoW also went to shit. They changed basic mechanics, and now it's just... Not fun. The meta has been put entirely on its head, and both games are unrecognizable from what originally got me into them. It could be a bit about nostalgia in the case of WoW, but definitely not for Fortnite as that game is only barely a year old.

      So now I don't know what to do! I wish the devs could just leave their games alone, because I'm a hundred percent sure they know what makes their games good. But I suppose money (and investors) talks and that's why they constantly change them to appeal to the masses in order to hit quarterly earnings and whatnot...

      This is basically like a relationship. Over time, the person changes too much, and you feel like they aren't who you fell in love with - and you need to move on. But how do you move on? Because I, for one, just want to go back to the good old days.

      21 votes
    14. Any advice for a first time DM?

      I started playing D&D a few months ago at adventure league, and I've had a ton of fun. The problem, however, is that more of my friends want to come with me than there is room for at my AL table....

      I started playing D&D a few months ago at adventure league, and I've had a ton of fun. The problem, however, is that more of my friends want to come with me than there is room for at my AL table. The solution is obviously to host my own game, so I got the starter pack and DM guide on amazon(D&D stuff is heavily discounted right now!). We decided not to use the premades, and I've already helped most of them build their own characters.

      Anyway, this will be my first time playing as the game master, and many of my friends first times playing D&D at all. Any advice to make it a smooth and fun experience?

      19 votes
    15. Anybody here play Hearthstone? Have tips for someone getting into it?

      I downloaded HS yesterday as I got the itch to play some card games and it seems like a good place to start. I've been following newbie guides I found on /r/hearthstone and have just unlocked all...

      I downloaded HS yesterday as I got the itch to play some card games and it seems like a good place to start. I've been following newbie guides I found on /r/hearthstone and have just unlocked all heros and played one play now (and won very surprisingly)

      Just curious if people have some advice about starting out/playing or what 'path' to take. I tend to stick to as much solo content as possible in card games before I jump into the PVP side and have a sort of policy of not spending money on games like this before I put in a significant amount of hours and don't get burnt out.

      All of this because I've been watching a ton of Magic: Arena on twitch lately as my favorite streamer has gotten addicted (richard_hammer btw)... and figured magic might be a bit overwhelming.

      7 votes
    16. Does the Expansion Pass for Xenoblade Chronicles 2 improve or break it?

      I just got Xenoblade Chronicles 2 and am wondering if it makes sense to get the Expension Pass already from the start or rather wait before I finish the game. What I am concerned about is that it...

      I just got Xenoblade Chronicles 2 and am wondering if it makes sense to get the Expension Pass already from the start or rather wait before I finish the game.

      What I am concerned about is that it makes the game too easy or that it adds some unneeded items that stick out of the original story/feeling too much.

      Is that the case, or is it rather just ironing out some small nit-picks and the DLCs make it better?

      7 votes
    17. Scythe tips and tricks

      Hello! I'm an avid fan of the board game Scythe and I've played quite a few games now. While everything seems very well balanced and thought out, no one in my group has ever managed a win using...

      Hello! I'm an avid fan of the board game Scythe and I've played quite a few games now. While everything seems very well balanced and thought out, no one in my group has ever managed a win using the Saxony faction. Some have come close, but never enough to beat Rusivet and Crimea (the usual victors). If there are some other Scythe fans here, what are your tips and tricks besides focusing on combat?

      Some info on our general playstyle:

      • Most people go for all their enlist actions
      • Factions always have a star or two from combat in the end
      • Everyone wants their factory card, all the time

      Thanks!

      EDIT: I'm going to play a game this evening, will report back on what went on.
      EDIT #2: It turns out Saxony wasn't played becuase we used the expansion factions. Coupled with airships, I don't think I can explain it all!

      6 votes
    18. Linux gaming: GOG vs. Steam?

      I started prioritizing GOG a couple of years ago, buying most of my games there because I love their DRM-free stance. I have an entire backup of my GOG gaming library on my hard drive, so even if...

      I started prioritizing GOG a couple of years ago, buying most of my games there because I love their DRM-free stance. I have an entire backup of my GOG gaming library on my hard drive, so even if something happened to my account I'd still have everything I've bought from them over the years. On the other hand, their Linux support isn't great. For example, GOG Galaxy, their all-in-one frontend, is still not available on Linux despite being out for other platforms for years.

      Steam, on the other hand, is DRM-agnostic, and there isn't an easy way to separate my games from the service. I worry about what would happen if I somehow lost access to my account. When a game is available on Steam and GOG, I opt for GOG each time because I'd rather have a DRM-free copy that I can control. Nevertheless, Valve has done a lot to support Linux gaming, especially with their recent debut of SteamPlay and Proton. Right now, Steam gives a much better user experience to Linux users and supporting Valve helps move Linux gaming forward. It also helps that their selection is much greater than GOG's, (though that's less of a pull for me as I do appreciate GOG's heavier-handed curation).

      I'm torn because I want a little of column A and a little of column B. I keep hoping that GOG will eventually catch up with Steam with regards to Linux support, but that's already been the dream for a while (and a lot of people are done holding their breath). At this point I'm wondering whether I should just hop on the SteamPlay train and start putting my eggs back in that basket. Anyone have any thoughts? Who do you choose to buy from, and why?

      31 votes
    19. Going to be running a GURPS Infinite Worlds campaign in a few days. Any tips? Suggestions? General RPG ideas to steal?

      I've run a number of one shots before based off GURPS Lite, and I've come to like the system and its versatility. So, I've taken the next step and drafted a couple interested players from the one...

      I've run a number of one shots before based off GURPS Lite, and I've come to like the system and its versatility. So, I've taken the next step and drafted a couple interested players from the one shots into a campaign.

      Essentially, it's a 150 point campaign in the Infinity Patrol setting, based one of the alternate timelines (Gernsback) developing world jumping tech, and the PCs being one of the first teams assembled from said world to scout out and investigate other timelines. The overarching plot is going to be them defending their world from incursions from Centrum and Homeline and building alliances with other parachronically enabled third parties, like Merlin. The main plot hook is going to be a series of kidnappings, by parties including the Homeline Mafia, Reich 5 Nazis, and Centrum. Because of the nature of their travel, all Quanta are accessible by the party, but not as easily as by projector/conveyor. The worlds they're going to be visiting run the gamut from high fantasy to hard science fiction.

      Now that background info's out of the way, basically what I'm asking is: are there any interesting items, characters, or plot beats you've used or seen used in tabletop games that could fit well into this kind of story and setting? I want to put some originality into the worlds they visit so they all feel alive and memorable, and side quests and artifacts are a great way to do that. By no means am I interested only in GURPS stuff, the nature of the system makes it pretty easy to graft in stuff from others.

      9 votes
    20. If a campaign gets fully derailed, how should the DM/players handle it?

      In the latest DnD 5e session, we basically invalidated about 10 sessions of prep, due to jumping over a lot of plot points. Should the DM have railroaded us a bit, or was it a good decision to...

      In the latest DnD 5e session, we basically invalidated about 10 sessions of prep, due to jumping over a lot of plot points.

      Should the DM have railroaded us a bit, or was it a good decision to just let us say fuck it, and do what we want?

      21 votes
    21. What is the best way to add a growth mechanic to Dungeons and Dragons?

      There isn't really a great mechanic for learning skills and languages in dungeons and dragons. This makes it a bit lacking if there is a certain amount of off-time between adventures and missions....

      There isn't really a great mechanic for learning skills and languages in dungeons and dragons. This makes it a bit lacking if there is a certain amount of off-time between adventures and missions. It would be cool to think some sort of mundane dnd. Like mini-games in video game RPGs that make your character a little bit more personal. A quirks mechanic, that adds a certain way your character acts in the every day or what your character normally does. The risk is that it could turn into too much of a dice roller and the players might engage less with the story. What do you think?

      9 votes
    22. What is the best casual game console?

      The back story is that I’m currently deciding whether to get a PS4 or a Nintendo Switch. But instead of just a “what’s your fave” thread I want to take this opportunity to turn it into a proper...

      The back story is that I’m currently deciding whether to get a PS4 or a Nintendo Switch.

      But instead of just a “what’s your fave” thread I want to take this opportunity to turn it into a proper discussion which console you think is filling the casual gamer needs better, why and how. Including the games

      Now, my personal feeling – and I never owned a game console before myself, but have gamed on the PC before – it seems to me like Nintendo is trying to cater to the casual gamer who wants to wind down and perhaps play some fun games with friends during a party. While Sony and Microsoft seem to me to aim more at gamers who want a more immersive experience and play either alone or if with others in a more competitive/rival way.

      16 votes
    23. Metal Gear Solid V tips and tricks

      Hey guys. I got MGSV on Xbox games with gold last month and I've been absolutely LOVING it but I'm not super creative with the game mechanics and I'm trying to branch out. They don't tell you too...

      Hey guys. I got MGSV on Xbox games with gold last month and I've been absolutely LOVING it but I'm not super creative with the game mechanics and I'm trying to branch out. They don't tell you too many advanced techniques, at least with how far I've been. I try to mainly go non-lethal with the occasional rocket blast (I'm addicted to Fulton capturing soldiers), but I would love to hear some stories and tricks you have used to great effect!

      4 votes
    24. Just getting into DnD, tips/help?

      So I have a group of Discord buddies that we just had our first session last night, and it went pretty well. I used a pregen character that they had on Roll20, but feel like I missed out on...

      So I have a group of Discord buddies that we just had our first session last night, and it went pretty well. I used a pregen character that they had on Roll20, but feel like I missed out on creating a character. No one I know IRL really plays consistently, but after that session I am hooked. I want to get into it more, but don't know where to really start. If anyone has any newbie friendly tips/tricks on what I can read/get to learn more, I'd really appreciate it!

      EDIT: Thanks for the tips everyone! I'll try to stop by my LGS this week and see what they say.

      21 votes
    25. Working on putting together a treasure hunt, could use feedback on some ideas

      I've been working on a plan for a local treasure hunt, but I could use some feedback. It'll be hosted through my youtube channel, and will most likely consist of a variety of hikes (some short,...

      I've been working on a plan for a local treasure hunt, but I could use some feedback. It'll be hosted through my youtube channel, and will most likely consist of a variety of hikes (some short, some longer, but nothing too crazy), some basic crypto, some cheesy poetry, and some treasure that I've made/will make as the prize.

      So that's the nutshell explanation. I'm having trouble making decisions about some of the details. But first, let me go over some of the specifics I have worked out. My plan as of right now consists of the following:

      • 5 hunts total, 4 that are similarly structured with 1 final hunt
      • The first 4 hunts consist of 3 locations where clues are hidden, and one final location where the treasure is hidden
      • The clue locations are revealed equally to everyone participating
      • The clues are non-removable, difficult to destroy, so more than one can find them
      • The clues are required to determine the final location of the treasure for that hunt
      • The final hunt's locations can be determined by supplemental clues hidden in the first 4 hunts

      I'm thinking of doing an episode per location, per week. Each episode will consist of searchable features like road signs and trailheads, followed by clips showing highlights of the path to the clue. If the clue is hidden to the general public, I'll show more or less where people can expect it. The clue itself will be a semi-permanent installation. That is, it'll be a physical form that's locked up somewhere for the duration of the hunt. After the hunt is over, I plan on going out and removing them. This is mostly because I don't want rogue hunters to destroy the clues so that no one else can find them. I plan on making a rule that if someone goes out and the clue isn't where it's supposed to be, I'll publicly post it. I doubt anyone would, but I still think it's a good idea to have a deterrent.

      I wanted to get some outside perspective on how you think this would play out, and what sort of issues I'm missing as far as game mechanics.

      • Would this be the kind of thing people would enjoy bringing friends along for, even though there's only one treasure per hunt? Is there some way I could make it more worthwhile to people playing in groups, without diminishing the value of effort for a single hunter?
      • Would it be better to cluster the 3 locations for each hunt together? I feel like it might be more fun as an activity, but there's a much greater danger of making it too easy and having the first person out discover it. I like the idea of spreading the clues out time-wise and space-wise so that more people have an opportunity to take part.
      • I have no idea how many people will participate. I have very few followers and almost all of them are friends. I'd like to try and promote it, but I also know that I'm pretty horrible at that sort of thing. Still, I'd like to come up with a design that would work well regardless if it's 5 people or 500 people playing. What sort of issues might happen as the player base scales up?
      • I'm kinda going from scratch on these ideas. I've hosted basic treasure hunts before but nothing this complex. Mostly just "crack this cryptogram, figure out what the poem means, find the spot". This is basically the same thing, just with multiple locations required to find the spot. Are there other formats I should consider?
      • Should the treasure be hidden? Or would it be better to send it to a winner? If it's hidden, it's probably way more satisfying for the person who finds it. But there's also a risk of someone random finding it. The hiding spots will have to be really good, but there's also a lot of people in this city who get out and about. Having a final problem to solve could be fun if it's done right, or it could be really annoying. I also don't really want to have to ship the pieces. And I think it adds in a dubious factor where people might be more inclined to question the legitimacy of the winner (which happens occasionally with online giveaway contest sort of things). I'm leaning toward just hiding the treasure, but I'm also open to ideas.

      For context, not for self-promotion: I'm not really trying to plug my channel or anything like that, I genuinely could use feedback on this and I've really been digging the threads on here. If you feel like you want some context though, I'll put some links. I don't think they're necessary because I hope I explained it well enough and the videos don't really add anything, mostly because I made them before I started planning this. They're more like a weird, long intro.

      It started because I was annoyed with my neighbor who kept asking for a favor, and to get sweet, petty revenge, I sent him on a treasure hunt. I liked the idea and wanted to make something similar for everyone else. It tied into a project theme I've been working on lately, so I started making a series of glass sculpture elementals, and introduced the artifact hunt with the first making-of video.

      Planning on doing a video for the making of each piece, plus the videos for the hunts. It's gonna be a lot of work so I'm trying to get as much sorted out beforehand as I can. I've been really scratching my head over this for the past few weeks, so thanks in advance for any thoughts!

      8 votes
    26. Fallout 76: Yay or Nay?

      I've been seeing a lot of conflicting opinions on Fallout 76. Most of it seemingly boiling down to people being in favor of the experimentation by Bethesda, but against the lack of mod support or...

      I've been seeing a lot of conflicting opinions on Fallout 76. Most of it seemingly boiling down to people being in favor of the experimentation by Bethesda, but against the lack of mod support or the always online component. I'm wondering: for those who are invested in the Fallout franchise, where do you stand on the idea of Fallout 76 and why?

      I'll probably elaborate my own thoughts a little later in comments but for now I'm interested in reading other people's opinions.

      16 votes
    27. Tabletop RPGs. How to start?

      Hi guys! I've always being curious about tabletop games, RPG, DnD and so on. The fantasy, creativity and engagement always interested me, but I've never met anyone who played it and never being...

      Hi guys!

      I've always being curious about tabletop games, RPG, DnD and so on. The fantasy, creativity and engagement always interested me, but I've never met anyone who played it and never being involved with it (I'm in São Paulo, Brazil, btw).

      So, to be direct, does anyone has any tips on how to start? I know there are "internet based" tabletop sites/communities, but I don't know how it works.

      I'd appreciate any direction! Thanks!

      11 votes