It annoys me that so many PC games feel like they're intended for consoles
I often starts playing a game, then quit because it simply doesn't feel like a PC game to me. Sometimes it is because it is a console port, but not always. I just tried playing VAMBRACE, and got...
I often starts playing a game, then quit because it simply doesn't feel like a PC game to me. Sometimes it is because it is a console port, but not always.
I just tried playing VAMBRACE, and got stuck when trying to open a door. There was an "open door" icon right at the door, but clicking it had no effect. Turns out I had to press the action button, which was the E on the keyboard. What's more, all the icons in the game works like this, having assigned a key you have to press. With me having a mouse which is designed especially to click on things on the screen, this makes little sense. It reminded me of the way early homemade DOS games let you use keyboard input, typically in this format:
<P>lay <M>anual <Q>uit
Obviously, VAMBRACE was designed to be played with an Xbox controller. But the end result is a control scheme which grew out of fashion thirty years ago.
I quite hate the Xbox controller. That wobbly thumbstick are just so so uncomfortable, with the forward direction forcing you to move your thumb forward and slightly left in the most awkward of movements. Despite most humans having 10 fingers, the majority of actions are performed by the right thumb which have to move between 4 different buttons. In the Xbox controllers defence, it had to have the wobbly thumbstick as a replacement from WASD + mouse first person shooter movement. But this doesn't change that I'm never going to like this silly gadget.
I can't say exactly what the difference is between PC games and console games. There are of course the controls, keyboard and mouse VS gamepad, but I also feel like there are also some differences in the basic feeling of the game. A lot of consolish games feel a bit like a tech demo with some light interaction throughout, sort of like a rollercoaster ride.
This was something I liked about NOITA. It is designed for PC from the ground up. The aiming requires a mouse cursor, and the wand tinkering would be pretty much impossible without a mouse.