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    1. Tildes Minecraft Weekly

      Server host: tildes.nore.gg (Running Java 1.21.11) Verification site: https://tildes.nore.gg BlueMap: https://tildes.nore.gg/map/ Patreon: https://www.patreon.com/TildesMC Plugins and Data Packs...

      Server host: tildes.nore.gg (Running Java 1.21.11)
      Verification site: https://tildes.nore.gg
      BlueMap: https://tildes.nore.gg/map/
      Patreon: https://www.patreon.com/TildesMC

      Plugins and Data Packs Data Packs:
      • Terralith - Overworld terrain upgrade
      • Nullscape - End terrain upgrade
      • Age Lock [Vanilla Tweaks]
      • Armor Statues [Vanilla Tweaks]
      • Bat Membranes [Vanilla Tweaks]
      • Cauldron Concrete [Vanilla Tweaks]
      • Cauldron Mud [Vanilla Tweaks]
      • Custom Nether Portals [Vanilla Tweaks]
      • Husks Drop Sand [Vanilla Tweaks]
      • Mini Blocks [Vanilla Tweaks]
      • More Mob Heads [Vanilla Tweaks]
      • Player Head Drops [Vanilla Tweaks]
      • Silence Mobs [Vanilla Tweaks]
      • Wandering Trades [Vanilla Tweaks]

      Plugins:

      • BlueMap - Provides a live 3D rendering of the game world
      • Clickable Links - Makes http URLs in chat clickable (only for registered players)
      • CoreProtect - Records all block/container/mob changes (Anyone can look up changes with /co inspect)
      • DebugStick - Gives the ability to craft debug sticks in survival
      • DistantHorizons - Provides distant LOD map data to players running the client mod
      • EasyArmorStands - GUI for editing armor stands
      • Hexnicks - Enables Tildes usernames to be displayed
      • hsrails - Allows for 4x speed rail travel
      • LuckPerms - Locks down unregistered users
      • Otherside - Fix for mob farms involving Nether portals
      • Rapid Leaf Decay - Increases the speed of leaf decay by 10x
      • WorldEdit - Used for occasional admin stuff
      • WorldGuard - Prevents unregistered users from changing anything in the world

      The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.


      We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.

      <- Previous Thread

      13 votes
    2. Tildes Minecraft Weekly

      Server host: tildes.nore.gg (Running Java 1.21.11) Verification site: https://tildes.nore.gg BlueMap: https://tildes.nore.gg/map/ Patreon: https://www.patreon.com/TildesMC Plugins and Data Packs...

      Server host: tildes.nore.gg (Running Java 1.21.11)
      Verification site: https://tildes.nore.gg
      BlueMap: https://tildes.nore.gg/map/
      Patreon: https://www.patreon.com/TildesMC

      Plugins and Data Packs Data Packs:
      • Terralith - Overworld terrain upgrade
      • Nullscape - End terrain upgrade
      • Age Lock [Vanilla Tweaks]
      • Armor Statues [Vanilla Tweaks]
      • Bat Membranes [Vanilla Tweaks]
      • Cauldron Concrete [Vanilla Tweaks]
      • Cauldron Mud [Vanilla Tweaks]
      • Custom Nether Portals [Vanilla Tweaks]
      • Husks Drop Sand [Vanilla Tweaks]
      • Mini Blocks [Vanilla Tweaks]
      • More Mob Heads [Vanilla Tweaks]
      • Player Head Drops [Vanilla Tweaks]
      • Silence Mobs [Vanilla Tweaks]
      • Wandering Trades [Vanilla Tweaks]

      Plugins:

      • BlueMap - Provides a live 3D rendering of the game world
      • Clickable Links - Makes http URLs in chat clickable (only for registered players)
      • CoreProtect - Records all block/container/mob changes (Anyone can look up changes with /co inspect)
      • DebugStick - Gives the ability to craft debug sticks in survival
      • DistantHorizons - Provides distant LOD map data to players running the client mod
      • EasyArmorStands - GUI for editing armor stands
      • Hexnicks - Enables Tildes usernames to be displayed
      • hsrails - Allows for 4x speed rail travel
      • LuckPerms - Locks down unregistered users
      • Otherside - Fix for mob farms involving Nether portals
      • Rapid Leaf Decay - Increases the speed of leaf decay by 10x
      • WorldEdit - Used for occasional admin stuff
      • WorldGuard - Prevents unregistered users from changing anything in the world

      The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.


      We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.

      <- Previous Thread - Next Thread ->

      18 votes
    3. Does anyone play older versions of Minecraft?

      I've had the itch lately to play Minecraft again. I originally played on an account my brother gave me in alpha and used that for years before he asked for it back so he could do the account...

      I've had the itch lately to play Minecraft again. I originally played on an account my brother gave me in alpha and used that for years before he asked for it back so he could do the account migration in to his Microsoft account to avoid losing it. Microsoft sadly doesn't do regional pricing for Minecraft so I don't think I'll be picking up a copy again soon and will probably wait till my kids are older and I pick up some copies to play with them.

      I realized that the game has changed a lot since I last played, and when last played with my friends (probably 5-6 years ago at this point) I remember being a bit lost with all the new things that had been added from when I last played. While it's cool seeing new stuff being added to the game, I also realized that if I were to get Minecraft I would probably get it specifically to play older versions of the game. I saw there was a whole subreddit of people playing older versions of the game over at r/GoldenAgeMinecraft which also showed me that there are mods that essentially fork development from earlier points in Minecraft's history which I think would be cool to explore when I do get the game.

      I was curious if any tilders play older versions of Minecraft?
      What draws you to that particular version?
      Do you play the current release version of Minecraft at all?

      Also, anything older Minecraft you felt like sharing, please do. I've been watching some older Minecraft videos on Youtube in my second monitor while I work today.

      Edit: I wanted to add this here since I found this out after posting. It turns out that Minecraft's Java edition has a demo mode, and the check for how long you've played the demo mode was added in release version 1.3. So I can go ahead and create a demo account and play the old versions for Free: https://minecraft.fandom.com/wiki/Demo_Mode#Trivia
      I do plan on buying the full game eventually, but this will definitely scratch the itch I've been having for a long time and I will look at installing that on my computer once I've tackled my big work items.

      Edit 2: I found that you can use the Betacraft launcher to access these older versions as well. I wish I had found that previously as I spent a solid ~30 minutes fiddling with my Win 10 LTSC computer getting the Windows Store and other services installed and it still wasn't letting me properly launch the old Minecraft versions.

      22 votes
    4. Temple of Elemental Evil, Ravenloft, and the next thing

      Looking Back on Temple of Elemental Evil My table wrapped up T1-T4 Temple of Elemental Evil a few months ago, and I decided to take a break before moving on to I6 Ravenloft to play some video...

      Looking Back on Temple of Elemental Evil

      My table wrapped up T1-T4 Temple of Elemental Evil a few months ago, and I decided to take a break before moving on to I6 Ravenloft to play some video games for a bit. It's a good thing, too, because there's been several hospitalizations and deaths so far this year, but that's a topic for elsewhere.

      After having finished it, I can confidently say that I don't really get all the hype T1-T4 gets in this day and age. Perhaps when it was new, but I still see people today lauding its greatness. It was... fine. T1 had a very strong start, no real complaints there, but as the book went on it meandered more and left a lot to be desired in the third and especially fourth floors of the dungeon. I've heard rumors that Gygax was unable to finish it in time due to being pulled away for TSR business often, so he gave all his notes to Mentzer to complete the work. I would believe it, personally. I've also since been told that the campaign book has an errata, so perhaps that fixes a lot of our issues with it, but I've not read it; no real interest in running this again.


      The Upcoming Ravenloft Run

      Moving past that, though, we'll be starting back up on April 11th with the group's first batch of characters going to the castle representing Ravenloft to have dinner with the Count; some of them received a letter inviting them over to congratulate them on their work within the region and on the power they've gained. The players know what they're getting into, but the characters don't. Joining us this go around are:

      • Rowan Human Magic-User 7 (~66k XP)
        • Henchman Freya, Human Fighter 5 (~18k XP)
        • Henchman Rikka, Human Fighter 5 (~18k XP)
      • Iskandar, Human Magic-User 8 (~106k XP)
        • Henchman Thorgisl, Human Fighter 2 (~2k XP)
      • Ser Duncan, Human Paladin 6 (~55k XP)
      • Melceth, Human Cleric 7 (~55k XP)
      • Elowyn, Elf Fighter 5 / Magus 5 (~55k XP)

      Looking Ahead to the New World

      Regardless of what the results of the Ravenloft module are, there will then be a time skip of a couple or few years before a portal to a new setting, Jovian, will be made available to the group; a planet with two suns--a very large, incredibly bright one representing Bahamut and a much smaller, dimmer one representing Tiamat--that is bathed in an eternal twilight. Two major themes I aim to hit with this setting are reclamation and perseverance.

      To go along with the change in setting, I am also planning on making other changes to the game. We are:

      • finally getting rid of the gnome
      • retaining the half-ogre
      • adding the mul, which are a half-human/half-dwarf race from Dark Sun
      • removing the Assassin class
      • adding the Runecaster class
      • replacing the base Cleric class with a specialty priest for each of our 17 deities
      • allowing halflings to be Illusionist in the absence of the gnome
      • allowing mul to be Occultists, a custom class of my making
      • allowing half-orcs to be a Magus, another custom class of my making, in the absence of the Assassin
      8 votes
    5. CGA-2026-03 🕹️🐸🕌🔔 REMOVE CARTRIDGE ⏏️ Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)

      Warning: this post may contain spoilers

      switches to an emotional ending music

      Once upon a time, in the sun-dappled realm of Millefeuille, a tale of courage, folly, and friendship came to a close. After enduring countless trials born of pride and greed, our gallant yet hapless Prince of SablĂŠ has reached the end of his journey.

      It all began when the Prince learned that the radiant Princess Tiramisu had vanished, spirited away just after his umpteenth defeat in a duel against the ever-boastful Prince Richard. Barred from sailing beside his rival, our humble hero took to the road alone, his purse light and his hopes heavy. What he lacked in fortune, he made up for in heart (and the occasional odd purchase).

      Along the way, he fell for a trickster's promise, a ludicrously-expensive potion said to restore his human form "at any time", though bound by more strings than a puppet show. In his kindness, he even repaid the damages wrought upon Saltwater Town, tossing a mountain of Nuts to a boy whose gratitude shone brighter than gold.

      Though tempted by greed and misled by pride, the Prince of SablĂŠ's heart remained pure. Through tangled mazes and fierce foes he pressed on, never losing sight of his mission to rescue Tiramisu. By the end, even the proud Richard bowed his head, moved by the Prince's resolve to fight without malice and spare his old rival from needless harm in their final duel.

      Yet behind every fairytale lies a clever twist. For while our Prince was chasing glory, he unwittingly became a key piece in the grand design of Polnareff's scheme to save Millefeuille from the sly serpent Delarin. His bravery, fuelled more by sincerity than wisdom, turned the tide at last.

      And where was the Princess, you ask? Why, she was by his side all along! In disguise as the wise witch Mandola, Tiramisu guided her beloved Prince more times than he ever realized. Perhaps he should have noticed the resemblance in their mannerisms a bit sooner.

      And as our story fades to its final act, the air fills not with solemn silence but with the rhythm of celebration, a raucous DJ's beat spun by a mad scientist in his whirring metal giant. A strange ending, perhaps, but a joyous one all the same.

      So then, dear travellers, as the curtain falls on this comical and heartfelt adventure, let us gather 'round and share our thoughts on the tale of The Frog for Whom the Bell Tolls, a story where even the smallest frog may leap into legend. I'll start.

      The Frog for Whom the Bell Tolls feels less like a traditional video game and more like an interactive storybook, something remarkably ahead of its time for the early '90s. The combat, platforming, and puzzle segments are kept simple on purpose, serving as stepping stones for the charming storytelling that carries the whole adventure.

      Battles play out automatically when you bump into an enemy strong enough to challenge you, with the outcome depending on your stats like HP, attack, defense, and speed (plus whatever items you might have on hand). It's a good idea to keep your health up and hunt for stat-boosting items if you want to make steady progress.

      A sprinkle of puzzles and light platforming keeps things fresh, and the ability to switch between forms adds some fun variety, the strong human, the amphibious and nimble frog who can breathe underwater, and the slinky snake who can turn some foes into stepping blocks.

      Sure, none of these mechanics are deep by modern standards, but their simplicity works in the game's favor. It keeps the spotlight on the story, one that explores how kindness, greed, and good intentions can intertwine in unexpected ways. It's funny, heartfelt, and often downright ridiculous in the best way possible.

      While I might not revisit this one as often as other Nintendo classics, I'm glad I played it. Not only is it interesting to see where Link's Awakening borrowed a few ideas (and a certain prince!), but it's also worth it for the humor alone.

      As I make more progress in Cure Dolly's Japanese lessons, I might even try the original version one more time someday. Who knows what little translation quirks or cultural touches I've missed?

      That about wraps it up for this month's game. Our time in the whimsical world of the Millefeuille Kingdom may be over, but the adventure continues.

      Next time, u/vili takes us on a trip to outer space aboard an overly complicated spaceship, hopefully with fewer spacetime mishaps... but no promises.

      Until then, jot down your thoughts and memories; no moment of gaming glory deserves to be forgotten!

      THE END

      (sorry for my rookie attempt at photographing this screen in real life!)

      Month Game Host
      April 2026 Space Rogue u/vili
      May 2026 Sid Meier's Pirates u/vili
      June 2026 Castlevania: Aria of Sorrow u/Lapbunny
      July 2026 Lufia II: Rise of the Sinistrals u/zod000
      August 2026 The Legend of Zelda: A Link to the Past u/Boojum
      September 2026 Tony Hawk's Pro Skater 2 u/J-Chiptunator
      11 votes
    6. Save Point: A game deal roundup for the week of March 29

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      4 votes
    7. Save Point: A game deal roundup for the week of March 22

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      9 votes
    8. Colossal Game Adventure Schedule: April - September 2026

      Schedule Month Game Host April 2026 Space Rogue Space u/vili May 2026 Sid Meier's Pirates! Pirate u/vili June 2026 Castlevania: Aria of Sorrow u/Lapbunny July 2026 Lufia II: Rise of the Sinistrals...

      Schedule

      Month Game Host
      April 2026 Space Rogue Space u/vili
      May 2026 Sid Meier's Pirates! Pirate u/vili
      June 2026 Castlevania: Aria of Sorrow u/Lapbunny
      July 2026 Lufia II: Rise of the Sinistrals u/zod000
      August 2026 The Legend of Zelda: A Link to the Past u/Boojum
      September 2026 Tony Hawk's Pro Skater 2 u/J-Chiptunator

      Discussion Topics

      Each month will have two discussion topics:

      • "Insert Cartridge" - 1st of the month
      • "Remove Cartridge" - 28th of the month (25th for February)

      Insert Cartridge topics are primarily for getting the game set up and running. Remove Cartridge topics are primarily for reflecting on the game once you've played it. However, the game itself and anything else related to it can be discussed in either one.


      Hosting

      Each month, the discussion topics will be posted by a different "host" who will act as the emcee for that month.

      Hosting is not required, but it is encouraged that people host months for games that they are either already very familiar with or that they are strongly interested in playing.

      People who nominated a game will be given preference for hosting, otherwise it will be given to whomever claims it first.

      Check out old months to get a feel for what it's like.

      Required Hosting Responsibilities
      • Editing the templates for the month's "Insert Cartridge" and "Remove Cartridge" topics.
      • Posting the month's "Insert Cartridge" and "Remove cartridge topics.
      Optional Hosting Responsibilities
      • Talking up the game.
      • Giving tips/tricks/guides/cheats.
      • Sharing your own thoughts/memories/reflections.
      • Asking questions.
      • Anything else you feel like doing (e.g. setting up a multiplayer tournament, making game-related memes, sharing fun trivia, etc.)

      If you would like to host a month, let me know which one and I will add you to the schedule.

      Before your month begins, I will send you a "Hosting Package" featuring templates that you can edit to your liking.

      If no one claims a month, I will host it as a fallback.


      Voting Results

      The top 6 games from the voting round were chosen to be played.

      Of the remaining games:

      • The top 50% will advance to the next round. They will start the next round with a base score of 30% of their vote totals.
      • The bottom 50% will be removed from the list.

      Removed games will be able to be re-nominated in future rounds if someone chooses to do so.

      Game Votes Status Rollover Votes
      Castlevania: Aria of Sorrow 31 Won
      The Legend of Zelda: A Link to the Past 29 Won
      Sid Meier’s Pirates! 26 Won
      Tony Hawk’s Pro-Skater 2 26 Won
      Lufia II: Rise of the Sinistrals 25 Won
      Space Rogue 23 Won
      The Grue That Binds 22 Advances 7
      Another World 19 Advances 6
      Back in a Flash 18 Advances 5
      Tetris 18 Advances 5
      Mother 3 17 Advances 5
      The Genesis of Treasure 17 Advances 5
      Descent 16 Advances 5
      Resident Evil (REmake) 16 Advances 5
      Freddy Pharkas: Frontier Pharmacist 15 Advances 5
      Beneath a Steel Sky 13 Advances 4
      Crystalis 13 Advances 4
      Maniac Mansion 13 Advances 4
      Red Dead Redemption 12 Eliminated
      Scroll Lock-on 10 Eliminated
      The Colonel’s Bequest 10 Eliminated
      Threads of Fate 10 Eliminated
      Behind the Wheel 9 Eliminated
      Metroid 9 Eliminated
      StarTropics 9 Eliminated
      Metroid Prime 8 Eliminated
      JSRF: Jet Set Radio Future 7 Eliminated
      Lode Runner 7 Eliminated
      16 votes
    9. I'm glad Hideo Kojima went into games instead of directing movies

      I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my...

      I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my first time playing a Kojima game; I've got over 100 hours in the first Death Stranding and I've also finished multiple entries in the Metal Gear series, I've even played Boktai 2 on the GBA (though I didn't know that was a Kojima game til much later). I enjoy the vision, wackiness, flexibility in gameplay, and emphasis on little details that are fairly characteristic of a Kojima game, and those things are definitely very present in this one as well. That said though, there is one thing that only becomes more and more clear as I progress:

      Hideo Kojima is terrible at writing dialogue. By that, I don't mean characters fail to express themselves or convey ideas well through a lack of words; rather, they're entirely too reliant on words. In an era of cinema that loves "show, don't tell", Kojima leans more towards "tell, tell, tell some more, and then maybe have a bit more tell as a treat". Any character with a backstory that Kojima wants you to know about will spend a good 10 minutes unloading their life story almost as soon as they meet the main character. Any time there's a new piece of information being revealed, someone will explain it to you in textbook-level depth. I'm not sure if Kojima thinks that it's ok to have so many incredibly long exposition-dumping cutscenes in his game because the ratio of cutscene to game is still fairly low but all I can say is these cutscenes and talking sequences are not good cinema. I don't care which movie star is getting a cameo when the script itself is this absurdly poor, my immersion is shattered and watching has now become a chore.

      That said though, it's not like the game is devoid of cinematic moments, they just happen to be entirely outside of the cutscenes themselves. By far the most memorable and impactful moments in this game and the original are those times of solitude during a delivery where you're just quietly traversing through a zone, luggage in tow, and a Low Roar track starts playing. It's during these moments of calm, of pure show and no tell at all, where the player gets truly immersed in the role of the main character and has time to contemplate their journey while taking in the beauty of the nature around them. These aren't accidental or purely player-driven moments, those songs are set to play at a particular place during certain missions and knowing Kojima, he definitely had a major role in directing these as well. So it's not like he doesn't know how to create absolute cinema, but at the same time it's limited purely to gameplay moments where you're not forced to listen to someone deliver a 10 minute monologue in a way that no actual human being talks.

      So yeah, thanks for not becoming a movie director, Kojima. Your script writing's terrible but your gameplay ideas are great. I'd suggest you hire an editorial team but you probably already have and ignore them.

      29 votes
    10. Game testers wanted for science fiction game

      I have a bare bones prototype of a game made in twine and I will be honest it needs a lot of work. The story and main architecture of the game is already planned and I am happy with it. It is the...

      I have a bare bones prototype of a game made in twine and I will be honest it needs a lot of work.

      The story and main architecture of the game is already planned and I am happy with it. It is the story hooks and pathing that I am looking to improve and for that I would like to give out a early Alpha build for volunteers to critique and provide any dead ends, errors and story beats they find engaging.

      Please feel free to send a message if you would like to participate. Thank you for your time.

      Edit: Thank you for your interest in the game the final build should be ready for volunteers in one week. I will send links to you directly at that time. Thank you again for your interest this is much better than I hoped for.

      42 votes