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    1. May 2026 Backlog Burner: Week 3 Discussion

      Week 3 has begun! Post your current bingo cards. Continue updating us on your games! If you did not participate in Week 1 but want to start this week, that's fine! Reminder: playing bingo is...

      Week 3 has begun!

      Post your current bingo cards.
      Continue updating us on your games!

      If you did not participate in Week 1 but want to start this week, that's fine!
      Reminder: playing bingo is OPTIONAL.

      Quick links:


      Week 2 Recap

      11 participants played 9 bingo cards and moved 28 games out of their backlogs!

      Team Mellow

      Team Motivated

      All but one are listed above.

      u/Wes

      Is he still Mellow? Or did he join the Motivateds?

      He played three different games, which seems very motivated...

      ...but mellow is also a state of mind, a pace, a vibe that he rolls with.

      So the question lingers: with whom will he stand?


      Game list:

      Week 1 Recap

      Week 1 Recap

      ⚔️🛡️ Battle lines have been drawn. 🛡️⚔️

      Team Mellow

      Calm, easygoing, relaxed (<3 games played this week)

      Team Motivated

      Driven, energized, results-oriented (≥3 games played this week, or, like, only one game played but for a LONG time)

      Who will come out on top? Which team will reign supreme? What metric will we even use to determine what counts as a win? STAY TUNED.


      11 participants played 10 bingo cards and moved 24 games out of their backlogs!

      Game list:

      11 votes
    2. Tildes Minecraft Weekly - Tiny Little Babies Edition (26.1 Update)

      Server host: tildes.nore.gg (Running Java 26.1.2) Verification site: https://tildes.nore.gg BlueMap: https://tildes.nore.gg/map/ Patreon: https://www.patreon.com/TildesMC Plugins and Data Packs...

      Server host: tildes.nore.gg (Running Java 26.1.2)
      Verification site: https://tildes.nore.gg
      BlueMap: https://tildes.nore.gg/map/
      Patreon: https://www.patreon.com/TildesMC

      Plugins and Data Packs Data Packs:
      • Terralith - Overworld terrain upgrade
      • Nullscape - End terrain upgrade
      • Age Lock [Vanilla Tweaks]
      • Armor Statues [Vanilla Tweaks]
      • Bat Membranes [Vanilla Tweaks]
      • Cauldron Concrete [Vanilla Tweaks]
      • Cauldron Mud [Vanilla Tweaks]
      • Custom Nether Portals [Vanilla Tweaks]
      • Husks Drop Sand [Vanilla Tweaks]
      • Mini Blocks [Vanilla Tweaks]
      • More Mob Heads [Vanilla Tweaks]
      • Player Head Drops [Vanilla Tweaks]
      • Silence Mobs [Vanilla Tweaks]
      • Wandering Trades [Vanilla Tweaks]

      Plugins:

      • BlueMap - Provides a live 3D rendering of the game world
      • Clickable Links - Makes http URLs in chat clickable (only for registered players)
      • CoreProtect - Records all block/container/mob changes (Anyone can look up changes with /co inspect)
      • DebugStick - Gives the ability to craft debug sticks in survival
      • DistantHorizons - Provides distant LOD map data to players running the client mod
      • EasyArmorStands - GUI for editing armor stands
      • Hexnicks - Enables Tildes usernames to be displayed
      • hsrails - Allows for 4x speed rail travel
      • LuckPerms - Locks down unregistered users
      • Otherside - Fix for mob farms involving Nether portals
      • Rapid Leaf Decay - Increases the speed of leaf decay by 10x
      • WorldEdit - Used for occasional admin stuff
      • WorldGuard - Prevents unregistered users from changing anything in the world

      The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.


      We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.

      <- Previous Thread

      17 votes
    3. Save Point: A game deal roundup for the week of May 10

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      6 votes
    4. Just published my first game

      Hey everyone! I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month...

      Hey everyone!

      I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month ago, I decided to push myself to finish a small game and publish it somewhere, and finally that day has come! Orb Sweeper, a 3D minesweeper puzzle on a sphere, is now live on the Google Play Store. Just as a disclaimer: it’s free, has no ads, and works offline by default, so I’m not earning anything from it. I just genuinely wanted to share my first finished project, along with the joy and relief I feel now.

      Honestly, I’ve always been more ambitious when it comes to game mechanics. I’m a big fan of strategy games, especially TBS games over the years, so of course I always dreamed of creating a grand 4X strategy game of my own. Over time, I implemented many different systems and mechanics that are complex on their own: generation of realistic and interesting maps, pathfinding, economic models, different variations of game AI, and so on. But since these kinds of projects are huge, I was never able to finish one as a solo developer, or even bring it to a properly playable state. I burned out relatively quickly.

      Over time, I realized what motivates me to continue: when somebody else is also working on the project, and when you can quickly see the results of your work. Both things are difficult to achieve. First, it’s hard to find people who are ready to spend a lot of their free time developing a big strategy game while following the same vision. Since it’s a hobby and I cannot pay for development, I also have to spend a lot of energy motivating others, not just myself. The longest I managed to keep a small team of two enthusiasts together was one month.

      Second, with complex games like strategies, there are only a few big and impactful mechanics that bring the game to the state of a playable prototype, but getting there demands a ton of polishing. Graphics, sounds, small animations, 3D models… a lot of work that is almost invisible on its own, but contributes enormously to the overall look and feel of the game. Sometimes I feel like I’m drowning in these small fixes, and that also leads to burnout.

      So I decided to make my projects progressively smaller until I could realistically complete one from start to finish. It’s a bit sad to see that only a Minesweeper-like game survived this approach, but I feel like it’s an important starting point. Seeing my game actually published gives me a bit more motivation to finish other projects.

      But then… it’s Google. All interactions with its platform make me feel a bit frustrated. It’s surprisingly difficult to publish such a simple game. I even had to hire paid testers just to satisfy their entry requirements for closed-test user engagement. There are so many policies regulating data handling that even if your game does nothing in terms of transferring data, handling accounts, or showing in-game ads, you still have to go through all these bureaucratic procedures anyway. I guess it’s probably the same with Apple, but their famous support still hasn’t helped me with account verification after a month, so I’ve yet to experience that side of things fully.

      Anyway, I’m glad that the game is available somewhere at least. And I actually play it myself sometimes on my phone. I know some people here are going through similar obstacles, so I have a question for you: what motivates you to continue working on big, complex games? And more generally, how do you avoid burning out on long-term projects?

      66 votes
    5. May 2026 Backlog Burner: Week 2 Discussion

      Week 2 has begun! Post your current bingo cards. Continue updating us on your games! If you did not participate in Week 1 but want to start this week, that's fine! Reminder: playing bingo is...

      Week 2 has begun!

      Post your current bingo cards.
      Continue updating us on your games!

      If you did not participate in Week 1 but want to start this week, that's fine!
      Reminder: playing bingo is OPTIONAL.

      Quick links:


      Week 1 Recap

      ⚔️🛡️ Battle lines have been drawn. 🛡️⚔️

      Team Mellow

      Calm, easygoing, relaxed (<3 games played this week)

      Team Motivated

      Driven, energized, results-oriented (≥3 games played this week, or, like, only one game played but for a LONG time)

      Who will come out on top? Which team will reign supreme? What metric will we even use to determine what counts as a win? STAY TUNED.


      11 participants played 10 bingo cards and moved 24 games out of their backlogs!

      Game list:

      15 votes
    6. The possibly endangered games of the Humble App

      Background: While playing games for the Backlog Burner, I was surprised to learn that the Humble App (which is a "free" perk of having a Humble Choice subscription) has a few games that are...

      Background:

      While playing games for the Backlog Burner, I was surprised to learn that the Humble App (which is a "free" perk of having a Humble Choice subscription) has a few games that are actually exclusive to it.

      Part of the reason I chose to play games from the Humble App is that I don't expect it'll be around much longer. It isn't getting updates or new games added to it. Also, Humble Games, the publishing arm of Humble which released many of the games available through the app, was abruptly dissolved in 2024.

      With this in mind, I went through the entire current library for the Humble App and tried to identify games that I could not find available for purchase/download elsewhere.

      Below is a list of games that I consider to be "endangered" because they might become unplayable/lost media if (i.e. when) the Humble App does shut down or stop working.

      If you've got the Humble App, it might be worth playing some of these sooner rather than later.

      If you've got game preservation sensibilities, it might make sense to download and archive these for posterity.


      Game List:

      Here are the games that are, as best as I can tell, Humble App exclusives and in danger of being lost permanently.

      For each title below, I tried to find a decent link that gave information about the game. Many of these simply don't have a lot of online presence.

      Some of them have Steam pages linked, but in those cases, they're just placeholders and you cannot actually buy the game.

      Feel free to check my work and let me know if I missed any, or if some of these games are actually officially obtainable outside Humble and I didn't find them.

      Also let me know if I whiffed any of the links or if you find better ones for any of the games.

      25 votes
    7. How long would a society comprised of video game protagonists survive?

      Inspired by a youtube video thumbnail I saw saying "Which Link would function the best in society?" I didn't watch the video, but that did get me thinking to how weird player characters can...

      Inspired by a youtube video thumbnail I saw saying "Which Link would function the best in society?" I didn't watch the video, but that did get me thinking to how weird player characters can behave. You know, with all the walking into strangers' houses, constantly crouching and jumping while moving, breaking any containers we see in hopes of loot, using special powers for silly things... Destroying stuff just for the heck of it...

      So! Here's my extended question: how long would a society comprised mainly of video game protagonists last? And I mean protagonists who behave the way players make them behave, not just how they're written by the story. And that includes still having all potential powers.

      Can be based on specific past playthroughs, could just be generalizations of how they're typically played. How many protagonist characters could actually hold down proper jobs without getting fired? Who would be able to avoid causing heavy destruction in daily life? Or get arrested fastest?

      How long would they be able to put up with other protagonists' weirdness before snapping and starting a city-wide battle?

      25 votes
    8. Help - Steam Link inconsistent across different games

      Hey Steam users, I'm wondering if you can help me troubleshoot an issue I am having with Steam Link. Some games work flawlessly, and some games just show a black screen (with game audio) on the...

      Hey Steam users, I'm wondering if you can help me troubleshoot an issue I am having with Steam Link. Some games work flawlessly, and some games just show a black screen (with game audio) on the Steam Link Client. I have tried this in various configurations and devices, but my host machine remains the same (PC running Bazzite)

      I have tried this wired via router (to Steam Link on raspberrypi OS), wifi (to steam deck), and cellular via remote streaming to the android app.

      The symptoms are the same on each setup. Games like Helldivers 2 and NMS run flawlessly, others are just a black screen.

      Also, big picture mode runs great until you bring up the menu, and then the screen goes black.

      Do you guys have any ideas?

      SOLVED

      thank you everyone for your suggestions! I switched to an X11 session and everything is working now with steam link!

      8 votes
    9. I think that we won’t see any new and radical new gaming input devices or form factors anymore

      I think this might be a hot take, but as the cliché goes, please hear me out. First of all, what I define by “new and radical” is something that is not only significantly different from what we...

      I think this might be a hot take, but as the cliché goes, please hear me out.

      First of all, what I define by “new and radical” is something that is not only significantly different from what we had before, but it must also fulfill another criteria: it must become ubiquitous.

      So, for gaming input devices, I would say that what Nintendo tried to do with the Wii didn’t stick. The technology wasn’t new, but its implementation was new and radical. It was a gamble, for sure. I loved it for what it could do (and, honestly, I miss it), but it’s been almost exactly 20 years now, and the Switch 2 has the double joystick, d-pad, ABXY, quadruple shoulder button combo that all other controllers have. That basic form factor is what became ubiquitous. Motion controls didn’t go extinct, but apart from aiming via gyroscopes, they’re not that common. Classic controllers though, they’re here to stay. In fact, in these last years, I’ve seen the market for controllers explode. It’s wild.

      What Nintendo did with touch screens on the NDS/3DS did become ubiquitous though (even if they kind of pulled out of it): That input method is what mobile games rely on. Its home hardware are mostly smartphones. What was new and radical about it (and something that Steve Jobs explained well when he introduced the iPhone) is the idea of having one stylus/finger tip as the tool for for the input, and then designing the input methods (swipe, tap, hold, etc.) around it. Again, the technology wasn’t new, but its implementation was a radical departure from conventions at the time, and again, it became ubiquitous. I don’t see smartphones ever going away (or rather, slabs of glass that we swipe, tap, and hold our fingers on).

      I think that there was a hot minute there where we all thought that VR was going to become the next big thing. The input for that doesn’t use technology or methods that are radically different from controllers (they are still just buttons, gyroscopes, and accelerometers, as far as I can tell), but combined with the (supposedly) immersive VR experience, they could have made up for a package that feels new and radical, except that... it became a niche, and I don’t see that ever changing. Baring a leap in technology that allows us to instantly plug into The Matrix, without any complicated setup, I don’t see VR becoming important in gaming, even if it becomes significantly cheaper. It’s just not convenient enough, and in the end, I think that convenience is king, and controllers/touch screens are the ultimate convenience.

      You may be thinking about what Valve is doing with touch pads, on both the Deck and their new controllers, but I don’t see it catching on (not to mention that it doesn’t really feel all that radical to me). I’d love to be proven wrong (and I know that those touch pads can do way more than just replace a mouse, since they also have “zones” that can be mapped to, etc.), but in the end, I don’t see it replacing the third pillar of gaming input devices: keyboard and mouse. For PC games, especially certain genres, nothing will ever beat the convenience of that combo.

      So, for gaming inputs, I think that we have reached the end of the line. If before the end of my time on this earth, something new and radical comes along that becomes ubiquitous, then feel free to come back here and rub it in my face. I’m willing to bet a lot of money that it won’t happen.

      Now, let’s have a talk about form factors, or rather, the hardware.

      I think that the Switch 1 and the Steam Deck really kicked off a golden age of handhelds. Indeed, it feels to me as if some new handheld device releases every week. It’s absolutely wild. I don’t know what changed since the launch of those two consoles. We’ve had handhelds since... what? The Game & Watch? Maybe earlier? I don’t know, but it’s been decades. Yet only now has the market for them finally grown big, maybe too big.

      Why do I say too big? I would like to know why these companies keep developing new models. Are they really selling that many units and making that much profit? If they are, then wow. Good on them. I’m skeptical though. I hope it doesn’t lead to some market crash. I should add that, as someone who feels lukewarm about handheld gaming at best, I don’t understand why they sell so well (again, if they do). Yes, every time I see a new handheld, I want to buy one, just out of FOMO, but look: I have a Switch 2 and I always play it docked.

      I had a GBC/GBA/NDS growing... for the sole purpose of playing Pokémon... always at home. With a couple exceptions on the NDS, I never cared for much else outside of that. It may be that I was conditioned to feel this way about handhelds, since my first console was a Nintendo 64. My preferred way to play games, is to comfortably recline on a chair, turn on a TV (the bigger, the better), grab the controller, and play in the comfort of my home.

      I cannot relate to people who have the courage to take their $200, $300, $400, $500 (or more expensive) handhelds out into the wild, where they could drop from their hands (I’m very clumsy), get stolen, or worse, only to play on a tiny screen while sitting very uncomfortably. If you do this, please explain to me why you enjoy it. I genuinely don’t understand. I’m scared spitless just from yanking out the Joy-Cons from my Switch 2, let alone unplug it from the dock. I also don’t care much for mobile games for similar reasons: screen too small, games not that interesting for me.

      Alas, I have to admit that handhelds have become ubiquitous. I’m not 100% sure, but I think that, as a form factor, they might stay around forever. I don’t think that smartphones, the other form factor that is ubiquitous, are going to completely replace them. Handhelds have the added convenience of analog sticks, buttons, and being gaming-first devices. Smartphones don’t have that.

      The third and last ubiquitous form factor would be consoles and PCs. I group them together because I have a feeling that sooner or later consoles are just going to morph into PCs. I don’t know what Nintendo will do though. They seem determined to have complete control over their ecosystem, but that will require them to keep releasing new consoles with walled gardens. Can they become the Apple of gaming? Can they make this business model sustainable in the long term? I’m not 100% sure. Either way, “big, stationary gaming machines” as the third category, are here to stay.

      VR could be a new and radical form factor, but for the reasons that I mentioned before, I think it will forever remain a niche. Other than that, I can’t imagine what else we could come up with.

      Do you agree? Do you disagree? Do you have a different take? Do you maybe have an idea of what could become ubiquitous in the future? Is there an input device or form factor you’d like to be more commonplace (like Mii with the Wii) or be invented (if it hasn’t been yet)?

      Maybe I should reserve this for a different topic later, but I also don’t see video games themselves coming up with any new and radical gameplay mechanics anymore. I think we already have all the genres that we could possible come up with, and everything that feels new is really just a mashup of something that came before, arranged in a way that hadn’t been thought of yet... kinda like music.

      22 votes
    10. Tildes Minecraft Weekly

      Server host: tildes.nore.gg (Running Java 1.21.11) Verification site: https://tildes.nore.gg BlueMap: https://tildes.nore.gg/map/ Patreon: https://www.patreon.com/TildesMC Plugins and Data Packs...

      Server host: tildes.nore.gg (Running Java 1.21.11)
      Verification site: https://tildes.nore.gg
      BlueMap: https://tildes.nore.gg/map/
      Patreon: https://www.patreon.com/TildesMC

      Plugins and Data Packs Data Packs:
      • Terralith - Overworld terrain upgrade
      • Nullscape - End terrain upgrade
      • Age Lock [Vanilla Tweaks]
      • Armor Statues [Vanilla Tweaks]
      • Bat Membranes [Vanilla Tweaks]
      • Cauldron Concrete [Vanilla Tweaks]
      • Cauldron Mud [Vanilla Tweaks]
      • Custom Nether Portals [Vanilla Tweaks]
      • Husks Drop Sand [Vanilla Tweaks]
      • Mini Blocks [Vanilla Tweaks]
      • More Mob Heads [Vanilla Tweaks]
      • Player Head Drops [Vanilla Tweaks]
      • Silence Mobs [Vanilla Tweaks]
      • Wandering Trades [Vanilla Tweaks]

      Plugins:

      • BlueMap - Provides a live 3D rendering of the game world
      • Clickable Links - Makes http URLs in chat clickable (only for registered players)
      • CoreProtect - Records all block/container/mob changes (Anyone can look up changes with /co inspect)
      • DebugStick - Gives the ability to craft debug sticks in survival
      • DistantHorizons - Provides distant LOD map data to players running the client mod
      • EasyArmorStands - GUI for editing armor stands
      • Hexnicks - Enables Tildes usernames to be displayed
      • hsrails - Allows for 4x speed rail travel
      • LuckPerms - Locks down unregistered users
      • Otherside - Fix for mob farms involving Nether portals
      • Rapid Leaf Decay - Increases the speed of leaf decay by 10x
      • WorldEdit - Used for occasional admin stuff
      • WorldGuard - Prevents unregistered users from changing anything in the world

      The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.


      We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.

      <- Previous Thread Next Thread ->

      11 votes
    11. May 2026 Backlog Burner: Week 1 Discussion

      The blaze has officially ignited! (and May has officially mellowed, for those going the chill route) Quicklink: Backlog Bingo Etiquette: It is fine to make multiple top-level posts throughout the...

      The blaze has officially ignited!

      (and May has officially mellowed, for those going the chill route)

      Etiquette:

      • It is fine to make multiple top-level posts throughout the week.

      • It is also fine to respond to your own posts.

      • If you are playing Backlog Bingo, you can share your table either by markdown or through screenshots.

      Gameplay guidelines:

      • Goals for this event (if any) are entirely individual and self-determined.

      • Playing Bingo is optional and not required.

      • You do NOT need to finish games unless you want to. The point is to try out games and have fun, not force ourselves to play things we're not interested in.


      Backlog Burner FAQ

      What exactly is the Backlog Burner?

      Your "backlog" is all those games you've been meaning to play or get around to, but never have yet. This event is an attempt to get us to collectively dig into that treasure trove of experiences, scratch some long-standing itches, and knock a few titles off our to-play lists.

      It runs every May and November. New discussion topics will go up once a week during those months.

      You do not need to sign up in advance -- the topics are open to all. If you would like to be included in the notification list, comment in this topic to be added.

      How do I participate?
      • Choose some games from your backlog and play them.
      • Then tell us about your experiences in the discussion thread for the week.

      That's it!

      Optionally: you can play Backlog Bingo which is a fun way of cutting down the choices you have to make and playing games you might not have normally selected on your own.

      Do I need to finish the games that I play?

      Nope! Not at all.

      There aren't really any requirements for the event so much as this is an incentive to get us to play games we've been avoiding starting up, for whatever reason. Play as much or as little as you like of a given game.

      Try out dozens for ten minutes each or dive into one for 40 hours. There's no wrong way to participate!

      Can I make multiple posts in the same topic?

      Yes! Each discussion thread stays live for a full week, so feel free to make multiple comments in the topic as you play different games. This isn't considered noise -- it's considered valuable participation in the event!


      Backlog Bingo FAQ

      Important: All data for your Backlog Bingo card is stored on your device, not the server. Clearing your browser data will delete your card. You can use the export feature to make backups or move your card between devices.

      I'm a returning player. How do I reset my previous card?

      If you've already created a card and wish to start over, click the Settings button in the header to access your card settings. Then click the Reset button, and confirm the prompt. This will irrevocably delete your present card, allowing you to start fresh.

      Where is my data stored?

      All data is stored by your browser in local storage. There are no accounts, and nothing is sent to the server, so it's privacy-friendly by design. This does mean that you are responsible for not deleting any browser data on wescook.ca, either manually or through automatic cleanups performed on browser close.

      Backlog Bingo is open-source, and licensed permissively under MIT.

      What is the difference between the "Standard" and "Golf" modes?

      In Standard Mode, each square on the bingo card corresponds with one single game. Duplicate games cannot be entered into different squares. A winning card would have a row of five different games that each filled in one square.

      In Golf Mode, duplicates are not only allowed -- they are encouraged! The purpose of Golf mode is to try to find a single game that will fill multiple categories at the same time. For example: Stardew Valley might fulfill You got it on sale, A solo-dev project, and Has romanceable characters all at the same time. A winning card would have all twenty five squares filled, but possibly only six or seven different games.

      What is the star space in the middle?

      That is the "wildcard" or "free space."

      In Standard Mode, there are no requirements to fill it. You can choose any game you want! Anything goes!

      In Golf Mode, it does not need to be filled. Because Golf is all about stacking up categories on a single game, any game used in Golf would fill it automatically, meaning it has no real function. As such, the square will be pre-filled for you if you play in Golf mode.

      The new Free list defaults to having this space turned off. Because you already have full freedom in how you fill the squares, having a free space is redundant (though if you miss it or just like the aesthetics, you can certainly turn it back on!).

      Can I create custom bingo categories for this, or other events?

      Absolutely! The Backlog Bingo app reads in simple JSON files which define the available categories. We've created a couple prebuilt lists for this event, but you're free to tweak our categories, or create completely new ones. You could even use them for books, anime, movies, recipes -- anything!

      If you are interested in learning more, you can find documentation on the wiki, and use an example JSON category file. You can also ask for help in the topic!

      14 votes
    12. Save Point: A game deal roundup for the week of May 3

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      11 votes
    13. Help me test my chess bot

      The last couple of weeks I've been fooling around with different ideas for how to build a chess bot that's fun for beginners to play against. I don't have much real experience with chess, so I've...

      The last couple of weeks I've been fooling around with different ideas for how to build a chess bot that's fun for beginners to play against. I don't have much real experience with chess, so I've mostly just been testing it against myself.

      After looking into the different techniques that are used to force engines to play at a certain level, I put together my own (somewhat silly) approach and have had some fun playing against it. The problem is, as I don't really know what I'm doing when it comes to the actual game, I can't be a particularly good judge of how others will feel playing with it.

      Regardless of your own skill level, I'd be super appreciative if anyone would give it a try and let me know what they think.

      I'm working on a full write up of how it works, but here's the short version:

      Click to view the hidden text

      The inspiration came from this paper which describes a "Tutoring Search" wherein the engine attempts to find the worst move available that it predicts the opponent will not recognize as an error.

      My implementation doesn't follow this exactly, but it does have the same aim. Two engines are used: one (Stockfish) as an oracle treated as a true measure of any state's quality, another (Maia) as a substitute for the opponent model. On each move the bot consults both of these to identify a move which:

      1. Would plausibly be played by a skilled human, judged by its probability of being played by Maia.
      2. Provides an advantage to the opponent, judged by Stockfish.

      The idea is that, if a human would be likely to play the move, they also would be unlikely to identify it as an error. The ultimate goal is a bot which gives the player plenty of opportunities to win, but only if the mistakes are likely to go unnoticed.

      There are a few other supplements to the implementation like adapting to opponent choices and some tweaks to early and end-game play, but the above is the core idea.

      14 votes
    14. Humble Choice - May 2026

      May 2026's Humble Choice is now available with the following seven Steam games and one Battle.net game. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Diablo IVNote:...

      May 2026's Humble Choice is now available with the following seven Steam games and one Battle.net game.

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Diablo IV
      Note: Battle.net key
      88 66 / 74 Win ✅ Verified 🎖️ Platinum
      Shin Megami Tensei V: Vengeance 89 90 / 95 Win ✅ Verified 🎖️ Platinum
      Crysis 3 Remastered -- 86 / 88 Win ✅ Verified 🎖️ Platinum
      Heroes of Hammerwatch II -- 71 / 84 Win 🟨 Playable 🎖️ Platinum
      Nordhold -- 69 / 85 Win, Mac 🟨 Playable ✅ Native
      Rogue Waters 81 63 / 77 Win 🟨 Playable 🎖️ Platinum
      Cubic Odyssey 65 81 / 75 Win ✅ Verified 🎖️ Platinum
      Mini Settlers -- -- / 85 Win 🟨 Playable 🟨 Gold

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      16 votes