What's a game you like that was overlooked?
Personally, Spec Ops: The Line is one of my favorite games, but ask someone about it and they probably don't know what it is. Is there a game like this for you?
Personally, Spec Ops: The Line is one of my favorite games, but ask someone about it and they probably don't know what it is. Is there a game like this for you?
Call of Duty: Black Ops 4 features thrilling grounded multiplayer combat, three full zombies adventures at launch, and a massive battle royale experience.
Note: I couldn't find a proper description anywhere so I just grabbed the text from battle.net
I grew up playing DOOM, but if I were to boot up the original game I would find it frustrating to play by modern standards (e.g. mouse movement?!). Thankfully, there are a ton of source ports that modernize the engine and make the game more accessible to current gaming sensibilities (e.g. WASD-movement). They're basically community remasters of the game.
It got me wondering about what other games have strongly benefited from tools that exist outside of the game itself.
Examples of what I mean:
I was inspired to ask this because I see a lot of other groups like ~TV people have been doing periodic discussions, and I got to thinking it could work here too. Every now and then, we could hold a discussion on either a video game or board game, for example. If I were to start this up would anyone be interested?
Edit: Oh, and any suggestions for if I do start it up? What games I could start with etc?
What was the game that sold you on the immersion of games as a form of entertainment?
Just joined the site. Looking to see if anybody here plays TCG's.
What games, formats, decks, etc y'all play.
I play Magic and Dragon Ball Super.
Used to play Yu-Gi-Oh, Vanguard, and the previous DBZ card game that was far from understandable, lol.
A lot of the time people will by default mark a game being buggy as a negative, and on the one hand I do understand this. But, at the same time, some of my most memorable gaming moments will be stuff like walking entering the wasteland to find an old barrel just spinning violently on the floor. Now, obviously a GAME BREAKING bug will always destroy an experience, but if you look at a civilian floating up a wall in spider-man PS4 and you're too worried about your immersion to find humour in it, I'm sure you're very fun at parties.
A couple of years ago I had the itch for a 3D platformer and didn't feel like replaying Super Mario 64 for the nth time. I saw that there was a game called Poi and it was clearly inspired by SM64. I picked it up and played it while it was in early access.
I enjoyed my time with it, but because the game wasn't content and feature complete, I ended up making my way through an unfinished, buggy version. This is not a complaint, as I knew well that it was still in development, but I can't deny that it hampered my enjoyment of the final product. When I finally sat down to play through the game for the "first" time after its release, my previous experience soured my current one because I was retreading familiar, albeit improved, levels.
Distance, another early access game I purchased, released in full this past month. Unlike with Poi, I actually stopped myself from playing Distance in early access (after trying it out briefly), so that I wouldn't ruin the game for myself. As such, my enjoyment of it has been far greater. Those two games, plus a handful of others, have made it such that I pretty much will no longer buy a game if it's in early access, simply because I'd rather wait for the full thing.
With that in mind, I'm curious if other people do the same thing, or if some people actually like the behind the scenes experience of playing a game as it gets built? Also, what are some early access success stories that have had solid, full releases? What are some that would be considered successes in spite of the fact that they haven't fully released yet?
I just got Xenoblade Chronicles 2 and am wondering if it makes sense to get the Expension Pass already from the start or rather wait before I finish the game.
What I am concerned about is that it makes the game too easy or that it adds some unneeded items that stick out of the original story/feeling too much.
Is that the case, or is it rather just ironing out some small nit-picks and the DLCs make it better?
Hello! I'm an avid fan of the board game Scythe and I've played quite a few games now. While everything seems very well balanced and thought out, no one in my group has ever managed a win using the Saxony faction. Some have come close, but never enough to beat Rusivet and Crimea (the usual victors). If there are some other Scythe fans here, what are your tips and tricks besides focusing on combat?
Some info on our general playstyle:
Thanks!
EDIT: I'm going to play a game this evening, will report back on what went on.
EDIT #2: It turns out Saxony wasn't played becuase we used the expansion factions. Coupled with airships, I don't think I can explain it all!