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7 votes
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Unity Technologies announce 'Open Projects', building games in Unity that are open source
7 votes -
The new Chromecast with Google TV won’t officially support Stadia at launch
5 votes -
The rise and fall of Britain's bedroom coders | Design Icons
9 votes -
Esports tournament organizers ESL and DreamHack have merged
9 votes -
The obsessively complete Infocom catalog
10 votes -
The Binding of Isaac: Repentance - The "final final final" expansion to the game, larger than Rebirth was to the original
19 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
21 votes -
What 'still/currently/actively in development' games are you following?
Admittedly the game probably has to have a devlog of some form, otherwise this question is synonymous with "what games are you waiting for?", which is far too generic a question. The game I'm most...
Admittedly the game probably has to have a devlog of some form, otherwise this question is synonymous with "what games are you waiting for?", which is far too generic a question.
The game I'm most interested in is Songs of the Eons (itch.io, most active), which wants to be like Dwarf Fortress but a grand strategy game (main post, for context). Obviously they've noted that such a project will have Dwarf Fortress esque development, so waiting is very much in order.
There's also Hyperbolica (trailer) which I've posted about here somewhat.
There's also Hytale, Creeper World 4 and to an extent KSP 2, which I like but don't follow that regularly, for not much reason TBH.
I'd probably also follow Deltarune but Toby doesn't seem to really do dev updates too often.
So are there any games that you're following as they're developed?
14 votes -
A collection of one-shot tabletop RPG adventures
8 votes -
What happened to twelve of gaming's biggest studios after they were sold
10 votes -
Notch deletes his Twitter account in deal with Game Maker's Toolkit
@Game Maker's Toolkit: Well this is a weird day pic.twitter.com/3zMny4a6yG
35 votes -
Deciding between Godot and Unity
Hey, all. I'm back four weeks to the day after you guys gave me a lot of great advice about potentially making a 2D RPG out of my tabletop RPG. I decided to try both Godot and Unity given what...
Hey, all. I'm back four weeks to the day after you guys gave me a lot of great advice about potentially making a 2D RPG out of my tabletop RPG. I decided to try both Godot and Unity given what people told me and I completed two tutorials for each over the last few weeks. After completing these two tutorials, I have some questions that I hope maybe some of you can answer to help me choose between the two.
TL;DR at the bottom. This is a long post.
For context, here's the tutorials I did:
Godot - https://www.davidepesce.com/godot-tutorials/
Unity - https://learn.unity.com/project/ruby-s-2d-rpgTo be frank, the Unity tutorial wasn't really an RPG. There were no stats, no quests, XP. It was much more of an adventure game. That's fine, it still gave me a lot of time inside the engine to learn a lot of basics.
So, working with each one had it's own up and downs.
Unity's use of an external scripting program seemed to hurt me quite a bit, from simple things such as forgetting to save before going back to Unity (I did this way too much) to having to declare public variables in the script and then filling them in the Unity GUI rather than just doing it all by script. The editor itself also seems to be kind of heavy, I was get the spiral beach ball for a second or two every time I went between the script editor and Unity and I have a machine that can edit 8K video without proxies. These general load times and stuff like that seemed to come up regularly. Tilemapping in the tutorial didn't include autotiling, I assume Unity has this somewhere built in? Or do you need to purchase an asset to get this functionality?
On the plus side, Unity overall seemed easier to use for a non-programmer. A lot of things are done through the GUI. Animations seem easier to handle for sure. The Unity tutorial was also more written for someone that hasn't coded much as it explained what specifically the code was doing (so I assume more resources for Unity will be helpful in that way that perhaps Godot will not).
For Godot, GScript was easier to use than C#, but I do feel like it was easier to get my head around prefabs in Unity than the Node system in Godot. The Godot tutorial took almost twice as long as the Unity one, but I don't know if that's because Godot is more difficult or the combination of the Godot tutorial being more thorough (I feel like I mad an actual, if very uncomplicated game, plus I did Godot first, which probably helped me just learn more about scripting and thinking like a programmer that I took into Unity). The node/scene system seemed more difficult to get my head around than game objects and prefabs. That said, my Godot program felt very tight. There weren't things happening that I was having a tough time explaining or figuring out why they weren't working quite right, at least at the graphical level (this might have more to do with the Godot tutorial using 8-bit graphics and Unity using a more modern sprite look). Having the scripts in the editor meant I never ran into a case like in Unity where I couldn't attach code to a game object because it was failing to compile, but it was failing to compile because it wasn't attached to a game object (that headache took at least a half an hour to sort out).
Overall, I was able to finish both tutorials mostly understanding what the code I was given was doing and was able to edit it to get some different affects and kind of just play around. So, on that level, I'd say they're about equal.
One big thing I want for sure out of the engine we use is to be able to handle a lot of conversations and variables there from. We're hoping to make a "choices matter" (TM) game, and very story/dialog heavy. Ink seems like a good plug-in to do this in Unity, but implementation doesn't seem easy (though I did find a pretty good looking tutorial that may help de-mystify). Godot seems to have some assets available for handling dialog trees, but i haven't had a chance to really dig in to them yet. So, that could definitely be a decider for me: which engine has assets that make a dialog/choice heavy game easier to make.
While I had originally thought about making a tactics RPG for this project, looking around at both the Godot and Unity scenes, it seems like few people are making these types of projects that are giving out free advice on how to make them work in those engines. After talking with my team (I have a team!, see my post from a while back), it seemed like a good idea both to keep the game within the scope of a novice, but still tell the story we wanted, to do a skill role system instead. Since this came from a tabletop session anyway, seemed to make the most sense to do skill rolls rather than develop a whole combat system.
TL;DR - Looking for advice on which engine, between Godot and Unity, would be handle a 2D RPG that relies on a lot of dialog and choices along with skill rolls for the gameplay. Thanks in advance!
12 votes -
Noita | 1.0 release date trailer (October 15)
5 votes -
Serious Sam 4 | Launch trailer
5 votes -
Supergiant's Hades has exited Early Access, currently 20% off
10 votes -
Backloggd - Letterboxd for video games
5 votes -
Tony Hawk’s Pro Skater remake reflects the changing culture of skateboarding
11 votes -
Amazon announces Luna cloud gaming service
6 votes -
What are your thoughts on the next gen consoles from Xbox and Playstation?
We are almost in a new generation of consoles and was just wondering what everyone's thoughts are on each offering. Some questions to prompt (but feel free to just share what's at the top of your...
We are almost in a new generation of consoles and was just wondering what everyone's thoughts are on each offering. Some questions to prompt (but feel free to just share what's at the top of your mind):
Have you preordered a system?
Which system do you think looks best to you and why?
How will these systems impact gaming on PC?
Would you get the digital or disc version?
Will these consoles affect Nintendo's plans?
Has Microsoft re-claimed any of their lost momentum from the Xbox One launch?
What features are most important to you?
If you aren't planning on buying at launch, is there something you are waiting for?
16 votes -
Mike Morhaime founds new games company, Dreamhaven
7 votes -
The Digital Antiquarian: X-Com
6 votes -
Microsoft to acquire ZeniMax Media, parent company of Bethesda, id Software, Arkane Studios, and more
44 votes -
Freedom Fighters to be re-released on GOG, Steam and Epic Games Store
7 votes -
Will the Xbox Series S hold back next-gen gaming?
4 votes -
Super Mario 3D All-Stars tech review: Remaster, emulation... or both?
17 votes -
I've beaten Final Fantasy VII Remake. How to approach the Postgame and Hard mode?
I beat Final Fantasy VII Remake last week. Those last chapters were exhausting, and amazing, and now that I've gotten some rest I'm thinking about going back and doing some postgame content and...
I beat Final Fantasy VII Remake last week. Those last chapters were exhausting, and amazing, and now that I've gotten some rest I'm thinking about going back and doing some postgame content and Hard mode.
Any tips on where to begin? I tried picking Chapter 9 to go to the Colosseum and get a couple upgrades I missed for Aerith, but quickly died to some easy mobs within the first 15 minutes of the chapter.
So I'm thinking I need to do some grinding first, probably on Normal, before attempting Hard? My characters are around Level 40.
How did you go about the postgame content? Did you replay the chapters in chronological order, or prioritize specific goals? What worked well for you (read: made the postgame enjoyable and not frustrating), and what would you have done differently?
10 votes -
Spelunky 2 | Launch trailer
7 votes -
Hyperbolica devlog #3: Rendering hyperbolic spaces
8 votes -
PlayStation 5 showcase - Price revealed as $499/$399 (USD), releasing on Nov. 12th or 19th (depending on country)
13 votes -
Myst | Announcement trailer - Completely re-imagined for modern systems, with optional VR support
15 votes -
Hogwarts Legacy | Official 4K reveal trailer
16 votes -
Before and after Don't Starve - The history of Klei Entertainment
8 votes -
Nintendo Direct Mini: Partner Showcase - September 2020
5 votes -
Rocket League's free-to-play launch will be September 23, update coming tomorrow that will add cross-platform account linking and more
12 votes -
Oculus’ new Quest 2 VR headset starts at $299 and ships October 13th
12 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
22 votes -
Amnesia: Rebirth | Release date reveal trailer (October 20)
9 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
17 votes -
Action Button reviews DOOM
6 votes -
Deltarune status update, September 2020
11 votes -
The future of Risk of Rain 2 - Hopoo Games dev thoughts #18
10 votes -
The evolution and challenges of using deep neural networks to train the Forza franchise's "Drivatar" driving AI
7 votes -
App Store review guidelines on streaming games
12 votes -
Inertial Drift | Launch trailer
7 votes -
The PAX Online + EGX Digital event is running now until September 20 - 24-hour live-streaming including panels and tournaments, digital show floor, exclusive time-limited demos on Steam, and more
7 votes -
First look at Graven, a modern spiritual successor to Hexen
8 votes -
Wikipedia is an MMORPG
20 votes -
New paper from DeepMind and world champion Vladimir Kramnik uses the AlphaZero self-learning chess engine to explore nine variants on the rules of chess
7 votes -
New Nintendo leak includes several unreleased Game Boy games
12 votes