Decades later, John Romero looks back at the birth of the first-person shooter ~games Article 535 words 18 votes
Making Doom and building the FPS industry at 100 miles per hour | John Romero interview ~games Article 7671 words 12 votes
John Romero discusses the development of Quake, which resulted in half of Id software including Romero leaving the company ~games Video 23:50, published Jul 11 2019 17 votes
SIGIL by John Romero: A new episode for the original 1993 DOOM, coming in February 2019 ~games Link 9 votes