Terra. Invicta.
I controlled Mars, but the Servants, who worship the aliens as gods, had taken Phobos and Deimos. From a previous failed campaign I knew that if I let the Servants gain orbital superiority over...
I controlled Mars, but the Servants, who worship the aliens as gods, had taken Phobos and Deimos. From a previous failed campaign I knew that if I let the Servants gain orbital superiority over Mars, they would shell all of my mines into regolith from low orbit while I watched helplessly. Then, starved of crucial shipbuilding resources, my faction - the Resistance - would wither and die. I’m sure they felt the same fear looking at my fleet. We were both building up our forces as quickly as we could: reinforcements, whether from Earth or the Inner Belt, would take more than a year to arrive, meaning that whoever won the battle for Mars orbit would control the fate of the red planet - and its riches - forever. Or at least until the aliens arrived to wipe us off the map, which amounts to the same thing. Eventually I was able to gain a sliver of a technological lead and force their fleet to battle.
—-
Hooded Horse came out of nowhere a few years ago to become one of the best (IMO) indie game publishers anywhere. I still haven’t been able to figure out whether they’re actually that good or if my tastes and theirs just overlap perfectly, but who cares: they’ve produced hit after hit. Not necessarily critical successes - though almost all of them are rated “overwhelmingly positive” on Steam - but games that just rule. The kind of game that swings for the fences and succeeds in more than it fails.
Terra Invicta is one of those games. Aliens have come to Earth, and you play as one of the secret societies reacting to that news. The first 10-15 hours of a run are spent in what is basically a political thriller simulator - your agents subvert governments, spread propaganda, and initiate coups to try to control as much of the globe as possible. All the while, you devote every resource you can to sprint towards where the actual game begins: space. At that point Terra Invicta turns into an outrageously detailed orbital mechanics simulation. I haven’t actually won yet so I’m not sure what happens after that, but so far it’s awesome.
It’s not for everybody. The game is kind of hostile - it’s obscenely complicated, really doesn’t give you much in the way of tutorials, and in each of my four attempts, thus far, I’ve realized that I made a deadly mistake about 3 hours ago from which there’s no recovery. (Specifically: One time, I concentrated too much of my space infrastructure on Mars, so when the Aliens cracked the planet, I lost everything. Another time, I was so focused on space that when the China-India-EU alliance invaded my America, I was wiped out. Another time, I was so aggressive against the Alien quislings so early that the Aliens left everyone else alone and crushed me.)
But if you’re the kind of person that thinks spreadsheets are fun - if you’re the kind of person whose biggest problem with strategy games is that they’re too easy - TI is the game for you.