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    1. Humble Choice - June 2026

      June 2026's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB OCTOPATH TRAVELER II 85 85 / 93 Win ✅...

      June 2026's Humble Choice is now available with the following eight Steam games.

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      OCTOPATH TRAVELER II 85 85 / 93 Win ✅ Verified 🎖️ Platinum
      The Riftbreaker 80 90 / 90 Win 🟨 Playable 🟨 Gold
      Life is Strange: Double Exposure 71 74 / 67 Win 🟨 Playable 🎖️ Platinum
      INDIKA 79 88 / 89 Win ✅ Verified 🟨 Gold
      Citizen Sleeper 2: Starward Vector 87 86 / 91 Win 🟨 Playable 🎖️ Platinum
      Construction Simulator 72 75 / 80 Win ✅ Verified 🎖️ Platinum
      Hell Clock 82 93 / 84 Win 🟨 Playable 🎖️ Platinum
      Overlooting -- 85 / 81 Win 🟨 Playable 🎖️ Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      8 votes
    2. May 2026 Backlog Burner: Conclusion and Recap

      The May 2026 Backlog Burner event is officially over! Over the month of May, 14 participants moved 176 games out of their backlogs. Congratulations to the following Bingo winners: u/aphoenix...

      The May 2026 Backlog Burner event is officially over!

      Over the month of May, 14 participants moved 176 games out of their backlogs.

      Congratulations to the following Bingo winners:

      Special congratulations:

      • u/1338 playing a total of 39 games (including many that you can't even buy anymore)
      • u/aphoenix for masterfully executing a thematically relevant plan for participating
      • u/BailerAppleby for playing so many games from the Tildes Game Giveaways
      • u/dannydotcafe for a truly mellow win
      • u/Durinthal for finishing a game from the 2024 Backlog Burner
      • u/J-Chiptunator for prioritizing their health
      • u/JCPhoenix for posting awesome Let's Plays
      • u/Wes for his many thoughtful comments

      To everyone who played games, shared their thoughts, or even just read through the comments for the event:

      This event is amazing because y'all all make it amazing. Thank you for playing.

      Use this topic to post your final bingo cards, give recaps of your games, and share any thoughts you have on the event itself.


      Who won?

      The question on everyone's mind.

      The feud between the Motivateds and the Mellows was a (possibly one-sided?) rivalry for the ages.

      Who came out on top?

      Well, I'm happy to report that the final numbers are in, and the Grand Winners are:

      Winner

      🎉 Team Mellowtivated 🎉

      We are all one team! There's no actual rivalry. We've actually been gaming together as one wonderful little group this whole time! (Now everybody saw "AWWWWWW" and get all sappy)

      Also, the jury has returned a verdict in u/Wes's trial:

      Verdict

      He has been found guilty of being awesome. His sentence is that he is required to feel immensely proud of his community service in making the amazing Backlog Bingo site and responding thoughtfully to everyone all month long.


      Statistics

      • We averaged 12.6 games per person and 40.0 games per week.
      • There were 424 comments posted across 5 topics.
      • Games starting with the letter S accounted for a full 12% of what we played.
      • Shortest game title: 3 characters (Hue)
      • Longest game title: 54 characters (Bubsy 3D: Bubsy Visits the James Turrell Retrospective) (a 1700% increase)

      Game Lists

      Full Game List (alphabetical)

      0-9

      A

      B

      C

      D

      E

      F

      G

      H

      I

      J

      K

      L

      M

      N

      O

      P

      Q

      R

      S

      T

      U

      V

      W

      X

      Y

      Z

      Full Game List (by week)

      Week 1

      Week 2

      Week 3

      Week 4

      Week 5(ish)

      15 votes
    3. What do you think about Destiny 2’s imminent death and games as a service?

      Before I go into my rant I would like to ask you: Have you played Destiny or Destiny 2? What are your thoughts on Bungie, the imminent death of Destiny, their push for Marathon, and “games as a...

      Before I go into my rant I would like to ask you: Have you played Destiny or Destiny 2? What are your thoughts on Bungie, the imminent death of Destiny, their push for Marathon, and “games as a service” in general?

      As for my opinion, I think that the real problem is that (probably) most managers, CEOs, investors, and shareholders involved in live service games aren’t gamers. They don’t care about the quality of the games. A majority of them probably don’t even play what they publish.

      What they care about is to maximize revenue with minimal effort, cost, and risk.

      The programmers and artists suffer from low wages and job insecurity, and the gamers suffer from live service slop that eventually gets sunset even when it has a dedicated fan base (that could grow if the game was better).

      We can’t win against this horde of managers, CEOs, investors, and shareholders. They got AAA in a chokehold, especially in live service.

      We gotta continue to vote with our wallets and give our money to the companies who deliver quality games, and pull our money out when they don’t.

      If Bungie dies, I’ll be sad because I have a long history with Halo (Combat Evolved, 2, 3, ODST, and Reach), but so be it. Something better may rise from their ashes.

      We gotta resist the slop. It’s like fast food. We gotta resist it even if it’s addictive, and go get better quality grub elsewhere even if it costs more. If we keep eating the slop, they’ll continue frying more of it.

      Edit: To make sure I don’t confuse anyone, I should add that Destiny 2 will receive one last content update this month, and will remain playable, just as its predecessor, for the time being. What I think most people are complaining about is that a game that could potentially be excellent, will be left in a messy state, designed mostly around maximizing revenue through micro-transactions, rather than offering a good experience. It has a large and passionate fanbase, but will basically abandoned by Bungie, in favor of their new game Marathon, which no one cares about

      36 votes
    4. May 2026 Backlog Burner: Week 5(ish) Discussion

      Only a few days left! Post your current bingo cards. Continue updating us on your games! Quick links: Backlog Bingo Site Week 4 Discussion Week 3 Discussion Week 2 Discussion Week 1 Discussion...

      Only a few days left!

      Post your current bingo cards.
      Continue updating us on your games!

      Quick links:


      Week 4 Recap

      11 participants played 9 bingo cards and moved 43 games out of their backlogs!

      There were three bingo wins. Congratulations to u/CannibalisticApple, u/kfwyre, and u/Wes! 🎉
      There was one ✨⭐️ HONORARY BINGO ⭐️✨ for u/aphoenix.
      There was one betrayal. u/Wes will go on trial following the conclusion of this event

      teamellow

      TEAMOTIVATED


      Y'all are going to have to wait on the game list. I got my allergy shots today and they wreck me, so I don't have the energy to link up everything right now. I'll get to it tomorrow. Sorry!

      Game list:

      Week 3 Recap

      11 participants played 10 bingo cards and moved 37 games out of their backlogs!

      There was one bingo win. Congratulations to u/ShroudedScribe! 🎉

      Team mmmeeeelllllllooooowwwwwww

      Team MO! - TI! - VA! - TED!


      Game list:

      Week 2 Recap

      11 participants played 9 bingo cards and moved 28 games out of their backlogs!

      Team Mellow

      Team Motivated

      All but one are listed above.

      u/Wes

      Is he still Mellow? Or did he join the Motivateds?

      He played three different games, which seems very motivated...

      ...but Mellow is also a state of mind, a pace, a vibe.

      With whom will he stand?


      Game list:

      Week 1 Recap

      Week 1 Recap

      ⚔️🛡️ Battle lines have been drawn. 🛡️⚔️

      Team Mellow

      Calm, easygoing, relaxed (<3 games played this week)

      Team Motivated

      Driven, energized, results-oriented (≥3 games played this week, or, like, only one game played but for a LONG time)

      Who will come out on top? Which team will reign supreme? What metric will we even use to determine what counts as a win? STAY TUNED.


      11 participants played 10 bingo cards and moved 24 games out of their backlogs!

      Game list:

      12 votes
    5. Tildes Minecraft Weekly

      Server host: tildes.nore.gg (Running Java 26.1.2) Verification site: https://tildes.nore.gg BlueMap: https://tildes.nore.gg/map/ Patreon: https://www.patreon.com/TildesMC Plugins and Data Packs...

      Server host: tildes.nore.gg (Running Java 26.1.2)
      Verification site: https://tildes.nore.gg
      BlueMap: https://tildes.nore.gg/map/
      Patreon: https://www.patreon.com/TildesMC

      Plugins and Data Packs Data Packs:
      • Age Lock [Vanilla Tweaks]
      • Armor Statues [Vanilla Tweaks]
      • Bat Membranes [Vanilla Tweaks]
      • Cauldron Concrete [Vanilla Tweaks]
      • Cauldron Mud [Vanilla Tweaks]
      • Custom Nether Portals [Vanilla Tweaks]
      • Husks Drop Sand [Vanilla Tweaks]
      • Mini Blocks [Vanilla Tweaks]
      • More Mob Heads [Vanilla Tweaks]
      • Nullscape - End terrain upgrade
      • Player Head Drops [Vanilla Tweaks]
      • Renewable Dragon Stuff
      • Silence Mobs [Vanilla Tweaks]
      • Terralith - Overworld terrain upgrade
      • Wandering Trades [Vanilla Tweaks]

      Plugins:

      • BlueMap - Provides a live 3D rendering of the game world
      • Clickable Links - Makes http URLs in chat clickable (only for registered players)
      • CoreProtect - Records all block/container/mob changes (Anyone can look up changes with /co inspect)
      • DebugStick - Gives the ability to craft debug sticks in survival
      • DistantHorizons - Provides distant LOD map data to players running the client mod
      • EasyArmorStands - GUI for editing armor stands
      • GSit - Sit on stairs/slabs!
      • Hexnicks - Enables Tildes usernames to be displayed
      • hsrails - Allows for 4x speed rail travel
      • LuckPerms - Locks down unregistered users
      • Otherside - Fix for mob farms involving Nether portals
      • Rapid Leaf Decay - Increases the speed of leaf decay by 10x
      • WorldEdit - Used for occasional admin stuff
      • WorldGuard - Prevents unregistered users from changing anything in the world

      The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.


      We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.

      <- Previous Thread

      10 votes
    6. Save Point: A game deal roundup for the week of May 31

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      6 votes
    7. CGA-2026-06 🦇🧛‍♀️🔥 INSERT CARTRIDGE 🟢 Castlevania: Aria of Sorrow

      COLOSSAL GAME ADVENTURES PRESENTS: 🦇🧛‍♀️🔥 Castlevania: Aria of Sorrow Yarrr! Now it be me... [ahem] Sorry, we're out of Pirates!. Now it's ACTUALLY my time to post! Let's set the scene. Looking...

      COLOSSAL GAME ADVENTURES PRESENTS: 🦇🧛‍♀️🔥 Castlevania: Aria of Sorrow

      Yarrr! Now it be me... [ahem] Sorry, we're out of Pirates!. Now it's ACTUALLY my time to post! Let's set the scene. Looking for a nice summary last month, I found this one from TCRF:

      Castlevania: Aria of Sorrow is a Castlevania game that, shock, isn't about one of the Belmonts! Instead, we get some white-haired emo kid that happens to have the ability to absorb souls.

      ... Thanks, TCRF. I'll spoiler the writeup for the sake of scrolling through twice.

      Some background: Dracula in your Pocket

      Unfortunately, as a slap in the face to my thirties, the GBA is a decidedly proper "retro" console. That shouldn't really be a surprise, though, as it's a distinctly 16-bit console with many parallels to SNES hardware. Sampled audio, mode 7 graphics... But only a little 240x160 screen. Despite that, a few companies managed to pack in some very robust experiences on the hardware.

      Castlevania: Aria of Sorrow is the third GBA Castlevania entry; before it came Circle of the Moon and Harmony of Dissonance. At the time, these were pretty well-received - Circle was nominated for a few awards and sold ~500k copies. Harmony wasn't quite as universally acclaimed, but sold a respectable 120k in America. It flopped in Japan.

      That said, nowadays the first two titles aren't esteemed quite as well. Circle is a very polarizing title. Some appreciate the mechanics and exploration, while others detest it for some awful control scheme decisions. The GBA display did not suit its dark color palate well, and playing it on original hardware without a backlight is asking for eye strain. Since it was made by a different team than the contemporary Castlevania devs headed by Koji Igarashi, he swept Circle under the rug when it came to establishing a Castlevania timeline. (I have not played it myself yet, though I suspect my wrists are not ready for the impending RSI of a double-tap dpad run command.)

      Where Circle's experimental bits get love, Harmony of Dissonance has really not aged well for many. Igarashi was looking to get a Symphony of the Night experience in a mobile form factor by design, but this meant a pretty conservative approach. He unfortunately left the comparison open - at a time when you can play both games on the same device - to call Harmony "SotN at home". The aesthetics are kind of nutty as well; the team flew in the opposite direction of Circle by making things - especially Juste Belmont - glow with a very garish set of vibrant blues, reds, and greens, on top of purple and sky blue backgrounds. This was to REALLY stand out without a backlight. Boy do they. The soundtrack was also compressed to save room on the cartridge, leading to a reputation as one of the worst Castlevania soundtracks in a pretty musically-storied franchise. (With some proper sampling, I love it! Played back on the little high-pass GBA speaker, though, stuff like this really grates.)

      Igarashi and his team had another shot on the platform. This time, they nailed something special in the coffin.

      Castlevania: Aria of Sorrow

      Aria takes place in the year 2035, quite farther ahead than anything else in the series. Japanese transfer student and fashionista boy band dreamboat Soma Cruz is hanging out with his friend and shrine maiden Mina Hakuba to observe a solar eclipse. In doing so, he finds himself warped to the eclipse itself, where Dracula's Castle has been imprisoned. There, an enigmatic man introduces him to his unknown power - the dominion over monsters' souls to use for himself. Trying to find his way out of the castle, he meets a few other mysterious figures who are there for various reasons and agendas... I'll leave the rest of the plot to you to discover.

      Now, we're not quite at 2035. (I think bell bottoms are back? I don't see the fur coats and flame boots yet.) However, it is 2026 now, and much like the cycle of Dracula's castle, last year's most hyped release was a 2D Metroidvania! Konami just announced the first 2D Metroidvania in a very long time, and they and the Dead Cells dev team will be fighting a forest which they all themselves planted. But looking backwards, despite over two decades of iterative work on this genre, Aria has plenty that stands out - not just against Castlevania's run of six games over about seven or eight years, but arguably still today in a very crowded genre.

      First off, this game is eight megabytes small. It's nipping at its big brother Symphony's heels in scope, despite it being a little over one percent of SotN's CD file size, and some crazies like me still prefer it. The team made damn good use of that space after learning their mistakes from Harmony.

      Despite that little size, it's a memorable adventure! I hope you enjoy it. I find Aria's main strength is setting a pace and size which it meets and rarely over- or under-stays. It's also an aesthetic crown jewel for the GBA platform; the colors still accommodate the hardware, but there's much more mastery of the system. Flowing water, the flickering moon, bats flying off in the distance... It captures the gothic feel of the castle in a more subtle way. And while I'm fond of Harmony's, uh. Dissonance, the sound design is much tighter here. Some little bits of lore and character interactions help color the adventure, and it creates plenty of space for your head to fill in the gaps, too. (Konami! J prequel when??)

      The game has a number of neat secrets that I'll let you discover. So - I'll leave you to it!

      ...Or, if you'd like, I won't! Since Aria isn't the most obscure game, some of you may have played it. With that - or, to kick off some discussion of the game's flaws - I'd like to pivot into a new topic here!

      Mods

      Aria of Sorrow is great, but there are a few rough edges. Notably, the stats are a little fucky - Wit barely influences item or soul drop rate. Int is also a little weak, not influencing your bullet souls much. The colors still acquiesce to the mix of GBA and GBA SP screens, a bit too washed on modern displays. Weapon balance is a bit off, due to one particularly dominating choice.

      Of course, with that 8 MB filesize, numerical problems are just a hex edit away! Bump some values around and you maybe can "solve" these problems. But is that better? Worse? In line with the developers, or a bastardization of their vision? The most powerful tool in the hands of modern video game players? Does it ruin a shared conversation of art, or does it stoke it?

      For what it's worth, I personally fell off Super Metroid about three times until I applied a patch that gave Samus movement closer to the GBA games. Modding sometimes just opens up options or tastes to us - and I think when it comes to pure enjoyment, go buck wild. So I invite people to try it and see what you think!

      As always, I'm a slut for randomizers and Aria rando seems fairly robust. But since I suspect I will eventually play that in Archipelago many times, I think instead I'm going to try a slew of new hacks and throw them together to see what happens. Weapons modifications! Color palate changes! Vegan items? Sure, why not! I'll post what I go with in the end.

      As always, mark ya spoilers as such with the following text block:

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      Game Setup

      A couple years ago, Konami released the Castlevania Advanced Collection with Circle, Harmony, the SNES version of Dracula X, and Aria. This is pretty much the only way to legally obtain Aria nowadays - and if I'm not mistaken, it includes the .gba ROM in case you'd like to play it in a way other than the official emulator. (Someone fact check me on that...)

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Share if you ever cosplay as Soma Cruz
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      Do you have any memories or associations with this game itself?
      What about its system or era?
      What aspects of retro gaming were common at the time?
      What other games from the same time period are you familiar with?
      What are you expecting from this game in particular?
      Which Castlevania game has the best Death fight? 
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 28th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      7 votes
    8. May 2026 Backlog Burner: Week 4 Discussion

      Week 4 has begun! Post your current bingo cards. Continue updating us on your games! If you did not participate in Week 1 but want to start this week, that's fine! Reminder: playing bingo is...

      Week 4 has begun!

      Post your current bingo cards.
      Continue updating us on your games!

      If you did not participate in Week 1 but want to start this week, that's fine!
      Reminder: playing bingo is OPTIONAL.

      Quick links:


      Week 3 Recap

      11 participants played 10 bingo cards and moved 37 games out of their backlogs!

      There was one bingo win. Congratulations to u/ShroudedScribe! 🎉

      Team mmmeeeelllllllooooowwwwwww

      Team MO! - TI! - VA! - TED!


      Game list:

      Week 2 Recap

      11 participants played 9 bingo cards and moved 28 games out of their backlogs!

      Team Mellow

      Team Motivated

      All but one are listed above.

      u/Wes

      Is he still Mellow? Or did he join the Motivateds?

      He played three different games, which seems very motivated...

      ...but Mellow is also a state of mind, a pace, a vibe.

      With whom will he stand?


      Game list:

      Week 1 Recap

      Week 1 Recap

      ⚔️🛡️ Battle lines have been drawn. 🛡️⚔️

      Team Mellow

      Calm, easygoing, relaxed (<3 games played this week)

      Team Motivated

      Driven, energized, results-oriented (≥3 games played this week, or, like, only one game played but for a LONG time)

      Who will come out on top? Which team will reign supreme? What metric will we even use to determine what counts as a win? STAY TUNED.


      11 participants played 10 bingo cards and moved 24 games out of their backlogs!

      Game list:

      15 votes
    9. Do you prefer to 100% games, or to move on to new experiences?

      Once more I come to you with this eternal annoyance of mine, that just won’t go away, with regard to 100%ing games: I own a Switch 2. It’s my one and only entertainment device (I don’t watch...

      Once more I come to you with this eternal annoyance of mine, that just won’t go away, with regard to 100%ing games:

      I own a Switch 2. It’s my one and only entertainment device (I don’t watch shows, movies, or do anything else).

      I already limit myself to only buying Switch 2 games (meaning, no Switch 1 or classics on NSO), so I don’t get overwhelmed with all the options, but good new games come out so quickly now, and there’s so many that I am dying to play, that I’m still feeling like I can barely keep up.

      I never buy a new game (even if on discount) before I roll the credits on the one that I am currently playing. That would kill me, to just have them sitting there, on my digital shelf, collecting dust.

      For me, anywhere between 20 to 40 hours with one game is ideal, but many of the kinds of games that I enjoy and buy take more than 50 or even 100 or more hours to 100%. I don’t buy them because they’re huge. I buy them because I like their worlds, their stories, and/or their mechanics. If I chose my games based on how long it takes to roll the credits or 100% them, then I’d probably not play almost any modern games.

      By the time I roll the credits, I usually feel ready to move on, I feel satisfied with how much I got to experience that world, story, and/or mechanic, but if I do move on, then I also feel bad for not 100%ing the game. It’s some kind of OCD or “all-or-nothing” mental issue that I have. I don’t know.

      I guess there’s nothing that I can do about it, because I’m even less interested in grinding for hundreds of hours to 100% a game. The magic and newness of whatever world, story, and/or mechanics a game has to offer have usually worn off by the time I roll the credits, so I would just be forcing myself to check off a list of chores and that’s not fun at all for me.

      By that time, there’s also usually a new game that I am dying to play anyway.

      So, the choice is between leaving games behind without 100%ing them, or playing two or three games a year, slowly and tediously chipping away at them. The new experiences tip the scale for me.

      How about you?

      I just wish that I could make this nagging feeling in the back of my head go away and accept that moving on from a game that I didn’t 100%, is OK.

      That being said, on occasion, I play a game that is designed to be 100%able on the first playthrough, and those are by far my favorites. Very few games are like that anymore though, which I find sad.

      Edit: A short poem I made (with some inspiration from ChatGPT) to help me get over my desire to 100% games. I entitle it, “An OCD Gamer’s Mantra”.

      Credits rolled, story told.
      New adventures shall unfold.
      Rolled the credits, closed the quest.
      Move on and discard the rest.
      Credits rolled, I’ve seen the end.
      Loose threads I need not to mend.
      Rolled the credits, let it be.
      The next great game is calling me.

      28 votes