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    1. Save Point: A game deal roundup for the week of May 24

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      9 votes
    2. Tildes Minecraft Weekly

      Server host: tildes.nore.gg (Running Java 26.1.2) Verification site: https://tildes.nore.gg BlueMap: https://tildes.nore.gg/map/ Patreon: https://www.patreon.com/TildesMC Plugins and Data Packs...

      Server host: tildes.nore.gg (Running Java 26.1.2)
      Verification site: https://tildes.nore.gg
      BlueMap: https://tildes.nore.gg/map/
      Patreon: https://www.patreon.com/TildesMC

      Plugins and Data Packs Data Packs:
      • Age Lock [Vanilla Tweaks]
      • Armor Statues [Vanilla Tweaks]
      • Bat Membranes [Vanilla Tweaks]
      • Cauldron Concrete [Vanilla Tweaks]
      • Cauldron Mud [Vanilla Tweaks]
      • Custom Nether Portals [Vanilla Tweaks]
      • Husks Drop Sand [Vanilla Tweaks]
      • Mini Blocks [Vanilla Tweaks]
      • More Mob Heads [Vanilla Tweaks]
      • Nullscape - End terrain upgrade
      • Player Head Drops [Vanilla Tweaks]
      • Renewable Dragon Stuff
      • Silence Mobs [Vanilla Tweaks]
      • Terralith - Overworld terrain upgrade
      • Wandering Trades [Vanilla Tweaks]

      Plugins:

      • BlueMap - Provides a live 3D rendering of the game world
      • Clickable Links - Makes http URLs in chat clickable (only for registered players)
      • CoreProtect - Records all block/container/mob changes (Anyone can look up changes with /co inspect)
      • DebugStick - Gives the ability to craft debug sticks in survival
      • DistantHorizons - Provides distant LOD map data to players running the client mod
      • EasyArmorStands - GUI for editing armor stands
      • GSit - Sit on stairs/slabs!
      • Hexnicks - Enables Tildes usernames to be displayed
      • hsrails - Allows for 4x speed rail travel
      • LuckPerms - Locks down unregistered users
      • Otherside - Fix for mob farms involving Nether portals
      • Rapid Leaf Decay - Increases the speed of leaf decay by 10x
      • WorldEdit - Used for occasional admin stuff
      • WorldGuard - Prevents unregistered users from changing anything in the world

      The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.


      We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.

      <- Previous Thread Next Thread ->

      15 votes
    3. CGA-2026-05 🕹️⛵🦜 REMOVE CARTRIDGE ⏏️ Sid Meier's Pirates!

      Warning: this post may contain spoilers

      Ahoy there cap'n, and welcome to Puerto Retiro! Once you have docked your ship, head over to the town's best (and only) tavern, La Aventura Colosal, to rest your peg leg, sip a glass of rum, and exchange tales of your exploits with other well-salted seadogs.

      How was your time with Sid Meier's Pirates!, our CGA title for May? Which version did you play? How did it meet your expectations? What worked for you and what perhaps didn't? Did you read the manual?

      Don’t get too comfy though! In just a couple of days, u/Lapbunny will be booting up Castlevania: Aria of Sorrow for us, which based on the title I assume is a karaoke game for melancholy songs. I for one have been practising my rendition of Bonnie Tyler's "Total Eclipse of the Heart" for weeks in anticipation!

      10 votes
    4. When did your preferred fighting game franchises peak?

      Taking it all into account - storyline, presentation, roster, gameplay, etc. Not sure if there are too many fighting game enthusiasts on here, judging by the posts. I'm not exactly an aficionado...

      Taking it all into account - storyline, presentation, roster, gameplay, etc.

      Not sure if there are too many fighting game enthusiasts on here, judging by the posts. I'm not exactly an aficionado myself, as I haven't really been into them since the Neo Geo and PS1 days. I'm probably only really qualified to say Samurai Shodown 4 is the best in the series, although it is remarkable how well Street Fighter 2 still holds up today. For Tekken, Soul Calibur, Marvel vs. Capcom, etc. I didn't play past the first couple entries.

      25 votes
    5. May 2026 Backlog Burner: Week 3 Discussion

      Week 3 has begun! Post your current bingo cards. Continue updating us on your games! If you did not participate in Week 1 but want to start this week, that's fine! Reminder: playing bingo is...

      Week 3 has begun!

      Post your current bingo cards.
      Continue updating us on your games!

      If you did not participate in Week 1 but want to start this week, that's fine!
      Reminder: playing bingo is OPTIONAL.

      Quick links:


      Week 2 Recap

      11 participants played 9 bingo cards and moved 28 games out of their backlogs!

      Team Mellow

      Team Motivated

      All but one are listed above.

      u/Wes

      Is he still Mellow? Or did he join the Motivateds?

      He played three different games, which seems very motivated...

      ...but mellow is also a state of mind, a pace, a vibe that he rolls with.

      So the question lingers: with whom will he stand?

      Answer: u/Wes remains on Team Mellow


      Game list:

      Week 1 Recap

      Week 1 Recap

      ⚔️🛡️ Battle lines have been drawn. 🛡️⚔️

      Team Mellow

      Calm, easygoing, relaxed (<3 games played this week)

      Team Motivated

      Driven, energized, results-oriented (≥3 games played this week, or, like, only one game played but for a LONG time)

      Who will come out on top? Which team will reign supreme? What metric will we even use to determine what counts as a win? STAY TUNED.


      11 participants played 10 bingo cards and moved 24 games out of their backlogs!

      Game list:

      15 votes
    6. The possibly endangered games of the Humble App

      Background: While playing games for the Backlog Burner, I was surprised to learn that the Humble App (which is a "free" perk of having a Humble Choice subscription) has a few games that are...

      Background:

      While playing games for the Backlog Burner, I was surprised to learn that the Humble App (which is a "free" perk of having a Humble Choice subscription) has a few games that are actually exclusive to it.

      Part of the reason I chose to play games from the Humble App is that I don't expect it'll be around much longer. It isn't getting updates or new games added to it. Also, Humble Games, the publishing arm of Humble which released many of the games available through the app, was abruptly dissolved in 2024.

      With this in mind, I went through the entire current library for the Humble App and tried to identify games that I could not find available for purchase/download elsewhere.

      Below is a list of games that I consider to be "endangered" because they might become unplayable/lost media if (i.e. when) the Humble App does shut down or stop working.

      If you've got the Humble App, it might be worth playing some of these sooner rather than later.

      If you've got game preservation sensibilities, it might make sense to download and archive these for posterity.


      Game List:

      Here are the games that are, as best as I can tell, Humble App exclusives and in danger of being lost permanently.

      For each title below, I tried to find a decent link that gave information about the game. Many of these simply don't have a lot of online presence.

      Some of them have Steam pages linked, but in those cases, they're just placeholders and you cannot actually buy the game.

      Feel free to check my work and let me know if I missed any, or if some of these games are actually officially obtainable outside Humble and I didn't find them.

      Also let me know if I whiffed any of the links or if you find better ones for any of the games.

      28 votes
    7. What's your favorite personal gaming memory?

      Maybe beating a certain dungeon or winning a particular game, or something deeply emotionnal for you. What is yours? I have two and they are both in WoW because I played for 10 years. Amber Shaper...

      Maybe beating a certain dungeon or winning a particular game, or something deeply emotionnal for you.

      What is yours?

      I have two and they are both in WoW because I played for 10 years.

      1. Amber Shaper Un'sok. I decided to join a hardcore guild before MoP because I had ambition and wanted to know what it felt like to raid with capable people. It was an awesome 4 years journey that I will never forget.

      When you raid in WoW, it's very rare that the kill relies mostly on 1-2 people, it's always a group effort. That boss was different because there was a mechanic that allowed one random person every ~1min to get transformed and you had specific duties to do and dealt A LOT more damage.

      We kept wiping and wiping because people kept fucking up when they got transformed and I kept thinking "if only it could get back to me, I know what to do, just transform me!" Lo and behold, we got an attempt where I got transformed first and last (before the phase switch).

      We killed that boss on that attempt. It felt so good to "carry" the group!

      1. Last one is with my brother, doing a duo run of MC back in WotLK. It was super easy to do as a raid, but doing it with 1-2 people was definitely still hard.

      See, I almost never played with my brother, ever. But WoW was the first game we played together for real. It was an awesome time.

      Anyways, we had decided to start a guild together, just to have the guild bank lol so one day we decided to run MC to try to get some old stuff that maybe we could sell. We had an absolute blast that night, wiping, having fun, just playing together.

      ...it was 15 years ago and I still haven't had a moment with my brother like that. He ended up quitting WoW a couple months after and I just kept playing. We grew apart and that was that. I still think about that MC run with him from time to time.

      47 votes
    8. CGA-2026-03 🕹️🐸🕌🔔 REMOVE CARTRIDGE ⏏️ Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)

      Warning: this post may contain spoilers

      switches to an emotional ending music

      Once upon a time, in the sun-dappled realm of Millefeuille, a tale of courage, folly, and friendship came to a close. After enduring countless trials born of pride and greed, our gallant yet hapless Prince of Sablé has reached the end of his journey.

      It all began when the Prince learned that the radiant Princess Tiramisu had vanished, spirited away just after his umpteenth defeat in a duel against the ever-boastful Prince Richard. Barred from sailing beside his rival, our humble hero took to the road alone, his purse light and his hopes heavy. What he lacked in fortune, he made up for in heart (and the occasional odd purchase).

      Along the way, he fell for a trickster's promise, a ludicrously-expensive potion said to restore his human form "at any time", though bound by more strings than a puppet show. In his kindness, he even repaid the damages wrought upon Saltwater Town, tossing a mountain of Nuts to a boy whose gratitude shone brighter than gold.

      Though tempted by greed and misled by pride, the Prince of Sablé's heart remained pure. Through tangled mazes and fierce foes he pressed on, never losing sight of his mission to rescue Tiramisu. By the end, even the proud Richard bowed his head, moved by the Prince's resolve to fight without malice and spare his old rival from needless harm in their final duel.

      Yet behind every fairytale lies a clever twist. For while our Prince was chasing glory, he unwittingly became a key piece in the grand design of Polnareff's scheme to save Millefeuille from the sly serpent Delarin. His bravery, fuelled more by sincerity than wisdom, turned the tide at last.

      And where was the Princess, you ask? Why, she was by his side all along! In disguise as the wise witch Mandola, Tiramisu guided her beloved Prince more times than he ever realized. Perhaps he should have noticed the resemblance in their mannerisms a bit sooner.

      And as our story fades to its final act, the air fills not with solemn silence but with the rhythm of celebration, a raucous DJ's beat spun by a mad scientist in his whirring metal giant. A strange ending, perhaps, but a joyous one all the same.

      So then, dear travellers, as the curtain falls on this comical and heartfelt adventure, let us gather 'round and share our thoughts on the tale of The Frog for Whom the Bell Tolls, a story where even the smallest frog may leap into legend. I'll start.

      The Frog for Whom the Bell Tolls feels less like a traditional video game and more like an interactive storybook, something remarkably ahead of its time for the early '90s. The combat, platforming, and puzzle segments are kept simple on purpose, serving as stepping stones for the charming storytelling that carries the whole adventure.

      Battles play out automatically when you bump into an enemy strong enough to challenge you, with the outcome depending on your stats like HP, attack, defense, and speed (plus whatever items you might have on hand). It's a good idea to keep your health up and hunt for stat-boosting items if you want to make steady progress.

      A sprinkle of puzzles and light platforming keeps things fresh, and the ability to switch between forms adds some fun variety, the strong human, the amphibious and nimble frog who can breathe underwater, and the slinky snake who can turn some foes into stepping blocks.

      Sure, none of these mechanics are deep by modern standards, but their simplicity works in the game's favor. It keeps the spotlight on the story, one that explores how kindness, greed, and good intentions can intertwine in unexpected ways. It's funny, heartfelt, and often downright ridiculous in the best way possible.

      While I might not revisit this one as often as other Nintendo classics, I'm glad I played it. Not only is it interesting to see where Link's Awakening borrowed a few ideas (and a certain prince!), but it's also worth it for the humor alone.

      As I make more progress in Cure Dolly's Japanese lessons, I might even try the original version one more time someday. Who knows what little translation quirks or cultural touches I've missed?

      That about wraps it up for this month's game. Our time in the whimsical world of the Millefeuille Kingdom may be over, but the adventure continues.

      Next time, u/vili takes us on a trip to outer space aboard an overly complicated spaceship, hopefully with fewer spacetime mishaps... but no promises.

      Until then, jot down your thoughts and memories; no moment of gaming glory deserves to be forgotten!

      THE END

      (sorry for my rookie attempt at photographing this screen in real life!)

      Month Game Host
      April 2026 Space Rogue u/vili
      May 2026 Sid Meier's Pirates u/vili
      June 2026 Castlevania: Aria of Sorrow u/Lapbunny
      July 2026 Lufia II: Rise of the Sinistrals u/zod000
      August 2026 The Legend of Zelda: A Link to the Past u/Boojum
      September 2026 Tony Hawk's Pro Skater 2 u/J-Chiptunator
      12 votes
    9. Save Point: A game deal roundup for the week of May 17

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      8 votes
    10. Tildes Minecraft Weekly - Tiny Little Babies Edition (26.1 Update)

      Server host: tildes.nore.gg (Running Java 26.1.2) Verification site: https://tildes.nore.gg BlueMap: https://tildes.nore.gg/map/ Patreon: https://www.patreon.com/TildesMC Plugins and Data Packs...

      Server host: tildes.nore.gg (Running Java 26.1.2)
      Verification site: https://tildes.nore.gg
      BlueMap: https://tildes.nore.gg/map/
      Patreon: https://www.patreon.com/TildesMC

      Plugins and Data Packs Data Packs:
      • Age Lock [Vanilla Tweaks]
      • Armor Statues [Vanilla Tweaks]
      • Bat Membranes [Vanilla Tweaks]
      • Cauldron Concrete [Vanilla Tweaks]
      • Cauldron Mud [Vanilla Tweaks]
      • Custom Nether Portals [Vanilla Tweaks]
      • Husks Drop Sand [Vanilla Tweaks]
      • Mini Blocks [Vanilla Tweaks]
      • More Mob Heads [Vanilla Tweaks]
      • Nullscape - End terrain upgrade
      • Player Head Drops [Vanilla Tweaks]
      • Renewable Dragon Stuff
      • Silence Mobs [Vanilla Tweaks]
      • Terralith - Overworld terrain upgrade
      • Wandering Trades [Vanilla Tweaks]

      Plugins:

      • BlueMap - Provides a live 3D rendering of the game world
      • Clickable Links - Makes http URLs in chat clickable (only for registered players)
      • CoreProtect - Records all block/container/mob changes (Anyone can look up changes with /co inspect)
      • DebugStick - Gives the ability to craft debug sticks in survival
      • DistantHorizons - Provides distant LOD map data to players running the client mod
      • EasyArmorStands - GUI for editing armor stands
      • Hexnicks - Enables Tildes usernames to be displayed
      • hsrails - Allows for 4x speed rail travel
      • LuckPerms - Locks down unregistered users
      • Otherside - Fix for mob farms involving Nether portals
      • Rapid Leaf Decay - Increases the speed of leaf decay by 10x
      • WorldEdit - Used for occasional admin stuff
      • WorldGuard - Prevents unregistered users from changing anything in the world

      The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.


      We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.

      <- Previous Thread Next Thread ->

      20 votes
    11. Save Point: A game deal roundup for the week of May 10

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      6 votes
    12. Just published my first game

      Hey everyone! I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month...

      Hey everyone!

      I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month ago, I decided to push myself to finish a small game and publish it somewhere, and finally that day has come! Orb Sweeper, a 3D minesweeper puzzle on a sphere, is now live on the Google Play Store. Just as a disclaimer: it’s free, has no ads, and works offline by default, so I’m not earning anything from it. I just genuinely wanted to share my first finished project, along with the joy and relief I feel now.

      Honestly, I’ve always been more ambitious when it comes to game mechanics. I’m a big fan of strategy games, especially TBS games over the years, so of course I always dreamed of creating a grand 4X strategy game of my own. Over time, I implemented many different systems and mechanics that are complex on their own: generation of realistic and interesting maps, pathfinding, economic models, different variations of game AI, and so on. But since these kinds of projects are huge, I was never able to finish one as a solo developer, or even bring it to a properly playable state. I burned out relatively quickly.

      Over time, I realized what motivates me to continue: when somebody else is also working on the project, and when you can quickly see the results of your work. Both things are difficult to achieve. First, it’s hard to find people who are ready to spend a lot of their free time developing a big strategy game while following the same vision. Since it’s a hobby and I cannot pay for development, I also have to spend a lot of energy motivating others, not just myself. The longest I managed to keep a small team of two enthusiasts together was one month.

      Second, with complex games like strategies, there are only a few big and impactful mechanics that bring the game to the state of a playable prototype, but getting there demands a ton of polishing. Graphics, sounds, small animations, 3D models… a lot of work that is almost invisible on its own, but contributes enormously to the overall look and feel of the game. Sometimes I feel like I’m drowning in these small fixes, and that also leads to burnout.

      So I decided to make my projects progressively smaller until I could realistically complete one from start to finish. It’s a bit sad to see that only a Minesweeper-like game survived this approach, but I feel like it’s an important starting point. Seeing my game actually published gives me a bit more motivation to finish other projects.

      But then… it’s Google. All interactions with its platform make me feel a bit frustrated. It’s surprisingly difficult to publish such a simple game. I even had to hire paid testers just to satisfy their entry requirements for closed-test user engagement. There are so many policies regulating data handling that even if your game does nothing in terms of transferring data, handling accounts, or showing in-game ads, you still have to go through all these bureaucratic procedures anyway. I guess it’s probably the same with Apple, but their famous support still hasn’t helped me with account verification after a month, so I’ve yet to experience that side of things fully.

      Anyway, I’m glad that the game is available somewhere at least. And I actually play it myself sometimes on my phone. I know some people here are going through similar obstacles, so I have a question for you: what motivates you to continue working on big, complex games? And more generally, how do you avoid burning out on long-term projects?

      68 votes
    13. May 2026 Backlog Burner: Week 2 Discussion

      Week 2 has begun! Post your current bingo cards. Continue updating us on your games! If you did not participate in Week 1 but want to start this week, that's fine! Reminder: playing bingo is...

      Week 2 has begun!

      Post your current bingo cards.
      Continue updating us on your games!

      If you did not participate in Week 1 but want to start this week, that's fine!
      Reminder: playing bingo is OPTIONAL.

      Quick links:


      Week 1 Recap

      ⚔️🛡️ Battle lines have been drawn. 🛡️⚔️

      Team Mellow

      Calm, easygoing, relaxed (<3 games played this week)

      Team Motivated

      Driven, energized, results-oriented (≥3 games played this week, or, like, only one game played but for a LONG time)

      Who will come out on top? Which team will reign supreme? What metric will we even use to determine what counts as a win? STAY TUNED.


      11 participants played 10 bingo cards and moved 24 games out of their backlogs!

      Game list:

      15 votes
    14. How long would a society comprised of video game protagonists survive?

      Inspired by a youtube video thumbnail I saw saying "Which Link would function the best in society?" I didn't watch the video, but that did get me thinking to how weird player characters can...

      Inspired by a youtube video thumbnail I saw saying "Which Link would function the best in society?" I didn't watch the video, but that did get me thinking to how weird player characters can behave. You know, with all the walking into strangers' houses, constantly crouching and jumping while moving, breaking any containers we see in hopes of loot, using special powers for silly things... Destroying stuff just for the heck of it...

      So! Here's my extended question: how long would a society comprised mainly of video game protagonists last? And I mean protagonists who behave the way players make them behave, not just how they're written by the story. And that includes still having all potential powers.

      Can be based on specific past playthroughs, could just be generalizations of how they're typically played. How many protagonist characters could actually hold down proper jobs without getting fired? Who would be able to avoid causing heavy destruction in daily life? Or get arrested fastest?

      How long would they be able to put up with other protagonists' weirdness before snapping and starting a city-wide battle?

      25 votes
    15. Help - Steam Link inconsistent across different games

      Hey Steam users, I'm wondering if you can help me troubleshoot an issue I am having with Steam Link. Some games work flawlessly, and some games just show a black screen (with game audio) on the...

      Hey Steam users, I'm wondering if you can help me troubleshoot an issue I am having with Steam Link. Some games work flawlessly, and some games just show a black screen (with game audio) on the Steam Link Client. I have tried this in various configurations and devices, but my host machine remains the same (PC running Bazzite)

      I have tried this wired via router (to Steam Link on raspberrypi OS), wifi (to steam deck), and cellular via remote streaming to the android app.

      The symptoms are the same on each setup. Games like Helldivers 2 and NMS run flawlessly, others are just a black screen.

      Also, big picture mode runs great until you bring up the menu, and then the screen goes black.

      Do you guys have any ideas?

      SOLVED

      thank you everyone for your suggestions! I switched to an X11 session and everything is working now with steam link!

      8 votes
    16. I think that we won’t see any new and radical new gaming input devices or form factors anymore

      I think this might be a hot take, but as the cliché goes, please hear me out. First of all, what I define by “new and radical” is something that is not only significantly different from what we...

      I think this might be a hot take, but as the cliché goes, please hear me out.

      First of all, what I define by “new and radical” is something that is not only significantly different from what we had before, but it must also fulfill another criteria: it must become ubiquitous.

      So, for gaming input devices, I would say that what Nintendo tried to do with the Wii didn’t stick. The technology wasn’t new, but its implementation was new and radical. It was a gamble, for sure. I loved it for what it could do (and, honestly, I miss it), but it’s been almost exactly 20 years now, and the Switch 2 has the double joystick, d-pad, ABXY, quadruple shoulder button combo that all other controllers have. That basic form factor is what became ubiquitous. Motion controls didn’t go extinct, but apart from aiming via gyroscopes, they’re not that common. Classic controllers though, they’re here to stay. In fact, in these last years, I’ve seen the market for controllers explode. It’s wild.

      What Nintendo did with touch screens on the NDS/3DS did become ubiquitous though (even if they kind of pulled out of it): That input method is what mobile games rely on. Its home hardware are mostly smartphones. What was new and radical about it (and something that Steve Jobs explained well when he introduced the iPhone) is the idea of having one stylus/finger tip as the tool for for the input, and then designing the input methods (swipe, tap, hold, etc.) around it. Again, the technology wasn’t new, but its implementation was a radical departure from conventions at the time, and again, it became ubiquitous. I don’t see smartphones ever going away (or rather, slabs of glass that we swipe, tap, and hold our fingers on).

      I think that there was a hot minute there where we all thought that VR was going to become the next big thing. The input for that doesn’t use technology or methods that are radically different from controllers (they are still just buttons, gyroscopes, and accelerometers, as far as I can tell), but combined with the (supposedly) immersive VR experience, they could have made up for a package that feels new and radical, except that... it became a niche, and I don’t see that ever changing. Baring a leap in technology that allows us to instantly plug into The Matrix, without any complicated setup, I don’t see VR becoming important in gaming, even if it becomes significantly cheaper. It’s just not convenient enough, and in the end, I think that convenience is king, and controllers/touch screens are the ultimate convenience.

      You may be thinking about what Valve is doing with touch pads, on both the Deck and their new controllers, but I don’t see it catching on (not to mention that it doesn’t really feel all that radical to me). I’d love to be proven wrong (and I know that those touch pads can do way more than just replace a mouse, since they also have “zones” that can be mapped to, etc.), but in the end, I don’t see it replacing the third pillar of gaming input devices: keyboard and mouse. For PC games, especially certain genres, nothing will ever beat the convenience of that combo.

      So, for gaming inputs, I think that we have reached the end of the line. If before the end of my time on this earth, something new and radical comes along that becomes ubiquitous, then feel free to come back here and rub it in my face. I’m willing to bet a lot of money that it won’t happen.

      Now, let’s have a talk about form factors, or rather, the hardware.

      I think that the Switch 1 and the Steam Deck really kicked off a golden age of handhelds. Indeed, it feels to me as if some new handheld device releases every week. It’s absolutely wild. I don’t know what changed since the launch of those two consoles. We’ve had handhelds since... what? The Game & Watch? Maybe earlier? I don’t know, but it’s been decades. Yet only now has the market for them finally grown big, maybe too big.

      Why do I say too big? I would like to know why these companies keep developing new models. Are they really selling that many units and making that much profit? If they are, then wow. Good on them. I’m skeptical though. I hope it doesn’t lead to some market crash. I should add that, as someone who feels lukewarm about handheld gaming at best, I don’t understand why they sell so well (again, if they do). Yes, every time I see a new handheld, I want to buy one, just out of FOMO, but look: I have a Switch 2 and I always play it docked.

      I had a GBC/GBA/NDS growing... for the sole purpose of playing Pokémon... always at home. With a couple exceptions on the NDS, I never cared for much else outside of that. It may be that I was conditioned to feel this way about handhelds, since my first console was a Nintendo 64. My preferred way to play games, is to comfortably recline on a chair, turn on a TV (the bigger, the better), grab the controller, and play in the comfort of my home.

      I cannot relate to people who have the courage to take their $200, $300, $400, $500 (or more expensive) handhelds out into the wild, where they could drop from their hands (I’m very clumsy), get stolen, or worse, only to play on a tiny screen while sitting very uncomfortably. If you do this, please explain to me why you enjoy it. I genuinely don’t understand. I’m scared spitless just from yanking out the Joy-Cons from my Switch 2, let alone unplug it from the dock. I also don’t care much for mobile games for similar reasons: screen too small, games not that interesting for me.

      Alas, I have to admit that handhelds have become ubiquitous. I’m not 100% sure, but I think that, as a form factor, they might stay around forever. I don’t think that smartphones, the other form factor that is ubiquitous, are going to completely replace them. Handhelds have the added convenience of analog sticks, buttons, and being gaming-first devices. Smartphones don’t have that.

      The third and last ubiquitous form factor would be consoles and PCs. I group them together because I have a feeling that sooner or later consoles are just going to morph into PCs. I don’t know what Nintendo will do though. They seem determined to have complete control over their ecosystem, but that will require them to keep releasing new consoles with walled gardens. Can they become the Apple of gaming? Can they make this business model sustainable in the long term? I’m not 100% sure. Either way, “big, stationary gaming machines” as the third category, are here to stay.

      VR could be a new and radical form factor, but for the reasons that I mentioned before, I think it will forever remain a niche. Other than that, I can’t imagine what else we could come up with.

      Do you agree? Do you disagree? Do you have a different take? Do you maybe have an idea of what could become ubiquitous in the future? Is there an input device or form factor you’d like to be more commonplace (like Mii with the Wii) or be invented (if it hasn’t been yet)?

      Maybe I should reserve this for a different topic later, but I also don’t see video games themselves coming up with any new and radical gameplay mechanics anymore. I think we already have all the genres that we could possible come up with, and everything that feels new is really just a mashup of something that came before, arranged in a way that hadn’t been thought of yet... kinda like music.

      22 votes