-
61 votes
-
Can you beat The Rockman [Mega Man] 8 Ball-Only Challenge? | VG Myths
2 votes -
Borderlands 3 | Worldwide gameplay reveal
9 votes -
Official Valve Index pages now up on Valve's website
16 votes -
Assault Android Cactus - Major "Assault Android Cactus+" update and 50% off sale before price increase
4 votes -
World of Goo update, ten years later
17 votes -
Oculus Quest and Rift S pre-orders are now available - shipping begins on May 21
4 votes -
Nintendo pulls Switch game A Dark Room from eShop after dev reveals he sneaked in a basic code-editor as an "Easter egg"
23 votes -
Discovery of a secret, fan-run City of Heroes server causes a community meltdown
12 votes -
The ROM image for Akka Arrh, an extremely rare Atari arcade prototype was dumped and added to MAME recently, but now there are allegations that the ROM was stolen from a collector's machine
14 votes -
A method for economic balance in Euro Truck Simulator 2
In Euro Truck Simulator 2 you start off as a driver with no truck or money, take jobs, save up, get your own truck, buy/upgrade garages, buy more trucks and hire a fleet of drivers to work for...
In Euro Truck Simulator 2 you start off as a driver with no truck or money, take jobs, save up, get your own truck, buy/upgrade garages, buy more trucks and hire a fleet of drivers to work for you. There is little to spend the money on, other than more garages and more trucks, which means means more employees and more money coming in. Once you get a certain amount of employees it becomes so unbalanced that money becomes pointless.
There is a config setting `g_income_factor' that affects how much jobs pay. Set it to 0.5 and all jobs pay half as much as they normally do. There are mods that set it to various values to make it more challenging. The problem with setting it to a low value is that it makes the early game too hard. It can take way too long to buy the first couple trucks and start hiring people.
So my strategy is to change `g_income_factor' as I play. I start out with it as 1 (full income) and every time I buy a new truck I change it. I set it to 0.85^(the number of trucks in my fleet) . That way the more employees I have the less each makes and the less I make from my own driving. It also introduces a trade off to hiring new drivers. Is the new driver going to be worth the reduced income from the rest of my fleet? It reverses the dynamic where in normal play the more employees you have the easier it is to get more to a dynamic where the more you have the harder it becomes to grow.
5 votes -
Days Gone OpenCritic sitting at 72
6 votes -
Put your name on your game, a talk by Bennett Foddy and Zach Gage
4 votes -
"Games as a service" is fraud
15 votes -
A Hat in Time | Nyakuza Metro + Online Party DLC announcement (releasing May 10)
4 votes -
Persona 5 Scramble: The Phantom Strikers announced for Nintendo Switch
5 votes -
Red Dead Redemption 2: six months later – A detailed look at the failures, and success, of Rockstar’s latest hit
10 votes -
Magic: The Gathering Arena - War of the Spark now available + 0.14.00.00 Patch Notes
6 votes -
Tim Sweeney - If Steam commited to a 12% take, we would stop buying exclusives
@timsweeneyepic: @GV_Delchev @riggedforepic @BeegorBucleor @MrAngryBates If Steam committed to a permanent 88% revenue share for all developers and publishers without major strings attached, Epic would hastily organize a retreat from exclusives (while honoring our partner commitments) and consider putting our own games on Steam.
7 votes -
Introducing the Overwatch Workshop
16 votes -
Persona 5 The Royal revealed - Releasing for PS4 in Japan on October 31, 2019 - Screenshots and details
4 votes -
How Fortnite’s success led to months of intense crunch at Epic Games
11 votes -
Puyo Puyo Champions | Announcement trailer (Releasing May 7, 2019)
5 votes -
This city builder asks you to rebuild the world after climate devastation
7 votes -
Science-themed board games are an increasingly popular way to learn about everything from atom building to colonising space
9 votes -
Experimental Gameplay Workshop 2019
9 votes -
Tencent controls 15% of gaming market and brought in nearly $20 billion in 2018
21 votes -
A twenty year old Doom record was finally broken
17 votes -
New mod for bsnes emulator makes “Mode 7” SNES games look like new
21 votes -
Through births, illnesses, and holidays, Ben “CohhCarnage” Cassell streamed on Twitch for 2,000 days in a row
6 votes -
Crowdfunding Spotlight – Prodeus
3 votes -
Classic Game Postmortem: Panzer Dragoon, Panzer Dragoon Zwei, and Panzer Dragoon Saga
3 votes -
Capcom Home Arcade - A "classic console" in the form of an arcade stick, with sixteen Capcom arcade games
7 votes -
Cracking the London Mulligan - Results from simulating 2 million hands for Modern decks
7 votes -
Designing the linguistic and translation mechanics in Heaven's Vault, a game about science fiction archaeology
8 votes -
What to expect from Sony's next-gen PlayStation
24 votes -
Ubisoft is donating €500,000 to help with the restoration and reconstruction of the Notre-Dame Cathedral, and giving away Assassin's Creed Unity for PC
15 votes -
Summer Games Done Quick 2019 schedule (June 23 - 30)
11 votes -
What are you playing this week?
Inspired by @Whom's music and anime threads What have you been playing to this week? You don't need to be playing the latest games, nor do you have to write gigantic essays. This is just a space...
Inspired by @Whom's music and anime threads
What have you been playing to this week? You don't need to be playing the latest games, nor do you have to write gigantic essays. This is just a space to talk games!
Feel free to give recommendations, thoughts, opinions. Chat about playstyles and habits! Reminisce about games and mechanics long gone, or coming back!
20 votes -
Octopath Traveler | Released for PC on June 7, 2019
6 votes -
Favorite homebrew console applications/games
What is your favorite homebrew console application/game? A really cool thing I saw recently was someone moved the dsi version of flipnote to a 3ds and connected it to an unofficial server to...
What is your favorite homebrew console application/game? A really cool thing I saw recently was someone moved the dsi version of flipnote to a 3ds and connected it to an unofficial server to continue using it like when the servers were still online. Another cool thing was DS linux, I never managed to get it working but as part of the install process it removed the health and safety warning screen which is kinda neat.
8 votes -
Sean Murray at GDC
15 votes -
Star Wars Jedi: Fallen Order | Official reveal trailer
13 votes -
Photopia's Maze: A Moment of Perfect Beauty
5 votes -
Shirley Curry: The gaming grandma documentary
6 votes -
Fortnite pros still don't have a good way to practice
5 votes -
Noob's guide to Linux gaming
14 votes -
Online ID change on PSN: Your questions answered
8 votes -
Risk of Rain 2 thoughts and impressions
Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many...
Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many peoples' surprise and joy. I played a decent bit of the original, but never managed to get into it. Something about 2D scrollers like that puts me off hard, but I respected the hell out of the awesome art, fantastic music, and neat synergies/shenanigans throughout the game.
Risk of Rain 2, so far, has been an absolute blast and I'm super happy for the devs. They received way more support than they initially expected upon launch, and the buy 1 get 1 gift key strategy did wonders for them. I've been steadily playing this game with friends and after the initial Diablo 2 loot stealing shenanigans, we've all managed to memorize items, learn builds, and work out what survivalists we like. This game is a killer time-killer; I've spent what I thought was 10 minutes in one match only to glance at the timer and read that 70 minutes have passed. This game almost feels like it's a finished product, and the devs aren't even done yet. I'm super psyched for all the new stuff we'll get to see and experiment with.
I'm also curious as to what anyone else thinks. Has anyone played enough to share their opinions? Did anyone not enjoy their time with the game? Please share!
13 votes -
How has playing a video game helped you in an unexpected way?
e.g. Playing Kerbal Space Program gave me enough understanding of orbital mechanics to appreciate what was going on in the space scenes of Seveneves.
21 votes