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  • Showing only topics with the tag "survey". Back to normal view
    1. What are your feelings towards achievements?

      Do you like them? Hate them? Don’t care about them? Take pride in them? What do you consider good/bad achievements? Do they affect how you play games? Do you feel you have to get most/all of them?...

      Do you like them? Hate them? Don’t care about them? Take pride in them?

      What do you consider good/bad achievements?

      Do they affect how you play games?

      Do you feel you have to get most/all of them?

      What games have used them to novel effect?

      Anything else you want to say about the topic is fair game as well. This is an open door for any discussion related to achievements.

      14 votes
    2. What game(s) have you tried to repeatedly get into but ultimately could not?

      This could be a gaming series that is very popular but for some reason or another doesn't resonate with you, or maybe a weird one-off within a genre that you love. What aspects didn't resonate...

      This could be a gaming series that is very popular but for some reason or another doesn't resonate with you, or maybe a weird one-off within a genre that you love. What aspects didn't resonate with you and what could have been done differently that would made it easier to like the game?

      21 votes
    3. Anybody fancy a round of the Board Games of Thrones?

      I've recently been playing a bunch of the Board Game of Thrones (the epic strategy/war/negotiation game) online over at thronemaster.net, and was wondering if any of you fine folks would like to...

      I've recently been playing a bunch of the Board Game of Thrones (the epic strategy/war/negotiation game) online over at thronemaster.net, and was wondering if any of you fine folks would like to join me in a game?

      7 votes
    4. Tildes Community Valheim Server - April 2021 Update

      Hi all, We are approaching the end of the billing cycle for the server and I wanted to gather feedback with all the users who have logged on and contributed to the server over the past few months....

      Hi all,

      We are approaching the end of the billing cycle for the server and I wanted to gather feedback with all the users who have logged on and contributed to the server over the past few months. I believe we have nearly exhausted the options for gameplay and built an incredible Tildes Town, and as a result gameplay on the server has dropped for the past month. I reset the boss progress a few weeks ago but I think based on the server stats I have checked intermittently over the last few weeks, there is very little activity. Before the billing cycle hits again, I wanted to gather thoughts and feedback on the next steps for it.

      1. I can keep the server up and running if there is still interest in playing on it.
      2. The server can go offline and I can provide the world save files for those who want to archive it and continue playing solo offline.

      Let me know what you think!

      13 votes
    5. Dungeon & Dragons favorite character sheets?

      I have started playing D&D basic with my family as a way to spend time together away from devices. I found the original character sheets:...

      I have started playing D&D basic with my family as a way to spend time together away from devices.

      I found the original character sheets:
      http://www.ultanya.com/2015/10/throwback-thursday-character-sheets.html

      Anyone else have favorite character sheets for D&D?

      6 votes
    6. [LFG] Anyone wanna play a TTRPG?

      My old TTRPG group hasn’t met in months now, and listening to actual play podcasts only scratches the itch. Probably a long shot given the size of the site, but anyone interested in playing a...

      My old TTRPG group hasn’t met in months now, and listening to actual play podcasts only scratches the itch.

      Probably a long shot given the size of the site, but anyone interested in playing a TTRPG sometime soon?

      I’m thinking something easy and low pressure, like Stewpot, or Fiasco or maybe a world builder like the Quiet Year/Microscope/Anomaly/The Ground Itself; I have the PDF for most of those.

      But hey, if you have something you’ve been waiting forever to play: I’m here for it.

      I have literally nothing to do tomorrow so drop a message if you’re interested! I’m in CST

      13 votes
    7. Show off your Factorio factory, and share tips/tricks/blueprints you find useful

      Inspired by a comment here from @Don_Camillo and @Omnicrola Show me pics of your Factorio setup, brag about how cool and automated everything is, share any blueprints you find useful (either ones...

      Inspired by a comment here from @Don_Camillo and @Omnicrola

      Show me pics of your Factorio setup, brag about how cool and automated everything is, share any blueprints you find useful (either ones you've designed yourself or found online), and any other tips & tricks.

      16 votes
    8. What are the oldest games you still regularly play?

      For the purposes of the question, I want to ignore official remasters/rereleases since those are essentially separate, newer full releases. I'm interested in old, original games. Titles that you...

      For the purposes of the question, I want to ignore official remasters/rereleases since those are essentially separate, newer full releases. I'm interested in old, original games. Titles that you can "manually remaster" yourself with mods are fine, since you're still playing the "original" game to some extent.

      Also, "regularly" in the title doesn't have to mean daily/weekly and can instead be "once every couple of years".

      • What keeps you coming back to them?
      • Is your love for the games strictly nostalgia-based, or could an unacquainted newcomer still find similar value in them?
      • If there are any modern games that try to scratch the same itch, do they succeed or fail?
      • Would you want an official remaster of the game (if one isn't already available)?
      25 votes
    9. Would you be interested in a Tildes community Valheim server?

      So there is this game called Valheim that recently released. You may or may not have recently read the article where they claim to have sold over a million copies around a week after release. I...

      So there is this game called Valheim that recently released. You may or may not have recently read the article where they claim to have sold over a million copies around a week after release.

      I bought it to give it the 2-hour smell test and it seems pretty darn good. However, this game seems best played with others and I doubt my friend group will end up playing this. Renting a server seems pretty cheap so I was wondering how interested you would be in a Tildes community server? I would be down for paying for a month and seeing where it goes from there.

      It looks like min slots for a server would be 10 slots but I would imagine that's okay since we all wouldn't be in the same time zone. I can scale this up if the demand is there.

      Thoughts?


      Other Info:

      What is Valheim, the Viking game blowing up on Steam?


      Server is set up!

      Add and join the server by following these instructions with the game closed.

      For all Vikings, who can't find their server ingame - a short workaround on how to make it visible:

      1. Go to steam and click on view at top menu, navigate to servers and select the favorite tab.
      2. Now click on the "add server" Button and enter:

      173.237.15.68:28701

      1. Refresh your server with the refresh button and there you go, you can now join your server with a double click on the server's name.
        Need more help? You can find a video tutorial here.

      Game is password protected but if you click me, you will find what you need.

      21 votes
    10. Are you open about your gaming?

      The title question is more of an umbrella one, and I want to state from the get go that I am asking these questions non-judgmentally. I want this to be a space where people can feel safe to...

      The title question is more of an umbrella one, and I want to state from the get go that I am asking these questions non-judgmentally. I want this to be a space where people can feel safe to respond honestly.

      I’ll also qualify that I’m not asking these impartially, as part of my reason for making this thread stems from some identified frictions in my own life that I’ve been mulling over. I don’t want to prime anyone’s answers, however, so instead I’ll just lay out what I’m interested in hearing about:

      • Do you feel that you need to hide your gaming from others?
      • Are you honest with others about the amount of time you spend playing games, the types of games you play, or the importance you ascribe to them?
      • Do you feel that people judge your gaming habits or status as a gamer negatively?
      • Do you identify yourself as being a part of a broader gaming culture?
      26 votes
    11. What games have you played the "wrong" way?

      "Wrong" here can be intentional or unintentional. Maybe you completely missed that a character had a certain ability and got through the entire game without knowing there was so much more you...

      "Wrong" here can be intentional or unintentional. Maybe you completely missed that a character had a certain ability and got through the entire game without knowing there was so much more you could be doing! Instead, maybe you specifically challenged yourself to get through the game without using that ability, seeing if you were up to the challenge! Maybe you activated cheats to cruise through on easy mode, or maybe you accidentally activated a cheat and had no idea that the game wasn't supposed to be that easy (ask me about my FF7 playthrough).

      "Wrong" can also be however you decide to interpret it: counter to the developer's intentions, exploiting the game engine, uncovering a loophole in the game's systems, pursuing your own goals instead of the game's goals, etc. It's not meant to be a moralistic judgment by any means (play any game however you want!) but more just an identifier that you went against the game's standard norms and expectations.

      Tell us what you did "wrong", why you did it that way, and what the outcomes were. Did it make the game more fun or exciting? Did it ruin the game for you?

      18 votes
    12. How should we evaluate narrative tension in videogames?

      I recently played through 2013's Tomb Raider and it was a delight -- a wonderful reboot that modernized a series whose originals I loved but that are quite dated by today's standards. In the game,...

      I recently played through 2013's Tomb Raider and it was a delight -- a wonderful reboot that modernized a series whose originals I loved but that are quite dated by today's standards.

      In the game, Lara, the main character, is in peril constantly, and she is driven into worse and worse situations in an effort to save her crewmates and friend. The narrative of the game demands immediate action -- any dawdling risks all of the characters' lives.

      Of course, we know that games' timelines aren't necessarily time-driven but character-driven, so it is trivial for Lara to stop at any point in the game and not advance the story. The killers who are prepared to murder your friends will patiently wait around as long as necessary. Furthermore, the game gives you plenty of reason to do so! There are collectibles to find and story and lore bits scattered about the levels that you have to go out of your way to encounter. Finding these gets you more XP and resources which unlock skills and weapons that make the game easier. The game lets you fast travel back and forth to different areas as needed, and I spent a good amount of time at the story's height of tension not resolving that tension by advancing to the climax but by ignoring it and scouring the island for all the things I missed instead.

      I use Tomb Raider as an example here, but I'm sure you can think of plenty of other examples where the game directly incentivize actions that outright subvert its story. What I find interesting is that, on paper, I should care about this discrepancy, but in practice I really don't. In fact it's customary for me to do this in nearly every game I play, as I find that I like "checklisting" and cleaning things up rather than advancing the plot (of course -- do I actually like that, or do I merely like that I get rewards for doing so?).

      I don't have a singular question to ask but instead have some jumping off points for discussion:

      • Is this undermining of narrative tension an actual issue, or is it just part of the suspension of disbelief embedded into the medium of gaming?
      • Have you felt that particular games were made worse due to this issue? If so, why? If not, why not?
      • What games are counterexamples -- games whose narrative tension is not undercut by their gameplay? What makes them work? Does that aspect benefit the game, or would the game be roughly the same (or better) without it?
      • If you consider this an issue, does the "responsibility" for it lie with the developer of the game for incentivizing gameplay counter to narrative, or does the "responsibility" lie with the player for ruining their enjoyment of the narrative by pursuing other goals?

      Also, don't feel limited by these questions or my choice of game and feel free to address anything else relevant to this idea that you feel is important or relevant.

      15 votes
    13. Game soundtracks: Listening to them outside the game and how they impact the game itself

      I was curious how many people on here enjoy listening to game soundtracks outside of the game. I personally love when a game has a great soundtrack as it really adds to the atmosphere and overall...

      I was curious how many people on here enjoy listening to game soundtracks outside of the game. I personally love when a game has a great soundtrack as it really adds to the atmosphere and overall immersion in the game. I also like collecting physical copies of them as well.

      If you do, which ones are your favorite? Personally I love Shin Megami Tensei, Final Fantasy, and Blazblue soundtracks the most.

      19 votes
    14. What were/are your favorite flash/browser games?

      Flash is gonna die for good in a few days (dec 31st) so I felt this is a good time to ask this question. (Although obviously, there have been large efforts to preserve these when the developers...

      Flash is gonna die for good in a few days (dec 31st) so I felt this is a good time to ask this question. (Although obviously, there have been large efforts to preserve these when the developers did not. And even then, HTML5 means browser games will continue to exist, even though mobile games have mostly replaced browser games anyway.)

      Mine personally were (taking away some of the more well-known ones):

      Gravitee 2

      Basically a game of celestial golfball. Had a level editor, which was quite fun.

      Bonk.io (although this one has a sequel that's not in flash)

      Pretty popular for a flash game made in 2016. Basically a game where balls need to "bonk" eachother out of the playing field.

      Effing meteors (Definitely one of the games that I probably remember being better than it is.)

      Basically a game where you clump up small meteors into bigger meteors to destroy stuff.

      Ribbit

      A game where a rabbit and frog are fused together and need to bounce like a pogo to the end.

      Frost bite

      A mountain climbing platforming game.

      Sushi cat

      A game where you need to eat sushis quickly. Also has cutscenes.

      Flash cat

      An aesthetic racing game? Not entirely sure.

      Chisel

      A game where you drill through the planet enough times to move to the next level (man, I had some weird gameplay preferences.)

      Dillo hills

      A game where you need to time your descents to pick up speed in the hills and fly.

      Dino run

      An 8 bit game where you as a dinosaur need to outrun extinction.

      Raccoon racing

      A power-up racing game I remember playing quite a bit. Definitely designed for children, even if that's not very surprising.

      17 votes
    15. Spill your RPG character's secrets that the other party members don't know!

      I'll start: the party knows my character is a veteran of the war between the elves and the humans, but they don't know that she was duped into helping develop a type of biological warfare and...

      I'll start: the party knows my character is a veteran of the war between the elves and the humans, but they don't know that she was duped into helping develop a type of biological warfare and becoming an accessory to war crimes.

      What are you hiding?

      18 votes
    16. What makes different hack’n’slash action games distinct and special?

      I’ve been playing Bayonetta on and off for a bit of time, and now that I’m near the end of it (just started Requiem), the genre kinda grew on me, which surprised me quite a bit. I see loads of...

      I’ve been playing Bayonetta on and off for a bit of time, and now that I’m near the end of it (just started Requiem), the genre kinda grew on me, which surprised me quite a bit.

      I see loads of games being thrown in the same bag:

      • Bayonetta
      • Devil May Cry
      • Darksiders
      • Ninja Gaiden
      • No More Heroes
      • God of War
      • several Warriors/Musou games
      • etc. etc.

      So I was wondering what makes any specific game in the general genre distinct and special, and wanted to discuss in this thread.

      My experience with this genre is limited as the Switch is my first ever console, but I will share what little experience I have in a comment.

      P.S. I hope this thread will be a bit more lively than my previous try with the Different types of 3D platformers thread.

      6 votes
    17. What were the most novel, unique, or unusual games you played this year?

      I asked in another thread about the best games you played this year, which is a question that tends to surface highly polished and often highly familiar gaming experiences. This thread isn't about...

      I asked in another thread about the best games you played this year, which is a question that tends to surface highly polished and often highly familiar gaming experiences.

      This thread isn't about "best" but about the most interesting -- games that did something different or odd or tried something new. They didn't have to necessarily succeed at that, and they can be very rough around the edges or even outright bad -- what matters is that they went out of their way to offer something very much their own.

      11 votes
    18. Cyberpunk 2077: What do you think?

      As anyone who's spent any amount of time on any gaming forum would know, Cyberpunk 2077 was easily the most hyped game in the past year, if not the past few. Expectations were impossibly large:...

      As anyone who's spent any amount of time on any gaming forum would know, Cyberpunk 2077 was easily the most hyped game in the past year, if not the past few. Expectations were impossibly large: fanatics expected the immersiveness of Red Dead Redemption 2, the map detail of GTA V, and the density of a Yakuza game.

      Now that Cyberpunk 2077 has been available to the public for ~1 day, what are your impressions? Does it live up to the hype? Do the bugs detract too greatly from the experience? Is it revolutionary in some sense; or is it the inevitable cumulation of open world RPGs, excellent but ultimately derivative?

      For perspective, would you consider it a personal contender for game of the year?

      23 votes
    19. What are some games that work on the player's intent?

      Today I rewatched the Game Maker's Toolkit video on Celeste: Why Does Celeste Feel So Good to Play? I recommend watching the entire video (and all of GMT's other content), but there's this...

      Today I rewatched the Game Maker's Toolkit video on Celeste:

      I recommend watching the entire video (and all of GMT's other content), but there's this fascinating point in the video, around the eleven-minute mark, when one of the developers of Celeste says "It's like working on the player's intent rather than making it a precise simulation".

      What the developer is talking about in this quote are a few hidden features of Celeste that make the game more forgiving. For instance:

      • The player can jump even a few frames after they have left a platform
      • Dashing into a corner will gently curve the player around the corner rather than bringing them to a hard stop
      • If the player tries to jump just a few frames before hitting the ground, the game will recognize their intent and perform the jump automatically once the player hits the ground

      That last point is the most blatant example of what I am talking about. The game "realizes" what the player is trying to do, and allows them to do it, rather than punishing them for being off by a few frames/milliseconds. In this way, Celeste works on the player's intent, rather than sticking to the hard rules of its simulation.

      I think that's a really fascinating and powerful idea, but I would also be very surprised if it were actually something new and unique.

      So I wanted to ask, are there any other games that work on the player's intent? How exactly do they do it? Do they make the experience more forgiving like Celeste does, or are there any games that recognize the player's intent, but somehow make the game more difficult as a result?

      Finally, just because I am curious, in what ways, both in and out of gameplay (such as interface design) could "working on the player's intent" be used to improve game and software experiences?

      18 votes