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    1. Sending stuff around the world

      I want to try something new and send some sacks of coffee over the atlantic and maybe start a sidehustle. I'm in the process of checking tarifs and stuff, but I have no idea where to even start...

      I want to try something new and send some sacks of coffee over the atlantic and maybe start a sidehustle. I'm in the process of checking tarifs and stuff, but I have no idea where to even start looking for somebody who would do the actual transporting or what it might even cost.

      did anybody here do something like that?
      how did you do it?
      what did you send?
      why did you do it?
      what was your experience with it?
      would you do it again?

      8 votes
    2. Embracer Group acquires Gearbox Entertainment (Borderlands), Aspyr Media (Civilization VI), and Easybrain (mobile puzzle games)

      These are large acquisitions, but Embracer Group already owns a lot: The Group has an extensive catalogue of over 200 owned franchises, such as Saints Row, Goat Simulator, Dead Island, Darksiders,...

      These are large acquisitions, but Embracer Group already owns a lot:

      The Group has an extensive catalogue of over 200 owned franchises, such as Saints Row, Goat Simulator, Dead Island, Darksiders, Metro, MX vs ATV, Kingdoms of Amalur, TimeSplitters, Satisfactory, Wreckfest, Insurgency and World War Z amongst many others.

      With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its six operative groups: THQ Nordic GmbH, Koch Media GmbH/Deep Silver, Coffee Stain AB, Amplifier Game Invest, Saber Interactive and DECA Games. The Group has 57 internal game development studios and is engaging more than 5,500 employees and contracted employers in more than 40 countries.

      Articles about each of the new acquisitions on GamesIndustry.biz:

      15 votes
    3. Have you attended any virtual conferences? Tell me about the things that worked well.

      This could be anything, from presentation tips, to efficiently-managed breakout rooms, to finding ways to engage participants. How did it make a difference? I’m writing an article about how...

      This could be anything, from presentation tips, to efficiently-managed breakout rooms, to finding ways to engage participants. How did it make a difference?

      I’m writing an article about how companies can run better online events, so thinking “ideas worth stealing.” Give me details!

      It’d be easy to focus on the things that don’t work — they are legion — but I’m aiming to capture the good stuff that we all wish everyone would adopt. So leave out the disappointments, and just tell me about the things you enjoyed.

      If you’ve run a virtual event I’m interested in your opinions too, but keep in mind that this is meant to be tips-and-tricks worth sharing.

      11 votes