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Showing only topics with the tag "entity component system".
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Gamedev in Lisp. Part 1: ECS and metalinguistic abstraction
~comp
programming
Link
9
votes
Why it is time to start thinking of games as databases
~games
Article
1960 words
14
votes
RustConf 2018 - Using Rust For Game Development
~comp
Video
42:30
7
votes
How Unity’s new ECS expands your optimization space
~comp
Article
1279 words
4
votes