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4 votes
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Why you can't trust me
18 votes -
The addictive cost of predatory videogame monetization
11 votes -
Universal Basic Income - Life after automation
8 votes -
Peter Cat Recording Co. - Bismillah (2019)
2 votes -
How do you fit a video game's interpretation with its source files?
Given a movie with ambiguous story, you have multiple options to base your interpretation upon: you have the movie itself, the screenplay if available, what the author said in interviews or books,...
Given a movie with ambiguous story, you have multiple options to base your interpretation upon: you have the movie itself, the screenplay if available, what the author said in interviews or books, etc... Now, if we take a video game, you also have additional tools: the source code, the installed file names, unused resources, etc. There are of course a few games that expect the player to check these files but that isn't what I want to focus on.
Would you say that all these files have the same authority as the game itself when it comes to interpretations?
I'd like to take an example with SPOILERS FOR LIFE IS STRANGE 1, as this is the game that sparked this topic for me:
The blue butterfly has a special place in this game, it is what starts the whole journey when Max takes a picture of it and Chloe gets shot. It also shown again in the 'Sacrifice Chloe' ending during that same scene. And later during Chloe's burial that butterfly is shown to land on the coffin in front of Max and fly away. There are some scenes that imply that spirit animals are a thing in the in-game universe. After finishing the game my interpretation was that the blue butterfly was Chloe's spirit animal. Now what a surprise to see in the game wiki that the texture file for that butterfly is named 'Spirit_animal_Chloe' !
Is there any room left for interpretation when the source makes it explicit text? Or can the source be reasonably be pushed aside?
8 votes -
Can someone explain the hype around Super Mario Maker 2?
I don't understand what makes the game appealing. It looks like it takes forever to make a level, and why would I want to play levels from random people on the internet? I like games that you...
I don't understand what makes the game appealing. It looks like it takes forever to make a level, and why would I want to play levels from random people on the internet?
I like games that you build stuff like KSP but just wondering what the appeal of SMM2 is.
18 votes -
Thomas Benjamin Wild Esq - No More Fucks To Give (2019)
4 votes -
Ottoman Wars - Battles of Gorjani and Castelnuovo 1537
9 votes -
The Soviet superplane that rattled America
6 votes -
Richard Cheese - People Equals Shit (Slipknot Cover) (2005)
6 votes -
The problem with sex testing in sports
6 votes -
The unknown Tekken god: How Arslan Ash overcame borders and legends to win Evo Japan
7 votes -
American Football - Uncomfortably Numb (2019)
10 votes -
Sopor Aeternus - Beautiful Thorn (1994)
5 votes -
M24 x Stickz - Luke Cage (2019)
3 votes -
Something About Zelda: Breath of the Wild - Animated Speedrun Parody
8 votes -
Can you beat Ratchet & Clank: Up Your Arsenal with only the wrench? | VG Myths
2 votes -
Star Trek: Discovery Season 2 | re:View
5 votes -
Imogen Heap - Guitar Song + Speeding Cars + Hide and Seek: NPR Tiny Desk Concert (2019)
10 votes -
3Teeth - Pumped Up Kicks (2019)
4 votes -
Brad goes farming in Hawaii | It's Alive
9 votes -
What are some of your favorite examples of storytelling via gameplay?
Video game's approach to storytelling usually comprise of mixing gameplay mechanics (gunplay, health system, enemy AI...) and storytelling elements (cutscenes, dialogue trees, environment...
Video game's approach to storytelling usually comprise of mixing gameplay mechanics (gunplay, health system, enemy AI...) and storytelling elements (cutscenes, dialogue trees, environment details...). There are also special systems designed to work both as gameplay challenge as well as narrative carriers (quick time events, the nemesis system in Shadow of War...)
However, there's also a third approach, where traditional gameplay elements when put into appropriate context within the game gain additional narrative significance (the way Thomas was Alone's basic platforming mechanics are personified via narration, or Undertale's combat system being integral to how the story develops...)
Have you ever noticed if a gameplay element also doubled as a storytelling device in the games you played before? If so, what was it and what did it "tell" you?
12 votes -
Can tourism ruin cities?
8 votes -
How this border transformed a subcontinent | India & Pakistan
13 votes -
Project Borealis (Half Life fan sequel) - Update 5 - Physics showcase
13 votes -
Shiny
4 votes -
YouTube announces upcoming changes to give you more control over what videos appear on your homepage and in Up Next suggestions
15 votes -
Detecting deepfakes by looking closely reveals a way to protect against them
14 votes -
The human cost of Call of Duty: Black Ops 4
16 votes -
How Mario 64 was solved using parallel universes - Super Mario 64 tool-assisted speedrun explained
6 votes -
Steam Summer Sale (June 25 to July 9)
24 votes -
The Girl With The Dragon Tattoo – Breaking convention
5 votes -
The history of the Elite Beat Agents / Osu! Tatakae! Ouendan series
5 votes -
Every way to cook a potato (sixty-three methods) | Bon Appétit
4 votes -
Who actually ruined the Borg?
9 votes -
Do you play your games modded or vanilla and why?
I personally usually heavily mod my games, due to finding the process of modding itself fun, along with me preferring to spend a LONG time at one run through. As an example, I'd give minecraft...
I personally usually heavily mod my games, due to finding the process of modding itself fun, along with me preferring to spend a LONG time at one run through.
As an example, I'd give minecraft where I usually play so-called expert packs, which are basically taking a lot of mods and making them depend on each other for progression.
22 votes -
The LED traffic light and the danger of "but sometimes!"
7 votes -
Eastern Front of World War II animated: 1944/1945
6 votes -
Can you make one million layer puff pastry by hand?
8 votes -
Pastry chef, Claire Saffitz, attempts to make "gourmet" Starburst | Gourmet Makes
6 votes -
A guide to Roman latrines
7 votes -
The death of YouTube skepticism
5 votes -
From The Witcher 3 to Cyberpunk: The evolution of CD Projekt Red's quest design
6 votes -
Hobo Johnson - Typical Story (2019)
5 votes -
DJ Shadow - Stem/Long Stem (1996)
8 votes -
J Dilla - Stop (2014)
5 votes -
Rich The Kid - Plug Walk (Mabel Remix) (2018)
3 votes -
When white supremacists overthrew a government - The Wilmington insurrection of 1898
9 votes -
half•alive - RUNAWAY (2019)
5 votes