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    1. I'm a little concerned with the prevalence and popularity of topics and videos seemingly designed to upset people and "get people fired up" in social media

      I was part of the reddit exodus, and I just discovered that when I sign out of my account, I'm still able to browse RIF from my phone. But my feed was no longer curated by me, so I saw what most...

      I was part of the reddit exodus, and I just discovered that when I sign out of my account, I'm still able to browse RIF from my phone. But my feed was no longer curated by me, so I saw what most people see when they visit that site from the "sort by hot" option of browsing.

      I was a bit shocked. Almost every other top post was something ragebait-y. Something filmed to get you upset, to get your heart rate up and release something pleasurable in your brain. The comment sections followed suit, with folks bashing people in the videos(deservedly most of the time) and hundreds of upvotes following.

      I believe what I'm witnessing is the real life version of the "10 Minutes Of Hate" described in Orwell's 1984. People enjoy getting mad. We've all felt it - an increase in heart rate but something, maybe dopamine being released at the same time, and a need to share that anger with others.

      I don't like it, and I don't see it stopping. An entire generation has been raised on videos and stories designed to upset them and evoke this feeling.

      156 votes
    2. Opinions on shadow drops vs. announcement ahead of time for games?

      I've seen how some people love when games like Hi-Fi Rush just shadow drop instead of being revealed at some kind of gaming presentation (like a Nintendo Direct or The Game Awards) with a proper...

      I've seen how some people love when games like Hi-Fi Rush just shadow drop instead of being revealed at some kind of gaming presentation (like a Nintendo Direct or The Game Awards) with a proper trailer and a release date set for some point in the future. I personally prefer the latter, since it lets games give me the first impression they want to, while with shadow drops, the first impression can be a big spoiler or some meme or really anything. It also helps me mentally prepare for the game to release, in a sense. So many games release every year, it's useful to know when they're coming out for budget and schedule reasons for many people.

      What do you guys think? Do you have a preference?

      9 votes
    3. Favorite out of bounds experience?

      Currently going down a rabbit hole of out of bound areas in games. I’ve always loved seeing what we aren’t supposed to and how the devs make it work. I was curious on what you guys thought were...

      Currently going down a rabbit hole of out of bound areas in games. I’ve always loved seeing what we aren’t supposed to and how the devs make it work.

      I was curious on what you guys thought were some fun experiences you’ve had out of of bounds? Share below!

      30 votes
    4. Hockey players off ice drills

      Let's try out this subgroup! I live in the Midwest, but I'm ~1hr from most rinks. I need to get better at all things hockey, but would love to not have to drive an hour each way and pay ~$20/hr...

      Let's try out this subgroup!

      I live in the Midwest, but I'm ~1hr from most rinks. I need to get better at all things hockey, but would love to not have to drive an hour each way and pay ~$20/hr for ice time.

      What can I do to improve at home? I've heard of golf balls for handling and passing, but do you have any specific drills that you do? I convinced my wife to get a stick and practice passing with me which has helped A LOT. What do you folks do to practice shooting? What about off ice skating drills?

      Videos, diagrams, and specifics would be very helpful.

      14 votes
    5. What is your most important game?

      I was talking with a friend not too long ago about this, and I'm curious what others have to say. For me there were a few, specific games that ended up playing a big role in my personal history,...

      I was talking with a friend not too long ago about this, and I'm curious what others have to say. For me there were a few, specific games that ended up playing a big role in my personal history, but one in particular that I can say had an immense impact on who I am today.

      The game was STALKER: Shadow of Chernobyl. In 2007, I graduated high school and got a new laptop. Prior to that, I had a WinXP desktop from...at least 5 years ago, which was never really built for playing games. I really didn't know anything about computers in general, besides some basic maintenance - I genuinely just didn't comprehend "hardware requirements". With the new laptop, I guessed (somewhat correctly) that I could play new things, so I went out and bought a bunch of games I'd always intended to play. Among those, was STALKER.

      I didn't know about that game at all, at the time. I saw it in a Walmart, looked at the back of the box, and it was so neat and strange that I figured I had to try it, not knowing at all whether my computer could even do it. Turns out, it couldn't, or rather, it could, but performance was really poor. ~10-15fps when trying to play in any of the dx9 rendering options. The game worked great in an unlit, dx8 mode, but it looked terrible, so I was determined to see that game the way it was intended.

      Thing was, I had no background knowledge. What do I do? I trial-and-error'd my way through some of the graphics options, but couldn't really connect the dots on which settings did what/how to go about targeting better performance. I started exploring the computer itself, learning the basics of how games work on a PC (the real basics, I mean - as in, what does a gpu do, why does RAM matter, etc). Through that I landed on a first step.

      That was to do a RAM upgrade. I had never done that before, but looked up what all I'd need/how to do it, and from there started really getting in deep to figure out what I could do to get the game to work. I trawled forums and asked folks - what does [this setting] do? Can I change it in the game's files? Which setting has the biggest effect? What effects could I live without?

      That experience, over the course of that last grade-school summer, set up knowledge and skills I would use pretty much all throughout my life from then on. I learned so much, about what different rendering options did, the effects of different things on system performance, how to optimize windows itself a bit for playing games - I explored every avenue. I don't remember the hardware exactly, but the machine I had was not a gaming machine - a Dell Inspiron, it had a 40gb hdd (2007, mind you, low end even for then), and some sort of AMD integrated chip.

      After much time, much trial and error, and even some game modding, I finally got STALKER to run at what I then could consider a playable framerate - a solid 24 lol. At the time, learning about framerate, I came to learn that's what movies run at, so I figured if I could hit that mark it would be good enough. I had saves set up to place me in the most intense areas I could find, and worked to try to get it to 24 in those areas. The end result was something akin to a portable version - lower resolution, some effects disabled, but generally the same look, same game. And in learning how to mod it a bit, I also got to tweak the game a bit to suit my preferences.

      From there I started tinkering with every game I could, and with that computer. Even got to the point of making modified drivers for the integrated GPU - how exactly I couldn't tell you today, but I did squeeze out another 1 or 2 fps doing that (who knows what I must have borked deep down lol). The skills I picked up trying to get this game to run on my computer, opened up the whole world of computers to me, and so this game has a very special place in my memory.

      Do you have a game like this, for you? One which ended up playing a big role for you? Or on a different track, is there a game which to your mind could serve this sort of purpose for a lot of people? I'm curious what you've seen and what you think.

      57 votes
    6. Report - The increasing return of legal child labor to the US economy

      Child labor is making a comeback with a vengeance. A striking number of lawmakers are undertaking concerted efforts to weaken or repeal statutes that have long prevented (or at least seriously...

      Child labor is making a comeback with a vengeance. A striking number of lawmakers are undertaking concerted efforts to weaken or repeal statutes that have long prevented (or at least seriously inhibited) the possibility of exploiting children.

      Take a breath and consider this: the number of kids at work in the U.S. increased by 37% between 2015 and 2022. During the last two years, 14 states have either introduced or enacted legislation rolling back regulations that governed the number of hours children can be employed, lowered the restrictions on dangerous work, and legalized subminimum wages for youths.

      Iowa now allows those as young as 14 to work in industrial laundries. At age 16, they can take jobs in roofing, construction, excavation, and demolition and can operate power-driven machinery. Fourteen-year-olds can now even work night shifts and once they hit 15 can join assembly lines. All of this was, of course, prohibited not so long ago.

      Legislators offer fatuous justifications for such incursions into long-settled practice. Working, they tell us, will get kids off their computers or video games or away from the TV. Or it will strip the government of the power to dictate what children can and can’t do, leaving parents in control — a claim already transformed into fantasy by efforts to strip away protective legislation and permit 14-year-old kids to work without formal parental permission.

      In 2014, the Cato Institute, a right-wing think tank, published “A Case Against Child Labor Prohibitions,” arguing that such laws stifled opportunity for poor — and especially Black — children. The Foundation for Government Accountability, a think tank funded by a range of wealthy conservative donors including the DeVos family, has spearheaded efforts to weaken child-labor laws, and Americans for Prosperity, the billionaire Koch brothers’ foundation, has joined in.

      https://tomdispatch.com/caution-children-at-work/#:~:text=The%20Covid%2D19%20pandemic%20of,distinct%20sign%20of%20social%20pathology.

      Here is a Robert Frost poem related to the subject of the article. https://www.poetryfoundation.org/poems/53087/out-out

      I'm GenX and I worked as a teen, but my earliest jobs were babysitting, not industrial labor.

      54 votes
    7. What game(s) do you love that you never see brought up in conversation?

      I was playing Motorstorm: Arctic Edge emulated on my Vita and realized I have literally never seen it brought up or discussed online. Motorstorm is a dead franchise, but the console games I...

      I was playing Motorstorm: Arctic Edge emulated on my Vita and realized I have literally never seen it brought up or discussed online.

      Motorstorm is a dead franchise, but the console games I occasionally see talk of but never the psp version. I think it did a great job of capturing the feel of the game on the go and has a banger soundtrack too. I played it a ton back in high school on my psp and still boot it up from time to time for a quick hit of adrenaline fueled racing.

      I'm sure others have similar games, maybe it's a "bad" game that you love or just an oldie lost to time.

      90 votes