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29 votes
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Astronomers detect a possible signature of life on a distant planet
33 votes -
Kathryn Hahn & Patti LuPone | Good Hang with Amy Poehler
7 votes -
Feature request: an option to deactivate or delete your account
Before posting this, I checked my user settings page, the site’s documentation, and GitLab. I also did some site:tildes.net Google searches and used the on-site search for the ~tildes group. I saw...
Before posting this, I checked my user settings page, the site’s documentation, and GitLab. I also did some site:tildes.net Google searches and used the on-site search for the ~tildes group.
I saw that on GitLab there is a feature request for account deletion, but not deactivation, that was marked “Accepted” about 5-6 years ago (August 2019).
I also saw some posts here in the ~tildes group, including one from about 6-7 years ago (June 2018) with a comment that said an option for both account deletion and account "dissociation" was planned. Both of these features sound great.
In addition to account deletion and account dissociation, I want to also request an option for account deactivation.
I don’t want to ask for the Moon here, but I envision account deactivation as having the option to remove all your posts and comments from the site (as well as your profile), with the option of restoring them if you reactivate your account. (I don’t know how annoying or how much effort this would be to code. I’m just imagining what I would find ideal from a user perspective.)
Another wonderful bonus would be the option to set a timer limiting your ability to reactivate your account, e.g. don’t let me reactivate my account for 6 months.
In the past, I’ve done this on another site through an elaborate system where I:
- Set up two-factor authentication.
- Saved the two-factor recovery code on an encrypted pastebin in a password-protected paste.
- Saved the password for the paste in my password manager.
- Used FutureMe.org to send an email with a link to the paste to myself X amount of time in the future.
- Deleted the link to the paste from my browser history.
- Deleted the entry for the site from my two-factor authentication app so the recovery code is the only way to get in.
This works, but it’s an elaborate process and if something goes wrong with FutureMe.org or the paste bin site, you could lose your ability to ever reactivate your account. You have to be willing to take that risk!
I might end up implementing this wacky system again for Tildes. For a site like Tildes, if I permanently lost access to my account (due to FutureMe.org shutting down or suffering data loss, for example) and wanted to re-join the site at some point in the future, I guess the worst consequence would be losing my username. (Also, getting an invite again might be a hassle, I don’t know.) That might be unfortunate depending how much you like your username, but it’s not as bad as a site with follows and followers where you would lose all of those.
24 votes -
What's something that makes you feel like we're living in the future?
There's a lot of amazing stuff out there that we take for granted these days, but today's normal is yesterday's dream for the future. What's something possible/happening now that is decidedly...
There's a lot of amazing stuff out there that we take for granted these days, but today's normal is yesterday's dream for the future.
What's something possible/happening now that is decidedly futuristic?
You know, like the idea that I can type these words and within seconds they can be read by people across the globe!
60 votes -
Encryption is not a crime
28 votes -
Would you like to be a part of my music/sound art project?
hi everyone — i have been working on a new music/sound art project for a few months and wanted to include voice recordings of people. i really enjoy tildes and reading what you all choose to share...
hi everyone —
i have been working on a new music/sound art project for a few months and wanted to include voice recordings of people. i really enjoy tildes and reading what you all choose to share and think this would be the perfect place to collaborate!
if you would like to contribute, i’m looking for a few specific things and am also open to hearing anything you’d like to send (and i do mean anything).
here are things that i had in mind:
- voicemails / ideally you would record your voice to your phone or computer using the built in microphones with a message. it could be completely made up or one you would leave someone you know. the more personal/individualized the better.
- transcription of a note / similar to the previous item, i would like to hear you read out a note you took recently. no context necessary. you could of course just make one up for this project as well.
- internal dialogue / obviously this would be a bit more difficult as i would imagine the moment the dialogue becomes external it changes shape and who thinks to even record such a thing? but it’s worth a shot!
- text i provide to you with your own interpretation on how to “perform”
- almost anything you want to send me! (just probably not anything i could get flagged for copyright infringement)
- while i’m primarily seeking voice recordings, if you record some other audio (the ambience of a public park, your commute to work, a pet making noise, server room hums, etc.), i’m open to that as well
about the project
this project is a “slice of life” of sorts with sound and visual art. with that, there would be no context to the spoken audio or visual. these audio recordings are a part of a larger project that will have ambient, drone, and experimental music as the primary focus. there will eventually be a visualization of this project but i have not locked down how that will end up being.
here are two recent examples of music that would accompany the voice recordings (though these exact songs will not likely appear on the project): 1, 2
this will be publicly available as part of my music catalog and on my website. though i did have an idea for some of the spoken audio parts to only be available on physical media or an in-person only event.
your contributions are anonymous unless you request otherwise (to be credited, split royalties*). if the recordings contain personally identifiable information, i’ll work with you on removing those parts or not using the audio at all.
i will reach out to each contributor with the final version before public release so that you can decide if you still want to be apart of it. zero pressure, no hurt feelings.
notes
none of these recordings need to be in english. i would prefer that you speak in whatever language makes you feel most comfortable and authentic.
my only request is that you don’t “make a voice” — i am looking for your natural voice and not a performance.
(*) i currently make near-zero USD on my music, so the royalties split would only be for the sake of fairness and the future possibility of it being picked up by the algorithms or something.
———
thanks for taking the time to read all of that and i hope hear from you!
edit [20.04.25] - wow, i can’t believe how many of you are interested in contributing to a internet stranger’s art project! i’m very grateful.
41 votes -
Leaker claims that a PlayStation 6 Portable is in the pipeline
16 votes -
Texas measles outbreak grows; Michigan, Pennsylvania report new outbreaks
48 votes -
Android phones will soon reboot themselves after sitting unused for three days
43 votes -
Law firms made deals with US President Donald Trump. Now he wants more from them.
20 votes -
What have you been watching / reading this week? (Anime/Manga)
What have you been watching and reading this week? You don't need to give us a whole essay if you don't want to, but please write something! Feel free to talk about something you saw that was...
What have you been watching and reading this week? You don't need to give us a whole essay if you don't want to, but please write something! Feel free to talk about something you saw that was cool, something that was bad, ask for recommendations, or anything else you can think of.
If you want to, feel free to find the thing you're talking about and link to its pages on Anilist, MAL, or any other database you use!
14 votes -
Waltari – Higher (2025)
3 votes -
The GeoCities Website Maker is a fun and charming way to turn any modern webpage into a nostalgic 90s-style site
26 votes -
Ubisoft's colorblind simulation tool, Chroma, now available for public use
29 votes -
IDW to republish select titles on Webtoon
12 votes -
What programming/technical projects have you been working on?
This is a recurring post to discuss programming or other technical projects that we've been working on. Tell us about one of your recent projects, either at work or personal projects. What's...
This is a recurring post to discuss programming or other technical projects that we've been working on. Tell us about one of your recent projects, either at work or personal projects. What's interesting about it? Are you having trouble with anything?
28 votes -
Dune: Awakening delayed to June 10th, but a 'large-scale beta weekend' is coming next month
8 votes -
Whistleblower on US Department of Government Efficiency actions at National Labor Relations Board
44 votes -
CISA extends funding to ensure 'no lapse in critical CVE services'
15 votes -
The Roses | Official trailer
7 votes -
Scientists capture first confirmed footage of a colossal squid in the deep
24 votes -
Daði Freyr – I Don't Wanna Talk (2025)
8 votes -
FBI Denver warns of online file converter scam
27 votes -
UK Supreme Court: 'Woman' means biological female under the Equality Act 2010
28 votes -
Taking stablecoins seriously, with Haseeb Qureshi
5 votes -
Midweek Movie Free Talk
Warning: this post may contain spoilers
Have you watched any movies recently you want to discuss? Any films you want to recommend or are hyped about? Feel free to discuss anything here.
Please just try to provide fair warning of spoilers if you can.
11 votes -
How dairy robots are changing work for cows (and farmers)
11 votes -
A colossal squid is filmed in its natural habitat for the first time
51 votes -
US abortions hold steady but fewer cross state lines for procedure, study finds
12 votes -
Waymo to operate on car-free Market Street in San Francisco
17 votes -
When Playdate stopped being fun
41 votes -
The GNU nano text editor is named by analogy
18 votes -
A 2025 survey of Rust GUI libraries
19 votes -
The great Tildes Archipelago multiworld randomizer! Interest thread!
Hey all - after a couple threads discussing randomizers and Archipelago, we should try to get a multiworld game going here! I'm thinking this would start the night of May 8th depending on...
Hey all - after a couple threads discussing randomizers and Archipelago, we should try to get a multiworld game going here! I'm thinking this would start the night of May 8th depending on availability and interest. If you are interested, just shoot a reply in here and let us know your planned game! I'll tag a post about a week out asking for YAML files, and I'll likely make a Discord server for the event itself so we can stream and share info.
BIGASS FAQ THINGY
Huh?
Per Archipelago.gg: This is a cross-game modification system which randomizes different games, then uses the result to build a single unified multi-player game. Items from one game may be present in another, and you will need your fellow players to find items you need in their games to help you complete your own.
Essentially, you choose a game and then load into it with few or no items. When you would normally obtain an item, it will either give you a random item from your game or send a random item to another player. Everyone must work together to finish their game!
That sounds hard!
It is, sometimes! But it's easier than you'd expect. Thankfully there are a couple things to get people moving:
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Even though the items will be out of order, the default logic will scatter the items such that every game is possible to beat as intended.
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Archipelago is asynchronous. There isn't a time limit, so everyone can take their game at their own pace.
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The settings are fairly flexible and let you set your own difficulty if you want to make things a little easier or harder. Don't want to deal with trainer battles in Pokémon? Turn 'em off! Want to start without a sword in Zelda and get creative? Ditch it! Want the
duckdragon in Adventure to be four times as fast? Something is wrong with you! -
Almost every game has a tracker that actively tells you which checks would trigger an item in your particular game, where they are, and whether you are able to reach them with your current loadout. They'll help you figure out how the game logic works very quickly.
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Should you get stuck behind an important check - eg Link's bow, or Samus's morph ball - you can earn points and buy hints. These will tell you which specific check in which game unlocks that particular item.
What games can I play?
The list at Archipelago.gg should have you covered.
(...Almost! For anyone a little more savvy, there's also an extended list over here. Anything "In Review" or higher should be safe to run, if a little harder to set up.)
Don't feel like everyone needs to play something different! You can have as many instances of a game as desired within a particular multiworld setup.
What game SHOULD I play?
Whatever will keep you most interested is best! I've personally had fun with Sonic Adventure 2, Pokémon Red/Blue and Emerald, and Super Metroid. My friends really enjoy LttP, OoT, Kingdom Hearts / 2, Hollow Knight, Stardew Valley, and plenty of others.
I think the only game I've seen people have a bad time with is OSRS due to the absurd amount of effort required.
How do you set the game up?
First go to Archipelago.gg, find a game you'd like to play, and follow the setup guide. You'll generate a YAML file off of the game's settings page, which will dictate the settings for your run. Then you can send that to me before we start - I will throw it into the generator and get the game started. You will also want to download the Archipelago client, which handles the connection between your game and the Archipelago server.
Once we start, games running from an executable will run a mod, patch, or side program which handles the connection to the Archipelago server. They're fairly easy to install as long as you follow the guide to a T.
For games using an emulator, you'll need a clean ROM of the game (can't help you there!) and a version of the emulator BizHawk specified by the guide. The client will come with an installer which handles patching the game for you.Typically you flip a couple settings in BizHawk and restart the program. Then when you run the patched game, you will also run a provided Lua script which reads the game to communicate to the client and everything magically works. It's pretty cool!
First-time setup is probably the most difficult part of the whole thing, so I'm happy of help anyone running into issues.
What settings should I use?
This tends to be a game-specific question. The first time you play a game can be a little weird as you figure out how the settings play - too easy and it's like blowing through on cheat codes; too hard and it can be frustrating. The Archipelago discord can probably give some good first-time suggestions, and I'm happy to ask around for anyone who needs help.
Generally would I suggest for anyone doing RPGs to take advantage of EXP multipliers or other shortcuts that don't have to do with actual objectives, as it will save a ton of time on grinding. It's definitely a good idea to triple or quadruple EXP in something like Pokémon to keep the game moving - there are other options available like level caps if you'd like to introduce difficulty back in a more dynamic way than gating time. Think about things that annoyed you in the vanilla game and turn those off!
Keep Death Link off for the first time. I'd also suggest using Remote Items if it's available as an option. (If you obtain items in your own game, it may not be tracked by Archipelago because it's unnecessary to use the server to track. However if your save file corrupts or your game freezes/crashes, you would need to collect them again because the server doesn't handle them. Remote Items makes it so, in the case you lose progress, the server will track them and give them back to you as you load if they're missing for any reason.)
Here are some game-specific first-time suggestions collected by friends, if desired.
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Pokemon Emerald: Set EXP to at least 3x and catch rate to minimum 30 (Snorlax's catch rate) if not higher or instant catch. Enable remote items. Add hidden items if you want more exploration checks and lean on the tracker plus a map. For shits and giggles: Randomize all parties and wild encounters, randomize abilities but blacklist Arena Trap / Shadow Tag, add all the extra roadblocks, add extra fly location, Turbo A (just be aware it's FAST). ALWAYS randomize music and fanfares. For some more difficulty based on progression add level cap plus bonus levels. You should blacklist Wonder Guard, but where's the fun in that?
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Pokemon Red/Blue: Similar stuff to the above.
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Hollow Knight: Randomize Dreamers, Skills, Charms, Keys, Mask Shards, Vessel Fragments, Charm Notches, Pale Ore, Geo Chests, Relics, Maps, Boss Geo. Set Egg Shop to 0.
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Mario 64: Get the thing to work first, then randomize everything but 1-up Blocks. Disable 100 coins stars if that's a boring thing.
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Ocarina of Time: Make sure it's not keysanity and shops are cheap. Everything is open. Lower big poe count to 1 and have all timesavers on.
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Super Metroid: Make sure that Layout Patches, Varia Tweaks, Elevators Speed, Doors Speed, Spin Jump Restart and Infinite Space Jump are enabled. Refill Before Save can also help if you struggle with health and ammo
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StarCraft 2: Grid for mission order and maybe turn off challenge/mastery locations.
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Sonic Adventure 2: Randomizing chao keys and gold beetles is very reasonable for extra challenge. Do not randomize item boxes. For extras Whistlesanity should be pipes only, Omosanity is mostly fine but might get grating. Highly recommend disabling missions 2 and 4 for all characters (100 rings is particularly repetitive, time limits aren't typically that difficult but make getting extra checks annoying); kart levels are however many you wish to do. Recommend setting level gate density to early so you have more levels to work with before getting stuck.
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Mystic Quest: Don't shuffle dungeons, keep Enemizer Attacks normal and Regions Strict for Progressive Formations.
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Secret of Evermore: Shorter boss rush is probably nice, put Exp modifier at least 300.
I'm not very good at a game I want to play!
That's OK! It's daunting, but the experience tends to be a little easier than expected. Don't throw really spicy limits at yourself in your settings and you should be OK. I never actually beat Ocarina of Time the first time I played it in Archipelago, but I still made it! (Hell, I still haven't played any of Ganon's Tower. I learned a skip instead off the entrance torches!) Having the tracker available helps a ton to point you in the right direction. There are also plenty of people on the Archipelago discord happy to give you suggestions if you feel stuck, as I'm sure we will be ready to help too.
How long does this take to beat?
Individual Archipelago worlds tend to play a little faster than playing the vanilla game, as the Archipelago versions of the game usually skip cutscenes, dialogue, etc. Occasionally you'll hit some gordian knot of backwards item progression which halts your progress; occasionally you'll get an overpowered item early and you can blow through half the game in a short bit. The progression balancing in every settings page can help you adjust if you'd like the earlygame to open up a little quicker, which will make the game go by a bit faster.
Multiworlds between my friends tend to take about a week to complete around 15 games.
Choices! I can't decide on one game?????
Have I got the deal for you! Technically, if you'd like, you can play more than one game. Just generate two YAML files, set both games up, and switch between them at your leisure!
I need out! This is too much! I CAN'T TAKE IT ANYMOOORE
I promise there's no pressure if you need to take your time! But if you would like to jump ship, you have two options. One is that you can give someone your file and let them complete your save via your username. Otherwise, there is a !release option that will end your game and send out all checks hidden within your game.
This is a bit far into the future and I wanted to make sure the date would work for people interested, so no need to send YAMLs or anything yet. But do let me know if you'd like to join - no matter your skill level, we'd be happy to have you!
(edit: hid that bigass faq thingy)
35 votes -
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MITRE support for the Common Vulnerabilities and Exposures (CVE) program will expire tomorrow
A letter to CVE board members posted to bluesky a few hours ago reveals that MITRE funding for the Common Vulnerabilities and Exposures (CVE) program is about to expire. Haven't found any good...
A letter to CVE board members posted to bluesky a few hours ago reveals that MITRE funding for the Common Vulnerabilities and Exposures (CVE) program is about to expire. Haven't found any good articles that cover this news story yet, but it's spreading like wildfire over on bluesky.
Of course this doesn't mean that the CVE program will immediately cease to exist, but at the moment MITRE funding is absolutely essential for its longterm survival.
In a nutshell CVEs are a way to centrally organize, rate, and track software vulnerabilities. Basically any publicly known vulnerability out there can be referred to via their CVE number. The system is an essential tool for organizations worldwide to keep track of and manage vulnerabilities and implement appropriate defensive measures. Its collapse would be devestating for the security of information systems worldwide.
How can one guy in a position of power destroy so much in such a short amount of time..? I hope the EU will get their shit together and fund independent alternatives for all of these systems being butchered at the moment...
Edit/Update 20250415 21:10 UTC:
It appears Journalist David DiMolfetta confirmed the legitimacy of the letter with a source a bit over an hour ago and published a corresponding article on nextgov 28 minutes ago.Edit/Update 20250415 21:25 UTC:
Brian Krebs also talked to MITRE to confirm this news. On infosec.exchange he writes:I reached out to MITRE, and they confirmed it is for real. Here is the contract, which is through the Department of Homeland Security, and has been renewed annually on the 16th or 17th of April.
MITRE's CVE database is likely going offline tomorrow. They have told me that for now, historical CVE records will be available at GitHub, https://github.com/CVEProjectEdit/Update 20250415 21:37 UTC:
Abovementioned post has been supplemented by Brian Krebs 5 Minutes ago with this comment:Hearing a bit more on this. Apparently it's up to the CVE board to decide what to do, but for now no new CVEs will be added after tomorrow. the CVE website will still be up.
Edit/Update 20250416 08:40 UTC:
First off here's one more article regarding the situation by Brian Krebs - the guy I cited above, as well as a YouTube video by John Hammond.In more positive news: first attempts to save the project seem to emerge. Tib3rius posted on Bluesky about half an hour ago, that a rogue group of CVE board members has Launched a CVE foundation to secure the project's future. It's by no means a final solution, but it's at least a first step to give some structure to the chaos that has emerged, and a means to manage funding from potential alternative sources that will hopefully step up to at least temporarily carry the project.
Edit/Update 20250416 15:20 UTC:
It appears the public uproar got to them. According to a nextgov article by David DiMolfetta the contract has been extended by 11 months on short notice just hours before it expired...Imo the events of the past 24 hours will leave their mark. It has become very clear that relying on the US government for such critical infrastructure is not a sustainable approach. I'm certain (or at least I hope) that other governments (i.e. EU) will draw appropriate consequences and build their own infrastructure to take over if needed. The US is really giving up their influence on the world at large at an impressive pace.
55 votes -
The great big pseudoarcheology debunk
11 votes -
Notorious image board 4chan hacked and internal data leaked
59 votes -
Sodium-ion battery firm shuts down due to bad economics
27 votes -
A whistleblower's disclosure details how the US Department of Government Efficiency may have taken sensitive labor data
24 votes -
Sweden warmed up for a quarter-final meeting with Finland by comfortably seeing off Norway in the 2025 IIHF Women's World Championship
4 votes -
Singapore announces general election on May 3, dissolves parliament
14 votes -
TV Tuesdays Free Talk
Warning: this post may contain spoilers
Have you watched any TV shows recently you want to discuss? Any shows you want to recommend or are hyped about? Feel free to discuss anything here.
Please just try to provide fair warning of spoilers if you can.
8 votes -
Why Disney wants to erase this beloved cartoonist from history
13 votes -
Millions of people are tuning in to watch a 24-hour livestream of moose migrating on the streaming platform for Sweden's national broadcaster SVT
25 votes -
Baldur's Gate 3 - The Final Patch: New subclasses, photo mode, and cross-play
35 votes -
Climbing the Skyfrost Nail (a piece about jury service, essay collections, and Genshin Impact)
Having received a jury summons, and with my mental health being how it is, I recently took a bus to the nearby used bookstore. The rule of buying secondhand books is this: You must pretend, while...
Having received a jury summons, and with my mental health being how it is, I recently took a bus to the nearby used bookstore. The rule of buying secondhand books is this: You must pretend, while in the store, that your phone doesn’t exist; you must not come in looking for anything in particular; you must let yourself be guided by the titles and covers and the blurbs alone. So I followed my nose over to the “poetry and art criticism” shelf of the store (which, I am convinced, is to blame for my poor performance at parties) and started browsing.
There I found Critical Hits: Writers Playing Video Games and immediately developed a crush. Maybe it was the title, which seemed carefully engineered not to appeal to the general public. Or maybe it was the editor, Carmen Maria Machado, whose short story collection Her Body and Other Parties is a personal favourite. Either way, the anthology of nineteen pieces from nineteen authors about approximately nineteen games was in excellent condition, and had been marked down to eight dollars, so I added it to my little stack of purchases and wandered over to the checkout.
Like all anthologies, Critical Hits varies widely in quality across its component essays (and one comic). It starts strong: its introduction is a delight, with some of the best footnotes I’ve ever enjoyed. Likewise its first essay, Elissa Washuta’s “I Struggled a Long Time with Surviving,” an exploration of her experience with The Last of Us, pandemic, and intractable illness was deeply impactful and genuinely changed how I looked at the game. But this is par for the course with anthologies (at least, well-compiled ones) which know to dazzle you off the bat with their best material, so that you’re willing to endure their worst. Here, in my estimation, the worst is Anders Morson’s “The Cocoon,” which cites Brian Tomasik (one of those insufferable San Fransisco Rationalists) to argue that, in aggregate, it’s unethical to kill video game NPCs. Morson then goes on to list every Aliens game ever released, for six pages, with dazzling insights like “Aliens: Colonial Marines for PS3 Xbox (2013) is definitely an Aliens-y FPS.”
In aggregate, though, the anthology is more good than bad. Apart from “The Cocoon,” the worst essays here are mostly just mediocre, or meandering. And there are some true standouts here: Jamil Jan Kochai’s “Cathartic Warfare,” nat steele’s “I Was a Teenage Transgender Supersoldier.” And the reason I’m here, writing this essay of my own: Larissa Pham’s “Status Effect,” an exploration of depression, damage-over-time, and Genshin Impact.
Released globally in 2020 for PC and mobile devices, Genshin Impact is an action-adventure game which sees players assemble a four-person team from its extensive cast of characters and then wander out into its expansive open world to complete monsters, open quests, and kill chests (something like that, anyway). A live-service game, Genshin has seen regular map expansions and a remarkably stable playerbase for the last five years, and, like WoW before it, has spawned a wave of copycats hoping to take a bite out of the aging titan’s colossal corpus. Larissa Pham and I would have started playing Genshin at around the same time – she describes becoming obsessed with the game in the winter of 2020-2021; I first launched the game in February of 2021, in the icy depths of the pandemic, shortly after failing to kill myself, as something to do while waiting for the hospital bills to pour in.
In Status Effect, Pham recounts a minor controversy from the fall of 2021. Genshin’s meta had stagnated: a year into its lifespan, no one wanted to include healers on their team, when shielders were proactive and dodging was free. So the developers implemented a damage-over-time status effect called corrosion, inflicted by certain enemies and in certain phases of endgame content, which ignored shields and would wipe the whole team if not healed through. Genshin’s community was and is large enough that any kind of meta shift (however necessary) will spark outcry, controversy, and apocalypse prophets heralding doom (I was one of them: “What, am I just not supposed to use my Zhongli? No one’s gonna pull for fucking Kokomi”), but for Pham, that debuff gave her the language to think and speak about her depression more concretely.
Genshin has never given me the language I needed to think or speak about anything. Frankly, I don’t think the game’s story, which is consistently a mediocre slog (with a few bright spots) is capable at this point of doing anything interesting or novel. Even in Pham’s case, Genshin’s “corrosion” debuff might have been fungible with any damage-over-time debuff in any game – Pham just happened to be playing Genshin at the time when she needed it. But even saying this, even speaking as someone who cares about a game’s story more than any other element, I think Genshin is a fantastic game, in at least one major aspect: its exploration and world design.
Upon its announcement, Genshin was panned as “anime Breath of the Wild” a comparison enabled by its gliding and climbing and stamina meter and early-game monster designs and the shade of its grass. But cosmetic similarities aside, Genshin is actually doing something very different – very unique, I think. Genshin presents the player with an extremely large, colorful, and ever-expanding world, peppered with a truly mind-boggling amount of chests, environmental puzzles, and enemy camps. From any given point in the world, you can probably see several little leads to follow: a locked chest in a monster den; a blue faerie waiting to lead you to its court; a movement time trial; a floating elemental oculus. And once you pick one of those, and figure it out, you’ll once again be able to look around and see more chests to open, more stuff to collect, more things to do. So the world is incredibly dense with collectibles, but traversing it is surprisingly weighty. Climbing, gliding, running; all of these are either slow, or stamina-intensive, so you’ll move through the world at a light jog much of the time. This means that you can often see and plan a route to many different puzzle or collectibles before getting to them; it means that, instead of a constant stream of opening chests, each little dopamine hit is separated by a long breath, where you can appreciate the absolutely gorgeous world, and its stirring, melancholy music. And often, quests and puzzles and chests and collectibles will be laid out in a remarkably subtle web, designed to tug the player off the beaten path, towards some of the game’s most gorgeous sights, its most scenic vistas (of which there are plenty).
So maybe in terms of its exploration philosophy Genshin is an open-world collect-a-thon, more similar to a Super Mario Odyssey than a Breath of the Wild. But really, it’s nothing like either game, or anything else I’ve played; so much could be said about the game’s combat, its world quests, its approach to rewards, the way the game’s levelling systems encourage diverse engagement with the open world. I’ll instead conclude with this: Genshin Impact has my favourite exploration experience of any game I’ve ever played, and nothing else really even comes close.
Early in the game’s lifespan (December 2020), the developers added the new Dragonspine region: a frozen mountain, home to the bones of dragons and the ruins of an ancient civilization, introducing lethal new mechanics as a way to shake up exploration. Arguably a precursor to corrosion, while in Dragonspine, a status effect called “sheer cold” would accumulate and, once maxed, drain your health at such a high rate that no shielding or healing could keep up. Getting wet would accelerate cold accumulation; eating hot foods, lighting fires, or standing near heat sources would slow or reverse it. It encouraged a different playstyle; beyond keeping a fire character on your team, sheer cold also encouraged players to explore more deliberately; to stay close to heat sources and not stray too far from the path.
In Dragonspine, the main plot involves restoring an ancient relic called the Skyfrost Nail – an enormous pillar, shattered. Beginning at a base camp at Dragonspine’s foot, you slowly ascend the mountain, fighting monsters, exploring ancient, sealed laboratories, and maybe getting distracted to grab a chest here or a crimson agate there. On the way up, you learn fragments of the story of the ancient civilization that dwelt on Dragonspine, before it froze over; you hear of their research in alchemy, and the celestial nail that was flung down by the gods – to stop their research, before they climbed too high? It was this nail that froze Dragonspine, and somehow corrupted it; it is this nail that you find in broken fragments at Dragonspine’s peak. Beset by truly diabolical monster encounters designed to freeze you fast and absolutely ruin your afternoon, you thaw these fragments and watch as they ascend, reforming the nail, the enormous pillar hanging high above Dragonspine, ready to fall once more. You can, at last, ride the wind currents all the way up to stand on the head of the nail, at what was at the time the highest point in all of Tevyat, to gaze at the world around. All the lands accessible: Liyue and its harbor; Mondstadt and its cathedral, and beyond them, those inaccessible, not yet implemented into the game, represent as abstract hills, mountain, and sea, rolling endlessly into the distant grey fog.
It was February of 2021, and I had failed to die. Had been released from the hospital into the slushy, wet aftermath of a winter storm, with enough medication to last two more weeks and (though I didn’t know it at the time) enough debt to last through to this very day – if only because I stubbornly refuse to pay it. I returned to my on-campus apartment to discover that I had no heating, no power. Hot water, at least, for tea and baths and thin, meatless soups. According to the thermostat, my poorly-insulated home was hovering around 51°F, so I dragged my mattress off the bedframe, into the corner where it was warmer, sealed myself under a mountain of blankets, and opened my laptop.
I had meant to start drafting emails to professors, to explain my weeks-long absence and ask for extensions, grace, and leniency (all would eventually give it, and I didn’t even have to use the s-word, or show the doctors’ notes I had so dutifully accumulated). But in that moment, my hands were shaking from the cold and the anxiety: the knowledge that my life could be ruined, my academic scholarship lost, if any of them declined. So instead, I opened the app store, downloaded Genshin Impact, and, after a couple days of sleepless, bloodshot gaming sessions, climbed the Skyfrost Nail in Dragonspine.
Genshin might not have been capable of giving me the language to understand my experience with depression, dysphoria, and suicide, but it was certainly there when I needed it – the unique, frictional experience it provided offering a strange resonance with my own. And I kept playing it for a long time, perpetually enchanted by its world, its music, the waves of nostalgia and grief that would wash over me at the strangest times.
In the summer of 2021, I wrote a poem, for a poetry class, which began with the lines, “The economy being how it is / Instead of finishing school / I took a job this autumn at the Indiana Dunes.” It was a narrative poem, the only type of poem I’ve ever been able to write. In it, the speaker wanders around on the sandy shores of Lake Michigan in the aftermath of a heavy storm, picking their way around shredded volleyball nets and desolate lounge chairs, all half-buried under wet, sandy drifts. They’re looking for their phone, probably hopelessly lost amidst the dunes, but in the end, climbing Mt. Baldy (a very tall dune; not actually a mountain), they find that what they were searching for was not actually their phone – was, instead, perspective. A broader view of the world’s beauty. “On a clear day, from there, you can see all the way to Chicago,” they think, before beginning the climb. But in the end, reaching the top, the day is not clear, so they are left to “feast [their] eyes on the endless expanse of grey water.”
I must apologize for exposing you to my immature poetry, but the fact that I remember so many lines from that tiny, throwaway piece, from one of my least notable college classes, has always been suspicious to me. I suspect that it contains some sort of heartbreaking insight into my mindset at the time – a tragic longing for the picturesque (to quote a book I haven’t read). I played games where you climbed a mountain, wrote poems where the speaker climbed a dune; some nights, I walked a quarter mile to the parking garage near my apartment and climbed to the top level and leaned on the concrete railing and stared out through life-affirming chicken wire. I wanted to see in color, I suppose; to recapture the vividity of a world that I found increasingly exhausting, but mostly saw only greys: grey distance fog, grey water, and the grey existence of a college-town suburb, shining dully under the light-polluted grey sky.
In November of 2022, Genshin Impact released its 3.2 update “Akasha Pulses, the Kalpa Flame Rises,” which didn’t add any new regions to the map. Instead, it contained the concluding act of the Sumeru region’s main story quest, where the player teams up with a god, a couple academics, a dancer and a cop to fight the evils of the censored internet. For Genshin, this quest (and its preceding acts) were well above par, featuring (among other strengths) actual themes, and a plot that went beyond its gnostic inspirations. So, sure, 3.2 was a timely, relatively compelling update. It was also the update where I quit playing Genshin Impact – for good, I thought. There is simply only so much exploration, questing and combat that can be done in the same world, structure and systems before a work of art overstays its welcome. It wasn’t with any malice that I quit Genshin – I had simply had enough, and that was that.
My life had changed a great deal in the intervening period. I had finished college, moved cities, learned to cook, become a woman. Gotten a second dose of the COVID vaccine, the day before the move, and spent the entire ride to my new home feeling miserably ill because of it.
Around the same time, Carmen Maria Machado and J. Robert Lennon, compilers for Critical Hits: Writers Playing Video Games would have been working on their collection. It’s a collection that lives in the shadow of COVID-19 – almost every piece here, you can detect the pandemic’s penumbra (if it isn’t explicitly mentioned). For a lot of people, the pandemic was isolating, lonely, cold. For writers, it might have been that too, but we are solitary creatures, and the thing it gave us was, most of all, time: to play games, to write or fail to write, to think, to spiral.
Perhaps to counteract this spiral, Graywolf Press, a Minnesota-based not-for-profit publishing house, spent the pandemic hosting “cute mental health cocktail hours.” Lennon was there, Machado was there (my beloved Her Body and Other Parties was published by Graywolf) and it was there that Critical Hits was conceptualized.
“What we wanted to do was have a really diverse group of writers to provide a very diverse perspective of gaming, by writing about games however they want. We sort of gave them free rein,” Machado says, in an interview she and Lennon gave to Dazed Digital. “It was wild how people were like, ‘Oh my God, yes!’ Everything that came in was so good and so interesting and so different. It was a really extraordinary group of artists who had so many things to say.”
I don’t know how Larissa Pham, who wrote my favourite essay in the collection, first became attached to it. Shockingly, there aren’t that many interviews or monographs out there describing the creation process for Critical Hits: Writers Playing Video Games, a book with fewer than 500 ratings on Goodreads. Pham has written a smattering of fiction, nonfiction and creative nonfiction; essays, short stories, criticism. Avant-garde poetry, presented on an interactive github website. Kinky lesbian erotica. A cultural commentary about tradwives and baking. She also, at least for a while, played Genshin Impact, at the same time I and everyone else did. I am struck by the strange syzygy of our experiences. Pham graduated Yale; I went to a state school. She gets published; I post to Tildes. She teaches classes; I am constantly struck by how much I have to learn. But in the winter of 2020-2021, both of us, grappling with our respective illnesses, crossed paths with this game, and it was there for us when we needed it.
In January of 2025, I bought and read Critical Hits: Writers Playing Video Games. In early February, instilled with a sense of nostalgia for a game I hadn’t touched in years, and tired of playing Shadow of the Erdtree (another game with excellent exploration of a very different kind) I downloaded the HoyoPlay launcher and, with it, Genshin Impact.
Logging in, I was greeted with an embarrassment of little red exclamation marks, attached to almost every UI element, there to helpfully explain what I had missed, what was new, and all the crazy exciting retention-driving bonuses the game would give me to help me catch up. According to the huge new blank spaces on the map, I had many more regions to explore; according to the quest log, many more mediocre stories to sit through. According to my backpack, enough saved-up resources from before I had quit to immediately acquire and build the 5-star character Arlecchino, the only female character in the game – out of some sixty, now – who could plausibly be described as handsome (her vest buttons on the left). Perhaps I should have been overwhelmed. But sinking back into Genshin’s loop felt like coming home. Swimming through the new undersea regions, Fontaine and the Sea of Bygone Eras, offered a welcome twist to what was still a fundamentally fantastic exploration loop. Quests like “The Dirge of Bilquis” and “Masquerade of the Guilty” might not have been brilliant, but featured gorgeous locations, entertaining set pieces, and even an excellent VA performance or two.
Apparently, I was coming back at a bad time. Shortly before I collected my Arlecchino, a new character had been released: Mavuika. I never got around to playing the quests where she was featured, but apparently she was poorly written and presented a real problem for Genshin’s balance. Mavuika, you see, has a magical motorbike that a). Doesn’t really fit with Genshin’s usual magitech aesthetics and b). Removes all discernible friction from exploration, with its ability to drive super fast, climb walls, ride on water, and even, for a short time, fly. I was slightly scandalized when I heard about her, frankly.
“Sure,” I thought, “This doesn’t affect me, I’m never going to use her. But if a new player spends their limited resources to get Mavuika (a smart decision; she is, in addition to everything else, a very strong DPS, powercreeping Arlecchino) won’t that ruin the game for them? Won’t her ability to bypass all the exploration challenges in the game take away the one thing that makes it so special?” It felt like the game jumping the shark, releasing a broken character to make a quick buck at the expense of its long-term health. But truthfully, I was a tourist in Genshin this time, coming back to gawk at how it had changed after years of absence. I have no real stake in its balance. I don’t really recommend anyone play it. What happens to the meta and monetization of this game I once loved terribly is now water off a dyke’s back.
Things that I used to get very up-in-arms about no longer really bother me. I’m sometimes unsure whether that’s a result of healing or hypernormalisation.
I had jury duty at the Seattle Municipal Court that month, a boxy building downtown. Had to report in at nine in the morning, riding the bus, shaking slightly from the cold and the anxiety. Of course, it’s not yet illegal to be a transsexual in one of the most wonderfully LGBT-indifferent cities on the planet, but the current political climate lends itself to overthinking.
Potential jurors are to report to the eleventh floor, to an airy, high-ceilinged, window-walled space crammed with chairs and tables and an attached kitchenette – the vending machines offering instruction on how to contact the county for reimbursement. We were to be paid twenty-five dollars per day (plus transit and food costs, if applicable). We were to watch informational videos, fill out cursory forms, and read quietly until called. It was all terribly adolescent, terribly bland. I found myself ruminating on the abstract sculpture pieces hanging from the ceiling, wondering whether their creators had intended them for this space, or whether they had been sentenced to hang here – as a punishment for reckless driving, maybe? What kind of cases even get tried in municipal court? Eventually, I went out onto the rooftop terrace, with only my coffee to protect me from the chilly, cloudy February weather.
To the west, I could see out the Port of Seattle, its great cranes priestly in their red and white liveries, their still solemnity. A container ship lay still in the bay, making no progress to its destination. And nearer: a sliver of downtown. An empty pit, filled with the refuse of aborted construction, bags of trash, tiny blue dumpsters. Graffiti, content indiscernible. Brown brick buildings; a yellow taxi (!) threading between them. A whole city, half asleep, stirring amid the late morning fog. It started to rain, a miserable spitting drizzle, and I scurried inside to protect my book and my temperamental hair.
This February, on my last day playing Genshin Impact, I received a DM from a random, low-level stranger named Quentin. “HELP!!” it said. I joined his world in co-op mode.
Quentin was exploring Dragonspine. When I arrived, his shiny new (low-level) Mavuika was frozen solid by an ice mage, a couple steps away from drowning in a nearby pool, like my own characters had been four years ago. There are some challenges, it seems, that even the most broken character cannot bypass.
Quentin and I summited Dragonspine together. I was shocked to discover that, even after four years, I still remembered the climb almost perfectly. Still remembered the jagged ruins; the wind currents; the terrifying monsters that had killed me over and over again. I hadn’t resorted to messaging strangers to defeat them, but it’s pretty common to do so – new players almost always struggle with Dragonspine. And so there I was, the helpful stranger this time, jogging forward, activating waypoints, lighting fires, killing chunky minibosses with a single unbuffed normal attack while Quentin stood behind me and put motivational stickers in the chat (stickers are the de facto mode of communication in Genshin co-op, as it’s never a surety that any two players will share a language). Quentin was there – why else? – to repair the skyfrost nail. Sure, his Mavuika could motorbike faster than my characters could climb, but still he slowed down so that we could make the ascent side-by-side. And when he seemed to struggle with the light puzzling involved in thawing the nail fragments, I sat my Arlecchino down next to important clues that he was missing and posted slightly stern stickers until he noticed.
At the end of the cutscene where the pillar at last rises into the sky, Quentin and I climbed and ran and rode the wind currents up to stand on the head of the Skyfrost Nail. We couldn’t stay long; sheer cold accumulates fast up there, and neither Quentin nor I had brought a healer or a portable stove. But we still stayed, as long as we could, staring out over Teyvat.
Over the course of over four years of updates, scenery that had once been indistinct rolling hills and sea, fading into fog, had been replaced by new regions, sprawling far beyond our view. Quentin and I could just make out, in the distance, the towering Inazuman mountains, crested by the blossoming sacred sakuras of the Grand Narukami Shrine. The curving tree-city from which sprouts the Sumeru Akadeymia. The baroque arches and elevated crystalline waterways of the Court of Fontaine. And more besides – landmarks I had explored, that Quentin might one day explore: a view onto the entire world with all its colors and its vistas, chests and quests and every artifice of gameplay erased by distance.
Quentin teleported away to warmer pastures and I remained standing there, struck still and wordless, once again, by the syzygy.
He and I will never interact again (shortly, he would say, “Thank you Father” – a title often used for Arlecchino – and then kick me from the world). But for that brief moment, our experiences came into alignment with Genshin Impact, across time and very possibly national borders. I know even less about Quentin than I do Larissa Pham, but he and I at the very least got to share that moment of awe and wonder at the top of the world. I wonder what it meant to him.
In the prologue to Critical Hits, Carmen Maria Marchado writes about her experiences being introduced to new games by friends and partners: “As I keep writing I am struck… by the intimacy of the form; the way the experience of it is specific, even erotic. What did it mean to receive someone’s tutelage? To let yourself be watched? To open yourself up to new ways of understanding? To die over and over again?” Perhaps Critical Hits’ greatest strength, its most distinct quality as an art object, across almost every piece within, is that peculiar intimacy. To watch writers and critics open themselves up to games; then, through those games, open themselves up to you. In much the same way Quentin did by inviting me into his world, Pham and Villarreal and Adjei-Brenyah and Washuta and, yes, even Morson invite us into their worlds, show us how video games refracted their experiences to help them understand themselves with new vividity and clarity.
I feel a little guilty to have, once again, dedicated so much time and mental energy to Genshin Impact, a game which arguably does not deserve it. While playing it this year, and since then, I have played Signalis and Lies of P and 1000xResist and (fellow gacha game) Reverse:1999, have read Borges and Dillard and Ian Reid – artists and works that are considerably more unified and artistically compelling than Genshin. But none of them hit me quite as hard as this 2020 open-world live-service Chinese gacha game; none came at just the right moment, to connect with my particular experiences, my past; to color my vision.
My name didn't get called for jury duty, so at 3PM I rode the bus home (stopping briefly for bread and doughnuts at the bakery in order to earn the approval of the women I live with). Genshin Impact no longer lives on my computer. Once again, I got what I needed out of it, and then let it go. Having finished writing this piece, Critical Hits will be put on my bookshelf, probably never to be touched again. But as we move forward into an uncertain future, these small, impactful experiences, insignificant though they were, will continue to live with me. And if you read through this entire meandering essay, maybe some small fragment of them can live with you, too: proof of our shared essence, an invitation into my world.
21 votes -
The average age of major world leaders is 72. Why?
Just had a thought that the 3 countries considered the biggest powers have leaders who are all 70+. So I looked into it and found that the average age of the leaders of the 10 most populous...
Just had a thought that the 3 countries considered the biggest powers have leaders who are all 70+. So I looked into it and found that the average age of the leaders of the 10 most populous countries (and EU) is 72.
Has the age of major countries' leaders ever been higher?
Has it always been like this?
I understand it irt. authoritarian countries. Democracies trend way lower.
Ages of leaders for reference
India, Modi - 74
China, Xi - 71
USA, Trump - 78
Indonesia, Subianto - 73
Pakistan, Zardari - 69
Nigeria, Tinubu - 73
Brazil, Silva - 79
Bangladesh, Shahabuddin - 75
Russia, Putin - 72
Mexico, Sheinbaum - 62
Leyen, EU - 66
22 votes -
Leverage – Shooting Star (2025)
3 votes -
Mark Zuckerberg defends Meta in social media monopoly trial
11 votes