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    1. New search capabilities available: phrases, excluding terms, alternatives ("or")

      On Sunday, I took the site down for a short downtime to upgrade the database from PostgreSQL version 10 to 12. One of the main reasons I wanted to do that upgrade was to get access to a new search...

      On Sunday, I took the site down for a short downtime to upgrade the database from PostgreSQL version 10 to 12. One of the main reasons I wanted to do that upgrade was to get access to a new search function, and I've updated to using it now, so we have multiple nice new search capabilities available.

      These should all be pretty familiar since a lot of other search systems and search engines have similar capabilities with the same syntax:

      • As before, by default, searching for multiple words will be treated as "all of these terms". So if you search ~games for steam play, you'll get all topics that have both "steam" and "play" in them.
      • Phrases can now be searched for by putting double quotes around them. Searching ~games for "steam play" in quotes will only find topics that specifically have "steam play".
      • Excluding terms can be done by putting a minus sign in front of it. For example, if you wanted to try to find ~games posts about Blizzard and exclude the recent China controversy, you could search for blizzard -china.
      • Alternatives can be searched for by using "or". This changes to "any of these terms" instead of "all of these terms". For example, searching for overwatch or diablo will find any topic with either of those terms, instead of both.
      • These capabilities can be combined, so you can exclude phrases, use "or" with phrases, and so on. For example: blizzard -"hong kong" or diablo.

      This all works both through the main site topic search (at the top of the sidebar) as well as the new search for your own topics/comments.

      I'm going to write a page for the Docs with info about these capabilities, but I think I want to try to find a full specification of what's supported first to make sure I cover it properly. The PostgreSQL docs are pretty vague about it, so I'll probably need to take a look in the actual code.

      Please let me know if you notice any issues with it, or if anything's confusing that I should make sure to document.

      And as usual, I've given everyone 10 invites, accessible on the invite page.

      52 votes
    2. Diablo IV discussion thread

      What are your initial impressions of the game? What do you like about it? What are your criticisms? How does it compare to previous Diablo games? What are your hopes for future patches, content,...

      What are your initial impressions of the game?

      What do you like about it?

      What are your criticisms?

      How does it compare to previous Diablo games?

      What are your hopes for future patches, content, or adjustments?

      42 votes
    3. What's your favorite hard science fiction novel?

      I'm a big fan of Peter Watts (Blindsight, Echopraxia) and Greg Egan (Schild's Ladder, Diaspora) and always looking for more to read. That said I find myself a little bit difficult sometimes as I'm...

      I'm a big fan of Peter Watts (Blindsight, Echopraxia) and Greg Egan (Schild's Ladder, Diaspora) and always looking for more to read. That said I find myself a little bit difficult sometimes as I'm not really a fan of massive scope stuff like operas or anything too dated. Granted I really haven't given either of the latter much of a chance as I think I just prefer tight, focused stories with a small cast of characters.

      I recently started The Quantum Thief and am liking certain aspects of it but you're really thrown into a blizzard with that one.

      35 votes
    4. I played and reviewed eleven demos from the Steam Next Fest in 24 hours. Which ones impressed you the most?

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games...

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games on a budget. So I had a lot of free time today and yesterday, and decided to go through my discovery queue and check out a few demos. That quickly ballooned into sitting down and playing right through over a dozen demos, two of which (The Lies of P and Wizard with a Gun) I didn't get far enough into to give any coherent thoughts on. How many demos did you check out? Are there any games you're looking forward to on that basis?

      The Cosmic Wheel Sisterhood: 5/5
      From Deconstructeam, a Valencian studio with a strong emphasis on narrative, choice, and empowering the player to create their own art, this demo was one of the big winners for me. Gameplay revolves around conversations, VN style, but those conversations often happen in the context of you performing, essentially, tarot readings where the cards are all designed by you. I had a lovely, relaxing time making my own cards, and the challenge of interpreting them to the people around me in a way that felt… true, I guess, was memorable. There is an impressive level of responsiveness to your choices on display here, both on a micro level and, it seems, on a macro level, so I have to think that the game will be pretty replayable. My one gripe was that the dialogue felt a bit stiff and unnatural at times. The game isn’t voice-acted, and the lack of rhythm or cadence in a lot of conversations kept them from flowing well. But that said, even if individual lines of dialogue fell a bit short, placed in context, the conversations felt meaningful, engrossing, and interesting. I will be buying this on release.

      Death Must Die: 4/5
      I’m a sucker for the “Survivors” genre. My first experience with it preceded Vampire Survivors, the little $3 game that swept the world last year and popularized the new gameplay style; I started with the mobile game that inspired VS: Magic Survival. I had tens of hours in that game. And each subsequent entry into the genre; VS, HoloCure, 20 Minutes Til Dawn, etc., etc. have only worn me out more. These games are all the same: more enemies fill the screen; you get more autofire weapons to deal with them and dodge around to avoid contact damage. Fun for half an hour, but don’t really leave you wanting more. Death Must Die is different. Isometric rather than top-down, the combat here is all manual. You click to fire off an attack that needs to be well aimed; enemies don’t deal contact damage but instead have telegraphed attacks that you have to dodge. It feels very ARPG, actually; a bit Diablo. And the level-up system, which sees you selecting boons from different gods, is clearly inspired by Hades and offers considerably more interesting choices (so far, at least) than the usual Survivors game. Feels a lot more skill based, and a bit more build-craft-y, than usual. And I even caught a whiff of a story, though how well it’ll be executed remains to be seen. I look forward to the full release. Just wish there were more defensive options – maybe a parry?

      El Paso, Elsewhere: 4/5
      This is cute. A Max Payne-style third person shooter that’s well written in a surreal, noir sort of way; corny enough to be delightful; dark enough to maintain the tension. Visually, it’s a low res, low poly callback to the PS1 era. The gameplay is pretty tough; I didn’t finish the demo, but I imagine it would be a lot of fun to master. I’m keeping my eye on this one, even if it’s not my usual type of game. A special callout: there are biblically accurate angel enemies in this game, which makes me a very happy woman.

      Escape from Mystwood Mansion: 3/5
      I like escape rooms, and this demo is just a well-constructed escape room – actually, it skews very closely to the types of puzzles and mechanics I’ve come to expect from physical escape rooms. I’m not sure if that’s a good thing or a bad thing; I do wish the game used its medium to get a little more wild with it. But the puzzles were generally pretty well constructed and offered a few fun “aha!” moments when I solved them, and I didn’t need to look at a walkthrough or lean on hints to get through. That said, the hints that I did use were pretty lackluster, and in one case, actually wrong, so that system needs some revision. Some of the sound design got a bit grating, too. I don’t know. Were this a co-op experience I’d probably like it a bit more. The appeal of an escape room is the excitement of solving it with a friend, and there are certainly enough self-contained puzzle sequences here to support that. But no; Mystwood Mansion is a solo experience, and I’m not sure if it’ll be that fun to solve multiple predictable escape rooms alone, staring at a computer screen.

      The Invincible: 3/5
      I am of two minds about The Invincible. This game is an atompunk sci-fi walking sim adapted from a novel (my roommate tells me) by Stanislaw Lem, and so, suitably, what we have in this demo is a slice of high-concept sci-fi steeped in personal stakes. I have a hard time thinking of anything bad to say about this game. It looks good, runs well, has an interesting story that left me wanting more. And yet, one day after playing it, I just do not want to pick the game up again. I suppose part of it was the pace. Some of the best walking sims – What Remains of Edith Finch – tell incredible stories in the space of two hours. Meanwhile this demo was 40 minutes long and felt like only a small piece of some grand, sprawling story. Environments are huge and your walking speed is pretty slow, so there’s a lot of time between set pieces where your character is just having headaches or struggling to breathe, which really wore me down. I can’t imagine playing this game for 10 hours; 5 might be pushing it. It’s not super tempting when I could just read the book.

      Loodlenaut: 2/5
      Oh boy, Loodlenaut. Where to begin. Okay, so, I actually like this game. It’s pretty, and relaxing; an ocean exploration game where your job is to clean up trash, rescue wildlife, and climb the tech tree. I have played through the entire demo, done everything there is to do, which took about an hour. And I will absolutely not be playing the full game. If you’ve played Powerwash Simulator, you know how satisfying it can be to get rid of muck and watch a meter climb up to 100% clean, and Loodlenaut scratches a similar itch. The problem here is that the game feels so clunky and limited that the frustration often outweighs the satisfaction. For example, you have a cleaning gun that picks up trash, destroys goop, and breaks boxes. But you don’t aim the gun, the game does, and it’s not really based on where you're facing or what you're closest to so much as it is on the game’s capricious moods. Say you’re trying to pick up a glass bottle, but there’s a crate nearby that you can’t break yet because you don’t have the right upgrade. Well, Loodlenaut will snap the gun to the crate and repeatedly try to break it, until you wiggle around enough to get it to change its mind and pick up the bottle. Wielding the gun is a constant frustration, as is sluggishly moving through the ocean. Your swim speed is slow, and your boost recharges slowly, so going back and forth between central base and the area you’re cleaning – something you have to do pretty frequently – takes what feels like an eternity until you sink lots of resources into infrastructure. None of this is a bad idea – incentivising players to craft boost rings to improve traversal is a good idea; auto-targeting is more comfortable than aiming on a controller – it’s just these systems are poorly implemented, which leads to frustration.

      Luna Abyss: 5/5
      Luna Abyss is a fucking wild demo. I downloaded it because the game’s description used they/them pronouns for its protagonist. I had no idea what I was getting into. So, okay, the best comparison I have for this game is to Returnal. Like that game, Luna Abyss is a high-production value 3D shooter where hitting your shots is easy, and the difficulty comes from avoiding the attacks of bullet-hell style enemies. And like Returnal, it has a strange, unsettling atmosphere, tight movement, and punchy, satisfying guns. Of course, Luna Abyss isn’t a roguelike, and it appears much more straightforward with its story beats so far. I don’t know, I’m having a hard time capturing what makes this game so great. Let’s start with the world, which is bleak and dark and oppressive. You run through cavernous metal structures, all black and grey, lit in harsh red. Enormous metal pipes twist and curl and embrace each other like enormous, mechanical intestines, and you run across them to get to your next objective. This place was not designed for you, and you feel that so clearly as you traverse it. You jump off the pipes and enter into combat, where a generous aim assist ensures that all your shots will hit. But there are a couple of enemy types to prioritize. You fire your shieldbreaker at a flying enemy, killing it, and time slows to a crawl, increasing the impact of the shot and giving you a tiny moment of respite to see what bullets you’ll have to dodge and decide what enemy you should prioritize next. A miniboss spawns in, grinning facelessly, and releases a flower of projectiles. You sprint and jump and dodge and you keep firing until she’s dead. The room is clear, and the demo is over, and your screen is awash with the bright, striking red of the UI. “Thanks for playing,” it says. I felt like I should be thanking it, instead.
      It’s impossible to say, at this juncture, whether the game will be good. The crumbs of story were certainly engrossing; the combat fun; the world, striking. At the very least, Luna Abyss looks like it will be one of the most interesting and unique games of the year, whenever it comes out. I can’t wait.

      Sea of Stars: 3/5
      This one is alright. The world is beautiful, the music peppy, the character designs good. I just honestly have not played enough turn-based isometric RPGs to compare it to anything. I did have two big disappointments: I thought the writing was a little… on-the-nose, I guess? Characters just stated their objectives and everything was pretty surface-level. Dialogue wasn’t attacking or defending, only conveying information. And while the combat was fun and had a challenging timing element, it ended with a boss who I spent like ten minutes fighting for a single attempt, used all my items, did everything I could, and still lost to in dramatic fashion with no indication I had done any real damage. My suspicion is that the boss is simply meant to be an organic end to the demo, a scripted loss, but I don’t know; if not, it probably indicates that this type of game isn’t for me, since I found it to be quite a slog.

      Stray Gods: 2/5
      I really wanted to like Stray Gods: The Roleplaying Musical. It is, essentially, a choice-based VN in the style of a broadway musical about ancient Greek gods struggling to live in modern society. A tantalizing premise, if a bit theatre-kid-y. But my degree is literally in theatre criticism, so I have a lot of tolerance for the genre’s usual excesses. I can’t think of another musical video game, but Stray Gods’ demo did not convince me that the idea could work. The performances aren’t the problem here; Laura Bailey is a charismatic lead with pipes good enough to carry the show, and the supporting cast of big names (Troy Baker, Felicia Day, Khary Paton) are no slouches either. But so much about this game is just not working for me. Let’s start with the sound design. This is one of those games where it feels like all the actors are recording in totally separate rooms. There’s a lot of dead air, not a lot of dynamism or one person bouncing off the other during conversation. It robs scenes of a lot of momentum and impact. And when I say “dead air,” I mean dead air. Bafflingly, the game seemingly has no room noise, no background audio, so when people aren’t talking, or music isn’t playing, everything is completely, uncannily silent. It’s genuinely weird.
      The musical numbers alleviate this weirdness by filling the soundscape but do little else to pull me in. We get to see four songs in the demo; two from the opening act, two picked from later in the game. All of these songs are very similar – fugues or duets, where one character has one perspective and another character (or chorus) has another perspective, and their conflict is expressed and then resolved through song. Which is a fine structure for a song in a musical, don’t get me wrong, but it is not a fine structure for every song. Even our main character Grace’s “I Want” song, the song that establishes her, her desires, and internal landscape and should absolutely be a solo, is a duet with a woman she’s just met. It does not work. And when the game has you making dialog choices during songs, it robs them of a natural arc; there’s no organic progression from the characters’ starting points to their ending points. Some part of me hopes that this game will be good, but I’m not optimistic. Stray Gods is no Hadestown.

      Vampire Hunters: 3/5
      In the Death Must Die blurb, I praised that game for refining the “Survivors” genre by making tweaks that allow for more skill and expression. But fuck that. Vampire Hunters is a braver game than Death Must Die will ever be, because it dares to ask, “What if Vampire Survivors was a boomer shooter where all your guns were on screen at the same time?” The result is absolutely wild; by the end of a run, more screen space is devoted to your guns than the entire rest of the game. It feels pretty weird to play, too; all of your guns have different ammo counts and may or may not be automatic, but all fire with the same button, so it can be tough to manage all of their separate ammo pools. And XP drops have a tiny pickup radius, so you really have to move to get them all. The neatest trick the game pulls is that it increases enemy spawn rate when you sprint, so moving at a high speed carries a lot of risk. But apart from that, this game is maybe too audacious to be enjoyable.

      Viewfinder: 4/5
      I am not a frequent puzzle game player, but I, like most every PC gamer, have a soft spot for the kind of reality-warping sci-fi-y puzzle genre originated by Portal and carried forward by the likes of Superliminal and, now, Viewfinder. First: this game is a technical marvel. You are able to, in essence, carry around entire environments, often with a wildly different art style from the rest of the game, and place them seamlessly and instantaneously in the world. I played this at 1440p, >100 FPS with nary a stutter on my midrange system. The ability to place photos and enter them is genuinely incredible on all levels other than technical, too; it feels magical, like stepping into a painting that you yourself made. My only question, one that the demo did not answer, is whether Viewfinder will be able to construct interesting puzzles out of this mechanic. This was something that I think Superliminal often failed to do, too; when the central mechanic of your puzzles is so unique and novel and powerful, how can you limit it in such a way that players actually have to think and put in effort to solve problems? For me, at least, every puzzle in Viewfinder was solved pretty much instantly, with no “aha!” moments, and that does worry me a bit.

      34 votes
    5. Diablo IV works on the Steam Deck

      Just tested it myself. Here’s the process that worked for me, in case anyone else needs a guide. No guarantees, of course, but hopefully it works for others too: From Desktop Mode Download the...

      Just tested it myself. Here’s the process that worked for me, in case anyone else needs a guide. No guarantees, of course, but hopefully it works for others too:


      From Desktop Mode

      Download the Battle.net installer
      Add the installer as a non-Steam game
      Change the installer settings in Steam to run with Proton Experimental
      Run the installer
      (tip: to make it easy to find the launcher in the next step, you can change the install path to be in your downloads folder instead of deep in the Proton path)

      Once installed, exit the installer
      Add the installed Battle.net Launcher.exe as a non-Steam game
      Change the launcher settings in Steam to run it with Proton Experimental
      Run the launcher
      Log in
      Install Diablo IV
      (tip: uncheck the high res textures option which is on by default to save yourself about 40 GB of space)
      Close launcher
      (tip: if D4 is the only Bnet game you’re planning on playing, you can rename the launcher in Steam to Diablo IV)

      From Gaming Mode

      Launch the launcher
      Click the Play button on Diablo IV
      Enjoy!


      Other Tips

      During installation or the game, whenever you need a keyboard, press STEAM + X to call it up.

      Occasionally, during installation or in the Launcher in game mode, my trackpad input would get wonky or stop responding. When this happens, hold the STEAM button down while using the trackpads, and they should work again.

      Beyond that, the game automatically worked from me. It loaded low graphics settings (which are perfect for the Deck) and recognized my controller. It even opens with some accessibility settings before you start playing that lets you scale the font size up too, which makes it easier to read on the small screen.

      I can’t say much about how the game actually plays as I really just did this to test if it works. I’ll be putting in my first actual time with the game tomorrow.

      34 votes
    6. How do you cope with situations beyond your control?

      Specifically you and your methods. And that which is beyond your control could either be on the macro scale such as community-wide or worldwide events, or the more personal side of things such as...

      Specifically you and your methods. And that which is beyond your control could either be on the macro scale such as community-wide or worldwide events, or the more personal side of things such as family, friends or complicated relationships.

      I personally am desperate for distraction right now as a result of crisis with my younger brother. It's beyond my control now (though it never really has been) and it's difficult to focus in this period of waiting. For a while, I found some distracting solace in Diablo IV, actually, because the game teeters just enough into mindless action that it keeps me from overthinking. But I need to be working right now and cut through the noise. I am certainly curious about other methods from other folks.

      Edit: Thank you to everyone who took the time to share your stories and advice thus far. It has truly been helpful and, in a way, creating this post and reading these responses felt like a method of coping I didn't expect.

      30 votes
    7. What have you been playing, and what do you think of it?

      Hey ~ers, I'd like to keep a weekly discussion going on this topic (every Wednesday or so?). Let me know if this isn't something you want to see in the future, I always liked these, but maybe not...

      Hey ~ers, I'd like to keep a weekly discussion going on this topic (every Wednesday or so?). Let me know if this isn't something you want to see in the future, I always liked these, but maybe not everyone does? Last one got a lot of interesting posts, let's see how it goes this time!

      I've been playing Grim Dawn quite a bit lately. I've kickstarted it back in the day, but never got around to really playing it after the early access period. I was burned out on Diablo clones at the time: Torchlight 2, Victor Vran, Van Helsing, etc. I think the break did me good, as playing it fresh is quite enjoyable. There's a good variety of classes and builds, fun abilities, and tons of gear number crunching (playing thunder smashing shaman now). Just the way I like it! I'm hoping to snag one of the DLCs once I reach a high enough level and play with my friends on one of the unlocked hardcore difficulties.

      24 votes
    8. What are reliable sites for thoughtful content from a non-American perspective?

      I came across a site about Chinese tech and video gaming and found it very Buzzfeed-y with its headlines and writing. It made me wonder what are the websites that curate a standard of thoughtful...

      I came across a site about Chinese tech and video gaming and found it very Buzzfeed-y with its headlines and writing. It made me wonder what are the websites that curate a standard of thoughtful articles, essays, discussion, etc. and aren't part of the American internet scene.

      I don't care what language it's in, what it's about, what country specifically it's centered on, if it's community-centric or not. If you have a suggestion, let's hear it.

      Edit: An example I have is The Blizzard. It's really a subscription-model digital magazine (about soccer) but you can read various articles online.

      21 votes
    9. BlizzCon 2021 announcements/trailers/etc

      Figured I'd start putting together a thread as the flood of announcements and articles start coming out from this year's BlizzCon. The site, where you can pick which streaming "channel" to watch:...

      Figured I'd start putting together a thread as the flood of announcements and articles start coming out from this year's BlizzCon.

      The site, where you can pick which streaming "channel" to watch: https://blizzcon.com/

      Full schedule: https://blizzcon.com/en-us/schedule

      Opening ceremony: https://www.youtube.com/watch?v=XyApQc-ZmSA


      Diablo IV


      Diablo II: Resurrected


      World of Warcraft


      Overwatch 2

      18 votes
    10. Nintendo Direct 9.13.2018 - Recap

      Host: Shinya Takahashi 3DS Announcements: Kirby's Extra Epic Yarn - Available 2019 The 2010 Wii game comes to Nintendo 3DS. Includes all stages from the Wii version plus additional abilities, new...

      Host: Shinya Takahashi

      3DS Announcements:

      • Kirby's Extra Epic Yarn - Available 2019
        The 2010 Wii game comes to Nintendo 3DS. Includes all stages from the Wii version plus additional abilities, new Devilish Mode (a time attack mode), and new minigames

      • Mario and Luigi: Bowser's Inside Story + Bowser Jr.'s Journey - Available January 11, 2019
        Added Bowser Jr. story

      • Luigi's Mansion - Available October 12
        The original Luigi's Mansion is coming to the Nintendo 3DS with a new 2 player co-op mode. If both players ows the game one will play as a green blob version of Luigi. If only one own the game the second player will be able to use Download Play and challenge bosses.
        4 Amiibo are compatible with the game.

      • Yo-Kai Watch Blasters - Available now
        Free content coming later on Spetember 27. Adds Moon Rabbit Crew to the title screen, with bonuses for linking save datas, new missions, new areas, new Yo-Kai to befriend, and new boss.

      Switch Announcements

      • Luigi's Mansion 3 (working title) - 2019
        A new game in the Luigi's Mansion series

      • Splatoon 2 update, Ver.4

      • Mega Man 11 - Available October 2
        8 bosses.
        New double gear system, you can slow down time or powerup your attacks.
        The two Mega Men Amiibos are compatible.

      • Mario Tennis Aces update - Available September 19
        New characters: Birdo (all around), Shy Guy (Technical), Koopa Paratroopa (Technical) and Petey Piranha(Powerful). Can be acquired by playing online
        New updates coming until next June
        New mode: online only Co-op Challenge, available for limited periods of time. Will unlock in-game rewards such as new outfits, different color schemes and more.

      • Capcom Beat'em Up Bundle - Available September 18
        Includes Final Fight, The King of Dragons, Captain Commando, Knight of the Round, Warriors of Fate and two first-time console releases: Armored Warriors and Battle Circuit.
        4 player local and online co-op
        Pre-order available now

      • New Super Mario Bros. U Deluxe - Available January 11, 2019
        New characters: other than Mario, Luigi and Toad now you can play as Nabbit and Toadette.
        Nabbit doesn't take damage from enemies
        If Toadette powers up with a super crown she transforms into Peachette who can double jump, float slowly during free falls and get a boost back up when she falls into a pit.
        Includes New Super Luigi U. 164 courses between both games
        Single player Joy-Con, up to 4 player co-op.

      • Katamai Damacy Reroll - Available Winter 2018
        Gyro controls, Hd Rubles, Joy-Con controller sharing

      • Pokèmon Go Let's Go Pikachu and Let's Go Eevee - Available November 16
        Secret tecniques replace HM moves. Only your Pikachu and your Eevee can use them. They can also learn certain powerful moves. Only them.
        In handheld mode you can use touch screen to pet your Pokèmon and change its hairstyle depending on how you've petted it.
        2 new bundle that will include a Nintendo Switch system with specially designed dock, Pikachu and Eevee style Joy-Cons, one digital copy of the game and the Pokèball Plus accessory.

      • Diablo 3: Eternal Collection - Available November 2
        All Dlcs are included. Up to 3 players local and online co-op.
        Nintendo Switch exclusive: Ganondorf's armor.
        All Amiibos figures are compatible

      • Super Mario Party - Available October 5
        New 4 player co-op mode River Survival
        You can connect two Nintendo Switch in the Toads Rec Room mode.
        Characters' specific dice block with alternate numbering.
        80 minigames.
        Single player modes: Challenge Road (play thtough a series of minigames and complete specific tasks)
        Online Mariothon minigame mode (challenge other players around the world with 80 minigames to choose from)

      • Town (Working Title) - Availabe 2019
        Game Freak presents a brand new RPG set in one single village. Looks like story will be a major part in this incoming game

      • Citis Skylines Nintendo Switch Edition - Available today
        Includes two DLCs: After Dark and Snowfall

      • Daemon Ex Machina - Available 2019*
        Mech Game.
        You can change weapons on the fly and you'll keep them for the whole game if you manage to return them to your base. Long range and melee weapons.
        You can exit your mech to explore the field on foot. You can make enhancements to you human character and your mecha abilities will be augmented as well
        Up to 4 player online co-op

      • Yoshi's Crafter World - Available Spring 2019
        New Yoshi game.
        Local Joy-Con Co-op

      • Asmodee Digital tabletop games
        NOT A BUNDLE
        Full adaptation of best-selling tabletop games made by Asmodee Digital. They are the following:

      • Carcassonne - Available December 2018
        3D maps, solo mode, 4 player local multiplayer mode. Game's famous expansions available as paid DLC

      • The Lord of the Rings: Living Card Game - Available April 2019
        Play alone or alongside a second player.
        Story driven quests

      • Pandemic - Available March 2019*
        solo mode, 4 player local multiplayer mode
        Individually priced DLCs based on popular expansions.
        More is on the way: Catan and Munchkin

      • Sid Meier's Civilization VI - Available November 16
        4 player local multiplayer

      • Starlink: Battle for Atlas - Available October 16
        Exclusive missions for the Nintendo Switch with Star Fox, Peppy, Falco and Slippy from the Star Fox universe.

      • The World Ends with You Final Remix - Available October 12
        Square Enix RPG

      • Xenoblade Chronicles 2: Torna - The Golden Country - Available September 21
        Go back in time with this Xenoblade Chronicles 2 DLC
        Owner of the Season Pass can already download this new content

      • Warframe - Available November 20*
        Free to play co-op space ninja shooter game. Needs connections all time to play.

      • Just Dance 2019 - Available October 23*

      • Fifa 19 - Available September 28
        Available for pre-purchase tomorrow (9.14.2018)

      • Team Sonic Racing - Available this winter

      • NBA 2K19 - Available now

      • NBA 2K Playground 2 - Available this fall
        NBA arcade game

      • LEGO DC Super-Villains - Available october 16*

      • Final Fantasy Crystal Chronicle Remaster Edition - Available 2019
        GCo-op action RPG, with new online multiplayer mode.
        New areas added in dungeons.

      • Final Fantasy XV Poket Edition HD - Available today

      • Worlds of Final Fantsy Maxima - Available November 6
        New feature added: Avatar Change. It allows yo to transform into legendary characters from across the series storied history.

      • Chocobo's Mystery Dungeon Every Buddy! - Available this winter
        2007's Final Fantasy Fable Chocoboc Dungeon returns
        You can now befriend all the monsters
        Joy-Con local co-op multiplayer

      • Final Fantasy XII The Zodiac Age - Available 2019
        Comes to a Nintendo system for the first time
        New Speed Mode

      • Final Fantasy VII, Final Fantasy IX and Final Fantasy X and X-2 HD Remaster - Coming to Nintendo Switch in 2019 separately

      • Super Smash Bros Ultimate - Available November 2
        Isabelle (Animal Crossing) joins the fight!
        Hardware Bundle that includes a Nintendo Switch system with specially designed dock, a pair of Joy-Cons with the Smash Bros Symbol on them and a digital copy of the game.

      • Animal Crossing - Nintendo Switch - 2019
        A new game in the Animal Crossing series

      • GameCube controller adapter and GameCube controller Super Smash Bros. Ultimate Edition - Available November 2 while supplies last

      Nintendo Switch Online membership

      Begins on September 18 with the following prices:
      1 month 3.99 USD;
      3 months 7.99USD;
      12 months 19.99 USD;
      12 month Family Membership up to 7 people 34.99USD.
      Includes 5 features:

      • Online play, a variety of games is supported
      • 20 Nintendo Entertainment System (NES) games. You can find the complete list here. New title coming up. Includes local and online co-op.
      • Save Data Cloud
      • Smartphone App. Incluses: voice chat in certain games, additional infos in certain games (e.g. Splatoon 2)
      • Special Offers. No details, more to announce in the future.

      NES controllers for Switch - Available for pre-purchase starting September 18 on Nintendo.com
      59.99USD
      Nintendo Switch Online membership and Nintendo Account are required for the purchase.
      Left and right wireless controllers that you can use to play NES games with on the Switch. Recharge the same way as normal Joy-Cons.
      Contrllers do not include Joy-Con functionality.
      Orders are expeced to ship starting this December.

      17 votes
    11. Tonight is the launch night for the 7th expansion to World of Warcraft! Who else is hyped for Battle for Azeroth?

      There's been a bit of drama regarding the direction of the general story, but I reckon they know what they're doing - I'm mostly excited for the new zones anyway. And quests, storylines in new...

      There's been a bit of drama regarding the direction of the general story, but I reckon they know what they're doing - I'm mostly excited for the new zones anyway. And quests, storylines in new zones, etc.

      WoW has been on a slow and steady downward trend in terms of popularity, and it's not very talked about in gaming communities - but hey, it's now 14 years later and it's still going strong with millions of subscribers! Although mildly annoying that we can no longer see exactly how many there are, it's understandable - if nothing else for the beauty of an updated version of this graph!

      So who's excited for BfA?

      16 votes