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21 votes
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Humble Choice - May 2025
May 2025's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB The Thaumaturge: Deluxe Edition 76 80 /...
May 2025's Humble Choice is now available with the following eight Steam games.
Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB The Thaumaturge: Deluxe Edition 76 80 / 82 Win ✅ Verified 🟨 Gold Amnesia: The Bunker 77 92 / 93 Win ✅ Verified 🎖️ Platinum Evil West 73 83 / 74 Win 🟨 Playable 🎖️ Platinum Shadow Gambit: The Cursed Crew 85 87 / 92 Win ✅ Verified 🎖️ Platinum Eiyuden Chronicle: Hundred Heroes 75 84 / 91 Win ✅ Verified 🟨 Gold STAR WARS: Bounty Hunter 65 82 / 85 Win ✅ Verified 🎖️ Platinum Ultros 79 -- / 80 Win, Mac ✅ Verified 🎖️ Platinum Corpse Keeper -- -- / 76 Win 🟨 Playable 🕙 Awaiting Reports Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
18 votes -
Tetris The Grand Master 4 -Absolute Eye-
12 votes -
Starbreeze Studios has agreed to fully acquire the publishing rights for Payday 3 from Plaion to "pursue broader strategic opportunities" for the embattled franchise
12 votes -
May 2025 Backlog Burner: Week 1 Discussion
The blaze has officially ignited! The May 2025 Backlog Burner is officially live. Use this topic to post about the games that you play. Quicklink: Backlog Bingo Etiquette: It is fine to make...
The blaze has officially ignited!
The May 2025 Backlog Burner is officially live. Use this topic to post about the games that you play.
Quicklink: Backlog Bingo
Etiquette:
-
It is fine to make multiple top-level posts throughout the week.
-
It is also fine to respond to your own posts.
-
If you are playing Backlog Bingo, you can share your table either by markdown or through screenshots.
Gameplay guidelines:
-
Goals for this event (if any) are entirely individual and self-determined.
-
Playing Bingo is optional and not required.
-
You do NOT need to finish games unless you want to. The point is to try out games and have fun, not force ourselves to play things we're not interested in.
Backlog Burner FAQ
What exactly is the Backlog Burner?
Your "backlog" is all those games you've been meaning to play or get around to, but never have yet. This event is an attempt to get us to collectively dig into that treasure trove of experiences, scratch some long-standing itches, and knock a few titles off our to-play lists.
It runs every May and November. New discussion topics will go up once a week during those months.
You do not need to sign up in advance -- the topics are open to all. If you would like to be included in the notification list, comment in this topic to be added.
How do I participate?
- Choose some games from your backlog and play them.
- Then tell us about your experiences in the discussion thread for the week.
That's it!
Optionally: you can play Backlog Bingo which is a fun way of cutting down the choices you have to make and playing games you might not have normally selected on your own.
Do I need to finish the games that I play?
Nope! Not at all.
There aren't really any requirements for the event so much as this is an incentive to get us to play games we've been avoiding starting up, for whatever reason. Play as much or as little as you like of a given game.
Try out dozens for ten minutes each or dive into one for 40 hours. There's no wrong way to participate!
Can I make multiple posts in the same topic?
Yes! Each discussion thread stays live for a full week, so feel free to make multiple comments in the topic as you play different games. This isn't considered
noise
-- it's considered valuable participation in the event!
Backlog Bingo FAQ
Important: All data for your Backlog Bingo card is stored on your device, not the server. Clearing your browser data will delete your card. You can use the export feature to make backups or move your card between devices.
I'm a returning player. How do I reset my previous card?
If you've already created a card and wish to start over, click the
Settings
button in the header to access your card settings. Then click theReset
button, and confirm the prompt. This will irrevocably delete your present card, allowing you to start fresh.Where is my data stored?
All data is stored by your browser in local storage. There are no accounts, and nothing is sent to the server, so it's privacy-friendly by design. This does mean that you are responsible for not deleting any browser data on
wescook.ca
, either manually or through automatic cleanups performed on browser close.Backlog Bingo is open-source, and licensed permissively under MIT.
What is the difference between the "Standard" and "Golf" modes?
In Standard Mode, each square on the bingo card corresponds with one single game. Duplicate games cannot be entered into different squares. A winning card would have a row of five different games that each filled in one square.
In Golf Mode, duplicates are not only allowed -- they are encouraged! The purpose of Golf mode is to try to find a single game that will fill multiple categories at the same time. For example: Stardew Valley might fulfill
You got it on sale
,A solo-dev project
, andHas romanceable characters
all at the same time. A winning card would have all twenty five squares filled, but possibly only six or seven different games.What is the star space in the middle?
That is the "wildcard" or "free space."
In Standard Mode, there are no requirements to fill it. You can choose any game you want! Anything goes!
In Golf Mode, it does not need to be filled. Because Golf is all about stacking up categories on a single game, any game used in Golf would fill it automatically, meaning it has no real function. As such, the square will be pre-filled for you if you play in Golf mode.
The new
Free
list defaults to having this space turned off. Because you already have full freedom in how you fill the squares, having a free space is redundant (though if you miss it or just like the aesthetics, you can certainly turn it back on!).Can I create custom bingo categories for this, or other events?
Absolutely! The Backlog Bingo app reads in simple JSON files which define the available categories. We've created a couple prebuilt lists for this event, but you're free to tweak our categories, or create completely new ones. You could even use them for books, anime, movies, recipes -- anything!
If you are interested in learning more, you can find documentation on the wiki, and use an example JSON category file. You can also ask for help in the topic!
20 votes -
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What defines an extraction shooter, and why does the gaming community generally dislike it?
Message for Deimos or anyone else on Tildes development I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm...
Message for Deimos or anyone else on Tildes development
I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm blind? The preview window's great but the edit window's locked to 6 lines and I would appreciate some more since it would make editing a long post like this much easier. Thanks.
The actual post
There has been a lot of gaming buzz regarding extraction shooters as of late, with the closed alpha of Bungie's Marathon currently underway, the second tech test of Embark Studio's ARC Raiders starting just now, and the recent news of the cancellation of a Titanfall extraction shooter from EA/Respawn. As someone who's played and enjoyed extraction shooters before I've been following these and observing the discourse surrounding them (except the Titanfall one, I didn't even know that was a thing til the news of its cancellation) and I've been somewhat dismayed to see a lot of confusion, mixed messaging, and general disdain for the genre. So I've decided to put my own thoughts and definitions of it down here, and clear up the most common misconceptions or falsehoods I've seen repeated ad nauseam elsewhere.
A brief introduction to extraction shooters
First off, what IS an extraction shooter, what makes it different from other shooters, notably battle royales, and which games qualify as extraction shooters? An extraction shooter, as its core gameplay loop, is a shooter where you enter a map with loot and AI enemies scattered about, and the goal is to gather loot and extract from the map with it. However, you need to get out alive - should you die, you will lose everything (with some exceptions) in your inventory, including the gear you went in with. On top of that, the most popular and successful extraction shooters are PvEvP - you will be competing with other real players for loot, and taking loot off their bodies can be just as profitable if not more so than taking it from PvE enemies. It is optional though, and it is entirely viable to play as a "rat", sneaking around and gathering loot without drawing attention and extracting without anyone noticing.
Not a battle royale
Extraction shooters are also frequently confused with battle royales as both games have players inserted into a PvP map where they scavenge gear. However, the similarities more or less end there. With battle royales, you do not risk losing your items on death as all players are dropped in with nothing and don't have a stash to draw from or store items in, so any "loot" found is merely a means of securing victory for the current round. PvP is also mandatory, as the goal is not to get loot but to be the last team/person standing. To facilitate this in a timely manner, battle royales have a shrinking map mechanic that forces the remaining players into a smaller playable area as time goes on to force them into a confrontation. Extraction shooters do not force PvP or have shrinking maps but do have their own ways of drawing players towards each other, through loot-rich points of interest and extraction zones. Some parts of the map will have greater quality and/or quantity of loot, which will naturally draw players in, and there are a few designated areas where you can actually leave with your loot which will also increase your odds of encountering other players either trying to take your loot before you can leave, or trying to leave themselves. Because it is not forced though, PvP encounters are a much more unpredictable and organic experience in extraction shooters.
What extraction shooters are out there?
So which games count as extraction shooters? The current leaders in the genre, which also happen to be some of the longest-lasting ones, are Escape From Tarkov (EFT) and Hunt: Showdown. EFT is a rather hardcore modern military FPS with a heavy focus on realism - guns are extremely customizable, ammo types and armor can make a huge difference, bullets are extremely lethal even from AI enemies, and a good headshot will drop even the most geared and armored player so there's always risk. It has a cult following but its hardcore emphasis makes it unapproachable for most. It also has periodic progression wipes where players have to start over from scratch to keep things fresh and more fair for newcomers, but is a major turnoff for players that don't like to lose what they've earned. Hunt is an FPS set at the end of the 19th century with a bit of dark magic/voodoo theme. Guns are reflective of the times and rather limited in terms of rate of fire and reload speed, which results in more drawn-out firefights where every bullet counts. For each round, the focus isn't to get loot around the map but rather to track and hunt down a bounty boss monster, then extract with that bounty. These two games are what will come to mind first when extraction shooters are mentioned, EFT more so.
I won't go over cancelled (Titanfall), discontinued (The Cycle: Frontier), or side game-mode (The Division's dark zone/survival) extraction shooters here, which is basically almost all of them sadly, so I'll talk about the two biggest up-and-coming ones instead, Marathon and ARC Raiders.
Marathon and the surrounding controversy
Marathon is a sci-fi FPS that uses the lore of Bungie's Marathon trilogy from the 90's as its setting. You play as a "runner" in a robotic shell scavenging the remains of the colony on Tau Ceti IV for scrap to fulfill contracts for the megacorporations involved in the colony's development who now seek to find out what went wrong. It checks the usual boxes for an extraction shooter - you go in with your own loadout, scavenge at points of interest to fill your limited inventory, defeat PvE enemies and other runners for loot opportunities, and try to extract alive before time's up. There are a couple things of note that have resulted in mixed opinions:
- The art direction for runners, gear, and architecture is a sort of mass-produced, neon-colored, smoothed plastic, blocky style, which is a "love it or hate it" kind of thing.
- The gunplay is very similar to that of Destiny, Bungie's last game, which in my opinion is very solid. However, they did make the decision to have mouse magnetism enabled for PC (your cursor will magnetize to targets) to give it more parity with console players, and that has been very unpopular.
- The only queueing option is teams of 3 and the devs have stood their ground on not having a solo or duo player queue, which is a turn-off for players that prefer solo, or don't want to play with randoms and don't have 2 friends to play with.
- Players do not have full customization of their runners but must choose from 6 runner archetypes that have a set of abilities and a specific look, which can be partially changed with a skin. This is also largely unpopular, as Bungie's past titles have featured high levels of cosmetic customization and this feels largely restrictive and monetization-focused instead.
- There is no option for proximity voice chat, which the devs have said was excluded to protect players from toxicity. This has also proved to be very unpopular.
- It will have seasonal progression wipes which will reset faction reputation and clean out player vaults, which is unpopular among players that like to hoard their loot, especially many Destiny players.
- Supposedly there will be more "raid-like" PvE experiences on an as-of-yet unreleased map that takes place aboard the Marathon colony ship, but how mechanically complex those are or whether or not that will be enough to attract PvE-oriented players is pure speculation at this point.
- It will not be free-to-play, but rather released at a "premium" but not full game price point, which most people are assuming to be $40 USD.
The game is set to release in September this year, but based on the feedback Bungie is getting from players in this very first alpha, they will need to take this feedback very seriously and make a number of changes in the few months they have left, or risk a very rocky release and potentially financial failure. Many players seem to want Marathon and Bungie to fail, notably vitriolic Destiny veterans that feel like they were snubbed out of Destiny 3 for this, but as someone with over 2000 hours in Destiny 2 myself I want it to succeed, whether I play it or not. I'd rather there be more fun and successful games than major failures, and wishing for something to fail just because it isn't what you want is incredibly petty.
ARC Raiders, the underdog
ARC Raiders is a third person shooter set in a post-apocalypse where robots called ARC have devastated the surface of Earth and humanity has retreated underground, sending "raiders" to the surface to scavenge for tech and goods. It's developed by Embark Studios, which is made up of ex-DICE (Battlefield) developers, and their other title is the well-received but niche PvP shooter The Finals. Mechanics-wise, there isn't anything particularly unique about this extraction shooter - limited mobility, limited inventory space, PvE enemies, points of interest, extraction points, etc. However, it seems to check all the boxes of what players want and it does it well while making the experience more casual and accessible:
- There are "safe pockets" where players can store a few loot items they won't lose on death (Tarkov does also have this, Marathon and Hunt do not).
- There is proximity voice, and also a quick emote menu for giving vocal commands, directions, and responses.
- The art direction is realistic post-apocalypse with high graphical fidelity and semi-futuristic robots, which is "safe", but still good looking.
- The audio design is phenomenal. Distant gunfire, supersonic cracks of rounds, bullets ricocheting off surfaces, large bots stomping around from blocks away, player footsteps on different surfaces and within enclosed spaces, quadcopter drones buzzing, larger bots with unsettling and deep "roars", and more.
- There isn't a solo or duo-only queue, but there is solo-matching priority at least, so you're more likely to be placed with other solo players.
- There is a clear progression path in the form of a workshop you can upgrade with scavenged materials, and a deep skill tree with multiple branches.
- Raiders are not class or hero-based and are freely customizable by the players in terms of loadout and appearance.
- Chaff PvE enemies are relatively easy to defeat but still dangerous. Aside from eliminating them as threats, they can drop materials or items to recharge your shields so they're not just a waste of ammo. Non-chaff PvE enemies can be significantly more dangerous and harder to defeat but will have valuable loot.
- There is already an example of a PvE "boss" robot guarding a point of interest which requires some mechanics to collect the loot within it. The boss itself is very challenging to defeat, even with multiple teams fighting it, but should reward top-tier loot.
- While the game was initially announced as free-to-play, the devs have since switched to selling it at at $40 USD.
- There are "battle passes" in the game in the form of shops players can unlock using a currency that is earnable in-game, or purchased with real money (like warbonds from Helldivers 2 for any helldivers reading this).
Overall, the game is shaping up to be a more accessible extraction shooter for the wider gaming audience and very serious competition for Marathon. No official release date has been announced but they are planning on releasing some time this year.
The stigma around extraction shooters
I've mentioned various things about extraction shooters that may be contributing to their unpopularity amongst the wider gaming audience throughout the post, but for the sake of cohesiveness and for all the folks that just want a TL;DR, I will collate and expand on those ideas here:
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Confusion with battle royales - I've seen some people confuse extraction shooters with battle royales and say "the market is oversaturated with extraction shooters, dead trend chasing game" or something along those lines. It's hard to call a market oversaturated when there's only 2 successful and very niche games in it, but if you incorrectly lump all the battle royales in that makes more sense.
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Escape From Tarkov is a bad poster child - When people do think of extraction shooters (and not mistakenly battle royales), they will default to EFT, which is notoriously hardcore and "sweaty". It would be the same as never having played an RPG, and being introduced to it with Dark Souls, which would understandably turn away anyone that isn't looking for that kind of experience.
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PvP and losing progress - The game always having a PvP element is already discouraging to PvE-focused players, and this is only made worse by the chance to lose your gear if you die. Many players are strongly opposed to losing progress, and losing multiple times in a row due to other players defeating them when they just want to do PvE and get some loot is an awful experience that they don't have to have in a different type of game.
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Progression wipes are anathema to hoarders - On top of potentially losing progress on a round-to-round basis, seasonal progression wipes also threaten to reset progress entirely between seasons, While they are effective at keeping things fresh, players that like to have 400+ items stored away in their vault that they will never use and just admire from time to time revile this concept. Less hoard-minded players may be concerned about their potential inability to max out their progression, the fear of missing out induced by temporary progression, or the pointlessness of even progressing if it gets wiped anyway.
I didn't read any of that, are extraction shooters for me or not?
Well, that depends. If you:
- Don't mind or enjoy a mixed PvEvP experience
- Are ok with the idea of loot and progression being temporary
- Like the higher stakes of potentially losing your inventory and gear, or taking someone else's
- Are ok with inventory management, even in the middle of a round
- Are not terrible at shooters
Then yes, extraction shooters may be fun for you! They certainly aren't for everyone, and there's nothing wrong with not enjoying one or the genre in general, but if you do, they offer a very unique gaming experience. If you are interested, keep an eye on ARC Raiders and Marathon - they aim to be more accessible than previous extraction shooters and it's a lot easier to get in on a new game than join one with a veteran playerbase.
45 votes -
Playdate Mirror: Play your Playdate games on your computer
17 votes -
What game invented jumping on enemies?
16 votes -
Tildes Minecraft Survival
Server host: tildes.nore.gg (Running Java 1.21.4) Bluemap: https://tildes.nore.gg Playtime Tracker: https://tildes.nore.gg/playtimes.html Tildes website extension (shows online status & location):...
Server host:
tildes.nore.gg
(Running Java 1.21.4)
Bluemap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
Verification site: https://verify.tildes.nore.gg
Patreon: https://www.patreon.com/TildesMCPlugins and Data Packs
Data Packs:- Terralith - Overworld terrain upgrade
- Nullscape - End terrain upgrade
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Player Head Drops [Vanilla Tweaks]
- Silence Mobs [Vanilla Tweaks]
- Wandering Trades [Vanilla Tweaks]
Plugins:
- Bluemap - Adds a live 3D web map
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect
) - EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- LuckPerms - Locks down unregistered users
- Nerfstick - Allows survival use of the
minecraft:debug_stick
item (requires admin to spawn in) - Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
Go to the new thread
20 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
26 votes -
Valve adds experimental Arm support to SteamOS in latest Runtime update
20 votes -
What The Clash? | Out now exclusively on Apple Arcade
6 votes -
Microsoft raises the price of all Xbox Series consoles, Xbox games confirmed to hit $80 this holiday
36 votes -
Polygon sold to Valnet and hit with layoffs
45 votes -
Grand Theft Auto VI delayed to May 26, 2026
36 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
26 votes -
Polygon sold to GameRant owner Valnet
6 votes -
I don’t want video games to challenge me
I have been playing Pikmin 2 on Dolphin and have been enjoying it quite a lot. For the most part, progress has been slow, but today I found the blue Pikmin (I somehow managed to find the yellow...
I have been playing Pikmin 2 on Dolphin and have been enjoying it quite a lot.
For the most part, progress has been slow, but today I found the blue Pikmin (I somehow managed to find the yellow ones first and played a bunch of the game without the blue ones), and that just got me so excited that I basically completed Valley of Repose in just one day (the two remaining, farthest caves and every treasure above ground). I’m on day 13 now, have over 90% of the debt paid off, and not a single Pikmin has died on me.
You don’t need to understand the previous paragraph if you don’t know anything about Pikmin. My point is that I’ve been playing through the game rather fast and better than I would on real hardware.
Why?
Save states. ❤️
I love emulation, but I don’t like how “janky” it can be. I don’t like that it doesn’t 100% emulate (pun intended) the “feel” of playing on original hardware.
But boy, oh boy, do I loooooove save states. 🥰
They enhance the gameplay experience so much for me. They enable me to have perfect playthroughs, both in terms of the game’s objectives, as well as my play style (like me not wanting to sacrifice any of my Pikmin, for example).
Do save states make the games too easy at times? Perhaps.
But that’s the point for me.
You see, I don’t want video games to challenge me.
Life already challenges me enough as it is.
I play video games for fun, and I’m not having fun if I’m struggling too much to beat a video game. When I finally beat a difficult challenge in a game, especially if I had to struggle to do so, then I feel frustrated more than I feel that I achieved something.
Is my dislike of challenges, whether in real life or in video games a character defect? A sign of weakness?
Perhaps.
I do face challenges in real life. I have to, or else I won’t survive.
But when I come home and sit down to play a video game, I want it to be a fun and chill experience. I want to feel like a champ who breezes through the game. I also don’t want to waste too much time trying to beat one overly-difficult game, but rather experience as many different games as I can.
Life is too short and I don’t want mine to be wasted by challenging video games.
I have nothing but mad respect for you if you play video games for the challenge, but that just ain’t me.
As one of my favorite YouTubers Mr. Sujano would say: “Don’t temp fate, save your state.”
52 votes -
Announcing the Tildes Backlog Burner event for May 2025: Shrink your unplayed games list this coming month!
It's almost time... ...for another Tildes Backlog Burner -- the event where you try out games you've always wanted to play (but haven't yet -- for whatever reason). The Backlog Burner for May 2025...
It's almost time...
...for another Tildes Backlog Burner -- the event where you try out games you've always wanted to play (but haven't yet -- for whatever reason).
The Backlog Burner for May 2025 will officially begin in two days on May 1st.
If you're new to the Backlog Burner, check out our previous events to get an idea of what's going on:
Backlog Bingo is back and better than ever!
New Category List
In addition to Flux and Flow from the past, we've added a new list: Free!
This one is dead simple: the letters of the alphabet, and nothing more. You have (nearly) complete freedom in how you fill your squares. For example, Half-Life could fill:
H
for its titleG
for Gordon FreemanF
for First-Person ShooterX
for "Xen is really kind of a letdown, isn't it?"
The choice is entirely yours! Be as strict or as loose as you want to be with it.
We also added nearly three dozen words to the popular Flow set from last time. Maybe you'll roll some of the new additions, like
Sly
,Maneuver
, orWhimsy
?New Site Features
u/Wes, coding wizard that he is, has added some incredible new features to the site:
-
Seeded Cards: You can now roll the same exact card as someone else by providing the same seed. It's available on the
Settings
page (just make sure all other settings are the same as well). -
Import/Export: Need to move your card from your desktop to your phone? And then to your laptop? And then back to your desktop? Use the new Import/Export feature to save your card and its progress and move it between devices as much as you want. (Note: this also doubles as a backup tool for anyone worried about losing their card!)
-
Behind the Scenes Polish: You won't be able to tell just by looking at the site but there's a lot of backend stuff that Wes spruced up. Better error handling, a custom schema and validator for the category files, proper SVG icons, better mobile responsiveness, etc.
Truly, the site has never been better!
If you participated last time, clear your old card and start fresh with a new one. If you're new to the event, simply go to the Backlog Bingo site to generate your card.
Notification List
If you are interested in participating in the Backlog Burner, please comment in this topic. Anyone commenting/replying here will automatically be added to a notification list for the Backlog Burner, unless you specify otherwise.
Start Planning (or Playing)
Technically the event starts in two days, so you have time to roll your cards (if you're playing Bingo) and plan out what you'd like to play for the month. That said, if you're eager to jump right in, and start early, I certainly won't stop you!
Let's get ready to burn through these backlogs!
Backlog Burner FAQ
What exactly is the Backlog Burner?
Your "backlog" is all those games you've been meaning to play or get around to, but never have yet. This event is an attempt to get us to collectively dig into that treasure trove of experiences, scratch some long-standing itches, and knock a few titles off our to-play lists.
It runs every May and November. New discussion topics will go up once a week during those months.
You do not need to sign up in advance -- the topics are open to all. If you would like to be included in the notification list, comment in this topic to be added.
How do I participate?
- Choose some games from your backlog and play them.
- Then tell us about your experiences in the discussion thread for the week.
That's it!
Optionally: you can play Backlog Bingo which is a fun way of cutting down the choices you have to make and playing games you might not have normally selected on your own.
Do I need to finish the games that I play?
Nope! Not at all.
There aren't really any requirements for the event so much as this is an incentive to get us to play games we've been avoiding starting up, for whatever reason. Play as much or as little as you like of a given game.
Try out dozens for ten minutes each or dive into one for 40 hours. There's no wrong way to participate!
Can I make multiple posts in the same topic?
Yes! Each discussion thread stays live for a full week, so feel free to make multiple comments in the topic as you play different games. This isn't considered
noise
-- it's considered valuable participation in the event!
Backlog Bingo FAQ
Important: All data for your Backlog Bingo card is stored on your device, not the server. Clearing your browser data will delete your card. You can use the export feature to make backups or move your card between devices.
I'm a returning player. How do I reset my previous card?
If you've already created a card and wish to start over, click the
Settings
button in the header to access your card settings. Then click theReset
button, and confirm the prompt. This will irrevocably delete your present card, allowing you to start fresh.Where is my data stored?
All data is stored by your browser in local storage. There are no accounts, and nothing is sent to the server, so it's privacy-friendly by design. This does mean that you are responsible for not deleting any browser data on
wescook.ca
, either manually or through automatic cleanups performed on browser close.Backlog Bingo is open-source, and licensed permissively under MIT.
What is the difference between the "Standard" and "Golf" modes?
In Standard Mode, each square on the bingo card corresponds with one single game. Duplicate games cannot be entered into different squares. A winning card would have a row of five different games that each filled in one square.
In Golf Mode, duplicates are not only allowed -- they are encouraged! The purpose of Golf mode is to try to find a single game that will fill multiple categories at the same time. For example: Stardew Valley might fulfill
You got it on sale
,A solo-dev project
, andHas romanceable characters
all at the same time. A winning card would have all twenty five squares filled, but possibly only six or seven different games.What is the star space in the middle?
That is the "wildcard" or "free space."
In Standard Mode, there are no requirements to fill it. You can choose any game you want! Anything goes!
In Golf Mode, it does not need to be filled. Because Golf is all about stacking up categories on a single game, any game used in Golf would fill it automatically, meaning it has no real function. As such, the square will be pre-filled for you if you play in Golf mode.
The new
Free
list defaults to having this space turned off. Because you already have full freedom in how you fill the squares, having a free space is redundant (though if you miss it or just like the aesthetics, you can certainly turn it back on!).Can I create custom bingo categories for this, or other events?
Absolutely! The Backlog Bingo app reads in simple JSON files which define the available categories. We've created a couple prebuilt lists for this event, but you're free to tweak our categories, or create completely new ones. You could even use them for books, anime, movies, recipes -- anything!
If you are interested in learning more, you can find documentation on the wiki, and use an example JSON category file. You can also ask for help in the topic!
26 votes -
Save Point: A game deal roundup for the week of April 27
Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...
Add awesome game deals to this topic as they come up over the course of the week!
Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”
Rules:
- No grey market sales
- No affiliate links
If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.
All previous Save Point topics
If you don’t want to see threads in this series, add
save point
to your personal tag filters.15 votes -
Thrilling sequel Kathy Rain 2: Soothsayer has an official release date – game will arrive on PC via Steam on 20th May 2025
4 votes -
Moadra | Console announcement trailer
6 votes -
Who was the first video game boss? (And why do we call them that?)
10 votes -
The many reasons why Xbox is failing
21 votes -
Mycopunk | Reveal trailer
8 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
30 votes -
Review: Tunic
17 votes -
Splort | Gameplay trailer
3 votes -
OatmealDome: "The Wii homebrew community was all built on top of a pile of lies and copyright infringement"
26 votes -
What's a game that you feel like you missed out on?
Examples: A live service game that got shut down A multiplayer game that no longer has a live community A game whose cultural relevance has faded An older game that doesn't stand the test of time...
Examples:
- A live service game that got shut down
- A multiplayer game that no longer has a live community
- A game whose cultural relevance has faded
- An older game that doesn't stand the test of time
- A game you had spoiled for you
- A game that got updated and went in a different direction
- etc.
Let us know what it is, and why you feel that you missed out on it.
39 votes -
Tildes Minecraft Survival
New Thread Server host: tildes.nore.gg (Running Java 1.21.4) Bluemap: https://tildes.nore.gg Playtime Tracker: https://tildes.nore.gg/playtimes.html Tildes website extension (shows online status &...
New Thread
Server host:
tildes.nore.gg
(Running Java 1.21.4)
Bluemap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
Verification site: https://verify.tildes.nore.gg
Patreon: https://www.patreon.com/TildesMCPlugins and Data Packs
Data Packs:- Terralith - Overworld terrain upgrade
- Nullscape - End terrain upgrade
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Player Head Drops [Vanilla Tweaks]
- Silence Mobs [Vanilla Tweaks]
- Wandering Trades [Vanilla Tweaks]
Plugins:
- Bluemap - Adds a live 3D web map
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect
) - EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- LuckPerms - Locks down unregistered users
- Nerfstick - Allows survival use of the
minecraft:debug_stick
item (requires admin to spawn in) - Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
New Thread
19 votes -
2000․
23 votes -
Is Anarchy Online the worst MMO ever?
12 votes -
Do Starfield's pipes make any sense?
16 votes -
Breath of Fire IV is now available on PC via GOG
17 votes -
The betrayal of Limited Run Games: What they don't want you to see
10 votes -
Paradox Interactive's return-to-office policy may be driving employees away from the studio
25 votes -
IGN and Eurogamer owner Ziff Davis is suing OpenAI for content theft
24 votes -
What kind of game is FBC: Firebreak? Preview for the first-person co-op sci-fi horror shooter from Remedy Entertainment.
17 votes -
Save Point: A game deal roundup for the week of April 20
Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...
Add awesome game deals to this topic as they come up over the course of the week!
Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”
Rules:
- No grey market sales
- No affiliate links
If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.
All previous Save Point topics
If you don’t want to see threads in this series, add
save point
to your personal tag filters.14 votes -
Oblivion Remastered releases today
59 votes -
Valve announces accessibility tags for Steam
38 votes -
The Wheel of Time is getting its own open-world RPG video game
18 votes -
Tildes Minecraft Survival
New Thread Server host: tildes.nore.gg (Running Java 1.21.4) Bluemap: https://tildes.nore.gg Playtime Tracker: https://tildes.nore.gg/playtimes.html Tildes website extension (shows online status &...
New Thread
Server host:
tildes.nore.gg
(Running Java 1.21.4)
Bluemap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
Verification site: https://verify.tildes.nore.gg
Patreon: https://www.patreon.com/TildesMCPlugins and Data Packs
Data Packs:- Terralith - Overworld terrain upgrade
- Nullscape - End terrain upgrade
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Player Head Drops [Vanilla Tweaks]
- Silence Mobs [Vanilla Tweaks]
- Wandering Trades [Vanilla Tweaks]
Plugins:
- Bluemap - Adds a live 3D web map
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect
) - EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- LuckPerms - Locks down unregistered users
- Nerfstick - Allows survival use of the
minecraft:debug_stick
item (requires admin to spawn in) - Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
New Thread
25 votes -
Is there a legitimate place to buy Steam keys in bulk?
Company I work for has game nights (with prizes) as team building, mostly play free games, but occasionally a paid game as well. This week's game is paid and am looking for a place where I can buy...
Company I work for has game nights (with prizes) as team building, mostly play free games, but occasionally a paid game as well. This week's game is paid and am looking for a place where I can buy about 20 Steam keys for the game that's legitimate.
Steam will only let you gift a game if you're friends with them on Steam, which complicates things and would be a pain.
Game is Move or Die in case that matters.
20 votes -
writeshite.com - an exquisite corpse style writing game I made in the pandemic
18 votes -
MTG Commander updates for April 22 - banned list and gamechangers updates
There are two relevant articles, both of which provide insight into why these changes were made.; they are relatively lengthy, but I have provided summaries of the changes. Commander Banned and...
There are two relevant articles, both of which provide insight into why these changes were made.; they are relatively lengthy, but I have provided summaries of the changes.
Commander Banned and Restricted Announcement – April 22, 2025
Summary: 5 cards have been unbanned and are now on the game changers list
- Gifts Ungiven
- Sway of the Stars
- Braids, Cabal Minion
- Coalition Victory
- Panoptic Mirror
Commander Brackets Beta Update – April 22, 2025
Summary: no major changes to the mechanics of how brackets function. Two cards have been removed from the game changers list and 18 cards have been added.
- Trouble in Pairs removed
- Trinisphere removed
The following cards have been added to the game changer list: Teferi's Protection, Humility, Narset, Parter of Veils, Intuition, Consecrated Sphinx, Necropotence, Orcish Bowmasters, Notion Thief, Deflecting Swat, Gamble, Worldly Tutor, Crop Rotation, Seedborn Muse, Natural Order, Food Chain, Aura Shards, Field of the Dead, Mishra's Workshop
9 votes -
Sacre Bleu | Release trailer
5 votes -
Monsterpatch: A cozy monster-collecting RPG
32 votes -
The great Tildes Archipelago multiworld randomizer! Interest thread!
Hey all - after a couple threads discussing randomizers and Archipelago, we should try to get a multiworld game going here! I'm thinking this would start the night of May 8th depending on...
Hey all - after a couple threads discussing randomizers and Archipelago, we should try to get a multiworld game going here! I'm thinking this would start the night of May 8th depending on availability and interest. If you are interested, just shoot a reply in here and let us know your planned game! I'll tag a post about a week out asking for YAML files, and I'll likely make a Discord server for the event itself so we can stream and share info.
BIGASS FAQ THINGY
Huh?
Per Archipelago.gg: This is a cross-game modification system which randomizes different games, then uses the result to build a single unified multi-player game. Items from one game may be present in another, and you will need your fellow players to find items you need in their games to help you complete your own.
Essentially, you choose a game and then load into it with few or no items. When you would normally obtain an item, it will either give you a random item from your game or send a random item to another player. Everyone must work together to finish their game!
That sounds hard!
It is, sometimes! But it's easier than you'd expect. Thankfully there are a couple things to get people moving:
-
Even though the items will be out of order, the default logic will scatter the items such that every game is possible to beat as intended.
-
Archipelago is asynchronous. There isn't a time limit, so everyone can take their game at their own pace.
-
The settings are fairly flexible and let you set your own difficulty if you want to make things a little easier or harder. Don't want to deal with trainer battles in Pokémon? Turn 'em off! Want to start without a sword in Zelda and get creative? Ditch it! Want the
duckdragon in Adventure to be four times as fast? Something is wrong with you! -
Almost every game has a tracker that actively tells you which checks would trigger an item in your particular game, where they are, and whether you are able to reach them with your current loadout. They'll help you figure out how the game logic works very quickly.
-
Should you get stuck behind an important check - eg Link's bow, or Samus's morph ball - you can earn points and buy hints. These will tell you which specific check in which game unlocks that particular item.
What games can I play?
The list at Archipelago.gg should have you covered.
(...Almost! For anyone a little more savvy, there's also an extended list over here. Anything "In Review" or higher should be safe to run, if a little harder to set up.)
Don't feel like everyone needs to play something different! You can have as many instances of a game as desired within a particular multiworld setup.
What game SHOULD I play?
Whatever will keep you most interested is best! I've personally had fun with Sonic Adventure 2, Pokémon Red/Blue and Emerald, and Super Metroid. My friends really enjoy LttP, OoT, Kingdom Hearts / 2, Hollow Knight, Stardew Valley, and plenty of others.
I think the only game I've seen people have a bad time with is OSRS due to the absurd amount of effort required.
How do you set the game up?
First go to Archipelago.gg, find a game you'd like to play, and follow the setup guide. You'll generate a YAML file off of the game's settings page, which will dictate the settings for your run. Then you can send that to me before we start - I will throw it into the generator and get the game started. You will also want to download the Archipelago client, which handles the connection between your game and the Archipelago server.
Once we start, games running from an executable will run a mod, patch, or side program which handles the connection to the Archipelago server. They're fairly easy to install as long as you follow the guide to a T.
For games using an emulator, you'll need a clean ROM of the game (can't help you there!) and a version of the emulator BizHawk specified by the guide. The client will come with an installer which handles patching the game for you.Typically you flip a couple settings in BizHawk and restart the program. Then when you run the patched game, you will also run a provided Lua script which reads the game to communicate to the client and everything magically works. It's pretty cool!
First-time setup is probably the most difficult part of the whole thing, so I'm happy of help anyone running into issues.
What settings should I use?
This tends to be a game-specific question. The first time you play a game can be a little weird as you figure out how the settings play - too easy and it's like blowing through on cheat codes; too hard and it can be frustrating. The Archipelago discord can probably give some good first-time suggestions, and I'm happy to ask around for anyone who needs help.
Generally would I suggest for anyone doing RPGs to take advantage of EXP multipliers or other shortcuts that don't have to do with actual objectives, as it will save a ton of time on grinding. It's definitely a good idea to triple or quadruple EXP in something like Pokémon to keep the game moving - there are other options available like level caps if you'd like to introduce difficulty back in a more dynamic way than gating time. Think about things that annoyed you in the vanilla game and turn those off!
Keep Death Link off for the first time. I'd also suggest using Remote Items if it's available as an option. (If you obtain items in your own game, it may not be tracked by Archipelago because it's unnecessary to use the server to track. However if your save file corrupts or your game freezes/crashes, you would need to collect them again because the server doesn't handle them. Remote Items makes it so, in the case you lose progress, the server will track them and give them back to you as you load if they're missing for any reason.)
Here are some game-specific first-time suggestions collected by friends, if desired.
-
Pokemon Emerald: Set EXP to at least 3x and catch rate to minimum 30 (Snorlax's catch rate) if not higher or instant catch. Enable remote items. Add hidden items if you want more exploration checks and lean on the tracker plus a map. For shits and giggles: Randomize all parties and wild encounters, randomize abilities but blacklist Arena Trap / Shadow Tag, add all the extra roadblocks, add extra fly location, Turbo A (just be aware it's FAST). ALWAYS randomize music and fanfares. For some more difficulty based on progression add level cap plus bonus levels. You should blacklist Wonder Guard, but where's the fun in that?
-
Pokemon Red/Blue: Similar stuff to the above.
-
Hollow Knight: Randomize Dreamers, Skills, Charms, Keys, Mask Shards, Vessel Fragments, Charm Notches, Pale Ore, Geo Chests, Relics, Maps, Boss Geo. Set Egg Shop to 0.
-
Mario 64: Get the thing to work first, then randomize everything but 1-up Blocks. Disable 100 coins stars if that's a boring thing.
-
Ocarina of Time: Make sure it's not keysanity and shops are cheap. Everything is open. Lower big poe count to 1 and have all timesavers on.
-
Super Metroid: Make sure that Layout Patches, Varia Tweaks, Elevators Speed, Doors Speed, Spin Jump Restart and Infinite Space Jump are enabled. Refill Before Save can also help if you struggle with health and ammo
-
StarCraft 2: Grid for mission order and maybe turn off challenge/mastery locations.
-
Sonic Adventure 2: Randomizing chao keys and gold beetles is very reasonable for extra challenge. Do not randomize item boxes. For extras Whistlesanity should be pipes only, Omosanity is mostly fine but might get grating. Highly recommend disabling missions 2 and 4 for all characters (100 rings is particularly repetitive, time limits aren't typically that difficult but make getting extra checks annoying); kart levels are however many you wish to do. Recommend setting level gate density to early so you have more levels to work with before getting stuck.
-
Mystic Quest: Don't shuffle dungeons, keep Enemizer Attacks normal and Regions Strict for Progressive Formations.
-
Secret of Evermore: Shorter boss rush is probably nice, put Exp modifier at least 300.
I'm not very good at a game I want to play!
That's OK! It's daunting, but the experience tends to be a little easier than expected. Don't throw really spicy limits at yourself in your settings and you should be OK. I never actually beat Ocarina of Time the first time I played it in Archipelago, but I still made it! (Hell, I still haven't played any of Ganon's Tower. I learned a skip instead off the entrance torches!) Having the tracker available helps a ton to point you in the right direction. There are also plenty of people on the Archipelago discord happy to give you suggestions if you feel stuck, as I'm sure we will be ready to help too.
How long does this take to beat?
Individual Archipelago worlds tend to play a little faster than playing the vanilla game, as the Archipelago versions of the game usually skip cutscenes, dialogue, etc. Occasionally you'll hit some gordian knot of backwards item progression which halts your progress; occasionally you'll get an overpowered item early and you can blow through half the game in a short bit. The progression balancing in every settings page can help you adjust if you'd like the earlygame to open up a little quicker, which will make the game go by a bit faster.
Multiworlds between my friends tend to take about a week to complete around 15 games.
Choices! I can't decide on one game?????
Have I got the deal for you! Technically, if you'd like, you can play more than one game. Just generate two YAML files, set both games up, and switch between them at your leisure!
I need out! This is too much! I CAN'T TAKE IT ANYMOOORE
I promise there's no pressure if you need to take your time! But if you would like to jump ship, you have two options. One is that you can give someone your file and let them complete your save via your username. Otherwise, there is a !release option that will end your game and send out all checks hidden within your game.
This is a bit far into the future and I wanted to make sure the date would work for people interested, so no need to send YAMLs or anything yet. But do let me know if you'd like to join - no matter your skill level, we'd be happy to have you!
(edit: hid that bigass faq thingy)
35 votes -