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9 votes
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Ravnica Allegiance mechanics
4 votes -
The Magic Player's Guide to Artifact
6 votes -
Why I sold my Magic the Gathering collection to fund Arcmage
21 votes -
The State of the Bestiary is Stable - 25 years after release, Magic: The Gathering still strikes a balance between performance and commodity—a mix of chess’s chilly purity and poker’s social theatre
10 votes -
Let's talk about collectible non-card games
I'd like to start a discussion around collecting-based games, with the following prompt question: What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria? This...
I'd like to start a discussion around collecting-based games, with the following prompt question:
What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria?
This "criteria" is my understanding of what makes TCGs/CCGs appealing, and includes but is not limited to:
- collectible/tradable (not necessarily monetized),
- portable/relatively self-contained (this could include apps, handheld consoles),
- the constant drive to expand the collection (whether it's through the randomness of distribution not ensuring particular collectibles, or an appealing reward system like in the Pokemon games).
I wish to divorce these criteria from the card format. Of course, the list of criteria not extensive and I am actively seeking a deeper understanding of what makes these card-based games so appealing. Discussions on the nature of gambling-addiction and the impact of secondary market values also very welcome.
The best example I can think of is the Pokemon games for handheld consoles. These games pre-dated the Pokemon card game and are a great example of the appeal of card games existing and thriving in a non-card format (which ironically led to the card game adaptation).
Another is Warhammer and the tabletop wargaming family. This is interesting to me but really seems to be in a completely different ballpark because it lacks agility and thus is far less appealing to many players.
Note: my reference point to what makes games like these appealing" is very biased by card games, specifically the current "big three" of TCG/CCGs: Magic: the Gathering, Pokemon, and YuGiOh. I'd appreciate suggestions of other relatively successful or simply well-designed games which employ collectibility as a core mechanic. They don't even have to be portable, as long as you're clear about that.
tl;dr: let's talk about alternatives to card games which depend on collecting as a core mechanic
Edit: formatting.
8 votes -
Magic the Gathering Commander 2018: Decklists and tokens
6 votes -
Dungeons & Dragons and Magic: The Gathering get an official crossover
8 votes -
Magic: the Gathering Core Set 2019 image gallery and discussion
8 votes -
MTG Pro Tour Dominaria starts today, anyone else watching?
I've been out of the MTG scene for a while but I'm going to try to follow today in the background while I work. I'm really interested in how things go with the PT pushed back a few weeks from...
I've been out of the MTG scene for a while but I'm going to try to follow today in the background while I work. I'm really interested in how things go with the PT pushed back a few weeks from release, it doesn't sound like we're expecting any breakout decks to pop up. It should be starting right about now, the stream is available on Twitch.
9 votes