Balancing act: How developers approach making games feel "fair"
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So you're thinking about starting up a game, remembering all the fun times and great experiences you've had with it, and then you realize that if you want to play that game, you have to go through there again. A place so annoying, so difficult, or so boring that it saps your will to play it preemptively, or makes you drop it partway through. For me, I have this issue with the Dark Souls series. Tomb of the Giants for DS1 (Seriously, fuck the whole needing a lantern thing and fuck gravity), Lost Bastille for DS2 (I still struggle with the Ruin Sentinel 3v1), and Undead Settlement for DS3 (Seriosuly, fuck those bee shooting witches. And the swamp afterwards is a spit in the face after). Anyone else have their grievances with their games?