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5 votes
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How to monetize a blog
44 votes -
Bread, how did they make it? Part IV: Markets, merchants and the tax man
7 votes -
Spotify is pulling select advertising privileges for white noise podcasts in a bid to boost the audio streaming company's annual profits
34 votes -
Someone made 'Pay to Win: The Game' and it's hilarious
13 votes -
Far-right Twitter influencers first on Elon Musk’s monetization scheme
70 votes -
The playlistification of music
19 votes -
“Sims 5” job listing suggests freemium, live service model
20 votes -
In addition to fake music, artificial intelligence has created a big new problem for Spotify – fake listeners
9 votes -
Google Adsense is bringing a bunch of policy changes that affect how your sites are monetized
Yesterday, Adsense support sent an email to their users regarding their upcoming policy changes. This primarily affects how subdomains are monetized. Going forward, your subdomains inside the...
Yesterday, Adsense support sent an email to their users regarding their upcoming policy changes. This primarily affects how subdomains are monetized. Going forward, your subdomains inside the primary domains in the "Sites" section (www, etc.) won't be allowed, any existing ones will be removed and their rules will be merged with the primary domain (such as example.com).
Furthermore, what constitutes a "Site" will also change henceforth. You can only add a primary domain (such as example.com) and the subdomains which are listed on the public suffix list (such as github.io, blogspot.com, etc.). Thus, your own subdomains (such as xyz.example.com or www.example.com) won't be allowed in Adsense.
I don't know what they will achieve by doing this considering they already vet and audit each site before approving them for adsense? In any case, other alternatives to Adsense exist such as Propeller Ads, CJ Affiliate, etc. for those affected by this move but I don't know their efficacy.
3 votes -
Meet the man who invented microtransactions years before Oblivion’s horse armour
6 votes -
An idea how to monetize social software
I wrote the following as a Twitter thread first but I think this idea could work for Reddit/Tildes/Mastadon and would love to know what you folks think of it. Here is how I would monetize a social...
I wrote the following as a Twitter thread first but I think this idea could work for Reddit/Tildes/Mastadon and would love to know what you folks think of it.
Here is how I would monetize a social network that could work for Twitter.
First of all, don’t charge your most valuable users - the power users that create the content for you. Instead focus on the users that get more value from your system - the consumers of the content.
The idea is simple - introduce a small time delay before content gets seen from the time it is published. For example, on Twitter it could be 1 minute. On Reddit it could be 10 minutes.
Paid subscribers would have no delay. Importantly - lift the delay for the users that generate a lot of views.
You can do revenue share with your content creators in proportion to how much time paid subscribers spent on their content.
And you can also identify your most valuable audience - the paid subscribers. This will help prioritize content moderation decisions, identify abuse, and prioritize appeals.
The delay would allow you to prioritize which content needs to be indexed instantly (ie from creators that paid subscribers are following) and which you can process on a best effort basis - saving on production costs.
You can gift subscriptions to your friends and family.
7 votes -
The immoral design of Diablo Immortal
6 votes -
How Twitter’s child porn problem ruined its plans for an OnlyFans competitor
9 votes -
WhatsApp and the domestication of users
12 votes -
How do you think software services should be monetized?
A year ago, I asked if people would pay for social media platforms and search engines if they could guarantee no data collection and no ads (although in hindsight, I wanted to ask people for...
A year ago, I asked if people would pay for social media platforms and search engines if they could guarantee no data collection and no ads (although in hindsight, I wanted to ask people for basically all software services) and people overwhelmingly said no. Given how Facebook is dealing with the election and YouTube has taken control of monetization for the sake of more advertisements, I wonder what do people think is the right way for software makers to make money.
18 votes -
YouTube Terms of Service updated with the “right to monetize”
26 votes -
$100,000 Whales - An introduction to Chinese browser game design
6 votes -
"Couchsurfing needs your help" - Couchsurfing has changed to a subscription model
4 votes -
Scroll: A subscription service partnered with major websites that removes ads and many trackers, and pays sites based on your usage
24 votes -
Microtransactions - What does good game monetization look like?
5 votes -
Six ways Mario Kart Tour triggers you into gambling your money
22 votes -
Free-to-Play games: Three key trade-offs
7 votes -
What the games industry can learn from Warframe
6 votes -
How To Build An App: Everything You Didn't Know You Needed To Know | Tom Scott
8 votes -
The addictive cost of predatory videogame monetization
11 votes -
The clash between storytelling and selling in Harry Potter: Hogwarts Mystery
4 votes -
Political extremists are using YouTube to monetize their toxic ideas
26 votes -
Docker for Mac and Windows requires Docker Store login
24 votes -
YouTube blocks MIT OpenWare and Blender videos, asks for monetization agreement
18 votes -
Would you pay for access to Tildes?
Tildes is 100% donation-supported. It sounds great but I'm doubtful it's a sustainable model. Countless sites have started this way but ended up seeking other ways to monetize, including......
Tildes is 100% donation-supported. It sounds great but I'm doubtful it's a sustainable model. Countless sites have started this way but ended up seeking other ways to monetize, including...
- Showing ads on the site
- Intermingling "sponsored posts" or "promoted posts" with regular posts, basically giving preferential treatment to content from users who paid for extra visibility (native advertising)
- Selling user data
- Cryptocurrency mining (either with user permission or on the sly)
- Opening a store for selling branded merch
- Periodic "pledge drive" fundraising campaigns
- Enacting paywalls
I've been thinking a lot about site monetization in the abstract lately. Some of these options are better than others. Personally, I'd draw a hard line against 1-4 on Tildes. I think all of those are in direct opposition to what this site is all about.
I think 5 is a "good in theory, but not in practice" idea. A merch store might generate enough revenue for the first few months but would see rapidly diminishing returns. It would have to resort to increasingly gimmicky promotions just to reach eyeballs and meet its goals.
I think 6 could be a popular option but I personally recoil from the annual hard-sell guilt trip. The recurring drama of "THIS COULD BE OUR LAST YEAR IF YOU DO NOTHING" is exhausting and paints the site's future as constantly in turmoil.
Finally we come to 7, the paywall. Traditionally I hate these too, especially when they block content like news that is available for free elsewhere. Sometimes they are "soft" paywalls that give you free access to an article (or the first few paragraphs of one) before they ask you to pony up. I feel that these are the worst form of paywall because they tease and frustrate users, and are often easily circumventable anyway.
That said, I think a "hard" paywall might actually be a good choice for Tildes. For starters, this is already a walled garden. We're actively trying to cultivate a community by not exposing the site to the wider world. That would at least make the transition to a paywall easier to swallow than if the site had been open the whole time.
It's 2018. By now it's evident to me that TANSTAAFL online. If you're not paying for something, you are the product. I'm a dyed in the wool cheapskate and I don't like opening my wallet to use a website, but at this point I'm even more tired of being treated like a commodity. If I'm going to invest in an online community, I'd much rather pay a small subscription for access than be jerked around in shady ways. I feel it's the most honest and straightforward solution for a site like this.
Caveats are that it would need to be cheap. Really cheap, like $1 a month. I don't know what the site's operating expenses are, but I would hope something in that ballpark would cover them, at scale. Also @Deimos would face the temptation to implement multiple options from the list as time goes on. Like, after we're used to the paywall, he might want to add "unobtrusive" ads too, or start selling "non-identifiable" user information. I think it's vital that the site never compromise like that. Raise the price if it comes to that, but don't get greedy. A page in the docs formalizing some promises about respecting users would be a nice thing to put on the record.
What are your thoughts? I should say that I'm talking about the future here, I think it's way too early to put up a paywall now. The community would have to be large and mature enough to justify a paid subscription to it, and we're not there yet.
12 votes -
Cyanide & Happiness was demonetized by YouTube. They made some animated shorts about it.
6 votes