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7 votes
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Stellaris: Astral Planes | Announcement trailer
15 votes -
Requesting recommendations for Stellaris tutorials for strategy and intermediate gameplay
Does anyone have recommendations for a good Stellaris tutorial that is in the intermediate realm? I understand the basics and UI, but with so many changes, I feel like I need some encouragement...
Does anyone have recommendations for a good Stellaris tutorial that is in the intermediate realm? I understand the basics and UI, but with so many changes, I feel like I need some encouragement with properly managing an economy, review into fighting mechanics, etc. I searched YouTube before posting and just found several tutorials that talk about the basic components and the UI - which I understand. Looking into more strategy and intermediate-level mechanics.
5 votes -
Stellaris Nexus | Announcement trailer
13 votes -
Stellaris: Galactic Paragons expansion will give council leaders tons more personality on May 9th
7 votes -
Stellaris Recommends: Sci-fi book recommendations from the team behind Paradox's grand-strategy-in-space game, including notes on prominent tropes and what each book does well.
9 votes -
Stellaris: Galaxy Command launches on mobile, is immediately taken down after players discover it's using Halo 4 concept artwork
6 votes -
Has anyone been playing Stellaris since Le Guin dropped?
Just wondering what peoples' thoughts are on the most recent total overhaul of the game. I haven't bought the megacorp DLC yet, but I did play a multiplayer game with a friend that did, and I was...
Just wondering what peoples' thoughts are on the most recent total overhaul of the game. I haven't bought the megacorp DLC yet, but I did play a multiplayer game with a friend that did, and I was pretty impressed. Much as I detest tedious micro, the new planet management system is light years ahead of the old one, and represents a much more realistic pace for colony development- no more outpopulating and outdeveloping your homeworld in twenty years. The main issues I've seen so far are poor balancing between raw materials, market balance, and finished goods, and AI. Since nearly all finished goods require minerals exclusively as an input, you get constant mineral deficits and a market that places more value on minerals than the goods made from them.
As for the market, the demand/pricing mechanism is poorly implemented, so you can exploit it for infinite money. Say a good costs 1EC/ea, you put in a bulk purchase order for 10,000 units. You pay 1EC for each of them, but after the order the sell price is boosted to 2EC. You can then immediately dump everything you just bought, selling each for 2EC. They could (and probably will) fix this by considering the price of each unit individually based on whatever formula they use for calculating market demand.
Finally, the AI completely shits the bed with the new administrative cap mechanic, and ends up decades behind any competently managed player empire in both economy and technology. But then I suppose poor AI is nothing new for Stellaris.
Issues aside though, I feel like with this patch, Stellaris has finally taken its place as a worthy successor to the classic Master of Orion 2.
9 votes -
Stellaris Dev Diary #125 - The Galactic Market
7 votes -
Stellaris: Planetary Rework Part 3
6 votes -
Stellaris: Planetary Rework Part 2
6 votes -
Stellaris: Planetary Rework Part 1
15 votes