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    1. Any recommendations for reading classic non-fiction in modern times?

      I've been on a long and steady roll reading classic literature, both fiction and non-fiction. I think it's important to get a perspective from earlier times that influenced our current culture and...

      I've been on a long and steady roll reading classic literature, both fiction and non-fiction. I think it's important to get a perspective from earlier times that influenced our current culture and also because many of these works have withstood the test of time.

      However, I'm having real trouble reading some of the non-fiction e.g. Plato's Republic and Nietzsche's Genealogy of Morals. With both fiction and non-fiction I accompany my readings with Sparknotes to make sure I'm not missing anything important. In the case of non-fiction I often can barely get a cohesive thought out of the original text. In some cases the text is too old to be understood on it's own and in others the author has great ideas but poor writing (e.g. Nietzsche, famously). But Sparknote's is much too brief—I'd like a more involved experience.

      My request is this: I'm looking for books (or resources to find such books) about classic non-fiction that

      1. distill the concepts without watering them down
      2. provide context with either modern culture and/or other works that are related
      3. are written for an intelligent layman; prose meant to communicate to a non-expert audience but with scholarly rigor

      Basically, I read at a high level but I am not a professional scholar of literature, philosophy or history, yet I would like to have a bridge to such an understanding.

      EDIT: I found this site to be exactly what I was looking for: https://plato.stanford.edu/index.html

      10 votes
    2. Recap: SpaceX successfully launches Crew Dragon with Bob Behnken & Doug Hurley on SpX Demo-2 mission to the ISS, restoring US spaceflight for the first time in nine years

      Decided I'd post a text post and provide links to all the content, since there's so much and it's all quite diverse. I'll update this post throughout the day with more content: NASA Press Release:...

      Decided I'd post a text post and provide links to all the content, since there's so much and it's all quite diverse. I'll update this post throughout the day with more content:

      31 votes
    3. How do you design a Proof of Concept project for a new dev/test tool?

      Input wanted for an article. Let's say that your company is considering the purchase of an expensive new application to help in the company's software development. The demo looks great, and the...

      Input wanted for an article.

      Let's say that your company is considering the purchase of an expensive new application to help in the company's software development. The demo looks great, and the feature list makes it sound perfect for your needs. So your Management arranges for a proof of concept license to find out if the software is worth the hefty investment. The boss comes to you to ask you to be in charge of the PoC project.

      I'm aiming to write an article to help developers, devops, and testers determine if a given vendor's application meets the company's needs. The only assumption I'm making is that the software is expensive; if it's cheap, the easy answer is, "Buy a copy for a small team and see what they think." And I'm thinking in terms of development software rather than enterprise tools (e.g. cloud-based backup) though I suspect many of the practices are similar.

      Aside: Note that this project is beyond "Decide if we need such a thing." In this scenario, everyone agrees that purchasing a tool is a good idea, and they agree on the baseline requirements. The issue is whether this is the right software for the job.

      So, how do you go about it? I'm sure that it's more than "Get a copy and poke at it randomly." How did (or would) you go about designing a PoC project? If you've been involved in such a project in the past (particularly if the purchase wasn't ideal), what advice could someone have given you to help you make a better choice? I want to create a useful guide that applies to any "enterprise-class" purchase.

      For example: Do you recommend that the PoC period be based on time (N months) or workload (N transactions)? How do you decide who should be on the PoC team? What's involved in putting together a comprehensive list of requirements (e.g. integrates with OurFavoredDatabase, meets performance goals of X), creating a test suite that exercises what the software dev product does, and evaluating the results? ...and what am I not thinking of, that I should?

      7 votes
    4. As a DM, I kinda hate Dungeons & Dragons 5th Edition

      I hate that enemies have so low armor class. In earlier editions, you had to be tactical, use flanking manoeuvres and charge attacks, prepare the right support spells, maybe even pick the Weapon...

      I hate that enemies have so low armor class. In earlier editions, you had to be tactical, use flanking manoeuvres and charge attacks, prepare the right support spells, maybe even pick the Weapon Specialization feat for your favourite weapon. In 5e, no need; just stand wherever, roll an attack, you'll probably hit. In addition to removing much of the tactics from the game, this makes it basically impossible for enemy spellcasters to use duration spells. Good luck succeeding on 4 concentration checks per turn.

      I hate that enemies' proficiency bonus is based on their challenge rating. No high-attack low-damage monsters here. Don't worry; the tank in your party will never need healing, any level-appropriate monster needs to roll ridiculously high on the dice to hit them! Everyone else just stay in the back and lob your bloody cantrips, and the battle will be over in 3 turns.

      I hate that attack cantrips do as much damage as a weapon attack (or more). Why even have weapons at all, when your cantrips do more damage than a longsword, with better range than a crossbow.

      I hate that cantrips scale with character level. No need to learn anything new for the rest of the game, your trusty Eldritch Blast will be your most powerful attack throughout. Especially when you get access to Greater Invisibility and don't need to rely on your bloody familiar for advantage on attack rolls.

      I hate that familiars can do help actions in combat. Advantage every turn! And since they're no longer a class feature but a spell, they're also available to fighters and rogues, no multi-classing necessary. And unlike in earlier editions there are no real consequences of losing your familiar. All you lose is 10 gp worth of incense to get them back, a pittance at higher levels.

      I hate that a long rest fully restores hit points. No need to ever stay in one place for longer than 8 hours, no need to conserve spell slots to do end-of-the-day healing, heck; no need for a healer at all really! And it gets worse when they reach 3rd level and get access to Leomund's Tiny Hut, and don't even need to find a safe spot to camp.

      I hate that wild shape is basically useless in combat, due to challenge rating restrictions and the lousy selection of beasts in the Monster Manual.

      I hate that the only logical combat use of Polymorph is turning into a dinosaur. Prepare for the inevitable discussion around the table: Can my character turn into a tyrannosaurus rex, even if they've never seen one? No? But, uuuuuh, they saw a picture of one in a book at the library!

      I hate that you can use Counterspell to counterspell someone else's attempt at counterspelling your own spell.

      I hate that any character can use any skill. No need for a rogue, just hand those Thieves' Tools to the character with the highest Dexterity, they'll get that door open.

      The worst thing is that this game went through lots and lots of play-testing before it was released. The developers must have known about all of these issues and chosen not to change them, meaning that none of these are bugs; they're all features! This is how the developers intended the game to be!

      Did I forget any of your peeves about the game? Add them in the comments. Alternatively, comment with what you love about 5e, let's add some positivity to this rant.

      13 votes
    5. Exhaustive Markdown test

      This is a post in ~test about Tildes! (See also: the ~tildes group.) The author is @zlsa. Oh, I almost forgot to link to the Wikipedia article on Reaction Control Systems. Click to view the hidden...

      This is a post in ~test about Tildes! (See also: the ~tildes group.) The author is @zlsa.

      Oh, I almost forgot to link to the Wikipedia article on Reaction Control Systems.

      Click to view the hidden text

      Here's all the hidden text.

      It can have markdown in it too.

      H1: This is a very long header.

      H2: This one is just as long.

      H3: Short.

      H4: How do you even tell these apart!?

      H5: come on, this is nuts
      H6: Six levels deep. You need professional help.

      Blockquotes

      let x = 42;
      
      function transmogrify(value) {
          return value * 4
      }
      

      Now, if you run transmogrify(x), you get 167 168. Removing the strikethrough is left as an exercise for the reader (that's you.)


      There's some pretty advanced stuff going on here. The cars are almost self-driving; but full autonomy is at least 3 months away, if not 6.

      • Markdown unordered list support: check.
        1. Ordered list support: check.
        2. Yep, this works.
      • And back to the unordered list, as expected.

      Mountain Height of Summit
      Mount Everest 8,848m
      K2 8,611m

      And now for some minor features:

      • I forgot a word.
      • E = mc2 and H2O

      And now for something completely different.

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      Dummy text? More like dummy thicc text, amirite?

      A1 B1 C1 D1 E1
      FANCYPANTS AWESOMELY COMPLEX TEXT FANCYPANTS AWESOMELY COMPLEX TEXT FANCYPANTS AWESOMELY COMPLEX TEXT FANCYPANTS AWESOMELY COMPLEX TEXT FANCYPANTS AWESOMELY COMPLEX TEXT
      5 votes