23 votes

What games have you been playing, and what's your opinion on them?

What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.

47 comments

  1. [3]
    0xSim
    Link
    Control Got it for free on EGS a while ago, slept on it for a long time, couldn't get into it, and finally pushed through the beginning. It was a blast, the feeling and feedback from your powers...

    Control

    Got it for free on EGS a while ago, slept on it for a long time, couldn't get into it, and finally pushed through the beginning. It was a blast, the feeling and feedback from your powers were incredible, and I loved the lore & atmosphere. The last part felt like a fever dream, and Jesse, your character, summed it up herself after a particularly intense section: "That. Was. Awesome."

    All around that was an excellent game. It felt good to play, it was never boring, it did not overstay its welcome, and it was full of weird stuff. And now I'll probably buy the Ultimate Edition on Steam, because it's cheaper than buying the DLCs on EGS.

    My only complaints are that the map and level design are confusing (though I understand this is kinda on purpose), and the levitation power is unlocked a bit too late.

    14 votes
    1. [2]
      hobbes64
      Link Parent
      That's a great game. I remember the first boss battle was very frustrating, so maybe the difficulty balance is slightly off. And I'm not sure if I like how enemies respawn in rooms that you've...

      That's a great game. I remember the first boss battle was very frustrating, so maybe the difficulty balance is slightly off. And I'm not sure if I like how enemies respawn in rooms that you've cleared, even though I know why they did that so you can grind. But it's really great art design, production values, and I like the physics engine.

      5 votes
      1. 0xSim
        Link Parent
        Ah! That's exactly where I bounced back initially. Your character is still weak and there's this boss that is not only throwing concrete blocks at you, but also dodging the ones you send back,...

        I remember the first boss battle was very frustrating,

        Ah! That's exactly where I bounced back initially. Your character is still weak and there's this boss that is not only throwing concrete blocks at you, but also dodging the ones you send back, plus spawning normal enemies non-stop.

        3 votes
  2. [11]
    semsevfor
    Link
    Just finished Life is Strange True Colors. Had been putting it off because I wasn't a fan of the second game, and the trailer didn't seem to show this one as being much better, certainly not...

    Just finished Life is Strange True Colors. Had been putting it off because I wasn't a fan of the second game, and the trailer didn't seem to show this one as being much better, certainly not comparable to the original which was a masterpiece.

    But I found myself loving it, it's almost as good as the original game, much much better than 2 was. I loved the characters and writing so much. The only criticism I've seen that is a bit valid is the plot is a little small scale and the setting is very limited. Which are both kind of true, but it works. The power of emotion makes sense in a smaller scale and very character centric story. So I think it all worked well.

    Excited to see if the new one just announced will hold up to this and the original game in terms of quality.

    11 votes
    1. [6]
      smiles134
      Link Parent
      True Colors was so much better than LiS 2 (which I had initially skipped because of bad word of mouth but eventually went back and played earlier this year). I didn't really love the ending,...

      True Colors was so much better than LiS 2 (which I had initially skipped because of bad word of mouth but eventually went back and played earlier this year).

      I didn't really love the ending, though. She's trying to convince the town of what happened

      but never shows anyone the bullet hole? That she's probably still bleeding out of?

      It was never really clear to me, either

      why the coverup had happened the way it did. I had to go reread the plot to really understand what was being covered up exactly.

      But, I am looking forward to the next iteration. Going back to Max should be interesting.

      3 votes
      1. [5]
        semsevfor
        Link Parent
        Not really sure how to tag spoilers, so I'll say Spoilers here if anyone is reading and doesn't want to know. She was grazed in the forehead by the bullet, it probably looked like any other...

        Not really sure how to tag spoilers, so I'll say Spoilers here if anyone is reading and doesn't want to know.

        She was grazed in the forehead by the bullet, it probably looked like any other scratch from the fall she received. Also if she had actually been shot directly with a bullet hole, she wouldn't have survived the amount of blood loss, it took her all night to get out of the mine.

        Now that you mention it, the coverup does seem a bit confusing. Why did they need to blow the old mine at all? Even if he made a mistake, they framed it as an accident and he was a hero for saving everyone that got out. The only people who knew it wasn't a mistake would have been the actual miners that were there. Some inspectors going down to the old mines wouldn't be able to figure out it wasn't an accident. In fact it would probably be even more suspicious because of the blast residue and suddenly caved in mines that weren't before? That's a fair point.

        But again I think it goes back to the characters and interactions is what made TC as good as it was. The plot wasn't the heavy hitter this time, it was the relationships, and this is shown in the council meeting. If you made the right choices and gotten everyone's trust, they come to your aid. If you didn't, well they won't. Kinda like real life.

        I do agree it's a bit weird that if you get no support that everyone just thinks you're crazy or something. Like look at her, something clearly happened. But if you get everyone's support it's a very heartwarming ending with everyone joining your side.

        2 votes
        1. [2]
          smiles134
          Link Parent
          I went back and watched the scene again because I was sure she was shot in the stomach and I thought the head wound was from her falling, but it's really not clear where exactly she was shot (and...

          I went back and watched the scene again because I was sure she was shot in the stomach and I thought the head wound was from her falling, but it's really not clear where exactly she was shot (and I'll concede she doesn't seem to be bleeding around her side and I can't see any holes in her sweatshirt in the cutscene) so my fall back here is how does he miss from that close of range lol

          Anyway: minor quibbles. The game was much stronger on the whole than LiS 2.

          1 vote
          1. semsevfor
            Link Parent
            Right before he shoots, Alex takes a step towards him, which could be enough to shift her head just enough out of the shot. Alternatively, she raises her hand up and is clearly raging, even though...

            Right before he shoots, Alex takes a step towards him, which could be enough to shift her head just enough out of the shot.

            Alternatively, she raises her hand up and is clearly raging, even though we don't see it explicitly I think you could argue she transferred some anger into him which could be abrupt and sudden enough to throw off the shit as well.

            But yes way way better than 2.

        2. [2]
          Gekko
          Link Parent
          I saw someone else playing comment on the fact that it was really convenient that nobody walked into the mine from the entrance by the town that was just open and see all of the evidence of...

          I saw someone else playing comment on the fact that it was really convenient that nobody walked into the mine from the entrance by the town that was just open and see all of the evidence of several dead people, their deaths of which were covered up. Either it's a glaring and damning piece of evidence that the entire town missed, or you can't actually learn anything from it, in which why would the company blow it up to hide nothing?

          Also hiding an explosion in another explosion seems a lot more contrived than any other possible cover-up. Definitely felt like it was written backwards, they started with the results and then made up a plot to get there and hoped you didn't think about it too hard, despite being the focal point of the intrigue and instigating event.

          Ultimately, it's porn or a dumb action movie, the plot doesn't matter, it exists just enough to get the characters where they need to be for the main event, which in this case is character drama.

          1 vote
          1. semsevfor
            Link Parent
            I was under the impression that that incident was really deep in the mine, as it took Alex all night to find her way out. Like 10+ hours of wandering/finding a path. It's probably unlikely any...

            I was under the impression that that incident was really deep in the mine, as it took Alex all night to find her way out. Like 10+ hours of wandering/finding a path.

            It's probably unlikely any locals would venture that far into the mine, but an inspection would.

            1 vote
    2. [4]
      BajaBlastoise
      Link Parent
      Ah, I worked on that! Always get excited whenever I encounter people who have played and enjoyed it.

      Ah, I worked on that! Always get excited whenever I encounter people who have played and enjoyed it.

      2 votes
      1. [3]
        brews_hairy_cats
        Link Parent
        Do you happen to have any thoughts on the upcoming LiS Double Exposure? I noticed it was a different studio making it compared to the original Life is Strange, but the same one as True Colors, and...

        Do you happen to have any thoughts on the upcoming LiS Double Exposure? I noticed it was a different studio making it compared to the original Life is Strange, but the same one as True Colors, and further noticed the studio has had some controversy stemming from internal issues. I'm excited to continue buying into and supporting the franchise, but I wonder if, from an insider's perspective, the internal company issues will affect the quality of the final product?

        I don't mean to stoke the flames, and I'm sorry if this brings up any negative emotions, feel free to not respond if that aspect is not something you want to talk about

        1. [2]
          BajaBlastoise
          Link Parent
          I don't have much to say on that mostly because I don't want my words taken out of context. I haven't worked at that company in several years so I really can't speak on how things are going there....

          I don't have much to say on that mostly because I don't want my words taken out of context. I haven't worked at that company in several years so I really can't speak on how things are going there.
          That being said, I'm really looking forward to seeing more of Double Exposure! I have friends who are still working on that and just like to support them.

          1 vote
          1. brews_hairy_cats
            Link Parent
            Thanks for answering, that gives me more confidence in looking forward to Double Exposure as well!

            Thanks for answering, that gives me more confidence in looking forward to Double Exposure as well!

  3. Eji1700
    Link
    4D Golf - Fucking brilliant. Not just because of the AMAZING work they did making it function at all, but that they managed to make it pretty intuitive. You will need to sit down and think (or...

    4D Golf -

    Fucking brilliant. Not just because of the AMAZING work they did making it function at all, but that they managed to make it pretty intuitive. You will need to sit down and think (or accept being 20 over par as you try things) your first time through, but it feels so so so good to get those "AH HA" moments where things finally click. And you can then start to play the GOLF side of the game rather than the puzzle side, and the courses are great.

    Oh and it's got a marble mode and a level editor for the extremely ambitious. Cannot recommend enough.

    SF6-
    I'm a bison main, so yeah. Finally jumping in and trying to get used to the new mechanics now that there's someone I want to play.

    Cult of the Lamb-
    Been my steam deck timekiller. S'ok although i'm still somewhat early (only 2 bosses dead).

    Other than that it's been a lot of next fest stuff:

    Ironhive-
    Frostpunk + simtower + STS. I love everything about it in theory but the demo was too short to really get a feel for how well it will work in the long run. If they get even close to nailing this i'm sold.

    Metal Slug Tactics -
    Only messed with it for a bit, but loved what I was seeing. Actually clever and fun, not just a cash in from what I'm seeing.

    Kriegsfront Tactics-
    Mecha tactics. Very barebones for the demo right now, but the potential is certainly there.

    Aero GPX-
    Scratches the hell out of that FZero itch.

    7 votes
  4. [2]
    lazycouchpotato
    Link
    Addicted to Dicey Dungeons currently. Roguelike deckbuilder made by Terry Cavanagh of VVVVVV and Super Hexagon fame. I tried Balatro before this but didn't really get into it. Dicey Dungeons I...

    Addicted to Dicey Dungeons currently.

    Roguelike deckbuilder made by Terry Cavanagh of VVVVVV and Super Hexagon fame.

    I tried Balatro before this but didn't really get into it. Dicey Dungeons I found easier to get into. Played it 4 hours straight on the first day I gave it a shot. Many more hours to be spent on it.

    4 votes
    1. GOTO10
      Link Parent
      It's a great game, an so incredible much variety in the characters.

      It's a great game, an so incredible much variety in the characters.

      2 votes
  5. maximum_bake
    Link
    Lately I’ve been back into Stardew Valley, a little late to the newest update train but enjoying it nonetheless. It’s especially nice that most of the mods I’m interested in using have updated by...

    Lately I’ve been back into Stardew Valley, a little late to the newest update train but enjoying it nonetheless. It’s especially nice that most of the mods I’m interested in using have updated by this point too. I’m on summer of year 2 and just starting to get into more endgame content, which has been fun to explore since I’ve never had a save get very far into any content that requires community centre completion. That is, I usually start to lose interest once the centre is completed and I’ve married someone, and I can certainly feel that this time around too- hopefully the later game content comes soon enough and is interesting enough I can keep playing for another year or so, but I’m not so sure it will be.

    As a request, I’ve been having the urge to play Skyrim again, and I’d like to find an alternative which scratches the same open world RPG character creator itch, if possible. I’ve played it too many times to have much fun running through Bleak Falls Barrow again, and I’d love to experience something new. TIA.

    4 votes
  6. [5]
    asparagus_p
    (edited )
    Link
    I have not been playing games over the last month or so, but I have been reading a lot about them with all the summer games fests going on. I have been watching all the Dragon Age: The Veilguard...

    I have not been playing games over the last month or so, but I have been reading a lot about them with all the summer games fests going on. I have been watching all the Dragon Age: The Veilguard news with interest because it has been a favourite franchise of mine. However, my expectations have been low ever since Bioware shat the bed with Anthem and then completely failed to suck me in with Andromeda.

    The trailers and previews for DA:V have not been encouraging for my preferences, but it has made me want to finish my second playthrough of Inquisition and complete all the DLCs. I have of late had a very bad habit of not finishing games, and Inquisition is one of them. I tend to run out of steam in big RPGs around the 60% completion mark, mainly because of work/family commitments. So I have quite a back catalogue of half-finished games at the moment, including Inquisition, Divinity Original Sin 2, AC: Odyssey...

    So, regarding DA: Inquisition, other than Trespasser DLC (which I believe is crucial for the DA:V story), is it worth doing any other content like the Jaws of Hakkon?

    3 votes
    1. [4]
      Promonk
      Link Parent
      It's 80% or so for me, but when I quit I think it's 90%. It's not usually because of commitments either, I just have a thing about finishing RPGs. I think maybe it has to do with being trained...

      rend to run out of steam in big RPGs around the 60% completion mark, mainly because of work/family commitments.

      It's 80% or so for me, but when I quit I think it's 90%. It's not usually because of commitments either, I just have a thing about finishing RPGs. I think maybe it has to do with being trained over 30+ years to complete everything before committing to the Point of No Return. It's engendered a general anxiety about endgames, somehow.

      3 votes
      1. [2]
        asparagus_p
        Link Parent
        I've never had much anxiety about endgames other than frustration at final bosses. I hate bosses as a general rule, which is why I've never played any of the Souls games. If I can't beat a boss...

        I've never had much anxiety about endgames other than frustration at final bosses. I hate bosses as a general rule, which is why I've never played any of the Souls games. If I can't beat a boss after 2-3 times, I stop having fun. Yes I'm lame :)

        1 vote
        1. Promonk
          Link Parent
          I'm with you. I want to like Soulslikes, but after about the fifth or so time beating down the same trash mobs on my way to the next bonfire only to get skewered by some asshat who jumps out from...

          I'm with you. I want to like Soulslikes, but after about the fifth or so time beating down the same trash mobs on my way to the next bonfire only to get skewered by some asshat who jumps out from behind a blind corner, my interest begins to wane. I think I understand the appeal of honing one's skill through repetition until you reach the flow state, but I got shit to do, Jack.

          3 votes
      2. CptBluebear
        Link Parent
        I'm not sure if I'd call it anxiety but I totally understand what you're talking about. There's always this gnawing in the back of my mind questioning if I didn't miss something, or screwed up...

        I'm not sure if I'd call it anxiety but I totally understand what you're talking about.

        There's always this gnawing in the back of my mind questioning if I didn't miss something, or screwed up something. I remember managing to soft-lock myself in FFX at the end of the game to the point I couldn't finish it.

        It stuck with me I suppose.

  7. kru
    Link
    I picked up Empires of the Undergrowth about a week ago. It bill itself as an RTS, but it's not like the traditional RTS games. It's more akin to the Settlers series of games, where the player...

    I picked up Empires of the Undergrowth about a week ago. It bill itself as an RTS, but it's not like the traditional RTS games. It's more akin to the Settlers series of games, where the player acts as a general, issuing vague "go here please" orders and hoping his units will follow them. Manipulating units has a lag associated with it, and micromanagement is very different from a traditional RTS. This is the most positive way I can write about the controls of the game.

    I don't recommend this game, even though its got an overwhelmingly positive review. I'd only recommend it to people who plan to play the first third or half of it, and then let it drop. The first several missions are pretty good. Discovering the general mechanics is fun, and the theme and presentation are great for an indie title. However, the poor pacing and balance issues become apparent in the latter half, when the game expects players to re-play the same missions over and over to memorize the pattern of scripted sequences. Worse of all, the game makes no concessions about this - you'll be playing the same missions, hearing the same dialogue, clicking away the same tooltips, over and over until you beat the level. The only way to avoid hearing the repeat dialogue is to turn off all dialogue and tooltips, but then you risk missing out on the new stuff. It's a terrible design oversight. And you do need to hear the dialogue. Several stages provide key hints on how to handle the scripted sequences by listening to the things said by the scientist. (This is actually a potential accessibility issue, because if you can't hear the words, then you'll have to figure out the unintuitive scripted sequence mechanics via trial and error - which means many, many, many complete level restarts).

    There is no saving during missions, so you'll have to restart if you make too many mistakes or are too slow, or happen to fail at micromanaging (which is very challenging to do) in the later missions.

    There's a lot more I can say about this game, pro and con, but my overall thoughts are to avoid if you're looking for an RTS. If you like the Settlers series, you might enjoy it. But definitely be prepared for the rough edges and repeat missions.

    It's a fun game for a few hours. But it's a flawed game overall.

    3 votes
  8. [3]
    overbyte
    Link
    The Steam Next Fest highlight for me was Hollywood Animal It's a tycoon game made by Weappy (This is The Police) where you run your own movie studio during the Golden Age of Hollywood. Along the...

    The Steam Next Fest highlight for me was Hollywood Animal

    It's a tycoon game made by Weappy (This is The Police) where you run your own movie studio during the Golden Age of Hollywood. Along the way, you need to balance things like actor and director demands in between managing production schedules with some light building mechanics, so you need to build up a healthy pipeline of movies to keep the money rolling in. You can crank out cheap but profitable slop or risk it all for critical and commercial acclaim on one big budget production.

    The level of management control the game gives you is very much production level control and not individually placing boom mics on the set, you do sweeping decisions like choosing directors and producers and letting them to do their thing.

    The game has mechanics that let you do period-appropriate underhanded tactics to one up your competition and stiff your talent. Do you risk casting a well known actor that fills theater seats but he's a misogynist so you can't cast him in your romcom pipeline? Get a cheap talent that you can build up to be the next rising star? Withhold payments to an actor's estate who died during production and sort it out in court? Would the general public accept women leading roles in action movies in the 1920s? Build up a team to get dirt on your talent so you can blackmail them if they get ideas like asking for a raise?

    My main gripe with the demo is it's not quite clear with some systems like how your crew affects film quality during production. You might have a great 8.0+ script that drops to 6.0 during preproduction and goes up to 7.5 after production. Am I capped by the director's skill assigned to it? Is it due to the numerous production delays demoralizing the crew? Because the game does show this in other systems like how filming on location affects the schedule and costs. Another is determining how many prints to send to theaters. You get some estimate of seats if there's a competing movie during your release period but nothing if you're the only one releasing at that time, so it feels like releasing your films into a black hole. This probably should be a mechanic where you get better estimates proportional to the skill of your marketing department.

    And it might be on the demo or I haven't seen enough of the tech tree, but also not being able to have more than one writer attached to a production, swapping out key people in the middle of a troubled production, and not being able to demolish buildings once you've unlocked better ones like soundstages.

    I definitely like what I'm seeing here. Now I want something similar set in the modern period for TV production where instead of having your own in-house Pinkertons, you have to ruthlessly compete with streaming services, piracy, lean budgets and dealing with unionized talent and crew.

    2 votes
    1. [2]
      TumblingTurquoise
      Link Parent
      Have you ever tried this older game called The Movies? It was made by Lionhead. I remember it being a blast, and very much like what you are describing. You could also make your own movies in it,...

      Have you ever tried this older game called The Movies? It was made by Lionhead. I remember it being a blast, and very much like what you are describing. You could also make your own movies in it, since you had granular control over the sets, props, etc. The only downside is that the game is abandonware, so it can't be purchased on any storefront.

      1 vote
      1. overbyte
        Link Parent
        Yeah, my memory always assumed it was a 90s game when it was actually released in 2005. There's attempts to become its spiritual successor like Blockbuster Inc and Movies Tycoon but both didn't...

        Yeah, my memory always assumed it was a 90s game when it was actually released in 2005.

        There's attempts to become its spiritual successor like Blockbuster Inc and Movies Tycoon but both didn't grab me. Might be from the lack of the charm and whimsical style from Lionhead and Bullfrog games even if the mechanics where wholesale lifted from the original. To me it feels like SimTower where I'd rather just grab the original and play it again.

        Hollywood Animal is leaning into the more serious and business side of running a studio which I appreciate them doing their own thing instead.

        1 vote
  9. [2]
    DFGdanger
    Link
    Marvel's Midnight Suns Was free on Epic Games last week. I played through the intro/tutorial bit up to customizing my character and just about to leave for the next mission. The writing seems...

    Marvel's Midnight Suns

    Was free on Epic Games last week. I played through the intro/tutorial bit up to customizing my character and just about to leave for the next mission. The writing seems pretty poor. Every time Iron Man makes a quip, I can recognize in my brain that it's "quippy" but doesn't make me smile or laugh. I didn't seem to be able to reliably see the enemies' health before I attacked them or used environmental actions (ie bashing an enemy with a nearby rock). Maybe I was doing something wrong. Unsure at this point how I feel about the system of accruing hero points to play certain cards, would need to play more. There were a bunch of cutscenes, and the plot is heavily in the magical part of the Marvel universe which I like the least. I like Blade, but the few lines I heard from him didn't do anything for me. Overall, not enjoying it. Probably not picking it back up.


    Slay The Spire: The Board Game

    Finally finished the 4p run we started a couple weeks ago. I think it was about 5 hours for each session. We will probably play again, and hopefully we can get through it a bit faster. I would say the run itself went very smoothly. Biggest hiccup I'd say was that we didn't flip any energy relics off the first boss so we were all stuck on 3 for a while. We didn't take too much damage and were able to aggressively path to elites and pile up a bunch of relics.

    I played as the Watcher and my first few card rewards were Calm/Wrath switching ones and it felt like my deck was doing it's thing pretty early on. They nerfed Rushdown though! Can't go infinite. Which makes a lot of sense for a cooperative game. They buffed Alpha though...in that they skipped it and Beta and go straight to Omega. That was fun, but still a bit tricky to find the time to play it and not take a bunch of damage.

    I also started a 2p game with the game owner as Defect. Orbs seem way more powerful in that they can be evoked from anywhere, not just the front, and Dark orbs scale with number of powers in play rather than over time. Only got through the first act with him but also having a good time.

    If you like the StS video game, like board games, and can stomach the price, I would recommend it!

    2 votes
    1. no_dog
      Link Parent
      It takes a while, but I really enjoyed how characters grew through the campaign. Iron Man is definitely supposed to be annoying at first, and it really shows during his interactions with others....

      It takes a while, but I really enjoyed how characters grew through the campaign. Iron Man is definitely supposed to be annoying at first, and it really shows during his interactions with others.
      I've never played anything involving cards before this game, but at some point it just clicked for me, and the fights became fantastic. Each attack/action is always successful, unlike X-com, and I loved calculating every single move.
      The most divisive part of the game seems to be the abbey - I really enjoyed it, meeting with others, discovering new map parts, secrets, story, etc, but it is completely different from the fighting part, and I understand how for some it might be tiresome.

      2 votes
  10. SingedFrostLantern
    Link
    I've done nothing but play steam demos over the past week (and play Defend The Rook before that). Like several hundred GB worth. As in I searched "demo" in my steam library at one point and over...

    I've done nothing but play steam demos over the past week (and play Defend The Rook before that). Like several hundred GB worth. As in I searched "demo" in my steam library at one point and over 200 results showed up. On the plus side, I did find a lot of stuff I vibed with; here's my top 6 since bullet points stop being comprehensible past that:

    • of the Devil: This one's a stylish cyberpunk mystery VN (Cyberpunk here meaning everything's recorded, people are in for-life debt getting augmented to keep up, and the local police station is in clear disrepair). Morgan may be a defense attorney (and there's a hidden Almost Christmas reference), but I found the mechanics and tone closer to AI: The Somnium Files, specifically the way evidence is shown and chosen to refute a statement is akin to the interrogations there. She's more of a professional though, if a bit of a gambler with the UI stylized to represent it; she sees the opposing theory as the opponent putting their hand on the table and the counteracting evidence as the card she's revealing to beat it. With ambiguous statements, she can either check to hold her tongue or raise to press the advantage. I think is my one must have from this Next Fest.
    • Bloodless: A 2D pixel action game with a focus on dashing to parry and defeat foes. Tomoe is an old ronin who's given up the blade in favor of disarming foes of their weapons to send them running and now must return to her home village. Demo's pretty equal parts narrative and gameplay in my opinion.
    • Kulebra and the Souls of Limbo: A timeloop adventure game, though it's chapter by chapter rather than open world and "timeloop" in that the dead forget at the end of the day unless they really remember your actions. The notebook and goal to help people move on made me think of Majora's Mask, though the day cycle here is simply Day, Dusk, Night.
    • ILA: A Frosty Glide: You're a witch with a skatebroom, explore the snowy island and collect stuff. Reminded of the exploration elements of A Short Hike, though there isn't anyone to talk to in the demo.
    • CATO: A puzzle-platformer. The cat can walk and climb on special walls. The toast can flip off of surfaces. Together, they can jump infinite times. The style felt a little off at first, but then it grew on me and now I'm invested.
    • Tactical Breach Wizard: I was already following the game, but the demo lived up to my expectations and then some. There was a post last week that pretty much sums up how I feel.
    Some more stuff I'm keeping an eye on
    • Handmancers: Rock-Paper-Scissors, but as a roguelike card game (except you stay at 10 cards and the rewards are upgrades). The enemy telegraphs their intents and you lay down the right cards to win or draw. Every time you (manually) draw back up to the 5 card hand limit, one of the cards will be a Cramp which will clog up your hand and auto-lose if used which forces some thought on whether you use up your hand on the current turn or whether the potential draw will be better. Playing this reminded me of Fortune-499 which had a similar RPS deckbuilder premise, except I only tried it a little before Slay the Spire came out, aka before a time where I learned that getting rid of cards is a good thing.
    • Star Vaders: A turn-based tactics roguelike deckbuilder except it's also Space Invaders, as in get rid of enemies before they reach your zone. The player mech is effectively invincible, but getting hit generates clog cards. The heat gauge is basically energy except you can overheat by playing a card past the limit which will turn said card into an clog card for the rest of combat and immediately end turn.
    • The Rise: Clean and responsive precision platformer. There's a jump and a directional airdash and that's all the game needed to feel fun to play (and level design of course).
    • Caravan SandWitch: An exploration game with sidequests from the little home village community. I don't feel like I've played it that much besides completing the demo, yet I also feel like it vibed with me for some reason.
    • SoulQuest: 2D sidescroller that goes for DMC/Bayonetta combat ratings. TBH I haven't explored enough 2D stylish action games, so I'll take what I can see.
    • Bō: Path of the Teal Lotus: 2D Metroidvania that's definitely inspired by Hollow Knight, except with Japanese mythology and more focus on aerial combat (any aerial hit restores double-jumping and there's a heat/combo meter for maintaining hits in the air)
    • On Your Tail: A game about exploring and investigating. The controls feel a little unrefined due to having to hold A constantly for stuff, but I am impressed that everyone in town is a unique person with their own portrait.
    • Lethal Honor - Order of the Apocalypse: Action roguelike. Feels like it's on the easy end, I was able to beat the tutorial boss that was supposed to be unwinnable due to how simple its patterns were (and then was railroaded into dying). The first real run was also easy on account of being able to stack poison and bless onto everything which got rid of enemies fast. Make sure to completely mute the SFX though, swinging a weapon makes a gratingly high-pitch ringing that honestly felt painful.
    • I See Red: This is a twin-stick shooter roguelike that released in 2022 and only has 71 Steam reviews, but I can see the vision even though the demo is clearly the prologue. Every item you can pick up is meant to be disposable, the grappling hook arm can be used to either execute a foe or pick an item up, and the colors are black, white, and red for the protagonist's sheer focus on revenge.
    Some stuff I thought had nice pixel art, but seem too dark for me
    • Hookah Haze: VN with 3 heroines that visit the MC's hookah longue (a little conflicted about the game's focus as my nose and lungs can't stand any IRL smoke). The demo itself was chill conversations (I liked Kokoro and felt meh about the other two), but the store page is upfront about them dealing with trauma & workplace problems and it feels a bit uncomfortable that that's a selling point.
    • Boyhood's End: RPGMaker horror. Due to his father being declared a criminal, the MC has a Human Score of -2000 which leads to the robots running the academy to ignore him and him being openly bullied by his roommate who posts about it. The mix of realistic bullying horror (one in-game picture is the bully posting all of the bruises on the MC's back) and then unsettling "the AI knows you tried to hack it and hates you" horror made me think I had enough after a bad end via death by cleaning bot.
    • SAEKO: Giantess Dating Sim: This one's pretty fucked up and I gagged after playing it. The giantess is a normal college student who found these suddenly shrunken people, stuffed them into a dark drawer, and decides to eat one everyday and will physically crush anyone who bothers her. The MC has the dubious honor of choosing who to fatten up each day during the deliberation segments and keeping the giantess company during the lo-fi study sessions. Talk too much and you die. Don't talk at all and you die. Talk back and you die. Disagree and you die. This segment just beats into the player that anything less than being a fearful yesman is wrong.

    Defend The Rook

    Roguelike square-grid tactics (board is 9x9 spaces) with 3 heroes, 3 towers (along with a contraption and trap choice), 3 random spells to keep each run interesting, and your flying wizard castle which you have to keep alive (that's the rook). Each run has 5 stages with 5 waves of spawning enemies; after every wave you get to choose a new perk for one of your heroes and after every stage, you get to use the gold and exp to power up your equipment/heroes respectively. Each cleared stage gives 1 gemstone for meta-progression (mostly in the unlock new sidegrades kinda way) and there are 10 ascensions which I got my fun out of and would rec as a good bundle grab.

    Now the game isn't perfect of course. I don't believe the balance was fine-tuned because it feels like some heroes and towers are very obviously better than their alternatives. The game as a whole incentivizes damage, AoE, and multi-hits to kill threats asap as per the norm for this genre:

    • If a hero takes health damage, their potential perk option is instead replaced with a one-time heal option. For obvious reasons, this will make you fall behind the power curve.
    • Climbing the ascensions will have the enemy waves spawn sooner which necessitates clearing the wave to avoid getting swarmed.
    • The skill tree and equipment tree have their perks randomized on each run, and you can only see what's available after clearing Stage 1. Ascension 7 doubles all upgrade costs, so you need the options that work well even without upgrades.

    Taking all of this together, my gameflow usually resulted in putting all my perks into the rogue slot as they have the most damage upgrades and opportunities to attack again; in contrast, the fighter slot is divided by survivability upgrades and the mage slot needs too much luck and investment to get the chain-lightning/AoE going. It feels "solved" to me if that makes any sense, with not much need to change up tactics.

    I also felt some UI issues:

    • It might be my red-green colorblindness, but it was really tough to spot AoE attacks and a unit's max range due to how light the red/green shade is with it blending into the board.
    • Unlike say, Into The Breach, AoE attacks are very hard to sort out:
      • When your unit is selected, the AoE indicators disappear
      • You have to hover over the enemy to figure out which particular tiles they're targeting. This gets really bad with the graveyard witches or the underwater stage.
      • There's no option to turn the board, so any targeted tile that's behind something big can't be seen.
    Upgrades

    Beeline for Upgrade Spells 1 (total of 3 packs of random spells to pick from instead of just 1 pack) and Upgrade Contraptions 2 (Loot Courier can show up as an enemy, kill them for a hero perk).

    Contraptions has the most useful unlocks imo and spells matter the least due to randomization and debatable usefulness. So Contraptions > Heroes > Spells. Admittingly, I'm not sure about the exact perks that show up as a result of the Hero tree.

    Unit Loadout

    A7 doubles upgrade costs for everything, so I'm mainly judging how good everything is at a base level.

    Fighter Slot

    Elven Commander > Warrior >>> Samurai >>>>> Barbarian

    Prioritizing their ability to facetank followed by damage.

    • Elf: Dodges 1 attack every turn which is amazing for tanking. His 3 range is fantastic for field coverage, and the lunge contributes to the perk that increases damage for each space used.
    • Warrior: The base unit. Has decent baseline attack and armor which makes him usable before unlocking the elf.
    • Samurai: Blocks 1 attack every fresh wave and an innate 4 damage counterattack. So a nerfed version of the elf's dodge, less armor than the warrior, and has to tank to do the same amount of damage the warrior would deal.
    • Barbarian: Gains strength on the current stage for taking damage. Terrible since he'll only get healing options instead of perks.

    Rogue Slot

    Ranger >>> Consair > Rogue > Mercenary

    They're all usable due to the Rogue Slot's many useful perks, but the Ranger and Consair have the advantage with their range.

    • Ranger: Highest amount of field coverage and can keep distance from the enemy, their innate perk lets them deal the same amount of damage as the rogue would deal, and the many damage upgrades easily compensate for perks that trigger off raw damage.
    • Consair: Has 1-2 range instead of the Rogue's 1 and that just makes him better.
    • Rogue: The base unit. There are perks that enable Stealth and extra movement which still lets him keep up with the above alternatives.
    • Merc: The 2 extra bros aren't doing much even if buffed with the hero banners, they just don't have enough attack or reach to matter. Keeping them alive grants +20 gold each which is almost a perk or almost 2 upgrades on A7. You could kill them off to buff up the main unit, but that takes up turns and why not use one of the other rogues instead of planning for failure?

    Mage Slot

    Banshee > Black Witch >> Sorceress >>>> Possessed soul

    Can become the AoE unit/have chain lightning, but needs luck and investment.

    • Banshee: Gains buffs for landing kills which include more attack for each soul, splash damage at 5 souls, and a 50 damage nuke at 7 souls. Just need to finish off enemies and she's good to go.
    • Black Witch: +5 damage when attack a solo target in range or +5 armor when their are multiple enemies in range. The mage class doesn't get that many damage ups, so the +5 damage does matter, especially early game.
    • Sorceress: The base unit. +4 armor for standing still. Given how much positioning and finishing off enemies matter, I didn't get that much mileage out of it.
    • Lich: After dying, can still act for 1 turn to kill a unit and revive. Useless for the same reason as the barbarian, you don't want to lose hero HP ever.

    Rook

    Fortress > Sanctuary >= Rook

    • Fortress: Gains range and damage for each tower you have up. Basically a slow moving artillery piece that can pick off enemies. Especially deadly with the capstone upgrade that allows it to fire upon all foes in range. Also has the same trait as the base unit which auto-kills normal enemies for attacking it.
    • Sanctuary: Cast 1 spell for free each stage, but lacks the auto-kill defense for being attacked. Since you can check your spell options before starting, you can take this when you see something like Duplication (extra tower)
    • Rook: The base unit. Gains armor for each tower up and auto-kills any normal enemy that attacks it. You're supposed to bait weaker enemies into attack it, or at least trading HP for kills.

    Contraptions

    Hero Banner >>>>> Boom Barrel >>>>> Barricade

    Can place 2 of these

    • Hero Banner: Grant all allied units (towers included) within 3 tiles at the start of turn +3 damage and +3 armor. These are hilariously overpowered in how much they boost survivability, boost DPS by pushing weak units into reaching lethal damage breakpoints, and how the banners protect each other, the more banners the better. The only time they suffer is against AoE units like the Stage 2 graveyard witches or both of the Stage 3 bosses which deal AoE around the field; these are the hardest points in the run as a result.
    • Boom Barrel: Deals 40 damage in a 4 tile radius after being destroyed. It's a nuke that easily clears whatever's by it, but you can't target it yourself and have to bait the enemy into attacking it.
    • Barricade: The base unit. These are supposed to taunt enemies, but they only have 10 base health and can only take 1-2 hits.

    Traps

    Mines > Bear Trap > Freeze Spell

    3 traps to lay down, and a lot of Rogue perks involve them.

    • Mines: These are the AoE option which damage multiple foes and gives a lot more leeway in triggering the rogue's trap perks. As such, I prefer these the most.
    • Bear Trap: Damages the enemy for every step they take after triggering it. Scales insanely well with damage upgrades and can singlehandedly take out an enemy, including moving bosses. As it respawns where the enemy dies, it can potentially lead to bad positioning for it, and there is some redundancy as many of the Rogue's perks include rearming traps.
    • Freeze Spell: Stun is good, but it's reliant on the enemy's pathing and the other options are better for just killing instead.

    Long-Range Tower

    Cannon > Motar >>>>> Sniper

    • Cannon: The base unit. Has the highest range which allows it to utilize on-hit upgrades like dispelling armor and/or allowing the rogue to attack its target for free.
    • Mortar: Short range and deals splash damage. I feel that something's gone wrong if you've got so many enemies clumped up so close.
    • Sniper: Has a minimum range of 5. The board is 9x9. Way too situational from not being able to hit things.

    Mid-Range Tower

    Frostbolt >>> Arcane > Lightning Rod

    • Frostbolt: It roots normal enemies on-hit, enough said
    • Arcane: The base unit. Doesn't stand out.
    • Lightning Rod: Dependent on hero banners to not deal noodle damage. There is potential for AoE, but it needs a lot of investment

    Short-Range Tower

    Eight Gem > Splitter > Emerald

    • Eight Gem: Taunts enemies in range and counterattacks, while still having a normal attack. Tankiest and best option to protect your other units.
    • Splitter: Unlimited range and targets in the 4 cardinal directions. Situational, but deadly if it can be placed on the board eadge to immediately damage spawning enemies
    • Emerald: The base unit. Attacks all units nearby, but only has 2 pitiful range.
    Spells

    Beating A10 allows you to custompick for each spell slot

    Low-Tier Spells

    Lightning Rod > Sight Tracker >= Bolt of Speed > Zap > The rest

    4 uses per stage.

    • Lightning Rod: Stuns an enemy. Pretty much the best option here.
    • Sight Tracker/Bolt of Speed: Grants +2 Range/Movement respectively to a hero which helps with board coverage
    • Zap: 3 damage is still damage
    • The rest: Irrelevant for not being damage. You really don't want to tank.

    Mid-Tier Spells

    Invigorate >>> Weighty Blows >= Boulder Toss >= Rockspear > Mind Control > The rest

    3 uses per stage.

    • Invigorate: A hero gets to go again. Given that heroes are your hypercarries...
    • Weighty Blows: +5 temp damage & armor. Putting a little more value due to perks reliant on kills.
    • Boulder Toss: 8 damage with splash damage
    • Rockspear: Deals 4 damage, then 8 more of the target no longer has armor. Slightly more situational.
    • Mind Control: It can be strong, but you can't attack the the unit until next turn and it can still deal damage to you which makes it a liability. It does nothing if you use it on the same turn as Hysteria (the high-tier version of this spell).
    • The rest: not worth mentioning

    High-Tier Spells

    Shadow Clone > Duplication > Earthquake >= Hysteria > Bloodlust > Static Storm >> Stoneplate >>>>>> Obliteration

    • Shadow Clone: Creates a 1 hp copy of your hero which is absurdly powerful to say the least. Sadly, casting it again replaces the clone with a new one.
    • Duplication: Copy a tower. It spawns on the closest available block and works with multiple casts.
    • Earthquake: All foes lose armor and are stunned. Basically a free turn.
    • Hysteria: All foes attack their closest ally. They're still a threat to you, but it helps when too many enemies spawn in.
    • Bloodlust: +15 power for all heroes for one turn. Good for dealing lethal and triggering killperks, but doesn't boost relative action economy on its own.
    • Static Storm: 10 damage to all enemies. Only lethal for weak early game units.
    • Stoneplate: +10 temp armor for all heroes. The only way this is useful is if all your heroes are in danger of getting hit
    • Obliteration: Destroy a tower and deal 20 damage around it. Actively self-sabotaging, the damage isn't enough to make up for sacrificing a unit and the range is pitiful.
    2 votes
  11. kfwyre
    Link
    Brotato I'm attempting to clear all the characters on Danger 5. I'm down to only five left: Mutant, Arms Dealer, Streamer, Fisherman, and Soldier

    Brotato

    I'm attempting to clear all the characters on Danger 5.

    I'm down to only five left: Mutant, Arms Dealer, Streamer, Fisherman, and Soldier

    2 votes
  12. [5]
    brews_hairy_cats
    Link
    Through a lucky turn of events, we got ahold of an OG HTC Vive and have it set up in our play area for standing VR. We found out that it's not actually a hard requirement to hang the lighthouse...

    Through a lucky turn of events, we got ahold of an OG HTC Vive and have it set up in our play area for standing VR. We found out that it's not actually a hard requirement to hang the lighthouse base stations above our heads, it works surprisingly well with standing VR, putting the lighthouses on tables, and this way is much easier to put away to make space. Now we're getting into Beat Saber, and it's great fun! Too bad about the majority of songs being paid DLC, and the game being owned by Meta, but oh well

    We're lucky we were able to get this instead of paying for the PSVR2 that was on sale recently, of course the Vive's resolution is lower, but it's still super exciting to finally try some VR titles I've been wanting to!

    1 vote
    1. [2]
      TumblingTurquoise
      Link Parent
      If you're playing on PC, you can mod Beat Saber and get custom songs in it (and not only - as an example there's also the entirety of Shrek 1, for what it's worth). Some of them can also get...

      If you're playing on PC, you can mod Beat Saber and get custom songs in it (and not only - as an example there's also the entirety of Shrek 1, for what it's worth). Some of them can also get extremely creative. Check out bsaber.com for info on how to do it, and beatsaver.com for songs.

      If you give it a shot, try out two tracks made by nyri0: Dondante and Ghost Choir. They are quite different from the base game, I promise you won't regret it :)

      4 votes
      1. brews_hairy_cats
        Link Parent
        Oh, Beat Saber mods are definitely something we'll have to look into. Thanks to you and @turmacar for the suggestions!

        Oh, Beat Saber mods are definitely something we'll have to look into. Thanks to you and @turmacar for the suggestions!

        1 vote
    2. [2]
      turmacar
      (edited )
      Link Parent
      As TumblingTurquoise said there's a ton of modded songs and they have a pretty plug and play launcher/downloader for them. The quality varies, especially if you're not playing at at least I think...

      As TumblingTurquoise said there's a ton of modded songs and they have a pretty plug and play launcher/downloader for them.

      The quality varies, especially if you're not playing at at least I think Expert, but there are also some absolutely fantastic ones. I never got into the "higher" end stuff that looks like a bullet hell but still found plenty that were lots of fun to play.

      Caravan Palace - Lone Digger is one I remember. Looking it up I think by calijor?

      2 votes
      1. maximum_bake
        Link Parent
        That Lone Digger map is SO good!! Modded Beat Saber is so much fun, it’s too bad new updates always break mods.

        That Lone Digger map is SO good!! Modded Beat Saber is so much fun, it’s too bad new updates always break mods.

  13. [2]
    snailboy
    Link
    Went through INDIKA on the weekend. Pretty damn good. Haven't seen a game that pushes the boundaries of the medium like this since maybe Hellblade, which had similar themes, although Indika is a...

    Went through INDIKA on the weekend. Pretty damn good. Haven't seen a game that pushes the boundaries of the medium like this since maybe Hellblade, which had similar themes, although Indika is a little less involved and there's no combat or QTEs. Much more chill. If you're gonna grab it, definitely go in blind, it's one of those.

    1 vote
    1. BeardyHat
      Link Parent
      This one definitely looked interesting to me, but I put it on my wishlist several weeks ago, because I figured I wasn't going to play it immediately.

      This one definitely looked interesting to me, but I put it on my wishlist several weeks ago, because I figured I wasn't going to play it immediately.

  14. [3]
    Deely
    Link
    Still playing Trackmania, still going for the silver medal on every TOD track (I see no point in grinding for gold, and going for it only if I realy like the track). Other then that I accidentally...

    Still playing Trackmania, still going for the silver medal on every TOD track (I see no point in grinding for gold, and going for it only if I realy like the track).

    Other then that I accidentally tried Oxenfree and become veery curious. Usually I don't like this type of games, but first hour hooked me.

    Also playing idle/incremental Idle Elements on Android and few other (SFW and not SFW) incrementals/idles.

    Waiting for Lightyear Frontier and The Lonely Outpost to go out from Early Access to continue playing. Both games are Stardew Valley inspired farming simulators in space, first in 3D using giant mecha, and second more similar to SV but quite interesting for me nonetheless.

    1 vote
    1. [2]
      semsevfor
      Link Parent
      There's a NSFW incremental game? The hell?

      There's a NSFW incremental game? The hell?

      1. Deely
        Link Parent
        Usually not a very good quality. Some specimen can be found on Nutaku and Steam of course.

        Usually not a very good quality. Some specimen can be found on Nutaku and Steam of course.

  15. Cannonball
    Link
    Feels a bit silly, but I got sucked back into Pokemon Violet and am absolutely hooked on tera raiding. The challenge of dealing with the tera type plus the attacking pokemon's original typing...

    Feels a bit silly, but I got sucked back into Pokemon Violet and am absolutely hooked on tera raiding. The challenge of dealing with the tera type plus the attacking pokemon's original typing moveset just scratches a puzzle solving itch and I'm having a great time with it. It's the most engaged I've ever been with the endgame mechanic in a Pokemon game. It helps that it's super easy to adjust your stats and abilities in this entry

    1 vote
  16. Pavouk106
    Link
    I don't know how theidea came to be in my head, but a few days ago I had the urge to play X-COM: Apocalypse. Running Linux and not wanting to aetup DOSbox, I tried Steam version. Didn't work. Then...

    I don't know how theidea came to be in my head, but a few days ago I had the urge to play X-COM: Apocalypse. Running Linux and not wanting to aetup DOSbox, I tried Steam version. Didn't work. Then I learned about OpenApoc and what a great job someone did on that! Not only does it work simply by pointing at .iso file (that comes from Steam), it also auto-udjusted to my screen resolution of 1920x1080px. I can see so much on one screen!

    The game itself - This was basically second installment of XCOM series (technically third, but...) and you don't defend the world here, just one city. The combat style can be picked at every mission start - either realtime or turn-based. I went for realtime and let me tell you - the game is FAST. After just a few hours I already have most of the rrsearch done, I have alien weapons, I have my own-built ships... I'm far from completing the game, yet I'm very near in totally dominating it. And I love it! It is still as good as I remember - unforgiving game from the old times. You can get your ass kicked literally in seconds when playing realtime - I'm talking your squad of 12 soldiers dead in 10 seconds after starting mission. Or they can be totally fine! Which is what I love here - you never know how it will turn out. Well, if you're not save-scummer like me :-)

    I won't recommend the game here. It is very old, controls are not intuitive, pacing is either slow (turn based) or too fast (realtime) and if you don't know how to play the game (stun enemies, bring live ones, build/situate the base, what to buy and use and what don't...), you are pretty much screwed from the get go. For anyone who played the game and know stuff, I don't need to write anymore - you just know if you like or hate it. I'm having a blast playing it!

  17. knocklessmonster
    (edited )
    Link
    Horizon: Zero Dawn on PC/Steam Deck. I got it pulling 60ish on the deck, through a dock on a 1080p TV, at 720p. It still played pretty good. I bought it on sale a while back and it's a great game....

    Horizon: Zero Dawn on PC/Steam Deck. I got it pulling 60ish on the deck, through a dock on a 1080p TV, at 720p. It still played pretty good.

    I bought it on sale a while back and it's a great game. I was worried it would be like Assasin's Creed with a ton of fetch quests, but has a really nicely polished combat system, and is surprisingly great for controller. I started with controller to see how it felt, but like the first game I played on this engine, Death Stranding, and think I'll finish on controller. It's been fun so far.

    Vampire Survivors: The road to 100% is what I have decided to call my run. I want to 100% the 1.0 then the Extra collections, then go through the DLC.

  18. Lapbunny
    Link
    I got 100% achievements in Pokeclicker last week. Over three thousand hours of gameplay and/or idling. Everything done. I'm not sure why I did this. I never play clicker games, I only engaged with...

    I got 100% achievements in Pokeclicker last week. Over three thousand hours of gameplay and/or idling. Everything done. I'm not sure why I did this. I never play clicker games, I only engaged with Cookie clicker for an ascension or two before I lost interest. This caught me. Its grip never let go.

    I was going to just leave it at "why the fuck did I do this?" to see if anyone else braved this stupid, stupid challenge in here. Typing this prompted me to check if there was an update. Today! Back to the Nacli mines.

  19. EsteeBestee
    Link
    It's been a while since I posted, but I'm still almost exclusively playing Destiny 2: The Final Shape. The expansion is really, really good. There's just a boat load of fun content! The campaign...

    It's been a while since I posted, but I'm still almost exclusively playing Destiny 2: The Final Shape. The expansion is really, really good. There's just a boat load of fun content! The campaign was great, the new weapons are excellent, post-campaign was great, Dual Destiny was amazing, Salvation's Edge is one of the best raids they've ever done. This expansion is absolute top tier and I'm glad Destiny is back in form! I'll still be maining this game for the forseeable future, but I'll at least be taking a break from it for a week for Shadow of the Erdtree! I didn't get the chance to complete the Salvation's Edge raid on contest mode, but I have done a couple clears so far on normal, along with all the encounter challenges (encounter 4's challenge was so fucking hard) and I did get Euphony to drop already!

    In addition to me playing Elden Ring later this week, I did get an itch out of nowhere tonight to play a fighting game, so I'm thinking Street Fighter 6 might be my next purchase, after I'm done with Erdtree and after I want a few weeks' break from Destiny.

  20. BeardyHat
    Link
    I'm still hammering away at Skald: Against the Black Priory and I still love it. Slowing down a bit maybe, but my party is about level 18, I'm 20 hours in and I think I'm well into the back half...

    I'm still hammering away at Skald: Against the Black Priory and I still love it. Slowing down a bit maybe, but my party is about level 18, I'm 20 hours in and I think I'm well into the back half of the game. Finished the island you land on initially and I think I've fully explored the archipelago, so I just set foot on the northern most island (as far as I can tell) and I think I'm speeding toward the end.

    One thing that has put me on the back foot is finding enemies that are immune to critical hits. I rely heavily on my rogue for backstabs, but she's basically useless in this case. The other problem is, my physical damage dealers also end up kind of useless, because often the things that are immune to crits are also resistant to physical damage, so those fights were an absolute slog with only one Mage. Hopefully I'm past them now, because I haven't found any spells or anything to mitigate that weakness in my party.