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    1. "Dungeons & Dragons" and other TTRPGs are pretty misunderstood. What questions about the hobby would you like answered by those who play?

      Since D&D gained prominence in the late-70s, it's been a game that outsiders to the hobby don't really understand. It has held the stereotype as that weird maths game where kids play as wizards in...

      Since D&D gained prominence in the late-70s, it's been a game that outsiders to the hobby don't really understand. It has held the stereotype as that weird maths game where kids play as wizards in basements, or to some: a game that trains you in black magic to be devil worshippers.

      D&D is experiencing a boom right now in popularity as the nerdy is becoming cool and many people who would never have dreamt of playing have found themselves with a new hobby. Whether you hold one of those views previously mentioned or are otherwise curious: What would you like to know about D&D and by extension - Tabletop Role-Playing Games?

      -LTADnD

      31 votes
    2. Let's talk about collectible non-card games

      I'd like to start a discussion around collecting-based games, with the following prompt question: What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria? This...

      I'd like to start a discussion around collecting-based games, with the following prompt question:

      What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria?

      This "criteria" is my understanding of what makes TCGs/CCGs appealing, and includes but is not limited to:

      • collectible/tradable (not necessarily monetized),
      • portable/relatively self-contained (this could include apps, handheld consoles),
      • the constant drive to expand the collection (whether it's through the randomness of distribution not ensuring particular collectibles, or an appealing reward system like in the Pokemon games).

      I wish to divorce these criteria from the card format. Of course, the list of criteria not extensive and I am actively seeking a deeper understanding of what makes these card-based games so appealing. Discussions on the nature of gambling-addiction and the impact of secondary market values also very welcome.

      The best example I can think of is the Pokemon games for handheld consoles. These games pre-dated the Pokemon card game and are a great example of the appeal of card games existing and thriving in a non-card format (which ironically led to the card game adaptation).

      Another is Warhammer and the tabletop wargaming family. This is interesting to me but really seems to be in a completely different ballpark because it lacks agility and thus is far less appealing to many players.

      Note: my reference point to what makes games like these appealing" is very biased by card games, specifically the current "big three" of TCG/CCGs: Magic: the Gathering, Pokemon, and YuGiOh. I'd appreciate suggestions of other relatively successful or simply well-designed games which employ collectibility as a core mechanic. They don't even have to be portable, as long as you're clear about that.

      tl;dr: let's talk about alternatives to card games which depend on collecting as a core mechanic

      Edit: formatting.

      8 votes
    3. Where are my fellow rhythm gamers hiding?

      From the old-school Beatmania and Dance Dance Revolution, to the widely popular Guitar Hero and Rock Band, to more recent additions like Crypt of the NecroDancer, and Thumper, I've been a fan of...

      From the old-school Beatmania and Dance Dance Revolution, to the widely popular Guitar Hero and Rock Band, to more recent additions like Crypt of the NecroDancer, and Thumper, I've been a fan of rhythm games for years. Hopefully a lot of you out there feel the same way, and we can share and discuss our favorite games in this post.

      I think it might be a good idea to keep top level posts about single games (or game series / similar games, i.e. Dance Dance Revolution, Pump It Up, and In The Groove can all be one topic, Guitar Hero, and Rock Band can be one topic, etc.), so they can be discussed in that thread specifically to try and keep the discussion organized. This post should work until there's enough of us to make a ~games.rhythm sub-tilde.

      I'll make a couple topic posts below to get things started, but feel free to add your own for any games you want to discuss as well. If you do make a top level post, please provide a brief description of the game for those unfamiliar with it.

      Edit: I updated my post to read ~games.rhythm above, as I originally posted in ~hobbies. Deimos has now moved it to where it should have been. Cheers!

      11 votes
    4. D&D latest session talk

      So our little group gained an extra player and after our last session two people were going away for sometime (married couple) so our DM came up with a fantastic way to introduce our new person,...

      So our little group gained an extra player and after our last session two people were going away for sometime (married couple) so our DM came up with a fantastic way to introduce our new person, our DM asked all of us to come up with a backstory for our characters and what he did was very creative.
      We are playing The lost mine of Phandelver, our last session we had run into a Nothic not long after we had a long rest. So our DM set the scene that our married couple would watch over us while the rest of us went to sleep, this is where the backstories we created came up. We all had reoccurring nightmares about the worst moment in our lives and had to change the pivotal point of the dream, as each of us changed the dream they would pop up into the next person to help along the way. Once the dreams were all complete we found ourselves in a 5th dream with an unknown Gnome wizard who fought a necromancer and became cursed and was the Nothic, once we broke that spell our new member joined the party.
      I should add this was the first time our DM tried anything like this and since we are all rather new to the world of table top RPG it was really great.

      So how was your last session? anything fun or not so fun happen?

      6 votes
    5. Mobile games?

      Curious if anyone has found any mobile games that are fun, and are not destroyed with microtransactions.

      9 votes
    6. The best thing Discord could do to grow is not focus on games as much.

      This thread talks about Discord is trying to become Steam just as Steam is trying to become Discord. Deimos and others said This feels like the beginning of Discord flailing around in search of a...

      This thread talks about Discord is trying to become Steam just as Steam is trying to become Discord.

      Deimos and others said

      This feels like the beginning of Discord flailing around in search of a business model.

      But I really like this comment from Krael,

      It's a Slack/Ventrilo hybrid that requires almost zero technical knowledge to set up or join. It's nothing groundbreaking by ANY stretch of the imagination, but there's a reason it took off the way it did.

      Discord is at its heart is the same as Skype/Slack/Teamspeak/IRC but the UI/UX is leagues above everything else. Using Discord is so much easier than most alternatives and with just enough integrations that if they coughed off the "gaming" mantra they would be able to attract so many more users. Perhaps enough to get the amount of Nitro subs to stay afloat.

      14 votes
    7. Monster Hunter World (PC)

      Does anyone play Monster Hunter around here? The game comes out tomorrow, and I'm so stoked. I pre-ordered it for $45 here . I'm so excited to be able to play it online with so many friends that...

      Does anyone play Monster Hunter around here?

      The game comes out tomorrow, and I'm so stoked. I pre-ordered it for $45 here . I'm so excited to be able to play it online with so many friends that didn't have consoles. I'm so excited to be able to stream it. I'm so excited for the more "open world" aspect of it, with minimal loading screens. The graphics look so nice.

      So who else plays it? What weapon do you main? What monster are you most excited to get killed by?

      EDIT: I think I'm going to go hammer this time around. In the past I've use the greatsword, bow, switchaxe, and chargeblade.

      12 votes
    8. Steep for Nintendo Switch has finally been confirmed to be cancelled

      @steep_game: @RJISAGAMER Hey @RJISAGAMER! We are wholly dedicated to supporting the live game, and made the decision to stop Steep development on the Nintendo Switch platform to focus on bringing new live content and challenges to Steep players instead. We'll have more exciting news to share soon.

      3 votes
    9. What games make good use of rogue-like elements? Which games try but fail?

      Rogue like elements are used by lots of games. I'm interested to know which ones you think work, which ones you think don't work, and why. Feel free to interpret rogue-like however you want. In my...

      Rogue like elements are used by lots of games. I'm interested to know which ones you think work, which ones you think don't work, and why.

      Feel free to interpret rogue-like however you want. In my mind I have procedural generation, perma-death option, and some kind of turn-based strategy.

      19 votes
    10. What games have you guys been playing lately? Yall stick to a certain genre or play anything?

      Hello ~games! Like most of us, I spend way too much time gaming. Lately i've been playing Islands of the Nyne because PUBG hasn't been fun the past few patches. I normally play one genre at a time...

      Hello ~games!

      Like most of us, I spend way too much time gaming. Lately i've been playing Islands of the Nyne because PUBG hasn't been fun the past few patches. I normally play one genre at a time such as RTS, BR, MMO etc until i move onto a whole new genre of games.

      What games or genre's have you been playing lately? Anything to recommend?

      29 votes
    11. What's your game that you'd really like to see made?

      For me, that'd be a multiplayer war sandbox. Take a big map, plop down resources, population centers and factories, spawn a lot of players who then have to organize to fight a war. To add...

      For me, that'd be a multiplayer war sandbox. Take a big map, plop down resources, population centers and factories, spawn a lot of players who then have to organize to fight a war.

      • To add espionage, you'd not hard-code a lot about the way teams organize(think removing the guild mechanics from WoW), so one could sign up with one side, then run to a different side (who do not know you already signed up with the first) and do ye olde double agent.
      • Research could be modelled as being done by NPC civilians, which produces documents detailing the results. These documents must be on-site whenever the research is being used (i.e. present at factories), so it could be stolen.
      • No need to go factorio on the production chains. Their purpose is mostly to enforce cooperation to reach better hardware for the guys in the field.

      So, what's your crazy dream game that's never going to be built?

      37 votes
    12. What are some criminally overlooked mobile games?

      I've played a few games on Android that are bizarre and wonderful, and nobody else seems to know them. Philipp Stollenmeyer makes nice, tactile, casual puzzle games with a clear and chunky...

      I've played a few games on Android that are bizarre and wonderful, and nobody else seems to know them. Philipp Stollenmeyer makes nice, tactile, casual puzzle games with a clear and chunky aesthetic and great sound. Verticow, Zip Zap, Burger, and Okay? are four I can recommend. His art is very Monty Pythonesque, and the games just feel cool to play.

      I also tell everyone I know about a game from 2014 called Always Sometimes Monsters. This game was telling an inclusive story before it was cool. It seems to have been made in RPG Maker, and is set in a modern city. There is no combat, just being a person, having conversations, running errands, and trying to accomplish your goals. The dialogue is realistic and sharp, and the story unfolds in a very satisfying (if a bit tropey) way.

      I made a friend online a couple weeks ago -- this guy posted his game called Amethlion to an android forum. It's an open world crafting RPG and he was selling it for a buck fifty. I jumped at the chance to play a cool little pixel art adventure and actually get to interact with the creator. It's buggy as all hell, but it is very cute and pretty fun. The creator is a very nice person and has been very grateful to hear my bug reports. Dynamic Zero is the name of his company, and he made the game solo with his brother making the music. It's a family affair and I think that is just so sweet.

      What mobile games are you all into these days, if any? And if the answer is none, how come?

      31 votes