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    1. Tell me about your favorite D&D character!

      I want to hear stories about your beloved characters that you've created. What's their backstory, their style, their hooks, their interesting achievements, etc. Got a pic? Post it! Wrote a lengthy...

      I want to hear stories about your beloved characters that you've created. What's their backstory, their style, their hooks, their interesting achievements, etc. Got a pic? Post it! Wrote a lengthy history? Share it!

      I'll post mine too in a bit. After a character death in Curse of Strahd, my DM and I decided to reveal Rictavio's secret identity as my new character, a Water Genasi Tempest Cleric :)

      On that note, no Strahd spoilers please!

      9 votes
    2. How to make this a fun djinn fight for relatively new players? (Bryan: Stay out, I know you're out there)

      I'm working on a new boss fight for a 5-person level 8 party of fairly new people. I wanted to give them something completely different, so I figured a fight on a small 20x20 circular rooftop with...

      I'm working on a new boss fight for a 5-person level 8 party of fairly new people. I wanted to give them something completely different, so I figured a fight on a small 20x20 circular rooftop with a stealthy djinn might be fun. I'd love to hear thoughts on how to make this a good time. My main idea is to force the party to figure out creative ways to find the djinn, since they don't have any way to see invisible creatures in their normal set of abilities. Things like throwing sand in the air, or holding ropes between each other to detect the silent wind motion as he moves around. Stuff that is more flavorful than a normal straight fight.

      I'll also be throwing players off the roof, forcing them to make agility saves to grab hold of ropes that are on the edge of the building, then strength checks to pull themselves back up. Have some moderate injuries occur if they roll badly. What suggestions would you have for me to make this a fun fight?



      Izel, Guardian Djinn

      Large Elemental (Air), Lawful Neutral


      • Armor Class 17 (natural armor)
      • Hit Points 152 (16d10 + 64)
      • Speed 30 ft., fly 60 ft.

      STR DEX CON INT WIS CHA
      18 (+4) 22 (+6) 18 (+4) 16 (+3) 20 (+5) 18 (+4)

      • Saving Throws Dex +10, Con +8, Wis +9, Cha +8
      • Skills Insight +9, Perception +9, Stealth +10
      • Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
      • Condition Immunities charmed, exhaustion
      • Senses truesight 60 ft., passive Perception 19
      • Languages Auran, Common
      • Challenge 12 (8,400 XP)

      Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

      Innate Spellcasting. The djinni's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:



      At will:

      Mage Armor: You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

      Greater Invisibility: (Concentration) You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The target can attack or cast spells without becoming visible.


      3/day each:
      > Wind Wall: Requires concentration. You create a wall of strong wind on the ground at a point you can see within range. The wall is up to 50 feet long, 15 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 15 feet high, and 1 foot thick. It lasts for the duration, blocking arrows, smaller creatures, gases, and fog.
      > Lightning Bolt: You release a bolt of lightning that arcs toward a target you can see within range. A line of electricity 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw, taking 8d6 lightning damage on a failed save, or half as much damage on a successful one.

      Actions

      Multiattack. The djinni makes two scimitar attacks.

      Wind Blade. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 5 (1d10) lightning damage.

      Windforce Blade (Enhanced Multiattack). If Izel hits a target with both attacks during his Multiattack, the target is pushed 10 feet away from him.

      Whirlwind (1/Day). As an action, Izel transforms into a whirlwind for one turn, moving in a straight line up to 60 feet. Any creature in the path of the whirlwind must make a DC 16 Dexterity saving throw. On a failed save, the creature takes 18 (3d12) bludgeoning damage and is thrown 15 feet in a random direction and knocked prone. On a successful save, the creature takes half damage and is not thrown or knocked prone.

      Legendary Actions

      Izel can take legendary actions, choosing from the options below.

      Wind Push. After every enemy's turn, Izel rolls a D20; on a 13 or higher, he uses the wind to move that enemy if they are within 60 feet of him. The target must succeed on a DC 16 Strength saving throw or be pushed 15 feet away from Izel and knocked prone.

      Wind Buffet. Izel creates a small burst of intense wind around himself. Each creature within 10 feet of Izel must succeed on a DC 16 Dexterity saving throw or take 17 (3d10) bludgeoning damage and be pushed 10 feet away from him. Using Wind Buffet breaks Izel’s concentration and ends his turn.

      Lair Actions

      • At the start of each turn, roll a D20. On a 10 or higher, all creatures on the battlefield are pushed 5 feet in a random direction determined by a d8 roll. This unpredictable movement simulates the chaotic nature of the winds that Izel commands.
      23 votes
    3. GMs: Collaborative worldbuilding

      GMs: do you have any gaps in the worldbuilding of your setting that you're looking for help filling? Post them here! In case it wasn't already clear, I need help as well. My setting is a...

      GMs: do you have any gaps in the worldbuilding of your setting that you're looking for help filling? Post them here!

      In case it wasn't already clear, I need help as well. My setting is a near-future hybrid of Shadowrun and Cyberpunk, in 5e. There are two major gaps. First, in my setting North America has fractured into a handful of nations - but the middle part split into a radioactive wasteland and a loose coalition of city states. What locations might be concealed in the wasteland? (A fallout vault-like society living in the NORAD mountains of Colorado?) Which city states would have survived and what would their character be?

      I also need ideas for more megacorporate factions.

      Here is the work in progress for the setting, if you're interested.

      Help me and I promise I'll help you!

      13 votes
    4. I am officially a DM now!

      This is a follow up to this discussion from the other day where I was getting ready to DM my first session of 5e. tl;dr from that is that I was chosen to be the DM by my group and we're playing...

      This is a follow up to this discussion from the other day where I was getting ready to DM my first session of 5e. tl;dr from that is that I was chosen to be the DM by my group and we're playing through the Essentials Kit campaign, albeit with certain elements tweaked to give it more flavor.

      Our first game was last night and I think I crushed it. Typical of our group we got a later start than intended, so we only made it through most of a single quest. But man it was so much fun. I was expecting the group to go routes I hadn't expected, but I really didn't account for them splitting the group...whoops.

      Basically the first quest was to retrieve an elderly woman from a windmill. When they arrive, the windmill is under attack by a manticore. In my head the solutions were A) fight it there, B) distract it and save the woman, or C) go hunt with it for food.

      The group ultimately chose all 3. One character started telling the Manticore riddles while another snuck around behind the windmill to try to get the woman out of the house. But conveniently the window was too small. It culminated in the Manticore going hunting with a Harengon alone, the rest of the group realizing what a bad idea that was and then shadowing them. And then ultimately the group jumped the Manticore and we had our first encounter. Thankfully I had nerfed the Manticore's health about 40%, so it was a pretty easy fight.

      The weakest part was definitely the combat. I was never any good at that as a player, so me running it was a little rocky. But nobody died, everyone got to participate, and they defeated the Manticore at about the right speed to keep it interesting. The best was just the roleplaying. I got to play as 3 distinct characters (the starting zone guide character, the Manticore, and the old lady) and had a blast. The old lady's voice slowly slipped into a Terry Jones inspired cockney woman's voice, which is just so much fun to do.

      Long story short, everything went really, really well. I know what did and didn't work, so I'll be adjusting accordingly for next session. Although very little didn't work. I was really pleased. And since we didn't even entirely finish the first quest (the turn-in part at least), I still have a quest/dungeon written up that I can use for next week.

      25 votes
    5. What do you do with fifty-one character levels?

      My gaming group got to talking at our last game about how long we've been playing. Most of us were at 20+ years. I asked them if they'd ever played a 20th level character, and the answer was a...

      My gaming group got to talking at our last game about how long we've been playing. Most of us were at 20+ years. I asked them if they'd ever played a 20th level character, and the answer was a unanimous no, so that's something we're going to remedy with the next campaign.

      I got to fiddling around with characters and noticed that 5e caps itself out nicely once you hit 20th. No matter what you create, the limits on action economy, maximum spell/attacks, stats/scores all give rise to a nice plateau. The hit points getting huge is the biggest change, so you just end up trading healing word whack-a-mole for characters that can actually take some real punishment and using power word heal. Needs a wound mechanic so that going down has lasting consequences even if you get right back up, but that's easily workable.

      I was bored and threw another twenty levels on for a 40th level character, and then another 11 for a meaningful dip into a third class. Just cap the character's proficiency bonus at +6/20th and nothing really changes except you have a far larger bag of tricks at your disposal. Twelve feats is like candyland. I'm anticipating some of my players are going to get ferret shock trying to keep up with their spell lists during combat. Too many choices, they'll make a hilarious mess out of it and it'll be fun. I have a tiny hourglass sitting on the table to keep the pressure up, I'm sure that'll get some use.

      I told them to pick their favorite character they've played over the years that they want to revisit and make the best version they can, complete with character history, holdings, etc. They also have to explain everything on their sheet - every level, feat, item, holding, etc all have a story attached. You're a monk? Where and when did you get that training, etc.

      Then one of my players turned me on to the epic level book for 5e from 2c gaming. It's perfect, plugs right into the limits and takes them up a bit, but also adds all sorts of epic madness. Every class/archetype gets its own ten level epic prestige class. That's the 'real' 21-30 I can use for their advancement. I can also torment them with the prestige evolutions from the campaign setting we'll be using. There's plenty of advancement to be had this way despite already being at 51st level. I'm working in all of their existing characters from adjacent games as well, so we've got a ready made pool of henchmen.

      I have a feeling there's going to be a lot of spelljamming and planar travel in this campaign. There's probably a gods war in there somewhere too. I have my 2nd Edition monster manual binders right here, and a third of the critters in them can give these characters nightmares for days. I'm figuring I'll be making heavy use of Illithids as one of the main threats, that trailer for Baldur's Gate 3 has them back in vogue again. Psionics is such a wonderful foil for magic.

      So what kind of character would you build if you were making a character that's already the master of his/her/its? tiny corner of the D&D universe? What do you do with those 51 character levels?

      Any races allowed, of course. Racial abilities are the least of it at this point. Origin can be from any campaign setting, past or present.

      9 votes
    6. Short campaign reccomendations?

      Hi, im looking for some reccomendations of short campaigns, like 3-4 months sort of thing- I'm planning to run in 5e, but im pretty open to any other systems people can recomend- what are peoples...

      Hi, im looking for some reccomendations of short campaigns, like 3-4 months sort of thing- I'm planning to run in 5e, but im pretty open to any other systems people can recomend- what are peoples faves, what are they playing through at the minute?

      7 votes
    7. The quest for Dungeons & Dragons groups

      Hello ~games Do any of you have experience finding D&D groups who still play traditional table-top, IRL, Minis-inclusive, dice obsessive D&D in Toronto? I have never played outside of Roll20 and I...

      Hello ~games

      Do any of you have experience finding D&D groups who still play traditional table-top, IRL, Minis-inclusive, dice obsessive D&D in Toronto? I have never played outside of Roll20 and I can never figure out where/what to look for in a group (preferably one that's just starting out like me). Having grown up watching the likes of Acquisitions Incorporated and Critical Role, I've always wanted to experience that sort of camaraderie :(

      12 votes
    8. DnD 5e - Looking for advice on Haunted House monster difficulty for a level 5 party

      Hello Tildes community, I am soon going to DM my second ever mini-session for a small group of fairly new players. I'd like to send the group into a haunted tavern that has an unusually...

      Hello Tildes community,

      I am soon going to DM my second ever mini-session for a small group of fairly new players. I'd like to send the group into a haunted tavern that has an unusually intelligent mimic in the basement that has been eating tourists that pass through, leaving behind undead creatures throughout the basement.

      My primary goal with this is to help the players (most pretty new) understand how to conserve their magic instead of firing it all off in each battle, so I wanted to prevent them from long resting. I figure I could magically lock them inside when they arrive, and then let them learn that if they should rest, previously killed undead creatures (like Minotaur Skeleton or zombies) resurrect after about an hour.

      I am looking for two pieces of advice. First, I'd like to know good creatures to put into the dungeon that would provide a challenge, but not be too devastating. I looked at Wraith, for example, but a Wraith could easily one-shot any of the casters in the group and instantly kill them, which isn't fun. What should I be using instead? Remember that each individual fight doesn't need to be too hard, I just want the group to start feeling the strain of resources getting exhausted.

      Secondly, the primary DM (who I am running a single session for) has said I can level up the party to 6 during the dungeon. Does this essentially heal the whole party and refresh their spell slots, ala most RPG games? I'm a bit confused how this part would work, tbh.

      Thanks for your help, and big thanks to everyone who answered my last question about a Kobold Brewery. It was a blast, and the party loved it, particularly some of the traps that y'all came up with. By the time the party escaped, the entire brewery was on fire, which was amazing.

      Appreciate your help!

      8 votes
    9. D&D Tales: The Croco-rocket

      So, I've been playing this campaign with some friends for a while where I am a crocodile-themed lizardfolk hick with a thunder cannon named Cletus Cornelius Crocodilius the 3rd. Much fun has been...

      So, I've been playing this campaign with some friends for a while where I am a crocodile-themed lizardfolk hick with a thunder cannon named Cletus Cornelius Crocodilius the 3rd. Much fun has been had so far, but today something extra special fun happened.

      So a while back our party found a stone that basically makes whatever it's being wielded by as light as a feather. So naturally our undead pirate monk has been using it to fuck with Cletus by shoving it into his mouth and then pushing him great distances. I thought it was funny, the DM thought it was funny, and it'd give us all a great laugh. But, it did give me an idea.

      See, we were all hunting down this nasty chimera, and after some scouting we knew it could fly. That was no bueno for us and we needed something to clip its wings. Suddenly, I remember that we have a stone that made me weigh about as much as a toddler. I also had several bear traps. And since I was a crocodile, I could grapple things with my mouth, leaving my hands, and my thunder cannon, free to attack.

      So, we lure the flying chimera out with out bird-person bard, who lures it into range. We take all our ropes and strap the bear traps to Cletus and then an anchor line around his waist. We then have the sorcerer gnome cast enlarge upon himself, making him the massive size of a slightly larger than average human. He and the monk then chuck me as hard as they can at the chimera, which I proceed to stick to like a giant reptilian tick. I then spat the stone out onto the ground, and suddenly this tick weighed 800lb again.

      I proceed to spend the entire combat session locked to this thing, blowing chunks off of it with my thunder cannon until it is grounded and no longer able to fly. It was still a tough fight, but we managed to prevail in the end.

      It then became a desperate struggle to cut Cletus out of the bear traps before the dead Chimera fell off the bridge we were fighting it on. Thanks to a few lucky dex saves from myself and the bird person, Cletus managed to leap off the plummeting chimera at the last second.

      I love this game.

      10 votes
    10. Interrupting a Tender Moment via Improbably Aimed Barrels [D&D Game Tales]

      So. I'm Dming a group and this night we had an unusually large session. We just added in a new PC who will be joining us for the remainder of the campaign and a visiting friend who was a guest...

      So. I'm Dming a group and this night we had an unusually large session. We just added in a new PC who will be joining us for the remainder of the campaign and a visiting friend who was a guest character for the night.

      The PC had successfully managed to get into the favor of a local Baron, who invited them all to dinner. The guest was playing a premade character, the bastard son of the baron who had just returned home hoping to earn his asshole father's respect.

      So dinner goes fine, the Baron is a smarmy asshole and a monster attacks. After a very tough fight the PCs are victorious. Then things get weird. The son goes to the Baron to tell him of the victory and they have a moment. Fearing his father losing interest, the son then lied and told the baron that there was a treasure trove of a caravan down waiting for him at the foot of the 200ft tall hill the Baron's castle is located on. The pair start walking down, the son the whole time trying to think of some way to get out of the lie he made.

      The other PCs follow them outside and stop at the top of the hill, and one of them says, "You know, that Baron was a real asshole. Be a real shame if something heavy happened to fall on him from this high up."

      A quick investigation later and they find a 200lb barrel of tar in a barn. One of the PCs, who is both good aligned and canonically an idiot, tries to stop them and gets knocked the fuck out and tied up. The remaining PCs manage to lift the barrel, carry it to the top of the hill, and then toss it.

      Meanwhile, the son is nailing his charisma rolls against his father and soon has him eating out of his hand. They get to the bottom of the hill and the father for the first time in the son's entire life tells him he's proud of him.

      And then a 200lb barrel of tar lands on the Baron after falling 200ft, instantly killing him.

      What follows is a roaring rampage of revenged that killed one PC and nearly killed another, so in the end we decided to take everything after the boss fight as a non-cannon fever dream the whole party had.

      It was probably the hardest I have ever laughed during a D&D session in my entire life.

      I love this game.

      18 votes
    11. Dungeon & Dragons favorite character sheets?

      I have started playing D&D basic with my family as a way to spend time together away from devices. I found the original character sheets:...

      I have started playing D&D basic with my family as a way to spend time together away from devices.

      I found the original character sheets:
      http://www.ultanya.com/2015/10/throwback-thursday-character-sheets.html

      Anyone else have favorite character sheets for D&D?

      6 votes
    12. Character creation and the birthday paradox

      Today we had the first session of my first DnD campaign as a player. Myself and another player both showed up with clerics with a hermit background. Not only that but both of us have the deaths of...

      Today we had the first session of my first DnD campaign as a player. Myself and another player both showed up with clerics with a hermit background. Not only that but both of us have the deaths of our mothers as key backstory. (We're different races, though.) The birthday paradox is at play here. Get a half a dozen people showing up with independently created characters and you're more likely than not to have two of the same class.

      Still, it weirded me out, like we're copycating each other or something. I haven't been this weirded out since I found out another person on the cross country team had the same middle name as me. (I have a unique first and last name, so I'm not used to sharing a name with other people.) I'm probably definitely overthinking this. It doesn't help that this is my first character and I'm self conscious about the whole thing.

      Have any of you other Tilda Swintons ever had a character that was similar to another player in your party? How did you react? How did they react? Have any of you had a hermit cleric with a dead mother?

      8 votes
    13. D&D latest session talk

      So our little group gained an extra player and after our last session two people were going away for sometime (married couple) so our DM came up with a fantastic way to introduce our new person,...

      So our little group gained an extra player and after our last session two people were going away for sometime (married couple) so our DM came up with a fantastic way to introduce our new person, our DM asked all of us to come up with a backstory for our characters and what he did was very creative.
      We are playing The lost mine of Phandelver, our last session we had run into a Nothic not long after we had a long rest. So our DM set the scene that our married couple would watch over us while the rest of us went to sleep, this is where the backstories we created came up. We all had reoccurring nightmares about the worst moment in our lives and had to change the pivotal point of the dream, as each of us changed the dream they would pop up into the next person to help along the way. Once the dreams were all complete we found ourselves in a 5th dream with an unknown Gnome wizard who fought a necromancer and became cursed and was the Nothic, once we broke that spell our new member joined the party.
      I should add this was the first time our DM tried anything like this and since we are all rather new to the world of table top RPG it was really great.

      So how was your last session? anything fun or not so fun happen?

      6 votes
    14. D&D has had a massive impact on my social skills

      I'm not sure what to make of this. I'd really like to hear others' experiences as well. Without getting into too much detail in the OP, I find myself constantly needing to reflect upon my actions...

      I'm not sure what to make of this. I'd really like to hear others' experiences as well.

      Without getting into too much detail in the OP, I find myself constantly needing to reflect upon my actions due to things that transpire in my group's weekly D&D sessions. I need to constantly examine and readjust my behavior so that our group can survive.

      I don't mean "survive" as in our characters, nor reflect upon my character's actions. I mean my own. The way I express myself to others. The lack of attention I have given to my teammates when they narrate their dazzling combat maneuvers. The visible disinterest in an RP dialogue that doesn't involve my character which makes my friends uncomfortable and unable to enjoy themselves. The offhand comments I make about a character, or the DM, that has a huge impact on the player (it's easy to get hurt when you put your heart into building a world or a hero and someone slights that). The time I knocked my friend's character unconscious to beat the bad guys, which resulted in him sitting there for multiple turns just watching us play. All of these things have had a real, out-of-character impact on us as a group, and have caused major conflicts.

      Our group is still going strong. We are working hard on being good friends to one another. But we're all really putting our heart into this game and it's so easy to hurt one another. It's been teaching me so much about being a patient, respectful, and "honorable" human being. I'm shocked, honestly. I hope I haven't hurt my friends too much on the road to this path.

      How about you, Tilders? Has D&D just been a game to you, or have you also found an avenue for personal growth?

      8 votes
    15. DnD 5e's Newest Rulebook (Tasha's Cauldron of Everything) is out tomorrow

      For people new to tabletop RPGs, this is the equivalent of a DLC expansion. It's new content, new rules, new classes, and so forth to augment your 5e game. Notable contents include: Racial Traits...

      For people new to tabletop RPGs, this is the equivalent of a DLC expansion. It's new content, new rules, new classes, and so forth to augment your 5e game.

      Notable contents include:

      Racial Traits

      1. Racial stat bonuses can be moved around at will (i.e you can change a Half Elf's +2 Charisma to a +2 Strength)

      2. Races with negative stat bonuses no longer have negative stat bonuses

      3. A new "custom lineage" race exists, which allows to pick any race, and replace their features with a +2 to any stat of your choice, a feat, and darkvision.

      Class Variants

      These modify class features. Unfortunately, many of them are somewhat controversial in the community because people do not believe that they fixed many of the classes that are considered to have poor design, notably rangers and sorcerers.

      For the spellcasters, spell versatility (a feature which allows you to change spells you know on a long rest) was not implemented, disappointing many

      New Subclasses

      A few subclasses from other books are reprinted so you don't have to buy them (example: Eloquence Bard, from Mythical Odyssey of Theros), and a few are new, like Order Cleric, Wildfire Druid, and so forth.

      In particular, the Clockwork Soul Sorcerer is one piece of good news for Sorcerer players.

      14 votes