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    1. Anyone else a bit unnerved by the number of visible satellites?

      I have always know there are satellites going around the earth, but more often that not now when I casually inspect the night sky I see at least one moving satellite. It’s obvious and no need for...

      I have always know there are satellites going around the earth, but more often that not now when I casually inspect the night sky I see at least one moving satellite. It’s obvious and no need for any telescope. It feels so different than when I was younger: instead of a sense of wonder at the scale of the universe and nature, it’s a constant reminder of the pervasiveness of humanity’s technology and scope for surveillance.

      I don’t really have a specific point from this post other than to express a sorrow for the loss of a night sky from my youth.

      49 votes
    2. “Rediscovering” the operating system (AKA: the desktop is the killer app)

      I feel as though I have lost touch with the idea of the OS as software. I’ve spent a lot of time looking for that all in one solution. Notes, reminders, calendar, etc. in one convenient app....

      I feel as though I have lost touch with the idea of the OS as software.

      I’ve spent a lot of time looking for that all in one solution. Notes, reminders, calendar, etc. in one convenient app. Notion first, then AI came and fucked it all up. Obsidian was cool, super customisable, but I found that I don’t really need what it offers, stuff like linking and graph view aren’t that useful to me. The idea of a ‘second brain’ has always been interesting to me, but I could never find anything that made sense.

      Recently, the thought hit me… “isn’t an OS just an super all-in-one app?”. This sounds stupid, but I haven’t actually considered the power of—in my case—macOS itself. I’ve just been using it as a portal for all these other bits of complex software, when surely it’s all built in?

      Obviously finder would be the core of the system, but does anyone have experience with just… using the desktop metaphor as intended? Folders with files in them, that get opened in a program, and when you’re done, get saved back into the folder. Put things you use regularly on the desktop (or shortcuts to them, to maintain organisation) and delete them from the desktop when you don’t need them anymore. Again, it sounds stupid typing it out, surely the answer is “yeah dummy, that’s how you use a computer!!!!!” but… why do I have obsidian, and the photos app, and all this extra junk?

      Going back to obsidian, for example. Surely, textedit (which has relatively simple rich-text editing, as well as plaintext) and some well thought out folders can get me where I need to go. It’s also widely compatible, since I can just… copy a file, should I choose to switch to Linux completely at some point.

      I suspect this disconnect is a result of the iphoneification of personal computers, there’s a lot of layers between you and the file when you’re on a mobile device.

      So, am I just talking nonsense? Or is it time, after these years of searching, for me to finally start using the computer as a computer again?

      31 votes
    3. Just published my first game

      Hey everyone! I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month...

      Hey everyone!

      I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month ago, I decided to push myself to finish a small game and publish it somewhere, and finally that day has come! Orb Sweeper, a 3D minesweeper puzzle on a sphere, is now live on the Google Play Store. Just as a disclaimer: it’s free, has no ads, and works offline by default, so I’m not earning anything from it. I just genuinely wanted to share my first finished project, along with the joy and relief I feel now.

      Honestly, I’ve always been more ambitious when it comes to game mechanics. I’m a big fan of strategy games, especially TBS games over the years, so of course I always dreamed of creating a grand 4X strategy game of my own. Over time, I implemented many different systems and mechanics that are complex on their own: generation of realistic and interesting maps, pathfinding, economic models, different variations of game AI, and so on. But since these kinds of projects are huge, I was never able to finish one as a solo developer, or even bring it to a properly playable state. I burned out relatively quickly.

      Over time, I realized what motivates me to continue: when somebody else is also working on the project, and when you can quickly see the results of your work. Both things are difficult to achieve. First, it’s hard to find people who are ready to spend a lot of their free time developing a big strategy game while following the same vision. Since it’s a hobby and I cannot pay for development, I also have to spend a lot of energy motivating others, not just myself. The longest I managed to keep a small team of two enthusiasts together was one month.

      Second, with complex games like strategies, there are only a few big and impactful mechanics that bring the game to the state of a playable prototype, but getting there demands a ton of polishing. Graphics, sounds, small animations, 3D models… a lot of work that is almost invisible on its own, but contributes enormously to the overall look and feel of the game. Sometimes I feel like I’m drowning in these small fixes, and that also leads to burnout.

      So I decided to make my projects progressively smaller until I could realistically complete one from start to finish. It’s a bit sad to see that only a Minesweeper-like game survived this approach, but I feel like it’s an important starting point. Seeing my game actually published gives me a bit more motivation to finish other projects.

      But then… it’s Google. All interactions with its platform make me feel a bit frustrated. It’s surprisingly difficult to publish such a simple game. I even had to hire paid testers just to satisfy their entry requirements for closed-test user engagement. There are so many policies regulating data handling that even if your game does nothing in terms of transferring data, handling accounts, or showing in-game ads, you still have to go through all these bureaucratic procedures anyway. I guess it’s probably the same with Apple, but their famous support still hasn’t helped me with account verification after a month, so I’ve yet to experience that side of things fully.

      Anyway, I’m glad that the game is available somewhere at least. And I actually play it myself sometimes on my phone. I know some people here are going through similar obstacles, so I have a question for you: what motivates you to continue working on big, complex games? And more generally, how do you avoid burning out on long-term projects?

      9 votes