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    1. CGA-2025-11 πŸ”΄πŸŸ‘πŸ”΅πŸŸ’ REMOVE CARTRIDGE ⏏️ PlayStation WHAT?

      Warning: this post may contain spoilers

      Hey! You wanna know why we're here? Go read this. It's because Sony UK's marketing department misappropriated Β£100k for random campaigns they couldn't possibly get in front of higher execs in time, which they used to make cardboard flyers saying the PS1 was "more powerful than god" and had perforations in the perfect size to roll up as roaches for people to toke up in the Playstation room at your local club. Yeah, baby.

      They also mention the same T-Rex that Rodney Greenblat saw! That had to have been one rad fucking dinosaur. Anyway.

      We've had more than our fill of rapping, bunnies, crises, electric shocks, and Pepsi this month. Outside the novelty, why do these crazy-ass games matter? WELL:

      • It's great upheaval! CDs weren't just a major shift in storage, but production and cost. CDs took something like a week to order instead of two or three months. Imagine you have an extra eight weeks or so to develop an idea and put it in front of an exec, and they're not spending buckets on the cartridges. Why not accept those ideas? Why not take the risks? We're not quite at the indie boom and the internet, but it was certainly quite a step in development and risk-taking for the end product.

      • Fuckin' money! Much like Nintendo's infamous war chest, Sony firmly planted themselves at the top of the pole for a long while. All this speed meant that - per GamePro's approximation in 1997 - there were 400 PlayStation games were in development by the end of 1996, whereas the Saturn had ~200 and the N64 had ~60. That variety lead to something like a 4-game attach rate to people buying a PS1 console, and the games themselves cost less because the CDs were cheaper. I was an N64 kid, but those cartridges were expensive. (Plus all the rando peripherals - the transfer pak? Expansion pak? The VMU for Hey You Pikachu!? Jesus, my parents were good to me.) The PS1 probably gave people leeway to take a buying risk on a zany idea. Even from more conservative spenders, it had to have been way more appealing to anyone on the fence.

      • Music games! We had two here, and the Playstation was the home of Bemani for quite a while. Not much question why for the developer of the Walkman...

      • That T-Rex! Golly!

      • Age! Mascots and color grabbed kids, but kids aren't necessarily attracted to cool vector line art and an outlet for enormous CD collections. (They also, hopefully, weren't rolling too many joints at the club?) There was plenty of room to attract kids with Spyro or Crash - why not push the median age up at the same time? One study estimated that the "average gamer" was something like a 30 y/o woman in the 00s; nudging that number up and broadening the appeal had a lot to do with Sony's aggressive marketing. Another neat idea I saw mentioned was that the number of extreme sports games being produced gave video games another angle as a sort of lifestyle machine; Tony Hawk's Pro Skater itself was just as skate-punk as its people and bands. It sounds like a lofty thought, but THPS2 got me to pick up a skateboard, sooo...

      • Finally, Japan! Obviously the 80's and early 90's brought so many mascots and characters out of Japan with enduring appeal, like Mario and Sonic, but their impact was very often with localization or marketing crews adapting that. Here we have stuff that's very distinctly Japanese making its way over here, rather than getting edited in trepidation over the original idea attaching. Why not? Throw a couple CDs our way, see what sticks.

      And as a reminder, we're only scratching the surface! This console is a trove. I wanted to wait until the Remove thread to discuss more games, so the biggest one I'd leave everyone with is LSD: Dream Emulator, which is as much an art installation as it is a "game". You wander around randomized environments and "wake up" after 10 minutes or by being killed by things like lions, cars, or giant dudes coated in kanji characters. It's pretty fucking weird, and it was a fairly obvious point of growth from other projects like Yume Nikki, itself a springboard for dozens of ideas in games like Doki Doki Literature Club and Undertale. More recent popular projects like hypnagogia ε‚¬ηœ θ‘“ and Ena: Dream BBQ have obvious lineage - the former was from an LSD-themed game jam!

      There are SO many others. Gaball Screen, a shoe-flying simulator (??) released by a music label where you collect music videos produced by Tetsuya Komuro. There's Heart of Darkness, a puzzle-platformer and influence for contemporary "gore game" horror titles. Its greatest puzzle is perhaps its absolutely baffling E rating! And No One Can Stop Mr. Domino... Really? No one?? Who possibly can???

      We're left a neat legacy of ideas, experiments, and a time capsule for the advent of the CD-ROM, to those brave enough to dig through the library. Nintendo may leave a creative mark of their on their games, but the marks all over these games are maybe left by the machinery itself. A console that was willing to foster weirdos and prop up their chance to shine? The Playstation was radical.

      Yo, and that T-Rex tho?


      That concludes this month of our COLOSSAL GAME ADVENTURE! I imagine this was a less-accessible month, so for those tenacious enough to get the games running I salute you!

      This topic is to share your thoughts on our selection, and weird shit on the Playstation in general:

      The good
      The bad
      The fun
      The interesting
      What ideas aged well
      What ideas were total crap
      The things it reminded you of
      Other games that belong here
      And absolutely anything else!
      

      We've got an extra ten days. so feel free to keep playing or to throw other PS1 curios at the group.

      Next month, December 2025, will be The Secret of Monkey Island, hosted by the esteemed u/balooga! Thankfully that should be a MUCH easier game to get running than Vib-Ribbon, so be ready to walk the plank! (For less than twenty bucks!)

      Month Game Host
      December 2025 The Secret of Monkey Island u/balooga
      January 2026 The Legend of Zelda: The Wind Waker u/datavoid
      February 2026 Racing Lagoon u/Kawa
      March 2026 Kaeru no Tame ni Kane wa Naru
      (The Frog for Whom the Bell Tolls)
      u/J-Chiptunator
      17 votes
    2. CGA-2025-11 πŸ”΄πŸŸ‘πŸ”΅πŸŸ’ INSERT CARTRIDGE 🟒 PlayStation WHAT?

      Warning: this post may contain spoilers

      COLOSSAL GAME ADVENTURES PRESENTS:

      🐢️⚑️πŸ₯€πŸŽΌπŸ˜€ PlayStation WHAT? 🎀️πŸͺ΅πŸƒπŸ°πŸš

      Introduction

      Castlevania: Aria of Sorrow is a 2003 Metroidvania, developed and published by Ko-

      Wait, that didn't make it? What am I presenting?

      Oh. Oh boy.

      Here's my dirty little secret: I've only played one of these games! But I know all of 'em, at least, and I'm just as excited to play them too. So! Let's set the scene a few years back.

      It's the mid-'90s, and Japan's '80s economic bubble burst due to some sick gamer-level capitalism exploit bullshit going awry. But good news! Its most successful tech megaconglomerate exports are still chugging along on good brand recognition. You go, consolidation of wealth.

      Sony is riding high, and running on pure anger from their infamously botched plans for a SNES CD add-on with Nintendo. Despite some internal mix of interest and doubt, they release the PlayStation in 1994. It's selling like gangbusters, and they're in a position to take risks.

      Well, sorta. They direct a production arm, Sony Computer Entertainment, to throw money at different development teams; those devs fill in to help make PlayStation hits. Ridge Racer, Crash, Tekken... Look, just check this list and peep at how often SCE pops up here. Sony wanted to make sure their library was rock solid: 14 out of the 22 of the games within the first two years had SCE's hands in the cookie jar. To sell over a million... Cookies. With a dozen genres of cookies covered. The PS1 outsold the PS3! And we all know, the PS3 had no cookies.

      But you can't just live on expectation, or the big fish, or cookies. (The big cookie?) Look at the Xbox right now! You'll get stagnant and supplanted by The Bigger Thing. You need funk to stand out. Variety. IP. Je ne sais cookie. Something no one else has. Sony knew this, and a lot of Japanese creators are ready to make some reeeal fresh games.

      Here's where we come in. CDs suddenly enable crazy multimedia opportunities for artists and musicians to get their ideas across, and 3D environments are the hot new thing. Myst is just a bunch of pictures, videos, and audio strung together, and people are still caught up in how immersive that PowerPoint can be. So come on, this should be easy! Slap something together - an idea, your brand, a simulacrum of this dumb thing you like. Maybe it works, and congrats, you're a cult artist! Maybe it doesn't? Give it 20 years, and congrats! You're still a cult artist. What can go wrong?

      Sony enables some of these ideas themselves through SCE; others do it on their own. Either way, some very original stuff is thrown at the PlayStation. Some of the pasta really sticks to the wall. ...Or, some of those cookies stick to the jar? I'm bad with extended metaphors.

      Anyway, these games speak for themselves. Let's play them!

      I've got a separate post which I will keep down in the discussion for some fun context, history, and trivia about the games, for anyone who would like them. But overall, my advice: just play 'em. Most of them you'll get within five minutes, or they may already have you hooked by then. Some games are about the shock of an idea, the opportunity and newness driving them to fruition over polish, implementation, even thought. It's about the feeling.

      If you haven't played some of these, promise me you'll ignore any write-ups, screenshots, videos, anything, and try at least one fresh, without any prior knowledge. I think we'll all be a little better for it!

      Or, traumatized!


      Here are the games:

      Parappa the Rapper

      Info

      Versions: Original (PS1 - 1996, PSP - 2006), Remastered (PS4 - 2017)

      Genre(s): Music / rhythm

      Links: Mobygames, Wikipedia

      Stores:
      PlayStation Store (Remaster)

      How Long To Beat:
      2-4 Hours
      Not much to replay!

      Parappa the Rapper 2

      Info

      Versions: Original (PS2 - 2001, PS4 - 2015)

      Genre(s): Music / rhythm

      Links: Mobygames, Wikipedia

      Stores:
      PlayStation Store

      How Long To Beat:
      2-5 Hours
      A little more replayable!

      Irritating Stick

      Info

      Versions: Original (PS1 - 1998)

      Genre(s): Arcade, precision

      Links: Mobygames, Wikipedia

      Stores:
      Generally unavailable! ~$30 on ebay

      How Long To Beat:
      4.5 hours, according to a single dude on howlongtobeat
      Years of therapy

      Pepsiman

      Info

      Versions: Original (PS1 - 1999)

      Genre(s): Arcade, runner

      Links: Mobygames, Wikipedia

      Stores:
      Generally unavailable! Uhhhh, $286 on ebay secondhand? $900 for an unopened copy?? Holy hell.

      How Long To Beat:
      2-4 hours
      Additional hours of working off those Pepsi calories

      Vib-Ribbon

      Info

      Versions: Original (PS1 - 1999), Ports (PSP, PS3, and PS Vita - 2014)

      Genre(s): Music / rhythm

      Links: Mobygames, Wikipedia

      Stores:
      ~$40 secondhand
      Technically I think you can still load money to your account via an active PlayStation Store and then buy it on the Vita..?

      How Long To Beat:
      30 minutes - 1,349 years?

      Incredible Crisis

      Info

      Versions: Original (Arcade, PS1 - 1999)

      Genre(s): Arcade, music / rhythm, puzzle, shooter, etc, etc, etc...

      Links: Mobygames, Wikipedia

      Stores:
      Generally unavailable! ~$30 secondhand. This CGA is expensive!

      How Long To Beat:
      3 hours
      1 explanation to your partner about that "back massage"


      Important

      • Yes, these games are weird and rare! But any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      Share which version of the game you're playing
      Share what hardware you're playing it on
      Share if there are any tools/mods that you recommend
      Share anything you think is important for people to know before they start the game
      Ask questions if you need help
      Ask what the hell is going on in Incredible Crisis
      Get checked for RSI after Irritating Stick
      

      Another purpose of this topic is to revisit the game and its time period:

      Do you have any memories or associations with this game itself?
      What about its system or era?
      What aspects of retro gaming were common at the time?
      What other games from the same time period are you familiar with?
      What are you expecting from this game in particular?
      U rappin' good?
      

      Finally, this topic is the beginning discussion for people starting to play it:

      Post updates sharing your thoughts as you play.
      Ask for help if you get stuck.
      Offer help to others.
      Share some sick beats for Vib-Ribbon.
      

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.


      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      One last parting thought til the 20th when we eject: there are so many games for this system that are completely out of the ordinary. But for now, let's keep the conversation on these until we hit the Eject thread on the 20th! And then I'd suggest we open the floor for more weirdo shit to ricochet off the walls.

      25 votes