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    1. RoguelikeDev Does The Complete Roguelike Tutorial Starting June 16th 2020

      Link to the post: https://www.reddit.com/r/roguelikedev/comments/grccvt/roguelikedev_does_the_complete_roguelike_tutorial/ Text of the post copied below, to save you from having to wait for Reddit...

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      Roguelikedev Does The Complete Roguelike Tutorial is back again this year. It will start in three weeks on Tuesday June 16th. The goal is the same this year - to give roguelike devs the encouragement to start creating a roguelike and to carry through to the end.

      Like last year, we'll be following http://rogueliketutorials.com/tutorials/tcod/. The tutorial is written for Python+libtcod but, If you want to tag along using a different language or library you are encouraged to join as well with the expectation that you'll be blazing your own trail.

      The series will follow a once-a-week cadence. Each week a discussion post will link to that week's Complete Roguelike Tutorial sections as well as relevant FAQ Fridays posts. The discussion will be a way to work out any problems, brainstorm ideas, share progress and any tangential chatting.

      If you like, the Roguelike(dev) discord's #roguelikedev-help channel is a great place to hangout and get tutorial help in a more interactive setting.

      Schedule Summary

      Week 1- Tues June 16th

      Parts 0 & 1

      Week 2- Tues June 23th

      Parts 2 & 3

      Week 3 - Tues June 30th

      Parts 4 & 5

      Week 4 - Tues July 7th

      Parts 6 & 7

      Week 5 - Tues July 14th

      Parts 8 & 9

      Week 6 - Tues July 21th

      Parts 10 & 11

      Week 8 - Tues July 28th

      Share you game / Conclusion

      I've followed along with these before and it's a pretty fun experience. Even if you have made a roguelike before, you will still learn a lot of new things by keeping up with and reading the comments and code posted by others as the event goes on.

      For anyone wanting to dip their toes into basic game development, this a great, hand-holding way to do that.

      5 votes
    2. What games make good use of rogue-like elements? Which games try but fail?

      Rogue like elements are used by lots of games. I'm interested to know which ones you think work, which ones you think don't work, and why. Feel free to interpret rogue-like however you want. In my...

      Rogue like elements are used by lots of games. I'm interested to know which ones you think work, which ones you think don't work, and why.

      Feel free to interpret rogue-like however you want. In my mind I have procedural generation, perma-death option, and some kind of turn-based strategy.

      19 votes