29
votes
Interesting material types for fantasy resources/macguffins other than crystals or metals?
You know the trope: an epic fantasy world with magic materials that have strange properties or give people superpowers or what have you. It seems half of the time, this material is a type of crystal with some kind of electric power, and the other half of the time it's a type of metal that's basically steel, but stronger or something. The main examples that come to mind are Marvel, where you have the Soul Stones, Adamantium, and Vibranium.
Are there any other cool types of materials to use for this type of resource? Like maybe an obscure type of material that certain scientists study, but the general public doesn't know much about?
I always enjoy things made from the bones or other remains of powerful or uniquely magical beings/creatures.
Does it have to be materials? There’s only a finite number of types of elements and states of matter so you’re limited in what you can work with and one will look or be interacted with in roughly the same way regardless of what it is. I’ve seen lots of other ways beyond that as well. Bones and teeth and stuff have already been mentioned. But you can have people inhaling smoke, using powders to be mixed into a drink or sprinkled on people or things (pixie dust), drinking potions, drawing sigils or runes, etc..
Witch Hat Atelier makes it so there’s magic ink and you can do magic by writing or drawing with it. You can also imagine printing cards that can be drawn to do spells. Lots of actual real world religions have “amulets” that are knots of string or strings dipped in various kinds of dyes or spices that have certain significance, or sutras written or even embroidered onto paper. They can also have tattoos, which is something Full Metal Alchemist uses too.
Generally if you want spellcasting that’s more dynamic seeming you can do something like that. Maybe like, magic string that can have different effects based on knots you tie. Magicians duel each other by doing a cats-cradle type of game weaving their fingers around. Bones or teeth can work, maybe in some way imbued with aspects of the originating animal. Even in the real world fortune tellers claim to divine the future by casting bones and stones and analyzing how they fall, reading entrails of animals or the blood splatter of a bird that they kill, or looking at the patterns of tea leaves or coffee grounds. The presence of certain animals and appearance of clouds can themselves be omens.
There’s materials with some exotic properties as well, but once the material has exotic properties then the magic ends up being leveraging the behavior of the material as the interesting thing instead of randomly making it do unrelated magic. Take Ice Nine as an example. Or an even more mundane example, water is unusual in that it gets bigger when you freeze it but we don’t think of this as “magical.” Or mundane but still exotic example, iPhone batteries are secured to the frame with a special type of adhesive that loses its adhesion when a low-voltage current is applied to it and then becomes sticky again once the current stops. That’s magic if you ask me! Or what of fucking magnets!?
Even plastics as a building material used to be pretty magical. Much of what we use plastics for now used to be made of bone, ivory, or especially hard woods like ebony that had to be carved into shape. It’s laborious and there’s a lot of processing to prepare the materials and waste of material as you carve it off. Now we just have pellets that we melt down, inject into molds, and allow to harden meaning we can do it at insane scales.
There’s a lot about electricity that’s pretty magical seeming if you think about it. Microchips and PCBs are refined sand that can think based on the patterns of designs drawn on it. Some aspects of these designs can be modified by moving items around at the cost of having it be bulkier and heavier (FPGAs), and in other cases you can do stuff by adding material to modify the patterns (soldering). In olden days people used to do this by bottling lightning in a glass to guide it through a maze (vacuum tubes).
I feel like rocks are usually seen as the crusty dirty thing holding the magical crystal/ore, but what about treating rocks as an amalgamation of magic minerals instead?
Ferrofluids are cool. Fluids with magnetic iron that react strongly to magnetic fields.
"Fogs" have been used in interesting ways in fantasy, including resources.
Water itself is a pretty weird liquid if you wanna delve into its chemical aspects, maybe have something with more normal characteristics as that world's water to make water stand out.
Edit: crystals and metals are popular probably in part due to those being heavily studied materials in material science. There's a lot of weirdos in those. Like piezoelectric crystals that generate electric charge under pressure.
I think it's neat when the super powerful crazy object is just a sliver or refuse of some unimaginably powerful entity. Like the tear of some long dead god from hundreds of thousands of years ago in a vial gives you insanely ridiculous powers if you wear it on your neck. Or the eyelash of some ancient dragon that lets you breathe fire or something.
It makes your imagine run wild about how crazy the world must have been back then if someone is running around destroying armies with a tiny discarded sliver of a being that existed long ago.
That was the Macguffin in Roadside Picnic by Arkady and Boris Strugatsky. Several of those through out the book. My favorite was the one at the beginning: a full Empty.
The stuff of miracles in that book was, as far as anyone could tell, literal garbage that passing aliens had dumped on our planet on their way through. Being so advanced, though, these objects were strange, powerful, and potentially deadly to us.
That was a wonderful read full of intriguing ideas:
magicalhighly advanced roadside garbageMax Gladstone has a whole series with this trope, up to and including mining the corpses of deceased deities, and market capitalism involving shares of deific power. Contract lawyers have unusual capacities. Seriously good stuff.
Could you please post name of this series? It sounds interesting!
It's the Craft Wars series - Author site. The series premise is wild enough that Gladstone has written a How to convince your friends to read my books blurb.
Gladstone also co-wrote This Is How You Lose the Time War with Amal El-Mohtar, which picked up Hugo, Nebula, Locus, and BSFA awards for Best Novella - he's an excellent writer throughout the Craft Wars series as well.
I love the "this book is about gods and necromancy but also is just a legal case about water rights" series!
Yeah I wasn't expecting "gilded age magical legal thriller/murder mystery" when I went into these books. Ultimately I found them to be kind of bleak for me, but I wish I could have stuck with them because they were SO well written.
Some inspiration, maybe, from The Elder Scrolls III: Morrowind (a great source of inspiration for all manner of Weird Fantasy, tbh):
Wheel of Time has a fully synthetic material, cuendillar, formed with magic. It's something random powerful artifacts and buildings and other stuff from the distant past are made from, but the technique to make it was lost. Basically indestructible white glass.
Final Fantasy revolves around aether, which is more of an energy type (with several elemental classes) used as a component in things. Crystals are important because they can concentrate aether, but aether itself is everywhere. "This machine collects aether and will do a bad thing with it," is a pretty common MacGuffin.
Just reminded me that The Gentleman Bastards Sequence has something similar. I forget the name but basically left over giant "glass" constructions that no one can make or damage that do weird things sometimes.
I lean towards using organisms as a means of concentrating magical power. What @TheRtRevKaiser and @NaraVara said about bones: horns, teeth, bones, marrow and blood etc are the crystaliations of complex (organic) magical processes, with an aspect of Ancient Time, via sexually reproductive genetic inheritance and matrilineal mitochondrial inheritance. Progeny are essentially summons, gathered and developed with great effort.
And then there is the other traditional type: the intangible magical artifacts of words being powerful. In Frieren At Journey's End, they explore the concept that demons use words as a sort of magic against other races. By making sounds that resemble "help me" or "please, kill me if you must but spare my child", they can sometimes somehow avoid certain death.
Yeah I think this is a fun take on this trope - it's not that dragon bones or scales are harder than steel from a material science perspective, it's that there are supernatural processes happening that are concentrating power of some kind (I tend to lean away from the Sandersonian over-explanation of this stuff but that's a matter of preference) that makes them better/stronger/more potent or even just more significant than mundane materials.
I like the way that Will Wight does this for some things in his Cradle series. This is my take on it, it's not elaborated on a ton in the books, but some objects - even just ordinary objects made from ordinary materials - have significant metaphysical weight because they were used by someone of significance, or for/in a significant act. It's more powerful if the object conceptually aligns with both the act/person that lent it significance, and if it aligns conceptually with the purpose it's being put to. So, for example, the (mundane iron) sword of a significant conquering figure (especially one who aligns with the cosmic category of "swordness") would carry a lot of metaphysical weight, while that same figure's dinner knife might still be a potent object, but wouldn't quite have the same significance. And if you use that sword to make another sword, it would lend most of that metaphysical weight, while if you were using it to make something that wasn't as closely aligned to the concept that gave it power it might still be potent, but not as much.
More on the organic side, Hollow Knight's silk comes to mind
Oh! I'm unfamiliar with the series mechanics / lore because Im too scrubby for Metrodvanias. In universe, what are silks?
So many Silksong spoilers:
Within Silksong, the big bad is Grand Mother Silk, a spider-esque deity that wove Silken threads into creatures to force-evolve them, creating a generation of daughters to serve her as puppets. The Weavers, who wielded that silk on her behalf, eventually cocooned her therein and played beautiful songs to her to keep her asleep. To reinforce their song, those Weavers in turn threaded the silk further into all the other bugs of the Kingdom to serve, singing in the Chorus and building the Citadel around Grand Mother Silk's cocoon to maintain her torpor. The Weavers eventually died or fled, leaving the bugs to use the Silk they fail to completely understand to maintain the workings of the citadel and extend their lives. But even as the Citadel has fallen so far, the descendants of the bugs of the Citadel are still compelled by the silk remnants within their shells to make the pilgrimage to the Citadel to reinforce the bindings. They invariably die along the way, but the Silk they bring fuels the decaying remains of the Citadel.
So Silk is simultaneously a source of power and evolution, and a loss of control. It lets you live longer and do more, but the deeper it's wound into your shell, the closer you are to being a puppet.
That sounds super cool and exactly along the lines of what I was thinking about with biological magic
spoiler question
Does it deal a bit with the generational trauma of being trapped in this system as well as being perpetrators/ reinforcers of it?A little bit?
spoilers answer
What I've described is a synthesis of tiny fragments and clues spread across a 40 hour game. Some of the pilgrims express this odd helplessness, where they've got to climb without ever explaining why, and there are some notes that indicate that the Weavers regret having perpetrated the system, but they're all dead or fled. Hornet, the protagonist, is literally the granddaughter of the aptly named Grand Mother Silk, the daughter of one of the Weavers who fled. The different endings of the game offer her the choice of overthrowing GMS and perpetrating the system that led to such suffering, or casting GMS down and freeing the Kingdom from her sleeping tyranny without placing Hornet at the top of the pile. So the options do leave you with the ability to break the cycle, but it's very much in the subtext rather than discussed in detail.Are you looking for scifi or fantasy?
For realistic stuff, scientists have recently observed "Time crystals", which is kind of like a perpetual motion machine down at the quantum level. Theres probably lots of cool things you could hypothetically do with that.
For fantasy, one of my favorite magic systems is in Final Fantasy X, where all magic basically comes from pyreflyes, which are little naturally occurring magic particles. When they are condensed they take on a material form based on the emotions or thoughts of people around them, so like a lot of negative emotions in one place will condense into a physical manifestation, and thats where monsters come from. Or people can intentionally craft them into spheres to use as magical tools.
Maybe I missed it but I didn't see mushrooms and rare plants.
I recently finished the Dungeon Crawler Carl series (currently available books) Dinniman writes many different ways to craft powerful items and you might find some inspiration there.
Real science answer:
aerogels - super light low density solids
One of the best SF writers for scientifically realistic applications of technology to future (especially space / terraforming) is Kim Stanley Robinson.
Fake (for now) science answer:
Nanotechnology - self-assembling, self-replicating molecule-scale machines - you could use them for morphing weapons, self-repairing armor, even force fields, but those are the "boring" answers. Probably more interesting to think about the offensive and defensive applications of them invading a body / fighting off invaders. If you imagine them doing things like rewriting DNA, altering physiology, maybe even affecting mental processes, then they start to become more like spells.
Raven, a character in Snow Crash, does some interesting things with plain old glass.
...sentient kombucha with psychic abilities...
There is a living (not quite sure sentient) sourdough in A Wizard's Guide to Defensive Baking
I mean, I'm not going to tell Bob he's not sentient. I like not being digested.
Flubber fits all the criteria to a T.
The best answer here is to pick something absolutely mundane, then find a justification for it to be magical.
A glass of milk? This bottle came from before written history. You know the phrase “milking it for all it’s got?” This milk is the result. This milk is all we have. I sure don’t know what that means, but it sounds powerful.
A plank of wood! At the beginning of the world, a divine being planted a single tree. People then took shoots from that tree and grafted them onto all sorts of standard trees. Each piece of wood from these half-divine trees has a special property - cherry tree wood compels people to tell the truth. Ash makes you resistant to fire. Maple makes you ravenously hungry.
The more boring a thing is to begin with, I think it makes the answer to “well, why would anyone care about it” more compelling!
That’s sort of what Warehouse 13 did. It was just random items that happened to be magic because they were the random thing that was used during some random historical reference and therefore had some whacky magic ability.
The Lost Room used this theme extraordinarily well. Mundane items (the "Objects") that were present in a hotel room during an Event (could be physics, could be supernatural, doesn't need precise explanation) gained powers. I can recommend the series for science fiction or fantasy fans - the plot is great even if the acting is uneven, to put it kindly.
It's a complete story cycle, which is now unheard of in television writing. Nonetheless, I wish the concept could be revived - it's got the continuing story potential of Warehouse 13, but smarter and with less conventional supernatural cruft. The characterizations of the obsessive Object collectors were masterful, and there's opportunity for good actors to shine.
I've always felt that Warehouse 13 was Syfy's attempt at continuing The Lost Room (and riding the SCP wave that was (I think) inspired by it in part). But Warehouse 13 was goofy as shit where The Lost Room took itself perfectly seriously even when it did have humor from time to time.
I think the game Control is actually a pretty good continuation of the same kinds of themes, IMO, with some additional stuff picked up from the later SCP stuff as well.
Synthetic polymers, maybe? I just read a bunch of spoilers about Project Hail Mary, and apparently some exotic polymers come up as a plot point. In the modern era, we can synthesize materials that're nearly as "strong" as aluminum, can withstand hundreds of degrees celcius, or that are so slick that nearly nothing can stick to them. We can form them into films and make balloons to reach the high atmosphere, or layer them into hard shells to reach the depths of the ocean (a few times before imploding). Not sure how you'd work that into a fantasy setting, though 😅
Carbon nanotubes are a common sci-fi trope which might work as well?
Antimatter. Since CERN can now put antiprotons in a truck and drive them around, it might not be completely the province of fantasy, bit it is an amazing material for a Macguffin, as it was in several embodiments for Alastair Reynolds Revelation Space.
"Science particle" is a pretty common one. Pretty sure it was the hook of Angels and Demons as well (something something anitmatter something something higgs boson something god particle something helicopter explosion the pope parachutes away from something...)
There's an anime, Sidonia No Kishi, that quite literally uses the Higgs Boson as its phlebotnium. Thrusters, energy storage, energy blasters, all of them come back to Higgs. When it was adapted for Netflix, it got translated into Haigus or Hyggs to make it more fictionalised since the audience had gotten over the Higgs hype by then.
(It's a good anime and you should watch it btw)
Heh. I'm aware of it, although I didn't know that. I preferred Blame! since it had the atmosphere going for it, but I bounced of Sidonia. I might try it again.
Was Sidonia the one where they live in space and the first bit was brutal alien flower battles and then suddenly a school arc?
Partly right. KoS is a similar premise to Battlestar Galactica, or Voyager - a lone colony ship in the vastness of space, after Earth was destroyed by the alien Gauna. The first season was action oriented while the second had more slice of life and romance, with an undercurrent of political conspiracy running through both as the captain's relationship with the secret Immortal Council becomes strained and she begins consulting the imprisoned scientist Ochiai, whose experiments nearly destroyed Sidonia.
It doesn't have great dialogue or characters, but I really like the premise and animation. Here's the seaon one opening sequence, like many anime openings it's a banger: https://www.youtube.com/watch?v=G_zn1a-dOvg
And here's the only clip that somehow has never been copyright claimed, it's quite short but should give you an idea: https://www.youtube.com/watch?v=D1GdoUDBsaE
Does it ever go back to season 1 intensity? I was surprised by it becoming regular highschool romance and couldn't continue watching
The finale is a two-part action setpiece, where Izana is stranded on a moon teeming with Gauna and Nagate has to go in to rescue her alone. I'd say it's classic season 1, but yeah there's definitely romance drama to get through first. It also works really well as a close to the series since they weren't getting renewed and didn't know if they would be able to continue (it eventually was with a direct to streaming movie) so even if you have to skip to just the last two episodes, you should.
Ooooh okay that's excellent news. Is the movie a recap or extension to the series?
I've never seen it, but to my knowledge Love Woven in the Stars is a KoS movie that climaxes and wraps up the whole series by adapting how the manga ended.
Come on, people, there's only one suitable answer relevant to our era: information.
Yup, just like Keanu in Johnny Mnemonic, an info courier is tasked with manually transporting data in his brain that's too sensitive for transmission on the internet. Like say, a world where metal detectors forbid people from carrying around phones and personal computers, so indentured IT workers get around it by uploading computer viruses to their brains used to infect independently siloed AIs. Except this time, the virus is contagious to humans...
A symbol/configuration, but only where it occurs in nature?
Sap?
Lymph?
A rhythm or melody?
A harmony of multiple tones?
A memory?
A mechanism?
Just some thoughts.
What about Ley Lines? Magical energy coursing through the earth like rivers unimpeded by anything physical. The closer you are to one, the more power available.
If you're looking for plot ideas: the Ley Lines could shift en masse, throwing the world order into chaos as cities dependent on the magical energy are suddenly without; magic users can temporarily shift the smaller ones to them to power spells, but a nasty mage has discovered they can pull major ones to them; or an entity acts as a Ley Line "sink" (like putting your hand on top of a plasma globe), but can't use magic themselves, just off the top of my head.
In the Locked Tomb Series, necromantic powers are fueled by the release of both life and death energy upon killing people and even planets.
spoilers for specifics for Gideon the Ninth and sequels, if you think you might read them maybe don't read this
Specifically lyctors get energy by killing, eating a piece of, and attaching the soul of their cavaliers to be perpetually consumed as a basically unlimited form of energy.
John Gaius, the Emperor Undying uses the soul of a planet.
I love these books, they're this fever-dream combination of really beautiful writing, very cool sort of gothy science-fantasy worldbuilding, some pretty unusual narrative structures/devices, and then goofy-ass meming to top it all off. I know a lot of people bounce off of the anachronisms and humor (it didn't bother me, and honestly they're pretty well explained by the end of the latest book) but I really think folks should try these books, and go into them with an open mind.
They're so good. I am very hopeful to get the last book still but tbh I'd still reread them if we never got it. (She's confirmed she's still writing but also is dealing with some serious mental health issues.) I genuinely think they're brilliant
Yeah I'm not sure why but I've never felt like the Locked Tomb books being worth reading was contingent on the series being finished in the same way that, say, the Kingkiller Chronicles are/were. I'm not sure what it is about them, I just feel like they are more complete works than a lot of book in fantasy series are.
Tamsyn also has not been lying about her progress afaik, nor doing a bunch of other projects and has rarely been at cons even. These books are well written and satisfying individually I think. Idk maybe I just like them better!
I think there's probably more of a core mystery that you're unravelling in each book that feels like it is resolved in a satisfying way, like:
spoilers for Locked Tomb books
Book 1. What the actual hell is going on
Book 2. What the actual hell is going on, and also what the fuck?
Book 3. What the hell is going on, and who the fuck is the protagonist of this book, even?
It makes them feel like complete stories that do still have events that move from one into the next, and a bigger metaplot, but they don't just feel like smaller chapters of a longer narrative in the same way that lots of fantasy series do.
For sure, and in re-reads I have found foreshadowing and other little tidbits and reveals that I missed on reads 1, 2 and 3 because there's so much there.
Had an idea for a setting for a magical mall, where all of the merchandise lives up to the advertised abilities. Blenders would blend anything, snake oil will cure your ailments and toy laser beams can put a hole in the wall. Everything would mostly be manufactured the same way, but in theory, as long as it came from within the mall, someone could take a cardboard box, take it into an arts and craft shop, then make whatever they wanted.
"The Death Mirror". Every time you kill someone while looking into their eyes with complete empathy, uttering an incantation, you capture all the magical energy that person would have in their remaining, natural lifetime. Of course, the Death Mirror will eventually drive you mad, as, in a way, you have died many times. You experienced fully the deaths of everyone you killed, as if you were them.
"Serendipity". Every time two friends meet randomly after a long time. Every time a great discovery happens by accident. That is not really "random". I mean, it is, but there is an order to Serendipity. You learned to find it. You also learned how not to find it. Because, you see, looking at Serendipity instantly disolves it. You must be walking in a sure, carefully planned direction, at the same time that you have no idea where you're going and why. Serendipity is an "additive" phenomenon; it brings something into reality that did not exist before. The interactions between these elements generate a lot of magical energy. You are far from understanding its mechanisms, but you are an expert at sucking all the delicious juice of Serendipy from whoever has experienced it. At that time, all feeling of warmth and wonder is lost in the room. Any bond or discovery is forgotten, never to be found. It is just a regular place now. Little by little, you're making the world more backwards and dull. But at least you are not killing anyone. Besides, how much harm can just one little mage do anyway?
Death Mirror reminds me a bit of Ghost Rider's "Penance Stare." He forced you to gaze into his eye sockets and causes you to psychically experience first hand all the pain you've ever caused anyone else. They guiltier you are the worse it afflicts you. Most villains simply go mad.
One of the coolest magical schemae I've seen was in Greg Bear's Songs of Earth and Power duology (The Infinity Concerto, The Serpent Mage). It involved a a couple of media not often considered...
Spoiler alert
A musical composition and a bottle of wine.
The musical composition is a Song of Power. I suppose the bottle of wine could be considered a potion, but taken in context the wine is its own thing.
I'm also a sucker for bio- and nano-tech that's nearly indistinguishable from magic. Ian McDonald's The Broken Land (UK title, With Hearts, Hands, and Voices) has people with the genetic endowment to communicate with and craft pseudoflesh into living structures, creatures, and tools of considerable power.
Tim Powers' Last Call has a mythology built around a card game.
Then there's Charles Stross' Laundry Files series, where getting enough mathematics and computational power in one place lets Things happen.
And another one - Yoon Ha Lee's Machineries of Empire series uses mathematics based on calendar systems to work magic that powers stardrives and weapons. Changing a planet's calendar aligns it with the Imperial magic system, and conquest reinforces the Empire's power.
Forgot to include Kameron Hurley's Apocalypse Nyx series. It's grimdark biopunk, with magic materials environmentally limited to mutated bugs and animal or human flesh for the most part. The distinction between tech and magic is blurry in the sense of Arthur C. Clark's quote. The series has a well-paced and written storyline of action, adventure, politics, and bloody mayhem. The "magic" system might have some of what you're looking for.
Dune uses the spice melange, a highly addictive drug which among other things enables humans to navigate in outer space without computers and is the source of Paul Atreides' prescience. Because it's essential to space travel (in a world that has banned the use of machines that think like humans) and only found on Arrakis, it's the cause of a lot of political scheming and basically the whole plot of the series.
In the real world, mind altering substances have been used for religious rituals here and there to bring people closer to the truth, the gods or whatever. In a fantasy setting that could literally be the case.
Mistborne is the first thing that comes to mind since that's basically the hook. Find new metals, get new powers, do new degenerate things. They have several "secret" metals but i'm kinda keeping things vague since it gets spoiler heavy FAST. Some of them are real world metals/alloys, others....less so.
Sanderson has been pretty creative about magic systems. In Warbreaker the essence of magic was the personal ownership and vibrancy of colors.
Also, iirc, kind of people's souls?
This is a question that could go down a number of rabbit holes in the halfbakery. I'll suggest a couple tried and true options: pykrete and oobleck.
There's some great answers here, and like the other user my thoughts went straight to Morrowind, but also to mythology.
Silk, or the silk of specific bug — in TES3 silk clothing is a lot more enchantable than cloth, leather, or metal. In-game it's used as a justification for mages not wearing armor and to create a higher equipment tier for magic users.
Milk, or honey, or the product of a specific animal — Robin McKinley's Chalice has a system where magic centers around roles and talismans, and where most chalice-bearers use wine, the protagonist happens to be a beekeeper, sooooo
the soil of one's birthplace — the most obvious example is vampires, who need it to restore themselves, but mages who are rooted in place (or can only leave by taking a chunk of bedrock, or gallon of lake water, and so on, with them) are a minor trope already. See also ocean water a la Black Panther 2
personal crafting — a lot of magic systems (and mythology) feature magical items that are created by either self-sacrifice or self-mutilation. An item worn continuously for years that takes on it's bearer's power (and sometimes personality). Sages or Liches who put their own souls into an artifact or phylactery or horcrux; more impactful when the soul is torn or split during the process, sometimes. Magi who filter their spirit or consciousness or personal energy through a device or item or weapon over and over, charging it with power over time. Wands made from the user's own bones. Potions or dyes made from the user's own blood or tears. Clothing made from the wearer's own hair.
Items soaked in cosmic energy — water from a pool that reflects the full moon, ice that froze before the sea became salty, ancient materials lying undisturbed for aeons. Happens sometimes in scifi, too: RA Heinleins sunstones were what made me think of this category.