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What are your favorite "hidden gem" RPGs?
Was recently feeling nostalgic over some RPGs I used to play back in the PS1 era and was wondering if anyone had some "hidden gems" they've been wanting to get off their chest? A couple of mine are:
Suikoden II
===========Game of Thrones meets JRPG. Super fun story with just the right amount of twists and turns. Lots of loveable characters, both standard turn-based and tactics style combat, and fun little mini-games throughout (feudal Iron Chef fans rejoice)! The only real downsides to this game are the now outrageous price for an original copy, and the "need" to have a completed save file from Suikoden 1 to get 100% completion (and a different ending). On the brightside that means you get to play Suikoden 1, which is an excellent game in it's own right!
Azure Dreams
===========A fun little RPG that is equal parts rogue-lite, Pokemon, dating sim, and city builder. You traverse a large tower collecting monsters that assist you in battle. With the spoils of your expeditions you can grow out the town that sits at the base of the tower, and maybe woo some love interests along the way. Character progression resets each tower expedition, but your monsters retain their levels (and it's possible to retain some gear as well). Overall was a fun game that I sunk a bit too much time into back in the day.
Oh, I have a real soft spot for Skies of Arcadia: Legends, the re-release on GameCube in 2003. It wasn't as difficult as the original release in 2000 on Dreamcast. However, it was still a great story with a really fun and interesting battle mechanic. It was the first RPG I finished in my life, and I've only beaten Earthbound since. Vyse, Aika, and Fina are fully realized characters and exploring their world along with them is a real treat!
I popped into this thread just to mention this, nice to see it at the top of the list already! I'm not even into JRPGs but I'll always treasure this one. If there's any old underappreciated game deserving a modern remake, Skies of Arcadia is it.
SoA was more formative for me than FFVII, and considering, uh, a lot, that's really saying something!
I've never played Skies of Arcadia but always wanted to! Sadly my Dreamcast died a few years back :(
I did enjoy both Grandia II and Time Stalkers/Climax Landers (although I think it was pretty universally disliked hahah) on Dreamcast though!
Honestly, I still kick myself for selling SoA:L in a moment of panicked desperation.
It happens to the best of us. I let go of a lot of systems/games I had was I was younger and dumber (I'll miss you forever GameGear).
I also let go of my $150+ bought new box set of Sailor Moon Season 1 for less than $20 that same day. Thankfully the new dub exists and is much better, bit I think part of my soul died when I sold those.
Suikoden II is a fantastic game. So fantastic, I have a difficult time calling it a "hidden" gem, as it was wildly successful. It is consistently at the top of every "best Suikoden game" list, and usually in the top 5 of most "best of PSX" games lists. As a fan of the series, you're in pretty good company! =)
If you're itching for more of that genre, check out a newish series called Eiyuden Chronicles. I got into it via the platformer RPG that launched the series, but then later learned that it is supposedly a prequel for an upcoming game heavily inspired by Suikoden II. I think it was Kickstarted, but I am not sure. In any case, the first game (Rising) is a fun side-scroller RPG with some light Metroidvania kind of play, and I'm super excited to see the follow-up game finally hit the market.
I'm super excited for Eiyuden Chronicles!! Backed that on Kickstarter as fast as I could.
I think the success of the Kickstarter might be why Konami is re-releasing Suikoden 1/2 FINALLY too! Though they've been incredibly silent about an actual release date for that. =\
I am so ready. I have the versions of 1&2 that were put out on the Playstation Network downloaded to my old trusty PSP, and still break them out from time to time. Damn fine games. I'd say those and the first two Shining Force games are still my high marks for what an ensemble cast RPG should be.
You know, can't say I disagree with you there hahah. Though I would say for every one person who lights up when I mention Suikoden I get a dozen more who say "Sooey what?" usually so I plug it wherever I go.
I think I briefly saw Eiyuden pop up on my radar, I'll have to check it out!
The Ogre Battle series!!
This series has always been the epitome of a Hidden Gem! Back in the 90's there were two games put out by Quest with the same lead, Yasumi Matsuno.
The first being March of The Black Queen, a sort of mix between party style jrpg combat and rts style strategy games. I have never played another game similar to this, aside from the N64 entry into the series called Persons of Lordly Caliber (different director from the original two games though), it is very overwhelming at first since you're trying to keep track of so many places on such a small FoV, while the game plays out in real time. But once you get used to it, there's really nothing else like it.
The second game in the series, Tactics Ogre: Let Us Cling Together is the more influential of the two since Yasumi would soon after go on to create the popular Final Fantasy Tactics series. LuCT recently got remade as Tactics Ogre Reborn on all major gaming systems and I could not recommend it enough! On my first playthrough I have over 180 hours, and that's without completing all of the post-game content or going back to do the other 2/3 branching story paths.
I first got into the series with the GBA title though, The Knight of Lodis, a prequel to LuCT that follows the events of a major character from that game whom you would never expect to be the protagonist of his own, let alone someone you empathize with and really become so invested in. I won't spoil who it is, but you need to 100% the game in a very specific way to even get the cutscene that bridges the two games together so don't worry about anything like that, it's mostly an Easter egg for die-hard fans. The game itself plays more or less like LuCT with only some minor gameplay changes that I think are due to hardware limitations on the GBA vs the SNES.
The final game I will mention is Persons of Lordly Caliber on the N64, which plays similarly to the original game but I have only ever played a very little bit of this one so that's about all I know of it lol. They went with pre-rendered claymation style graphics for this title, so while being ugly as sin, it has a very unique charm. What's the opposite of timeless? That's how this game looks, but in a nostalgic way that I enjoy lol.
Ninja edit: the original games are all named after Queen songs, and I think a lot of the characters have Queen related names as well. That's how you know if it's a Yasumi game or not lol. A coincidence in my life, I grew up loving the band Queen, they were my favorite band as a kid. TKoL was my 2nd favorite game as a kid as well but I never knew the connection until much later in my life.
Edit 2: Wildermyth
This game got a little fanfare when it came out, but honestly not enough. Procedurally generated gridbased D&D style game with a very charming papercraft art style that has a lot of focus on making you feel invested into your party of characters and the often wacky situations they get into in between encounters.
Edit 3: Lost Kingdoms
Wow I keep remembering great games that nobody I know is into lol! Lost Kingdoms is a Fromsoft game from the days when they made really good jank, rather than these wildly popular series they keep putting out. You play as the princess of a dying realm doing something I can't remember. What I do remember, very fondly, is the card based battle system where you can summon monsters to the battlefield to fight for or with you in a real time combat arena. Then, once you get farther in the game you can fuse cards to create new monsters like in SMT. If anyone remembers more about this game I would love to hear it, I haven't played it since the NGC was current but I absolutely loved it back then!
Ogre Battle March of the Black Queen is one of my favourite games of all time; great selection! I think I'll dig out my emulator and try it out again; I'd already been thinking of doing so.
I'm really, really hoping that with Reborn selling and reviewing well we get remakes of the other games. Personally I'd like to see TKoL next, since it is the prequel and could be done fairly quickly using the same engine and assets. If we got a MoTBK remake, wow, people wouldn't know what hit them lol.
It got my sale (Reborn) the other day. Only played a few missions but I have such a familiar feeling from FFT but I can see what a personality it has. The VA so far has absolutely sold me along with the music. Feels like they treated it with respect and not as a simple cash grab, and added to it between the PSP remake and then to here. Now we need a FFT Reborn style please, use WotL as the base and I'm in!
It is one of the few remakes from the Nvdia leak that hasn't come true yet, but there are constantly rumors surrounding it. We will get it soon!
Re: Wildermyth
I have far too many hours in that game. I love how dnd-like it is and the replayability is amazing. Every new campaign, be it one of the 3/5 chapter games, or one of the main stories, is an entirely new story. you get genuinely attached to your characters, form backstories around them, and get to see their relationships with their companions grow with each mission you undertake.
The .hack and .hack//G.U. were my go to childhood rpg games. I was a huge fan of the anime and manga. I am super happy that they released a remastered version called .hack//G.U. Last recode. It seems not many know about this video game series, only about the anime .hack//roots or .hack//signs. I enjoyed the combat system and the dungeon format. The cutscenes were really great and I loved the stories it told.
I have so much nostalgia for the original 4 .hack games. When I didn't have consistent internet and couldn't play MMORPGs, that was my fix. It felt so living and cool at the time.
Unfortunately, the gameplay of the original 4 that I have so much nostalgia for didn't really age that well. The GU games on the other hand aged better, but I never really got around to the story.
Is it worth playing them?
I agree that the original 4 did not age well. You can kinda say the same thing for .hack//G.U. It got a graphics update. It still has the generic dungeon crawling and its unique but simplistic combat system. However, it makes up for it with its engaging story and unique characters that you meet along the way. I love the story of the original 4 about balmung and orca especially, but I would play .hack//G.U. last recode for its nostalgia factor and Haseo's storyline.
The combat is a lot more action-based and sped up in GU, which definitely made it feel better.
I always wanted to play them when I was a kid and got to watch it on tv. Seemed like such a cool world.
Do you have a recommended place to start? I know there was a bunch for the ps2
To be honest, the game has not really aged well. Controls can be wonky and gameplay can be simplistic. However, it was great nostalgia factor. If I were you, i'd start with the .hack//G.U. last recode. It was a remake so graphics are better. There are only two series for the game: .hack and .hack//G.U. They exist in the same world, you will see similar characters, but stories are independent. .hack//G.U. last recode has all three games plus a new 4th volume with it. So if you want, you can just playthrough that through the eyes of Haseo, the main character.
I’ll give it a shot! I didn’t know they did a remake of any but I’m down with some wonky controls and simplistic gameplay haha
Thanks!
Hooray, another .hack series enjoyer! These are fantastic PS2 games. I recently re-played the G.U. games; I was surprised to see a lot of the stuff done in the News segments reflecting a lot of what we're experiencing now -- social isolation, gaming addiction, and overdependence on technology.
I'm glad you mentioned Azure Dreams. One of the few games I rented from Blockbuster a few times because it was so good. Never beat it though, and I can't remember how far I got.
I don't know if either of these are hidden gems, but Parasite Eve and Star Ocean: The Second Story were some of my favorite PS1 JRPGs. Parasite Eve was terrifying, and very difficult especially for like a 12/13yo, but the setting and story were great. I almost finished the game...until my dad turned off my Playstation while I was at school (I finished the final boss one morning before school). I even left a note requesting it be left on. Sigh.
SO:TSS had a solid story. I liked that the decisions mattered. If you get this character, you can't get this other character. The crafting system was fun, even though you I don't typically like crafting minigames much. I actually completed this game on the PSP or Vita.
Oh another one I enjoyed was Legend of Legaia. Standard JRPG, but it had some fighting combo elements in it, along with I think some magic socketing system. I did complete that game. That's also where I discovered the wonder (and misery) of grinding to level up. There was this like this bull-headed boss underground that I had to kill. But I was too weak and kept dying to him. So I spent hours and hours and hours running from the town up to the boss' lair and back, over and over. I leveled up so much that the battle was quite literally a cakewalk.
I love love loooove Legend of Legaia! I was going to put it in my post but didn't want to way bloat it with RPGs I adore hahah. I think there was a sequel but I never picked it up.
I also really enjoyed the Wild Arms series, especially 2. I think I remember seeing a Kickstarter for a new pseudo-entry recently.
Oh my god! Other people who have even heard of Legend of Legaia, much less enjoy it!!! All of my usernames and local machine addresses come from Legaia. Did you give Legaia 2 a try?
No, never tried the sequel :( I loved the setting, story, and combat of the original though. The mist filled world was so bleak and ominous. And of course chaining together goofy combos and ending in a super/mystic art was always fun. Of course when you were over-leveled you could just mash like right punch or something and bop bad seru to death hahah.
Yep, the second one maintained the combat system, though the seru system went away in favor of a fixed spell list per character.
I love running across Legend of Legaia fans in the wild. It was my very first RPG, before Final Fantasy or even Pokemon or anything. I was subscribed to one of those magazines that came with a demo disc and was hooked as soon as I tried it. I hardly remember it anymore, it'd probably be a blast to revisit these days.
I got my demo disk from Playstation Underground. I worked in my dad's business after work doing child labor in order to earn enough to buy the full game.
That is... quite an eclectic mix of genres, I think I have to look into Azure Dreams just because of that to see what exactly that looks like.
Personally the only hidden gems that come to my mind would be the first two Gothic games (simply because they are old and clunky, but still good) and else heart.break() (because for some reason my mind wandered to it).
I've only played a bit of the first Gothic game, but man was it something else! I got all the way to trying to decide which faction to join after meeting them all before the controls finally beat me and I just couldn't keep playing it. Ive always wanted to go back, but now with the remake on the horizon I think I will just wait to hear how good that is before I take the plunge. If it's faithful, I'll probably just stick with the remake.
I always wondered why else heart.break() never broke into that indie darling status that a lot of the games at the time did. I feel like it should be talked about in the same vein as Hyper Light Drifter, Hotline Miami, or Undertale.
Terranigma is one of the best action JRPGs from the SNES, sadly it was not released for the NTSC region, but lucky for my younger self that didn't know English, it is one of the few games back in the day that you could get in Spanish for your emulator.
Don't think I ever played it, but I did play Illusions of Gaia which I think is related, I could be mistaken though.
Soul Blazer is one of my all-time favorites. The art, music, and storyline mesh so well to create the atmosphere of the game in a way I haven't really felt in a 16-bit RPG outside of maybe Chrono Trigger and FF6.
I'm not sure you could call them hidden gems, but the Ys games from Falcom usually get very little attention or discussion online, at least compared to bigger Japanese franchises, they've been getting some more (much deserved) attention in recent years, especially after the games came back to PC though.
For the uninitiated, they're fantasy Action JRPGs with a focus on combat (think Zelda with less puzzles, better combat and equipment with stats) and they were primarily PC games back in the 1990s, they revolve around Adol Christin, an adventurer with a bad case of getting in shipwrecks and his mishaps around the world, each game is mostly unrelated to one another aside from the protagonist and a few returning characters every once in a while, so you can start anywhere you want in the series. The games have gone through a few phases, the first two were basically Zelda clones with a "bumping into enemies" combat, the later six games are more traditional hack and slash, kind of like Diablo but without all the crazy loot, and the last four games have a party mechanic where you can change between three characters on the fly, each with different skillsets and they started having a bigger focus on storytelling.
The games are still being made and the new one, Ys X: Nordics, comes out in September (in Japan for now, booo). Oh and before I forget, they have some absolutely kickass soundtracks in every single game without a miss, highly recommended if you want some shorter, no bullsh*t action RPG games, especially the newer three games Memories of Celceta, Lacrimosa of Dana and Monstrum Nox.
I always assumed those were popular in their own crowd, because they keep getting consistently made/ported. Kind of similar to the Trails series, I know nothing about them except people seem to love them.
Yeah, both Ys and Trails have a very dedicated cult following, but outside of those groups you don't really hear much about these games, maybe they just don't have a large enough mass appeal? Maybe it's the lower budget nature? I don't know, all I know is that I personally find both of them to be more enjoyable than any current JRPG series on the market.
They're really good, if you're on PC you should keep an eye out for them, they frequently go on sale for cheap on Steam and other stores, especially the older games.
Oriental Blue for GBA. The game never got an official English release, however, the fan translation does an excellent job. I believe this is a true hidden gem of the GBA era.
The gameplay is pretty traditional JRPG: open world design, random encounters in the over-world, towns scattered throughout, and a slew of playable party members along the way.
The thing that this game does differently is that, while there is a traditional spell/skill mana usage aspect, it does not work in the traditional sense. Each member has a few skills they can learn but aside from that there are stones you use alongside battles, each with a different power and effect. These stones can also be embedded into weapons, clothing, etc. that allow you to use the power of said stone, with no mana cost.
This does come at the expensive of the durability of the host item, but there are several items you find along the way that, when filled with max stones, occur no durability penalty.
Aside from that the game truly feels alive. NPCs have different dialog depending on events that have happened in the game. This along with the non-linear gameplay really make it feel like a mesh of new and old in terms of RPGs.
Thank you, I will be giving this a go.
I really liked Tyranny.
It's got some flaws and there's a decent amount of setup for a sequel that just doesn't exist, but ultimately it's still a very interesting game, especially for a first playthrough.
It kills me this didn't get more content. DLC, sequel, whatever. Such a great game and excellent execution.
The random encounter rate can be a bit annoying at times but the game truly felt like an adventure to me.
I forgot to mention in my original post, but there’s an aspect I really liked where sometimes losing to a boss will still progress the story. In the end the there’s only one ending but the way you get there can vary from game to game.
This is not a retro title, but Fuga: Melodies of Steel and its sequel are pretty charming strategy RPG. Both games are available on Game Pass and have sizeable demos, so you can easily try them out.
It might look silly due to the furry cast of characters, but the world building is top notch, the characters grow on you quickly, the artwork is excellent, the OST is superb and the whole concept is engrossing and creative. Great replay value thanks to multiple endings, too. It's actually a bit hard to describe what's so good about it due to spoilers, so you have to take a leap of faith here.
It's somewhat a prequel to other two other CyberConnect2 titles (PSX Tail Concerto and NDS Solatorobo), but you don't need to play them, although you might miss some call forwards.
Vintage Story
It's basically what I wanted original Minecraft to be before they doubled down on whatever and never bothered touching the original survival mechanics. This game has you knapping stones, forming pottery (actual, tiny voxel squares to form pots, which you will be using with food/liquids!).
I agonised for hours with just plain badly balanced MC mods, overhauls - honestly, they were awfully curated, featured so much guff and being mods, it never really broke the bones of Minecraft, because well....it was still Minecraft.
VS is great, and very slow paced. My only complaint is the lovecraftian features which ruin an otherwise amazing primitive/early technology game. Thankfully you can disable these outright in the world generation settings (Homo Sapiens mode), along with a LOT of other tweakable things and of course...freeeee modding!
It's great, well worth a checkout.
I don't know how hidden it is, but every few years I go back to Star Ocean: Till the End of Time. I love the first half, getting attacked by a space empire, getting stranded, meeting Cliff and Nel. Love the battle system, and absolutely adore the cast. Don't mind the twist, but the game loses some momentum for me at the end. But it hits that "stuck in an underdeveloped planet" fantasy harder than anything else I've played.
I'm with you. First half was great. Then I found out about the twist. Admittedly, I didn't get to the twist myself. I had a play guide (don't judge me) and at one point I started looking ahead...And I saw it. I was like, Nah, I'm done. I'm out. I thought that was such a cop out.
I've played Star Ocean, along with The Second Story, and I thoroughly enjoyed those. Picked up The Last Hope on Steam a couple years ago...and just can't get into it. I think there's a new entry coming out soon? But Idk. I feel like after Til the End of Time, I'm wary of these newer entries.
That's fair. Star Ocean 3 was my first in the series, and I had no previous skin in the game, as it were. I liked the twist well enough, but I can see how previous fans of the series would've hated it, or if I hadn't particularly connected to the cast I might've been more forgiving. The twist did take me by surprise, so I was already pretty invested by then.
It's funny, I think we had opposite journeys! I played and liked SO4. In retrospect, I'm really unkind to it and probably don't have it in me to play it again, but I liked it at the time. In contrast, I have SO1 on the Switch waiting to be finished, and I can't muster the will to do it. And I really genuinely tried to get into SO2, but similarly I have a problem playing older games that I don't already have nostalgia for.
Yeah, SO5 came out after and that was godawful. SO6 came out recently and apparently it's decent, but I haven't played it.
Arcanum. Its made by some of the people who made the first two Fallout games. It's a fantasy game, but the swords and sorcery world, is undergoing its industrial revolution. So there's upheaval as technology is catching up to magic. You can make traditional fighter, thief, ranger type characters. There's a bunch of magic schools, but high int characters can also study technology to learn how to craft things. Everything from molotov cocktails to clockwork mechanical spider bots.
The steam punky stuff isn't as unique as it was when it first came out, but it's still a pretty deep game mechanically with some really good writing and characters.
Technomancer is one of my all time favorite games, hard, but wonderful.
I've has that sitting in my unplanned bin for a while. I should finally try it out.
I have that one in my library still unplayed. I really enjoyed Of Orcs and Men by the same studio, but Mars War Logs seemed a bit... I dunno, unsatisfying. Does it improve on that formula any? Or is it just a continuation of the MWL story?
Definitely improves on the formula, and I believe it is not a continuation. Both take place on mars, but that's about it (although technically 'in the same universe' but nothing really connects them iirc). It's a science fantasy game that was most certainly inspired by the gameplay of FF7 (at least in my mind) and old Bioware games, it's an old school style RPG through and through even though coming out in 2016.
You can definitely tell they learned a lot of level design work in this game, because they brought a lot of the attributes over to GreedFall, and then to SteelRising (each game getting exponentially better in gameplay). Once you play Technomancer you can just tell when a game is made by Spiders.
The Arkane curse. They make great games that usually sell poorly.
Azure Dreams is one of my all-time favourite games. I never owned it on PSX, but I rented it out for many, many weeks from Blockbuster Video. The game's music is forever seared into my mind.
I recently got the Gameboy version of Azure Dreams and was able to finally play it for the first time. It's pretty good! The only significant differences seem to be the removal of the dating sim and city building features. The music and monster names also differ, but it's largely the same game.
I highly recommend it, especially considering there aren't very many roguelikes for the Gameboy.
Definitely not the most hidden of hidden gems but the lack of my own friend group that hasn't played or even heard about this game is a crime... TUNIC
TUNIC truly gave me a sense of nostalgia while playing it the first time. The second time was just because of the sheer enjoyment I got from it playing through it the first time and getting some spoilers online of multiple endings and levels of completion.
The mystery of the plot, the gradual understanding of the world, it's a wonderful time, especially going into it blind. Couldn't recommend it more.
Project X Zone 1 and 2. It was a bit grindy by the end, but having teams of characters from tons of different games fighting together was great. And I enjoyed the combo system in the combat.
Forgive me as it's not really a proper RPG as it's more of a hack 'n slash with RPG elements, but it's definitely a hidden gem and it's not often I get to talk about it.
Dragon Valor for the PS1, it has a storyline with multiple branches depending on some of the things you explore/decisions you make, decent gameplay along with a few puzzles that aren't ridiculously challenging and has a great soundtrack. If you're ever looking for something fun to play, I definitely recommend it.
One of my personal favorites is Phantasy Star Online: Episode 3 C.A.R.D Revolution for the Gamecube. Although some might call it the red-headed stepchild of the series due to its departure from the hack-and-slash combat that defined the first two episodes in favor of a HeroScape-like card battle system, it somehow works really well.
Each battle begins on a 2D grid based on the stages from episodes 1 and 2. Players can choose either Hunters (who equip items like guns and swords to fight with) or Arkz (who summon monsters fought in previous episodes to fight for them). Each deck is made up of 30 cards. There is no mana system; instead, you roll 2 dice each turn to determine your defense and attack points. These are used for summoning items or monsters, casting spells, using special attacks, and moving. It sounds confusing, but it's actually quite intuitive when you play it yourself.
The graphics are about what you'd expect from the GameCube Era, maybe even a bit worse honestly. The music, however, is absolutely incredible. The same team that did sound for Sonic Adventure 2 and PSO Eps 1+2 once again hit it out of the ballpark. I still listen to some stage music on car rides today - IDOLA: The Strange Fruits absolutely slaps!
A physical copy of the game is somewhat expensive, but there are - ahem - other options for those who feel adventurous. Give this forgotten gem a shot if you like tactical games or TCGs. And let me know if you know any similar games; I've never found anything that quite scratches the itch.
My personal favourite is the Aveyond series. I played "Ahiraman's Prophecy" back when it was released (for free) and I was in school. The game is pure unadulterated nostalgia for me. The story and gameplay is simple and moments stick out even after all these years. What I like the most about the game is the soundtrack which instantly transports me back to my childhood.