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    1. FFXVI review

      Hey everyone. I just beat FFXVI and wanted to share my thoughts in case anyone was thinking of getting the game, or if anyone wants to have a good discussion about the game. I tried to make it as...

      Hey everyone. I just beat FFXVI and wanted to share my thoughts in case anyone was thinking of getting the game, or if anyone wants to have a good discussion about the game. I tried to make it as spoiler-free as possible, but please do be advised that this could end up accidentally spoiling certain story elements.

      Please note, these are just my opinions. I haven't really played any other FF games, so I'm only comparing this one on it's own merits. Please, if you disagree with something, don't lash out at me. I'm just a dude posting this for good fun and have 0 accolades on why I'm qualified to review anything lol

      Also, if you're reading this and have a gaming recommendation for me, I am 100% open to it. I've been looking for some new games to play, so if you think of one I might enjoy while reading this, please let me know.

      Pros:

      • Graphics: This game looks amazing. There were times where I would just walk through locations and really appreciate how everything looked. I don’t do this often in video games, so it’s nice to see a world that felt genuinely awesome to appreciate and admire. You can tell a lot of work went into building these towns/locations, aside from some of the later areas.


      • Combat: The combat in this game is great, addicting fun. I know this is a point of contention for fans of previous FF games and how this is a definite departure from the turn-based style, but some of the best moments I had were chaining combos and getting staggers quick. Towards the end of the game, I was able to bring down some of the mini-bosses extremely quickly and it never got old to pull off. I see people saying things like “You just press square the entire time and win” which I don’t agree with at all. If that’s how one chooses to play the game, then you’re actively not engaging with the combat mechanics and that’s on you. The combat can be complex with different abilities interacting with each other to obtain massive damage, that's what I like in a game.

      • Story: The story of this game is phenomenal and I was engaged most of the way through. I’ll have some of my thoughts on story-beats below because there were times where this game dragged on, but the overall concept of a nation at war with each other and essentially starting your own faction from the ground-up is a lot of fun. About 50% of the way through, you’ll unlock a mechanic that allows you to see how all the factions have been interacting with each other, what wars were started and why those wars were happening throughout the entirety of timeline of the game. I spent a solid hour reading everything in these menus because I was intrigued by the complexity of everything and how it all tied into other events, and how sometimes your main characters crew were beyond detached from what was going on in the main world to achieve an ultimate goal. It’s really awesome to see what other antagonist are doing despite your current story beat being involved with something else at that moment, and I wish more games would incorporate this because it really works to make it feel like the game doesn’t revolve around you but that you are apart of an overall story.

      Cons:


      • Eikon battles: For those not in the know, you’ll occasionally transform into a giant beast (Eikon) named Ifrit and take on other giant beasts (Eikons) throughout the story. At first, these were really fun to play and were truly spectacular to watch but as the story goes on, the fights get less and less engaging. In these parts of the game, you really can just press square and win. Aside from dodging, there is practically no complexity or strategy to these fights. There really isn’t strategy with the main combat either but at least with the main combat, you can pull off insane combos. As Ifrit though? Forget about it. The best combo you can do is ‘Square, Square, Square, Square, Triangle’. You do get 2 abilities as the story goes on, but they’re really nothing special. I actually started to play these section how I play Diablo; outheal the damage. I just used the one combo and healed 2-3 times per fight, while closing the distance as much as possible. I guess this is a valid strategy but I can’t imagine this is how the devs wanted these parts to play out.


      • Quicktime events: I think QTE’s should stay in the 360/PS3 generation. I haven’t seen a current Gen game utilize QTE’s, let alone utilize them as many times as FFXVI did and it’s these dated mechanics that are definitely contributing to others saying the game feels outdated. There are multiple times where you’ll go up to a door click ‘X’ and it will be like ‘Now hold R2’. This happens a lot in the game. It happens so often that I’m not convinced at all that it has anything to do with enhancing the gameplay and was made simply to show off the Dualsense controls because, whilst I don’t like the QTE, the Dualsense will give this haptic feedback during these parts. I can’t really explain it, but it does occasionally work well enough to be immersive. The other QTE events are during Eikon battles, and they’re literally just ‘Press X’ and ‘Press R2’ in an extremely generous amount of time. There’s also another QTE even where you just mash square endlessly until you win, which reminds me of mini games in Mario Party 1… on the Nintendo 64 nearly 30 years ago. It’s just an outdated design IMO and I would have rather just watched cutscenes than occasionally press a button. I will say though, there was one QTE which I laughed at. There’s a scene where the MC is coming to grips with an important story-beat and the QTE literally says “Press L3 & R3 to accept the truth”. This gave me giant “Press F for respects” vibes, and I don’t know whether they meant for this to be hilarious but it was. This is the only QTE event I thought was good.


      • 70% fun, 30% drag: I found the first 70% of this game to be an insanely good experience. Truly next-gen and one of the best action games I have played. The story was engaging, the combat was really fun and the character/world building peaks about here. Afterwards though, not so much. It goes from being a story about conflict between nations but once that resolves, it’s a story about killing God. From here, I really couldn’t care less about the happenings. The people you’re built to dislike from the beginning have resolved story arcs, they introduce new antagonists that aren’t super interesting and it’s just an overall slog the last 30%. Also, that’s a specific percentage, but when I found myself wanting the story to wrap up, it was right at the 70% mark. From what I’ve read/watched about the FF series, it seems like a few of the games have this inevitable drop-off and can get pretty convoluted, but what I can say is… that first 70% was some of the best gaming I’ve had in a while. The last 30%, not so much.
 The ending of the game was great though and I hope that we get a continuance of this story later on.

      Random Thoughts:


      • Side-quests: I’ve seen people saying the side-quests are generic MMO like side-quests and I flat out disagree. First off, I think the only reason anyone is making the MMO comparison is because the same team that made FFXIV (an MMO) created this game, so it’s low hanging fruit and easy to criticize without putting in any effort. The side quests are not any different from any other RPG game I’ve played. Most side quests in most RPGS boil down to “Talk to this person, go kill this thing, come back and get a reward”. I have played very few RPG’s that didn’t have these as a majority of their side quests. Even something as recently as Diablo 4 has primarily only these types of side quests. I don’t understand why people give FFXVI so much flack, but I just don’t agree. The side quests are more about world-building and getting to know what your average person existing in this world deals with. You’ll learn backstory about your companions you wouldn’t know otherwise, get various upgrades/mementos and really get to know the world you are playing the game in. I’m not saying that some of these side quests aren’t just “Go talk to this person, then talk to this person and win”, because there are some that are really that simple, and if that’s not your thing then that’s okay, but I seriously don’t understand why people are giving this game flack for doing the same things that every RPG has done before. Just seems unfair IMO.


      • RPG Mechanics: This game should have either added more RPG mechanics, or leaned into the action style and got rid of them entirely. There is no point in leveling up in this game. You don’t get rewarded for leveling up. It happens automatically and you don’t get to distribute any skill-points or anything like that. You literally don’t get anything but new weapon unlocks and an increasing number. I have never played a more shallow RPG. You get Ability Points which can increase your Eikon powers, but somewhere down the line, you just start stockpiling these because you have nowhere to spend them. Sure, you can unlock more abilities and increase those powers, but why would you do that? This game has obvious skills that are significantly stronger than other skills, so why would you use those other skills? I’m sure if I experimented around, I can find some great ways the skills I never used can interact with each other, but why would I when the ones I use now are already doing massive damage? IMO, they should have just leaned into the action gameplay and did away with the RPG mechanics. I know this is FF and FF is an RPG series, but the RPG mechanics are insultingly bad in this game and I can see why FF take offense to it. I do, and I’ve never extensively played any of the others. They could have at least added damage modifiers, resistances, etc that you can spend Ability Points on. By the end of the game, I had 8000 unspent Ability Points because there was just nowhere to spend them once you've got your play style.

      Overall, I'd give the first 70% a 9/10 and the last 30% a 7.5/10.

      14 votes
    2. Star Citizen 3.19.1 ... actually mostly works?!

      Suddenly, inventory mostly works. NPCs sit on chairs (!!!) but also move and fight worth a damn. There's less lag. The game hasn't crashed for me 2 days in a row! I've run more missions than I...

      Suddenly, inventory mostly works. NPCs sit on chairs (!!!) but also move and fight worth a damn. There's less lag. The game hasn't crashed for me 2 days in a row! I've run more missions than I ever have!

      It can't last, right? I just jinxed it?

      31 votes
    3. Assassin's Creed Odyssey's New Game+ is unironically the best way to play the game

      I recently felt an itch for a big expansive RPG and decided to play through AC:O for a second time. The game is really big, was a timesink the first time around (like 80 hrs) and is bogged down by...

      I recently felt an itch for a big expansive RPG and decided to play through AC:O for a second time. The game is really big, was a timesink the first time around (like 80 hrs) and is bogged down by a lot of resource sinks and differing systems all trying to get your attention. But I'm a sucker for the Greek Myths and ancient Greece, so this game is perfect for me; so I gave it another go.

      So NG+ on AC:O is your typical affair: You begin a new game, but you keep your experience, all your items, and also crucially, all your invested resources. AC:O has an extremely tiring resource sink in the form of the Adrestia, your ship. You can upgrade the hull, the ramming damage, the throwing spears, the arrows, the fire to light your arrows, and the ability of your crew to brace against enemy ranged attacks, the ramming speed, and I think I'm even forgetting a few. Doing this all on your original run is an extreme timesink, as the resources required to get a single one of those things up a level scales incredibly fast. Even worse, the items required to do so are all fairly common (wood, iron, and the like) except for one, which are ancient tablets, of which there is only a set amount in the world, at various locations you need to loot. I went the distance on my first run, and upgraded my ship fully. And it remained upgraded! This means that one vast system in the game is now basically gone. It has made ship combat very easy, but then that never was the highlight of the game anyway, so I don't mind. On top of that, all rewards are scaled up in NG+, meaning that you begin to immediately drown in money and resources, and with the biggest resource sink gone, you can focus on building your equipment exactly the way you want to.

      A second one is experience. Now, when AC:O came out the first time, lots of players complained that the amount of experience you gain is abysmal, pointing to the overly convenient ingame shop selling a permanent XP and money boost for like 10 bucks. And I can absolutely see their point. To progress in any form in AC:O in the normal game, you pretty much need to do every "proper" side-quest (as in the ones with a plot, not the automatically generated ones you find on message boards and the like, only the ones marked on the map with the golden exclamation mark), and then the main-quests of an area. If you do that, you'll be just about the minimum level to do the main quests. So for the people who are here for the scenery and a main story, they got fucked hard, or had to pay up again.

      Another incredibly annoying thing about vanilla AC:O is that like many open-world games, the world is divided into large regions and islands. Every region had a minimum level recommendation that might as well have been a requirement, as fighting someone just 3 levels above you bordered suicide, as you could die in sometimes 2 hits, and did a fraction of their health in damage even with your most powerful abilities. This means that on your original run, the world is not open at all, but you have to progress in the way that developers want you to. You start in Kephalonia, and can't leave until you unlock the ship. Your first quest leads you to Megaris, but you'll immediately notice that the level requirement for the region is too high. Conveniently, along the way is a different area which actually fits your requirement, so you have to stop there, and do every quest there before you can progress in the main story line.

      NG+ fixes that entirely. Completely. Whatever level you are, every region in the game is now set to your level. Which means that you can follow the main quest line along without any problems at all and actually do the fun thing where you travel the open seas to sail to a random island and do the quests there. You know, open-world stuff! I vividly remember on my first play-through how sad I felt that I couldn't actually use my ship to sail around and explore, because the game forced me to do each region in a specific order, and "enjoy" my time there before moving me along at the pace of the main story line. I couldn't even stealth my way through it (in an ASSASSIN'S CREED game) because Odyssey has this really fucked up mechanic where stealth kills stop becoming instant kills if the target is too high of a level above you. Seriously. But NG+ fixes this, because you immediately get access to the crutch ability that the devs implemented to fix this issue and because most enemies you encounter are going to be around your level no matter where you are.

      Since now everything is just scaled to your level, the world immediately opens up after you leave the tutorial area and you can do pretty much whatever you want. I didn't hunt down the Cult of Kosmos, a gameplay system where you discover clues about members of a secret dangerous cult hunting your family, have to piece those clues together (or collect enough where the game is just willing to locate them for you), and then go to a place to assassinate the person, which gives you another clue, and so on. Killing all cult members is optional, but does influence the main story-line, as they serve as the main antagonists. I didn't complete this objective on my first play-through, because some of them are specifically level-gated, as in the person you have to kill is just set to have level 59, which is post-endgame content, meaning you either have to commit to a worse ending of the main plot, or stall the final mission, ruining the pacing even more, to go on a world-spanning quest of hunting down every member.

      Playing on NG+ has significantly increased my enjoyment of the game, as I feel like I can just go everywhere and do thing as I want to, not as the developers intended to. Do you know how great it is to actually see a place on the horizon and just, I don't know, go there? You know, the main attraction of the open-world genre? And not be greeted by an enemy town guard 10 levels above you decimates you in 2 hits while you'd be whaling against him with your best weapons for a solid 15 minutes before he goes down. It's great. I'd honestly urge it to even new-comers who like RPG or like the setting but don't like the grindy messy bits to just download a full save of the original game and start a new game + on it. The start will be a bit intimating since you'll have all abilities, but you can just reset the skill tree for spare change and re-level the way you want to. The game is better off not having the grinding for better ship parts in the game and you being able to go wherever you want.

      It's far from perfect, but I really think it just turns into into a better experience. I'm fine with not really levelling my character, because 1 out of 3 skill trees is entirely useless and the other two only contain a couple of abilities which are any good, so putting your points into prestige skills that just percentage increase your damage or resistance or whatever is honestly good enough. It's not interesting, but the world and characters are plenty interesting enough for me.

      12 votes
    4. Two weeks with the Steam Deck

      I received my Steam Deck on June 6th and have used it literally every day since then. Here are some assorted thoughts that might be of value to people either waiting on theirs or on the fence...

      I received my Steam Deck on June 6th and have used it literally every day since then. Here are some assorted thoughts that might be of value to people either waiting on theirs or on the fence about ordering:

      The Good

      • I had no idea until I got it that there's an official Deck test game: Aperture Desk Job. It's essentially a cute test/tutorial for the Deck's controls, set in the Portal universe. Takes about half an hour, but it's a fun onboarding for the device.
      • On the past two Saturdays, I have woken up and played Vampire Survivors with one hand while I held my morning coffee in the other. This is the way.
      • The control remapping options are absolutely incredible. It is a very robust system. Even simple fixes (like putting A on a back paddle so I can play Vampire Survivors one-handed) can make a world of difference.
      • I haven't run many heavy games on it, but I started up Bugsnax, and it was keeping a solid 60 FPS and looked great.
      • Emulation on the device is a dream. I haven't done anything past OG PlayStation games yet, but the power of the device, the robust control customization, and the ease of installing emulators (adding Flatpaks in desktop mode) make this absolutely ideal for revisiting older consoles. I've spent probably 80% of my time on the device in PSOne games.
      • Battery life is fine, but I don't really use it. I bought a long power cord and spend most of the time with it plugged in on my couch since it has passthrough. I thought the cord sticking out the top of the device would bother me, but it hasn't really been an issue.
      • Game selection is increasing steadily (1700+ verified games currently). If you're buying it to play specific games you might be disappointed, as there's still a lot that doesn't work. If you're buying it for games in general though, there is plenty to keep you occupied.
      • The grips are MUCH more comfortable for bigger hands than standard Switch joycons. Those would always cramp my hands, but the Deck feels natural and comfortable.
      • The middle of the device gets warm to the touch during gameplay, especially on more demanding stuff, but the grips remain cool and you won't feel the heat at all unless you specifically move your hands to the back middle of the device.

      The Bad

      • The paddles on the back are a little awkward, and I accidentally click them more than I like. In most games they're not mapped to anything so it's fine, but in emulators I use them for save states. I had to set them to respond to long presses only so my accidental clicks didn't mess things up.
      • The software is... still getting there. I get navigation issues on store and profile pages frequently, along with frequent UI lag. It's a bit unpolished at the moment.
      • Don't know if it's specific to my hardware or a software bug, but sometimes it won't log me in to my Friends list and the only fix is a reboot.
      • I wish the control sticks had deeper indents for your thumbs. They're pretty flat, and my thumbs tend to slip off on stick-focused games (most noticeable on my right (aiming) thumb during 20 Minutes Till Dawn).
      • Bluetooth headphones have to be manually reconnected in the Settings menu each time. No idea why this is, but it's a bit of an inconvenience.
      • Mid-game suspending is still clunky. I don't really do it, as I don't trust that it'll save like it should. It also still counts playtime while suspended but seems to have a rollback feature? I put the device to sleep with a game open that I'd played for 20 minutes and came back to it saying I'd played it for 3 hours. The playtime ended up dropping back down to 20 minutes, but only after I restarted the device.

      The Ugly

      • There isn't any ugly. I absolutely love this device. Despite my nitpicks above, I think it's nothing short of splendid. I'm more excited about this than I've been about anything in videogaming in a long time.

      If anyone has any questions, ask away! Also if any other people here have their Steam Decks and want to chime in with their experiences (@Autoxidation), go for it!

      36 votes
    5. Tell your hopes and experiences with cloud gaming

      So I just upgraded to an M1 Mac Mini. I was a little iffy on it, part of me wanted to build a PC just to play games but I really like MacOS and I mostly play on PS5 and the Switch with the PC only...

      So I just upgraded to an M1 Mac Mini. I was a little iffy on it, part of me wanted to build a PC just to play games but I really like MacOS and I mostly play on PS5 and the Switch with the PC only being for indie titles and stuff that only works with a keyboard and mouse like RTS, 4x, or city builders. I just don't play PC games enough to prioritize gaming as a use case in buying a computer, but I also really like RTS and city builder games.

      I figured WINE and Parallels would meet most of my gaming needs but my forays into WINE have been frustrating and buggy, and this reddit thread about what works on Parallels is, frankly, just kind of sad to look at. What's worse, apparently the new Age of Empires has some kind of pathfinding instruction set that ONLY works with x86 architecture. So it won't work under any kind of virtualization or emulation.

      Enter Cloud gaming. It seems the big contenders right now are ShadowPC, GeForce Now, and Paperspace. Has anyone tried these? When I last costed these out Shadow was only around $15-$20 a month which was almost a no-brainer. But it seems to have gone up to $30 a month now, which gets costly enough to where it almost seems like I'd rather get a Steam Deck. Paperspace is like $10 per month plus another ~$1 per hour of play, which would probably end up cheapest for how little I play. But how it is in terms of configuration and latency I have no idea.

      7 votes
    6. Tildes Game Review Journal - October 2021

      Thanks to all who posted to or read last month's trial run of this topic. Let's try another month! This thread is for when you're done with a game and you want to give your finalized overview of...

      Thanks to all who posted to or read last month's trial run of this topic. Let's try another month!


      This thread is for when you're done with a game and you want to give your finalized overview of it. Did you enjoy it? What did it do well? What were some of its frustrations? Would you recommend it to others? That sort of thing.

      For ease of readability, please bold the title for the game you're reviewing.

      Also, please mark all spoilers as well using the following formatting:

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      
      5 votes
    7. Tildes Game Review Journal - September 2021

      I really enjoy reading through the weekly gaming threads where people talk about what they're currently playing. Those often give really interesting in-the-moment commentary, and I was thinking it...

      I really enjoy reading through the weekly gaming threads where people talk about what they're currently playing. Those often give really interesting in-the-moment commentary, and I was thinking it might be nice to have a spot for more formalized "I'm finished with a game" thoughts and reflections.

      This thread is for when you're done with a game and you want to give your finalized overview of it. Did you enjoy it? What did it do well? What were some of its frustrations? Would you recommend it to others? That sort of thing.

      For ease of readability, please bold the title for the game you're reviewing.

      If this is something the community likes, I'm thinking it could be a recurring monthly thing. Consider this month's post a trial run to see whether this is a concept worth continuing.

      22 votes
    8. Apple Arcade is actually pretty awesome

      About ten years ago, Sony promised they'd change how we play games. With the launch of the Playstation Vita, they showed us a world in which one could start playing a game at home on your big...

      About ten years ago, Sony promised they'd change how we play games. With the launch of the Playstation Vita, they showed us a world in which one could start playing a game at home on your big powerful console, and then you could take it with you in the form of cross-play, where your saves synced via the cloud and you could play the Vita version right where you dropped off. And of course, for games that didn't have a Vita version, there was always the option of streaming your games.

      Of course, we know how well that worked out. There were maybe 5 games where you could buy both versions of the game at once, and the majority of the games that supported cross-play required you to buy the same game twice. Streaming is still what everyone's pushing today, but in many places (coughAmericacough) there isn't a good enough connection to stream games with a good experience - especially if it's got twitchy gameplay.

      Time has passed and many companies have began to offer a service model for games - subscribe to a program, and you get free access to games. And many of these services have some sort of cross-play component to them, where you get access to multiple platforms, or even with streaming versions, but they all have their downsides.

      But it turns out that one company offers a gaming service that actually does offer each of their games in native versions across computers, consoles, and phones, has cross-play support, and doesn't have any of the downsides of streaming, and it's from a company that most people don't associate with gaming - especially when it comes to computer games. I'm speaking, of course, about Apple Arcade.

      Sure, it all only works on Apple hardware, and the console part is a bit of a stretch (who actually owns an Apple TV?), but it works remarkably well. And unlike a number of other systems I have tried, it works seamlessly - you can save your game on your mac, launch your game on your iPhone, and instantly be playing your game. And the higher-end games with nice 3D graphics actually do look remarkably better on the big screen.

      Of course, the selection of games is much different than any other games service, but I find myself surprised at how many games I legitimately want to play. Sure, there are a lot of 'iPhone' style casual games - right now they just released a bunch of previously released iPhone games cleaned up and stripped of monetization schemes - but I view that as a positive thing - sometimes you just want something simple to pass time with that doesn't need to take space in your brain. But at the same time there are also bigger and more aspiring titles available. There's a new action game from PLATINUMGAMES with an Okami-like artstyle, a brand new RPG from Mistwalker built on top of dioramas, and complex adventure games like Beyond a Steel Sky.

      Apple arcade, is, however, missing one notable meta-genre from it's library - Triple-A games. And honestly, I kind of love it for that. The majority of the games companies represented are independent, and that means that many of them are going to be able to offer me new types of gameplay or narratives that you won't get from the big guys. What other service is going to offer experiences like Assemble With Care? And from an ethical point of view, I'd rather reward independent creators who are pushing out these high-quality pieces of work than giant companies who are famous for exploiting their workers.

      While Apple Arcade obviously won't be a good choice for everyone since it's limited to Apple hardware, and if you're already in Apple's ecosystem, you probably already know about it (they're surprisingly aggressive at marketing their free trial - which is actually what got me to write this in the first place). I had originally written them off as all casual games, but with the last big release of games it's got some pretty fantastic releases. It's worth trying if you've only got an iPhone, but it's more than worth it if you've got a recent Mac or Apple TV.

      19 votes
    9. Beat Saber (and the Oculus Quest 2)

      The first time I saw beat saber was this gameplay video in 2018 and I immediately fell in love with it. I adored the concept and wanted to play it so badly. There's a VR arcade close to my place,...

      The first time I saw beat saber was this gameplay video in 2018 and I immediately fell in love with it. I adored the concept and wanted to play it so badly.

      There's a VR arcade close to my place, where I actually played Beat Saber for ~30 mins last year. Lots of fun! And last week, I bought and received an Oculus Quest 2 and finally played it by myself.

      First of all, god damn that is a good game. It's perfect at making you feel like you're naturally good at it, too. Or maybe I actually am. With only ~4 hours of played time I'm doing hard or expert on most new songs with faster song mode (+20% song speed). Which has this weird effect of making me feel like that's the natural pacing of the song… super, super weird when they are ones I already know, as now the version I know feels slowed down.

      The campaign felt short and a bit too easy, with one exception (1-hand expert $100 bills with max 4 misses… spent 2 days on that. Looks like I'm not the only one having problems with it). Though it's been frustrating in places; I find the whole "you need to make at least x mistakes to win this level" pretty ridiculous. Min/max movement is an interesting mechanic but I'm not fond of the execution.

      I have some frustrations with the game. No replays I can save to show off the most awesome combos. Hit detection feels way off on some levels. I haven't tried online mode yet, pretty excited about it.

      But god daaaaamn it's an awesome game. I'm finally playing something again! I haven't really played any video games since … shit, almost two years. And the workout you get is fantastic. I am finally getting a handle on my lockdown atrophy.

      Ben Brode once said: "Make your games super easy to get into. The longer it takes me to get into your gameplay, the less interested I will be in playing your game. Except for Beat Saber: I will jump through any hoop just to play that."

      And that brings me to the Oculus Quest 2. I was a 2020 original Oculus Rift kickstarter backer. I actually tried the first dev kit. A pretty awesome and unique feeling, but all that for shitty resolution, motion sickness and 4 cables hanging off your head.

      Well, it's all gone. Integrated audio, fully wireless, good resolution, no cables, no base station, no PC required. And the features just blow my mind. IR cameras to detect objects around you, the guardian mode with its virtual barriers, the pass-through mode which lets you see outside the oculus without removing it (killer feature). Casting support so it's easy to show your gameplay to friends in the same room. Oh and hand detection?! This is some Star Trek shit.

      I recall my reactions to touching and playing with the first iPhone: "Wow, this is game-changing." - Such is my reaction to the Oculus Quest 2. VR is now a console that is, frankly, cheaper and less intimidating than owning a playstation-type console or some such (after all, you need a TV for those). It's on the same level as the Nintendo Switch. I know a lot of people who are greatly intimidated by VR and this removes almost everything scary about it.

      Incremental progress is weird; sometimes you stop following the various upgrades in a field and suddenly you catch up and it's mind-blowing.

      The problem with the Quest 2 is still the lack of true killer games. Right now, I bought a $400 Beat Saber game… though, it's still worth it. Like Ben said: any hoop.

      (I also got The Room VR because I'm a sucker for these kinds of games and it came highly recommended)

      17 votes