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    1. What's the current state of PvP survival shooters?

      I used to absolutely love DayZ when it was still a mod. Even over a decade later I've yet to find a game with the sheer level of adrenaline that it could induce. I fell off the genre when it...

      I used to absolutely love DayZ when it was still a mod. Even over a decade later I've yet to find a game with the sheer level of adrenaline that it could induce. I fell off the genre when it started moving towards crafting and base building since the systems just ended up feeling like busywork and detracted from the intensity of the core gameplay.

      Is there anything newer that captures that experience from early DayZ, or is the Rust/Ark style gameplay loop completely ubiquitous now? I'd love something with good gunplay, a focused set of systems, and a punishing difficulty curve.

      15 votes
    2. What game(s) do you love that you never see brought up in conversation?

      I was playing Motorstorm: Arctic Edge emulated on my Vita and realized I have literally never seen it brought up or discussed online. Motorstorm is a dead franchise, but the console games I...

      I was playing Motorstorm: Arctic Edge emulated on my Vita and realized I have literally never seen it brought up or discussed online.

      Motorstorm is a dead franchise, but the console games I occasionally see talk of but never the psp version. I think it did a great job of capturing the feel of the game on the go and has a banger soundtrack too. I played it a ton back in high school on my psp and still boot it up from time to time for a quick hit of adrenaline fueled racing.

      I'm sure others have similar games, maybe it's a "bad" game that you love or just an oldie lost to time.

      90 votes
    3. System Shock remake discussion

      Is anyone here playing/finished with the System Shock remake? I’d love to hear your thoughts whether you’re brand new to the series, played the original, or played System Shock 2. What are your...

      Is anyone here playing/finished with the System Shock remake? I’d love to hear your thoughts whether you’re brand new to the series, played the original, or played System Shock 2.

      • What are your thoughts on the game? What’s good and bad about it?
      • How well did they pull off the remake?
      • Does the game still appeal to modern sensibilities?
      • Did you lose faith the game would even come out between now and when it was crowdfunded seven years ago?
      • What other thoughts do you have?

      Please mark any spoilers, either by warning in advance or by putting them inside of a details dropdown:

      Spoiler

      Look at you, Hacker…

      Edit: I originally miscalled it a remaster. It’s a definitely a remake.

      24 votes
    4. I am officially a DM now!

      This is a follow up to this discussion from the other day where I was getting ready to DM my first session of 5e. tl;dr from that is that I was chosen to be the DM by my group and we're playing...

      This is a follow up to this discussion from the other day where I was getting ready to DM my first session of 5e. tl;dr from that is that I was chosen to be the DM by my group and we're playing through the Essentials Kit campaign, albeit with certain elements tweaked to give it more flavor.

      Our first game was last night and I think I crushed it. Typical of our group we got a later start than intended, so we only made it through most of a single quest. But man it was so much fun. I was expecting the group to go routes I hadn't expected, but I really didn't account for them splitting the group...whoops.

      Basically the first quest was to retrieve an elderly woman from a windmill. When they arrive, the windmill is under attack by a manticore. In my head the solutions were A) fight it there, B) distract it and save the woman, or C) go hunt with it for food.

      The group ultimately chose all 3. One character started telling the Manticore riddles while another snuck around behind the windmill to try to get the woman out of the house. But conveniently the window was too small. It culminated in the Manticore going hunting with a Harengon alone, the rest of the group realizing what a bad idea that was and then shadowing them. And then ultimately the group jumped the Manticore and we had our first encounter. Thankfully I had nerfed the Manticore's health about 40%, so it was a pretty easy fight.

      The weakest part was definitely the combat. I was never any good at that as a player, so me running it was a little rocky. But nobody died, everyone got to participate, and they defeated the Manticore at about the right speed to keep it interesting. The best was just the roleplaying. I got to play as 3 distinct characters (the starting zone guide character, the Manticore, and the old lady) and had a blast. The old lady's voice slowly slipped into a Terry Jones inspired cockney woman's voice, which is just so much fun to do.

      Long story short, everything went really, really well. I know what did and didn't work, so I'll be adjusting accordingly for next session. Although very little didn't work. I was really pleased. And since we didn't even entirely finish the first quest (the turn-in part at least), I still have a quest/dungeon written up that I can use for next week.

      25 votes
    5. DMing my first session of D&D 5e tomorrow night

      Some brief backstory that is super common, I'm sure. I played 5e with some friends before the pandemic and that broke the group up, of course. Then our DM moved away so we've been without D&D...

      Some brief backstory that is super common, I'm sure. I played 5e with some friends before the pandemic and that broke the group up, of course. Then our DM moved away so we've been without D&D since 2019 or so. I was recently nominated to be our DM because none of us knows how to do it and they all thought I'd be a good fit. Which is great because I love world-building, playing characters, and writing stories.

      But I'm nervous because I was barely competent at playing the game to begin with (aside from getting into character), let alone DMing it. The whole group was, really. Because of the pandemic we're effectively all starting over as new players. So I've got a forgiving group to DM, that's for sure.

      To help me out, I bought the Essentials Kit and am building our first couple of sessions around that, albeit it pretty heavily modified. I kept the setting and one quest, but already created a custom quest with a mini-dungeon for them. Also managed to inject my favorite played character as the central giver of quests and backstory within the game. Sir Lord Craymond Zephyrson Ponce IV, former heir to Ponce fortune and originator of the Ponce-y Scheme. Think foghorn leghorn meets 1800s railroad tycoon meets Trump. Not a nice man at all.

      Honestly I started modifying the pre-built way quicker than I expected. My original plan was to play it by the book for the first couple of nights, but ideas kept popping in my head and I just ran with it. Then I started creating a windmill out of popsicle sticks and tiny rocks. I think DMing might be a gateway drug to greater creativity expressed through arts and crafts!

      Our first session is tomorrow night and I've been feverishly writing complicated notes in OneNote. I've got a notebook for each session. Then a section for The main outline, quests, NPCs, locations, encounters. Then pages for each individual item under that category. Then I'm using the nifty "Link to Paragraph" tool to let me quickly jump between pages. Here's a screenshot to show what I've put together -- https://imgur.com/a/yA6IYUJ I think eventually, after a few sessions, the notes will be more condensed, giving way to more improvisational storytelling. Between chatGPT and old fashioned generator sites that can crank out NPCs, dungeons, encounters, etc. I think it'll be a lot easier if I can work toward just having a simple outline for a given session and let the tooling and my imagination do the rest on the fly.

      Anyway, any general advice for a new DM?

      33 votes
    6. Bungie wins landmark lawsuit against player who harassed Destiny staff

      https://www.polygon.com/23793493/bungie-destiny-2-harassment-lawsuit Win empowers employers to protect employees from online harm Bungie has won almost $500,000 in damages from a Destiny 2 player...

      https://www.polygon.com/23793493/bungie-destiny-2-harassment-lawsuit

      Win empowers employers to protect employees from online harm

      Bungie has won almost $500,000 in damages from a Destiny 2 player who harassed one of its community managers and his wife with abusive, racist, and distressing calls and messages, and sent an unsolicited pizza order to their home in a manner designed to intimidate and frighten the couple.

      According to members of Bungie’s legal team, the judgment from a Washington state court sets important precedents that will empower employers to go after anyone who harasses their employees online, and strengthen the enforcement of laws against online trolling and harassment. “This one is special,” Bungie’s attorney Dylan Schmeyer tweeted.

      As laid out in the court’s judgment, the defendant, Jesse James Comer, was “incensed” when the community manager — whom both Bungie and the court declined to name, to protect them from further harassment — spotlighted some fan art by a Black community member. Using anonymous phone numbers, Comer left a string of “hideous, bigoted” voicemails on the community manager’s personal phone, some asking that Bungie create options in Destiny 2 “in which only persons of color would be killed,” before proceeding to threaten the community manager’s wife with more racist voicemails and texts. Then he ordered a pizza to be delivered to their home, leaving instructions for the driver to knock at least five times, loudly, to make the intrusion as frightening as possible.

      The court ruled that Comer was liable to pay over $489,000 in damages, fees, and expenses it had accrued in protecting and supporting its employees, investigating Comer, and prosecuting the case against him.

      As laid out in a Twitter thread by Kathryn Tewson, a crusading paralegal who worked on the case, the judgment is significant because it recognizes that patterns of harassment escalate from online trolling to real-world violence; establishes that harassment of an employee for doing their job damages the employer as well, which can then use its resources to go after the culprit; and recognized a new tort — a legal term for a form of injury or harm for which courts can impose liability — around cyber and telephone harassment.

      (article continues)

      38 votes
    7. Which board games have you been playing (to 9th July)?

      Tabletildians, Which games have you all been playing this week? Time to share and compare. Personally, my group and I played a game of Racoon Tycoon, a simple but enjoyable little trading, auction...

      Tabletildians,

      Which games have you all been playing this week? Time to share and compare.

      Personally, my group and I played a game of Racoon Tycoon, a simple but enjoyable little trading, auction and set collection game. We didn't do any auctions for quite some time at the beginning and I was starting to think the game was going to be a bit dull, but the auction really transformed it, and it was actually really quite enjoyable.

      After that we played Iberian Railways. I wasn't too impressed with the board, as it looked bleached out like it had been left in the window of a shop. But the game was fun, marking routes with cubes, taking loans and claiming business contracts. Interestingly you're trying to earn money to buy the routes but you're measured equally on other criteria, like longest route, most cities, &c. It amusingly (read: disappointingly) ended in a three-way tie, with no tie-breakers. Don't think I can recommend this one, due mainly to the scoring.

      Finally we played a few games of Cat in the Box. Absolutely fantastic trick-taking game where your cards have numbers but no suits and you decide the suit of each card as you play it, marking off that colour and suit combination on a board. Thus the gamut of possibilities for your remaining cards shrinks as cards are played. Really recommend this one, it was great fun.

      16 votes
    8. I want to experiment with writing for video games, can you help me find a starting place?

      Hi there, I enjoy writing! I find all formats fun to play with from short stories to screenplays. One thing I've never really written for is video games. I love the idea though. All the world...

      Hi there,

      I enjoy writing! I find all formats fun to play with from short stories to screenplays. One thing I've never really written for is video games. I love the idea though. All the world building, lore notes, dialogue, weapon descriptions, codecs, bestiaries and on and on. There's all sorts of ways to tell a story through a video game and I want to try my hand at it!

      Problem being though, I'm not particularly interested in game design. I'm not NOT interested, but it's not where my passion is. I am willing to learn what I need to, so don't shy away from suggestions that would require me to learn some on the design side.

      Really the only ideas I've come up with are using the mod creator in Neverwinter Nights 1/2 or something like RPG Maker? Are these overwhelmingly difficult to get started in? Could I write in all the things I mentioned from dialogue to weapon descriptions?

      Or perhaps trying to find someone NOT interested in the storytelling side? Someone who wants to focus on design but would love some storytelling in their project and would welcome the addition?

      Or even starting with TTRPG modules maybe. Video Games and TTRPG modules seem to have some similar storytelling elements.

      Does anyone in the profession have thoughts? Does anyone not in the profession have thoughts?

      anyways, bye love you

      17 votes
    9. Looking for a wired gaming headset (preferably with mic) that works for many ear piercings

      I game a lot, and I have many ear piercings (the troublesome ones are industrial and cartilage and for ear buds, both tragus, but I'm looking for just normal headsets). Most headsets make my ears...

      I game a lot, and I have many ear piercings (the troublesome ones are industrial and cartilage and for ear buds, both tragus, but I'm looking for just normal headsets). Most headsets make my ears ache after 20-45 minutes. I can almost pick out how much they're going to hurt when I try them on, and nothing at my local Best Buy has anything available that feels right. Additionally, many are heavy and sit on the top of my head like a brick - before I completed my ear decorations, that was usually my peeve.

      Currently, the only headset I adore is SteelSeries Siberia (https://www.amazon.com/gp/product/B002SN9RN8). I can wear them for hours. Sadly, I cannot get a replacement. I tried their Arctis 5 and immediately sent it back. The Siberia does not have a mic, so that's basically the only reason I am wanting to get another set.

      If anyone can recommend something with the following characteristics, I'd be willing to drop a pretty penny on them... not that I can afford to, but it'll be an investment if it lasts as long as these Siberia have!

      • Preferably cloth ear surface texture;
      • Preferably something that doesn't sit heavily on the head - though the ones I've tried that clamped for staying on my ears would give me headaches as well;
      • Must be wired. No bluetooth. Caveat: if it has a usb dongle, could be doable. (My computer does not have BT capabilities.) I hate things running out of battery though, so it will have to be good;
      • Must have extendable head band up top, if its method is not gripping on your ears without head support;

      I'm sure I've missed something, but if there's a fellow ear-pierced gamer whose had issues with many headsets but found the perfect one, please recommend! Thanks!

      10 votes
    10. HTML-based puzzle/riddle sites?

      I have fond memories of trying to solve HTML/text-based riddles on sites like WeffRiddles when I was growing up in the mid-late 2000s. The premise of the site is usually pretty simple: the landing...

      I have fond memories of trying to solve HTML/text-based riddles on sites like WeffRiddles when I was growing up in the mid-late 2000s. The premise of the site is usually pretty simple: the landing page represents "level 1", and you had to find the correct URL to get to level 2, 3, and so on. The "puzzle/riddle" aspect usually involves inspecting the underlying HTML and looking through clues given in the source code, then using those clues to piece together the URL for the next stage.

      It was always fun hanging out on forums and sharing clues about how to solve the level that everyone was stuck on. Also, being a kid back then, frankly I felt like a Hackerman™️ whenever I'd have to inspect the page source, paste it into Windows Notepad, then set font size to 1pt because I thought there was an ASCII art pattern hidden in the HTML. Good times.

      Sometimes I get the urge to play these things again, but besides WeffRiddles which I know by name, I don't really know what this type of game is called. The closest "modern" example I can think of is /dev/esc, which is more like an online escape room than a long-form riddle site.

      Does this ring a bell for you? Any other fun ones that you remember playing? And what the hell do I type into Google to find more of these?

      33 votes
    11. Favorite out of bounds experience?

      Currently going down a rabbit hole of out of bound areas in games. I’ve always loved seeing what we aren’t supposed to and how the devs make it work. I was curious on what you guys thought were...

      Currently going down a rabbit hole of out of bound areas in games. I’ve always loved seeing what we aren’t supposed to and how the devs make it work.

      I was curious on what you guys thought were some fun experiences you’ve had out of of bounds? Share below!

      30 votes
    12. Humble Choice - July 2023

      July's Humble Choice is now available with the following eight Steam games: Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB The Outer Worlds: Spacer's Choice Edition...

      July's Humble Choice is now available with the following eight Steam games:

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      The Outer Worlds: Spacer's Choice Edition 80 68/43 Win Playable Silver
      TemTem 75 51/84 Win Verified Platinum
      Yakuza 4 Remastered 77 92/92 Win Unsupported Gold
      Roadwarden 83 95/96 Win Mac Lin Playable Native/Gold
      Kraken Academy!! 73 93/93 Win Mac Lin Verified Native/TBC
      Merchant Of The Skies TBC 87/87 Win Mac Lin Verified Native/TBC
      Ozymandias: Bronze Age Empire Sim N/A 93/91 Win Mac Playable Platinum
      Shotgun King: The Final Checkmate TBC 94/93 Win Verified Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      34 votes
    13. What variant rules/house rules do you use in your Warhammer fantasy roleplay 4e game?

      I'm currently reading over and learning Warhammer Fantasy Roleplay 4e I'm moving more and more away from D&D and Pathfinder games towards others due to different mechanics, fantastic design, etc....

      I'm currently reading over and learning Warhammer Fantasy Roleplay 4e I'm moving more and more away from D&D and Pathfinder games towards others due to different mechanics, fantastic design, etc.

      I've seen much conversation about WFRP 4e online and how it's not as good as 2e, or too complex, or other arguments. I'm not looking to start edition warring, but how many of these arguments still hold true in 2023 with the newer rules from Up in Arms and Winds of Magic?

      If there are complexities/gaps in 4e, what variant rules, house rules, or homebrew are you using to fix those things or fill them out?

      9 votes
    14. What are some modern first person shooters with a classic, old-school feel?

      I'm looking for more recent games that are reminiscent of the original Doom, Quake, and shooters of that era. Preferably on PC, but also on the Xbox. I am, of course, aware of the most recent Doom...

      I'm looking for more recent games that are reminiscent of the original Doom, Quake, and shooters of that era. Preferably on PC, but also on the Xbox.

      I am, of course, aware of the most recent Doom games, but I gotta be honest, I'm not a big fan. They don't feel old-school to me.

      1990s shooters have a simplicity that I crave.

      I have no intention to play online, so a good campaign is a requirement.

      Thanks!

      23 votes
    15. Do you use props in your role playing games?

      I'm not especially creative, but I love having props at the table for games. Some games seem like a better fit for props than others - for example, Call of Cthulhu's focus on investigation makes...

      I'm not especially creative, but I love having props at the table for games. Some games seem like a better fit for props than others - for example, Call of Cthulhu's focus on investigation makes having prop newspaper clippings, diaries and journals, maps and other ephemera feel natural and rewarding. It's made that much easier when the publisher provides them with a scenario, which is what Chaosium does for Cthulhu - the starter set handouts are freely available at their site.

      Recently, I've added a mix of etsy and more premium products to various games:

      • a fun set of inn menus, maps and store price list handouts for Lost Mine of Phandelver (link)
      • I'm waiting for the Silver edition of Waterdeep: Dragon Heist to release from Beadle and Grimm (link)
      • For the introductory Cthulhu adventure 'The Haunting', I found some really nice non-combat maps on DTRPG (link) and added the handouts from the HPLHS Classic Game Prop Set (link)

      I'm curious to know how other people use props at the table, if you make your own, or have found something on etsy or elsewhere that you'd recommend.

      14 votes
    16. What is your most important game?

      I was talking with a friend not too long ago about this, and I'm curious what others have to say. For me there were a few, specific games that ended up playing a big role in my personal history,...

      I was talking with a friend not too long ago about this, and I'm curious what others have to say. For me there were a few, specific games that ended up playing a big role in my personal history, but one in particular that I can say had an immense impact on who I am today.

      The game was STALKER: Shadow of Chernobyl. In 2007, I graduated high school and got a new laptop. Prior to that, I had a WinXP desktop from...at least 5 years ago, which was never really built for playing games. I really didn't know anything about computers in general, besides some basic maintenance - I genuinely just didn't comprehend "hardware requirements". With the new laptop, I guessed (somewhat correctly) that I could play new things, so I went out and bought a bunch of games I'd always intended to play. Among those, was STALKER.

      I didn't know about that game at all, at the time. I saw it in a Walmart, looked at the back of the box, and it was so neat and strange that I figured I had to try it, not knowing at all whether my computer could even do it. Turns out, it couldn't, or rather, it could, but performance was really poor. ~10-15fps when trying to play in any of the dx9 rendering options. The game worked great in an unlit, dx8 mode, but it looked terrible, so I was determined to see that game the way it was intended.

      Thing was, I had no background knowledge. What do I do? I trial-and-error'd my way through some of the graphics options, but couldn't really connect the dots on which settings did what/how to go about targeting better performance. I started exploring the computer itself, learning the basics of how games work on a PC (the real basics, I mean - as in, what does a gpu do, why does RAM matter, etc). Through that I landed on a first step.

      That was to do a RAM upgrade. I had never done that before, but looked up what all I'd need/how to do it, and from there started really getting in deep to figure out what I could do to get the game to work. I trawled forums and asked folks - what does [this setting] do? Can I change it in the game's files? Which setting has the biggest effect? What effects could I live without?

      That experience, over the course of that last grade-school summer, set up knowledge and skills I would use pretty much all throughout my life from then on. I learned so much, about what different rendering options did, the effects of different things on system performance, how to optimize windows itself a bit for playing games - I explored every avenue. I don't remember the hardware exactly, but the machine I had was not a gaming machine - a Dell Inspiron, it had a 40gb hdd (2007, mind you, low end even for then), and some sort of AMD integrated chip.

      After much time, much trial and error, and even some game modding, I finally got STALKER to run at what I then could consider a playable framerate - a solid 24 lol. At the time, learning about framerate, I came to learn that's what movies run at, so I figured if I could hit that mark it would be good enough. I had saves set up to place me in the most intense areas I could find, and worked to try to get it to 24 in those areas. The end result was something akin to a portable version - lower resolution, some effects disabled, but generally the same look, same game. And in learning how to mod it a bit, I also got to tweak the game a bit to suit my preferences.

      From there I started tinkering with every game I could, and with that computer. Even got to the point of making modified drivers for the integrated GPU - how exactly I couldn't tell you today, but I did squeeze out another 1 or 2 fps doing that (who knows what I must have borked deep down lol). The skills I picked up trying to get this game to run on my computer, opened up the whole world of computers to me, and so this game has a very special place in my memory.

      Do you have a game like this, for you? One which ended up playing a big role for you? Or on a different track, is there a game which to your mind could serve this sort of purpose for a lot of people? I'm curious what you've seen and what you think.

      57 votes
    17. Do you always finish games you started? I am overwhelmed with the amount of available games.

      I have a huge problem with playing games until I finish them and I don't know how to change that. It's a rare ocurrence for me to finish the game because I usually get distracted with other games,...

      I have a huge problem with playing games until I finish them and I don't know how to change that. It's a rare ocurrence for me to finish the game because I usually get distracted with other games, so I make break and after the break I don't remember plot or how to play properly which discourages me to pick it up back again especially if I was already like 20 hours in the game. I want to enjoy games like I did 20 years ago where getting a new game was special but now the amount of cool games and their availability makes me feel that I am missing out therefore I usually switch from game to game just to try it.

      Sorry if all of the above looks like a some kind of babble but I am not a native speaker :D

      50 votes
    18. Any Bevy (the rust game engine) users here?

      Bevy just released their version 0.11, so I figured it would be a nice opportunity to ask the Tildes gamedevs if they were using it :) Bevy is a rust game engine - more like a set of libraries...

      Bevy just released their version 0.11, so I figured it would be a nice opportunity to ask the Tildes gamedevs if they were using it :)

      Bevy is a rust game engine - more like a set of libraries actually - that's been gaining popularity the last few years. It has become the de facto toolset if you want to make a game in rust. It is very opinionated towards Entity-Component-System (ECS), and uses the pattern to facilitate parallelism and multi-threading.

      Personally, I'm using the bevy-ecs lib (not the whole engine) to write a roguelike and hone my skills in rust. I enjoy it but it's not really beginner-friendly. The official docs are lacking, and you'll have to dig in the auto-generated api docs to make the most out of it. However, I appreciate that each release not only brings new features, but also refines existing ones. The engine is getting better - not only bigger - release after release.

      16 votes
    19. Opinions on shadow drops vs. announcement ahead of time for games?

      I've seen how some people love when games like Hi-Fi Rush just shadow drop instead of being revealed at some kind of gaming presentation (like a Nintendo Direct or The Game Awards) with a proper...

      I've seen how some people love when games like Hi-Fi Rush just shadow drop instead of being revealed at some kind of gaming presentation (like a Nintendo Direct or The Game Awards) with a proper trailer and a release date set for some point in the future. I personally prefer the latter, since it lets games give me the first impression they want to, while with shadow drops, the first impression can be a big spoiler or some meme or really anything. It also helps me mentally prepare for the game to release, in a sense. So many games release every year, it's useful to know when they're coming out for budget and schedule reasons for many people.

      What do you guys think? Do you have a preference?

      9 votes
    20. WoW Classic Hardcore is the first time I've had fun with WoW in a long time

      I've been out of the game for years. I left midway through Legion, early into BfA, and then finally SLs burnt out any lingering love I had for the world and its lore. Apparently DF is better, but...

      I've been out of the game for years. I left midway through Legion, early into BfA, and then finally SLs burnt out any lingering love I had for the world and its lore. Apparently DF is better, but it's not a world that interests me anymore. Alternatively, Classic was neat, but it's a solved game and mostly a time capsule.

      So I'm surprised how much I look forward to playing classic hardcore when my daughter goes to sleep and I have a bit of time to myself. I'm never bored; even boring walks might have stealthed panthers or stuff, so I have to pay my full attention. Whenever a bag drops, or I get an upgrade, it's the best feeling in the world. Leaving a kobold cave alive is such a rush. Watching your hearthstone finish casting in the middle of an enemy camp and letting out that breath that you're holding is incredible.

      It absolutely sucks when you die, but then it also makes me more likely to try out classes and races that I usually steered away from, because why not?

      Is anyone else on the same boat, or looking forward to the official servers?

      14 votes
    21. What is "that part" for you in any game?

      We all know it. The boss/area/section of any of your favorite games/well liked games that gives you pause whenever you consider replaying it. An area or boss that sucks so much to go through that...

      We all know it. The boss/area/section of any of your favorite games/well liked games that gives you pause whenever you consider replaying it. An area or boss that sucks so much to go through that you may even reconsider entirely. Who/what hurt you?

      For me it'd have to be either Pontiff Sulyvahn from Dark souls 3, or Nyx from Persona 3. Pontiff just straight up sucks to fight. Unless you're a parry god, it's just nonstop aggression with seemingly few windows, and then the second phase kicks in and you're just skewered endlessly. I can't hack it. Did it once, never again. For Nyx, besides being a long and grueling fight, it loves to pull out the ol' Marin Karin making you pull out the ol' Diarahan. Can't do it. There's a reason I emulated it. Thank god for save states.

      52 votes
    22. What are the best portable retro consoles under 120 US dollars?

      The idea is to get a console to play raging in complexity from the NES, SNES, up to Nintendo DS and PSP. Anything above that is not a priority or a necessity. But it would be nice to have a screen...

      The idea is to get a console to play raging in complexity from the NES, SNES, up to Nintendo DS and PSP. Anything above that is not a priority or a necessity. But it would be nice to have a screen large enough to handle DS games in some form. Can I find anything decent in that price range?

      Thanks :)

      24 votes
    23. What's a sequel you were disappointed by?

      See title. I thought this might make for an interesting topic and I can't see one like this in the search, so... What sorta got me thinking about this - a couple days ago, I noticed that Dying...

      See title. I thought this might make for an interesting topic and I can't see one like this in the search, so...

      What sorta got me thinking about this - a couple days ago, I noticed that Dying Light 2 got a sizeable update, with a pretty heavy emphasis on changes to the game's parkour mechanics. I absolutely loved the first Dying Light, as well as both Mirror's Edge games - parkour and other kinds of momentum-driven gameplay are my jam - so that got me curious enough to check it out again, for the first time in a year.

      I played for a few hours, got some of the way in, and... felt pretty underwhelmed. It certainly feels better than it did last time I played, and the change to retain momentum during parkour moves does feel pretty nice... but it still feels far too slow and floaty to me. It feels awkward and unresponsive to me. On top of that, the combat updates - while I actually appreciated DL2's changes to the combat over DL1's (a major gripe I've always had with DL1's combat is that sometimes zombies take just one or two hits and sometimes they take twenty, and I have never been able to detect any kind of pattern to it - combat level, game progress, weapon damage, etc., none of them seem to impact it so I have no idea what's up with it), playing it again now... left me feeling pretty disappointed.

      I booted up DL1 for the first time in a while the next day, just intending to compare how it feels - and I've since found myself drawn several hours into it. Even in the first half hour of the game, where your climbing's super slow and everything, it feels so much more snappy and reactive - it feels good. And while my previous gripes with its combat are still present, it feels so much better to me now than DL2's does (for the most part - fighting human enemies still sucks). I can't quite put my finger on what it is, but there's just something really visceral and satisfying about it that DL2 doesn't have.

      As I've been playing DL1, as well, I've been thinking about its story again. As much as it's maligned for its story, I think it's actually a really interesting subversion and deconstruction of expectations in a lot of ways - while that could be a thread (or video essay, I've thought about it) of its own, the way I see it: despite how the intro and story set him up, Crane actually fails pretty hard at being a hero until towards the end. I mean, the very first thing he does is take a crowbar to the back of the head, get bitten, and get someone else killed. It's a pattern that continues throughout most of the game (and even The Following, I'd argue, even though I don't care for it much). I find it pretty memorable beecause of that, even if it falls flat in some places.

      Meanwhile, Dying Light 2... I honestly couldn't tell you much about the story? It didn't leave any kind of impact on me at all. I'm not really the kind of person who plays games for their stories very often (unless it's something like Ace Attorney where that's explicitly the point), and I have to admit that I went into DL2 with low expectations to begin with (I held off getting it at launch because of Denuvo, by the time I did pick it up reviews were already fairly negative; and I tend to view "your choices really matter!" in advertising as a huge red flag so that wasn't a good sign either), but even so. It might be in part because I actually quite liked DL1's ending - I found it pretty refreshing for a post-apocalyptic zombie game - so DL2 throwing that out didn't sit well with me from the get-go (also part of why I'm not too keen on The Following, but that's a different matter).

      Overall, it just sorta left me thinking about how... even though I'd tried to go in with tempered expectations - all I really wanted was a fun zombie-flavoured parkour game, where climbing and jumping and swinging and stuff felt fluid and rewarding - I still found myself left feeling pretty hollow about it, even after an update that allegedly addressed some of my biggest issues with the game. It's especially frustrating, because the Inner Circle (I think that's what it was called, I can't remember - the second city map) is really, really cool and I would absolutely love to just aimlessly run around it... if the movement didn't feel floaty and awkward. Stuff like climbing to the top of the VNC Tower felt exhilarating and awesome - I could catch a glimpse of something excellent there, but it was so outweighed by everything else.

      So... Yeah. I dunno, I thought this'd make for an interesting question. Have theere any been any sequels you've played that left you feeling underwhelmed, in comparison to the previous game? If so, why?

      alright maybe some part of me just wants to ask this so i'd have an excuse to waffle about dying light and its story a bit but still i think it's an interesting topic nonetheless
      EDIT: formatting

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