What are the genres in tabletop games?
And some notable examples too if possible.
And some notable examples too if possible.
Doesn't necessarily have to be that you cried, though it certainly can be. It can also be that you connected with the characters or plot, or maybe you clicked with the game's sense of humor. Maybe it creeped you out something fierce, or maybe it forced you into difficult ethical decisions. Any strong personal response counts.
Please give adequate spoiler warnings!
(You can use a <details>
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I've never really been into gaming on my phone, but in the last couple of weeks I've found it's particularly good for entertainment while getting the baby off to sleep. He tends to need holding for 5-20 minutes, during which time no interaction is needed and something to stave off the boredom is good.
I've been playing Tiny Bubbles which is good because the levels are relatively short and discrete, it's challenging without being too hard (at 4am I don't want that much of a challenge), it's mostly not timing-based, I can play one-handed and drop it at a moment's notice without particularly being penalised.
Any suggestions for other suitable games would be appreciated.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Sorry, I was away last week and didn't post this, so it's been a couple of weeks now since the last one.
So, what have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
I started this last week, and plan to continue posting this topic weekly.
So, what have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
A few of the other groups have been doing recurring topics like this, and I think we should really do it more regularly in ~games too.
So, what have you been playing lately? (Please don't just make a list of titles, give some thoughts about the game as well.)
I don't have nearly as much time to game as I used to, and as such, I tend to prioritize games that are quick to finish over those that want my attention for a long time. Thus, I'm curious to know: what are the best short games you've played?
I'm going to arbitrarily set "short" at a threshhold of 3 hours or less.
Furthermore, I'm referring to games that have a defined start and end, rather than potentially infinite play sessions. That means a game like The Binding of Isaac wouldn't count despite the average play session being much less than 3 hours, but a game like Gone Home would.
If you're not sure about a game's length, check HowLongToBeat for crowdsourced runtime data.
Here's a table of recommendations mentioned in the thread, and their approximate time to complete from HowLongToBeat (using the "Main Story" category).
Game | Length (hours) |
---|---|
140 | 1 |
1979 Revolution: Black Friday | 2 |
A Dark Room | 3.5 |
ABZÛ | 2 |
Another World | 2.5 |
The Beginner's Guide | 1.5 |
Brothers - A Tale of Two Sons | 3 |
Cave Story | 7 |
Digital: A Love Story (1) | 2 |
Analogue: A Hate Story (2) | 3 |
Distance | 2 |
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist | 0.5 |
Firewatch | 4 |
Flower | 2 |
Gone Home | 2 |
Gunpoint | 3 |
Her Story | 2.5 |
Hexcells | 2 |
High Hell | 1 |
INSIDE | 3.5 |
Into the Breach | 5 |
Jazzpunk | 2 |
Journey | 2 |
Kamiko | 1 |
LOVE (1) | 0.5 |
kuso (2) | 0.75 |
Membrane | 3.5 |
Moss | 4 |
My Friend Pedro | 4 |
NaissancE | 4 |
A Normal Lost Phone | 1.5 |
Papers, Please | 4.5 |
Portal | 3 |
Refunct | 0.5 |
Rez | 2 |
The Room | 2.5 |
The Room 2 | 3 |
Rumu | 3 |
Sagebrush | 2 |
Samorost | 0.25 |
SEPTEMBER 1999 | 0.09167 |
Spirits of Xanadu | 3 |
The Stanley Parable | 1.5 |
Stories Untold | 2.5 |
A Story About My Uncle | 3 |
Subsurface Circular (1) | 2 |
SUPERHOT | 2 |
Quarantine Circular (2) | 2 |
To the Moon | 4 |
The Unfinished Swan | 2.5 |
What Remains of Edith Finch | 2 |
Xeodrifter | 3 |
It can be a remaster (like Resident Evil HD), a faithful recreation (like Spyro Reignited Trilogy), or a complete reboot (like the upcoming Final Fantasy VII Remake).
So, I just finished playing Sleeping Dogs. It's a kung fu action game with a heavy emphasis on the hand to hand combat. It feels like it's the Arkham games roided up with some hack and slash juice. Almost all the upgrades are hand combat based, the vast majority of combat encounters are hand to hand. It's how the game was advertised, it's what all the reviews talk about, it's why I was interested in it, and why it was recommended to me. And you know what? I was way more into the shooting than the hand to hand combat.
The game does not seem all that proud of its gunplay, there's not a place to buy or customize guns, you just have to pick them up when a firefight starts and drop them after, and there's only like 3 guns total in the game. But it's some of the most fun gunplay I've played in years in a third person shooter. It heavily utilizes slow motion when you jump over cover or kick an enemy and leap into the air, incentivizing you to not just stay in cover the whole game. It really reminds me of Vanquish, which is one of my favorites in the third person shooter genre of all time.
So this got me curious, what are some games that others have enjoyed for "wrong" reasons? Wrong is in quotes, because, well, it is still something meant to be enjoyed if it's in the game, but it clearly wasn't the focus of either dev time, or marketing, or general hype around the game, or all of the above. Although if you want to share something that wasn't something meant to be enjoyed at all, like something left in totally unintentionally by the developers, feel free to share that too.
I'm not necessarily asking for the scariest one you've played but for your personal favorite/best, based on whatever criteria you choose. Games that are more horror-lite/spooky still count as well, so feel free to consider and include those.
With regards to your pick: what made it so good? In what ways did its use of horror add to your experience?
Given that a lot of horror relies on surprise, subverting expectations, or the unknown, please give spoiler warnings if you plan to discuss important aspects/plot points that might ruin the game for others.
Tell us what you're playing and what you think. I want to know what everybody is in the middle of right now!
I don't play many games on my phone, mostly because I can't find any good ones that arent just lazy cash grabs. What do you play on your phone?
Share codes for your own levels and the best levels you've played so far! I'm excited to see what we've put together, and I need some people to follow anyway :)
Hey everyone !
Post in here if you wanna squad up with people on here.
I'll start : Anyone wanna run some apex or titanfall 2 on Xbone comment in here. I play most evenings. Feel free to comment in here looking for people to play a different game with.
After our discussion about Tempest-like games, I looked at what else could at least scratch a similar fast-paced space-theme racing, with optional shooting itch on Switch.
To kick off the discussion, these are the games I already tried that I kinda like. I‘ll update this list, once people suggest other entries. I realise it’s a bit of a mish-mash, but it’s more about the feel than a specific genre.
Fast RMX is a very fast-paced pod-racer, with a similar feel to Wipeout, if you take away the weapons, and add a boost mechanic where you need to switch your booster’s code with the speed lane. I prefer playing it with motion/gyro controls, which admittedly makes it harder to play, but with that actually feels a lot more like you’re travelling at massive speed where every unintentional jerk of the steering wheel can cause you to wipe out.
Velocity 2X is a very successful mix of a vertical shooter where time matters with added platforming levels in between. Boosting for speed and warping/teleporting to solve puzzles is a huge part of the game.
The Next Penelope is a top-down 2D (pod?) racing game with weapons, where the acceleration happens automatically, but is influenced by boost, boost markers on the track and bumping into stuff. I haven’t played it for a long time yet, but once you learn the controls it seems to be a very good game.
VSR is a pure zero-gravity, zero-friction 3D space racer. Which makes mastering the controls very hard for anyone who is not used to it. To be honest, I haven’t mastered them yet either, but haven’t given up, as I really liked RPGs and shooters with such a mechanic. It just gives a specific type of zennish “in the zone” feeling, once you get into it.
Fast RMX
price: 20 € 14 € until 2019-07-25
reviews: 81 % on MetaCritic
length: 3½ h main game (57 h completionist) on HowLongToBeart
Velocity 2X
price: 20 € 8 € until 2019-07-18
reviews: 87 % on MetaCritic
length: 5 h main game (26 h completionist) on HowLongToBeat
The Next Penelope: Race to Odysseus
price: 13 € 2 € until 2019-07-11
reviews: 79 % on MetaCritic
length: 2½ h main game (5½ h completionist) on HowLongToBeat
VSR: Void Space Racing
price: 5 €
reviews: 66 % on MetaCritic
length: (no HowLongToBeat entry yet)
I'm in no rush to buy but I am considering getting a Switch. From my brief bit of duckduckgo-ing, it appears that a new Switch is on the horizon, either a newer version (Switch 2) or a mini-Switch and the current release may drop in price.
Any thoughts? What would you do at this point? Most of the shops around here that sell them are out of stock anyway so unless I was to buy online, it's not necessarily an option.
Thanks all!
Update: I bought a Switch. With Mario Kart and Zelda. It's brilliant!
For those who wants to see all the games that were showcased, link to Reddit's Mega Thread.
What moment from your games stands out to you? What was burned permanently into your memory? Is there an interesting story attached to it? Let me know!
For those who do not know it, Tempest is a classic arcade vector-based game, and I urge you to check it out. It is highly addictive and nowadays should fall well within the fast-paced retro fashion.
The problem is that for quite some years, I had nothing to scratch that itch. The last proper Tempest-like game that I played was Typhoon 2001 on Linux, which was a free/gratis clone of Tempest 2000.
Now it seems that in 2018 Tempest 4000 came out, but only for PC (a.k.a. Windows), PlayStation 4 and XBox One. As a Linux and Nintendo Switch gamer, that doesn’t help me one bit.
There are two FOSS versions: Arashi, which works only on old Macs, and Arashi-js, which is a JavaScript re-implementation of the former. Unfortunately, none of the two seem to work on my laptop.
So, here I am, itching for that Tempest fix, yet without a clue how to get something on either Switch on Linux (apart from perhaps Typhoon if it still works). Any suggestions would be more then welcome.
Has anyone here played both Shantae ½ Genie Hero in its Officer costume and Mighty Switch Force of any classical version?
If so, I would love to hear how the two compare. I have the former and and trying to figure out if I want to later order the latter’s recently announced collection.
I adored Shantae’s main game, but left the DLC/costume modes for a later time, which might be coming ;)
(… but first, finishing Velocity 2X and Wonderboy 3)
Shovel Knight is essentially an NES game that got released in 2014, as its design and artwork are deliberately reminiscent of games for that system. It's a definitive example of an answer to the question, but I'm also interested in games that weren't necessarily intended to be throwbacks but can be interpreted as such by nature of their execution.
What are other examples of games that feel like they could have been released for, say, the Dreamcast, PSOne, SNES, or any of the other consoles of yesteryear? Furthermore, what are the defining traits they possess that make them fit in on that system?
Given a movie with ambiguous story, you have multiple options to base your interpretation upon: you have the movie itself, the screenplay if available, what the author said in interviews or books, etc... Now, if we take a video game, you also have additional tools: the source code, the installed file names, unused resources, etc. There are of course a few games that expect the player to check these files but that isn't what I want to focus on.
Would you say that all these files have the same authority as the game itself when it comes to interpretations?
I'd like to take an example with SPOILERS FOR LIFE IS STRANGE 1, as this is the game that sparked this topic for me:
The blue butterfly has a special place in this game, it is what starts the whole journey when Max takes a picture of it and Chloe gets shot. It also shown again in the 'Sacrifice Chloe' ending during that same scene. And later during Chloe's burial that butterfly is shown to land on the coffin in front of Max and fly away. There are some scenes that imply that spirit animals are a thing in the in-game universe. After finishing the game my interpretation was that the blue butterfly was Chloe's spirit animal. Now what a surprise to see in the game wiki that the texture file for that butterfly is named 'Spirit_animal_Chloe' !
Is there any room left for interpretation when the source makes it explicit text? Or can the source be reasonably be pushed aside?
Video game's approach to storytelling usually comprise of mixing gameplay mechanics (gunplay, health system, enemy AI...) and storytelling elements (cutscenes, dialogue trees, environment details...). There are also special systems designed to work both as gameplay challenge as well as narrative carriers (quick time events, the nemesis system in Shadow of War...)
However, there's also a third approach, where traditional gameplay elements when put into appropriate context within the game gain additional narrative significance (the way Thomas was Alone's basic platforming mechanics are personified via narration, or Undertale's combat system being integral to how the story develops...)
Have you ever noticed if a gameplay element also doubled as a storytelling device in the games you played before? If so, what was it and what did it "tell" you?
I've been curious about making a switch for ergonomics and just lack of space on my desk.
Do you recommend it for gaming? Any guidance on genres that do or don't work? I mostly play real time and turn based strategy games or point-and-click style games such as Diablo on my computer. I don't generally go in for twitchy FPSes, but I'd like the option.
Opinions on index vs. thumb?
How long was the adjustment period to get used to it?
Any recommendations on good ones to buy?
Are there any advantages I'm not thinking of besides just being better for my wrist?
Disadvantages besides, potentially, being less precise than a mouse?
Are there any tradeoffs with going wireless?
I've never really been that into video games. When I was young, I played a lot of RPGs on the SNES and PS1. Within the last couple of years, I dipped my toes back in the water and tried a few out. I tried Skyrim on a friend's recommendation, but it was just a little too involved and open-world for me. I got Cities:Skylines, which I love because I love city builder sims, but that game just does not run well on any of my underpowered computers. And I loved Ori and the Blind Forest, a beautiful platformer, and I'd play it again right now if it wasn't Windows-only.
Here are my requirements. First, it needs to run well on a low-powered machine without making the fan go insane. I've got a MacBook Air 2012 and a ThinkPad x250 (Linux). Neither of these are the ideal gaming experience, I know, but I'm not looking for amazing graphics or bleeding edge technology or something super immersive. Pixel graphics are fine with me. It reminds me of my youth, anyway. I played both Skylines and Ori on my Intel NUC 4th Gen and while it worked, they both really taxed that little machine. I was able to finish Ori, but once a city reaches a certain size in Skylines, it gets unplayable.
I'm not looking for stress. I like RPGs and sims. But it doesn't have to be really hard or frustrating. I don't want to feel chased in a game. I prefer to feel that I'm driving the action and I can go at my pace. I want to feel like if I look away for a moment, I'm not going to lose everything. I'm a casual. I also don't mind if there's no defined ending of a game. For me, I'm more looking for a diversion and a slow build over some kind of constant progression/achievement type scenario.
If it has full controller support, that would be ideal. I've got a Steam controller, and I prefer using a controller to play a game. I've never liked using the keyboard to play. I'm not totally against it, but I guess I just never got into computer gaming. I pretty much always played on consoles in the past.
Linux or macOS only, please. I did have Windows installed once so that I could play games, but I'm not bothering with that anymore. I don't want to have to boot into another operating system just to play a game. I want to be able to hop in and out of a game while using my daily driver computer.
So in my research, I've looked into Terraria and Stardew Valley. These might be what I'm looking for. But I really don't know. Do either of these scratch my itch? Is there another game that I would enjoy based on what I've told you? Thanks in advance for any advice you can offer.
EDIT: Thank you everybody for your awesome suggestions. I'm still happy to hear more, as I plan to add the ones that really interest me to my wishlist and revisit later. I ended up getting Hollow Knight yesterday and I spent the whole day playing it. It's very engrossing, and it's the perfect game for me. It's so much like Ori, and that game blew me away. Chilled out, go at your own pace, exploring dungeons, challenging but not impossible (though the first Hornet fight was pretty tough for me). The game runs fine on my ThinkPad x250 (i5-5300U) in Pop!_OS Linux, apart from the initial movie scene stuttering--I just had to skip past it, unfortunately. It's such an awesome game, and I'm glad to see they've already announced a sequel. If you know of any other games that are like Ori and Hollow Knight, let me know.
I personally usually heavily mod my games, due to finding the process of modding itself fun, along with me preferring to spend a LONG time at one run through.
As an example, I'd give minecraft where I usually play so-called expert packs, which are basically taking a lot of mods and making them depend on each other for progression.
Has anybody had much experience playing DnD or other tabletops with children? I've been toying with the idea of making a fairly straightforward and simplified RPG using Story Cubes and GURPS that kids can get involved with easily and have fun playing. I'm specifically aiming to play with my daughter (8) and my niece (5) on a big family holiday in August, though I see no real reason that this couldn't work with adults as well.
Essentially, the conceit would go along the lines of each player rolling a limited number of story dice to help with character creation and such. I'd ask the players a few simple questions about their powers (for example, are you more of a wizard or more of a warrior?) to get some basic stats stats together (STR, DEX, INT, CON), and then use story dice myself to quickly improvise a short one-shot session.
Does anyone have experience playing with kids, and if so - any pointers? Am I being too ambitious about children's ability to imagine stuff in this way? If so, are there any good systems out there that are good for young people to pick up and get stuck into roleplaying with?
Factorio has a rich modding scene. Which ones are your favorites?
I was thinking about this question recently because I finished watching Game of Thrones and it made me want to play a game where I get to be a badass dragon. Unfortunately, it turns out there are surprisingly few games that tackle that experience.
I also recently played a game called 1979 Revolution: Black Friday, which attempts to inform the player about a real event in history through Telltale-style adventure gameplay. Though it's fictionalized, I realized while playing that it's as close to a documentary as I've come in gaming, which I would argue is another unexplored area.
That said, I'm curious to see what people here think.
Like the title says, every Christmas when my family gets together we play board games traditionally Monopoly. Last year I got tired of playing it and after some research I found Concordia and we had a blast playing it. I'm trying to jump the gun and researching ahead for this year, what are ~games recommendations for a good 2+ player game that isn't too convoluted to pick up and is a good time?
self-explanatory. Mine is Minecraft.
I'm interested in a game that you still loved or enjoyed in spite of its significant flaws or issues. "Best" and "worst" are, of course, based on whatever subjective criteria you choose.
This post went well in ~books, so I figured we could give it a go here.
Top level comments should fill in the blank with some sort of descriptor identifying a kind of game you would like suggestions for. Be as generic or specific as you want.
Replies can then recommend games to that individual.
Hint: Use the "collapse replies" button to view only top-level posts.
Why? What do they have over others you've played? Do you ever think they'll be replaced/surpassed?
What are some quality mobile games among the sea of trash that you'd like to rep for not being garbage?
Looking for some new games to play. This is my list of liked games so far
I recently read a book about Nintendo and Sega in the 90s, and it reminded me of something I'd long forgotten: the Sega Channel.
The idea that the Sega Genesis had a digital delivery system in 1994 is wild to me. For comparison, Steam didn't have its first release until 2003, nearly ten years later!
What are some other examples of games, hardware, or ideas that were ahead of their time?
Inspired by @Whom's music and anime threads
What have you been playing to this week? You don't need to be playing the latest games, nor do you have to write gigantic essays. This is just a space to talk games!
Feel free to give recommendations, thoughts, opinions. Chat about playstyles and habits! Reminisce about games and mechanics long gone, or coming back!
What is your favorite homebrew console application/game? A really cool thing I saw recently was someone moved the dsi version of flipnote to a 3ds and connected it to an unofficial server to continue using it like when the servers were still online. Another cool thing was DS linux, I never managed to get it working but as part of the install process it removed the health and safety warning screen which is kinda neat.
e.g. Playing Kerbal Space Program gave me enough understanding of orbital mechanics to appreciate what was going on in the space scenes of Seveneves.
I bought Tekken 7 about 6 months ago and have been seriously addicted to it ever since. My friend used to have all the old tekken games when we were really young but back then I just used to mash buttons.
It's a tough game to learn and even play passably but the process of improving is very satisfying. Currently I've got Asuka to Vindicator (2nd yellow rank) and plan on sticking with her until I (eventually) reach high orange/ first red rank. Dabbled a little with Kazumi/Paul but I don't think switching characters is a good idea at this point.
So do any tildinista's play Tekken?
Downloaded it, it is NOT noob friendly but seems like it will be fun once I get it figured out. Has been a somewhat annoying process. Figured out the crafting system, get killed by exiles. Start trying to set up a camp fire and make a little space, get killed by some hyena thing that was invisible due to server lag (on an official server, no less). Which, of course, results in losing everything.
Anyone else playing it? What has your experience been like? Also looking for a good server/group to play with, although I probably will not be able to log in much since I have a fairly busy schedule.
I'm looking into making a 2D video game just for fun, and I'd like to know some books on the subject. Not necessarily technical, since I got that covered with Godot Engine materials, but brainstorming, planning, narrative, theory, etc... You know, some big-picture stuff!
For convenience and personal preference, I much prefer books instead of videos and articles.
I presume a lot of you might have noticed the discourse surrounding Sekiro and the notion that games like Sekiro could benefit from having a complementary "easy mode". The discourse is hot, and the takes are flying left and right but I'm curious to what the people of Tildes think about it.
So I really respect what can be done with the let's play format and think it can be great art in its own right, but I think it's in a bit of a rut. A lot of the older and more successful channels have gotten repetitive or otherwise stopped being worth watching, so I'd love some recommendations for creators who are currently putting out good work.
Who do you think is making good content or even pushing the format forward?
Inspired by @Whom's music and anime threads
What have you been playing to this week? You don't need to be playing the latest games, nor do you have to write gigantic essays. This is just a space to talk games!
Feel free to give recommendations, thoughts, opinions. Chat about playstyles and habits! Reminisce about games and mechanics long gone, or coming back!
What are your thoughts so far if you've played it?
I was playing Stardew Valley recently and ended up playing the mini arcade games in the tavern for a couple hours. I was suprised at the depth they put into a video game that is inside another video game. Truly great.