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28 votes
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Nintendo shuts down the tool behind your favorite Pokémon fan games
15 votes -
Let's talk about collectible non-card games
I'd like to start a discussion around collecting-based games, with the following prompt question: What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria? This...
I'd like to start a discussion around collecting-based games, with the following prompt question:
What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria?
This "criteria" is my understanding of what makes TCGs/CCGs appealing, and includes but is not limited to:
- collectible/tradable (not necessarily monetized),
- portable/relatively self-contained (this could include apps, handheld consoles),
- the constant drive to expand the collection (whether it's through the randomness of distribution not ensuring particular collectibles, or an appealing reward system like in the Pokemon games).
I wish to divorce these criteria from the card format. Of course, the list of criteria not extensive and I am actively seeking a deeper understanding of what makes these card-based games so appealing. Discussions on the nature of gambling-addiction and the impact of secondary market values also very welcome.
The best example I can think of is the Pokemon games for handheld consoles. These games pre-dated the Pokemon card game and are a great example of the appeal of card games existing and thriving in a non-card format (which ironically led to the card game adaptation).
Another is Warhammer and the tabletop wargaming family. This is interesting to me but really seems to be in a completely different ballpark because it lacks agility and thus is far less appealing to many players.
Note: my reference point to what makes games like these appealing" is very biased by card games, specifically the current "big three" of TCG/CCGs: Magic: the Gathering, Pokemon, and YuGiOh. I'd appreciate suggestions of other relatively successful or simply well-designed games which employ collectibility as a core mechanic. They don't even have to be portable, as long as you're clear about that.
tl;dr: let's talk about alternatives to card games which depend on collecting as a core mechanic
Edit: formatting.
8 votes -
Melbourne Pokemon master seizes victory at North American International Championships
3 votes -
MissingNo: Explaining the glitch next to Cinnabar Island
8 votes -
Pokémon Go adds friends and trading options
8 votes -
Anyone like Pokemon Go?
I had this game on my phone for awhile but only just started last night. So far I think it's neat what kinds of landmarks can be pokestops, like a little fountain by a restaurant or a very old...
I had this game on my phone for awhile but only just started last night. So far I think it's neat what kinds of landmarks can be pokestops, like a little fountain by a restaurant or a very old building. It also reminds me of those pokewalker things from long ago, the ones that counted your steps. It also kills me when a church is a gym.
Now I'm not walking everywhere or buying plane tickets trying to do this but it's pretty pleasant so far. What are your thoughts, Tildes?
Edit: I took my first gym at a quaint little church and the Nidorino I left there came back about 6 hours later. There's more people playing this than I realized, also more churches lol.
13 votes -
Pokémon boss Junichi Masuda on keeping hardcore players happy, borrowing from Pokémon Go, and Let's Go's story
6 votes -
Pokemon Let's Go Pikachu! and Pokemon Let's Go Eevee! Announced
10 votes -
PokemonLetsGoPikachu.com and PokemonLetsGoEevee.com have now been registered via CSC Digital Brand Services. This is the company TPCI and Nintendo use to protect brand domains.
@pixelpar: https://t.co/via68ewCUS and https://t.co/336Zq2kS8S have now been registered via CSC Digital Brand Services. This is the company TPCI and Nintendo use to protect brand domains. Both point to the same Namedserver and contain a blank favicon. Credit to @Pokekalos for finding them
8 votes