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    1. How I feel about LLM (AI) writing

      I love writing, it's one of the most human things about humanity. It's communication, art and sharing all at once. It's been fundamental to culture and progress for 1000's of years. LLMs are, in a...

      I love writing, it's one of the most human things about humanity. It's communication, art and sharing all at once. It's been fundamental to culture and progress for 1000's of years.

      LLMs are, in a way, really good at writing. They have the larger part of human creative output distilled into their weights. So it was inevitable that more and more people would start publishing articles and blog posts written (all or in part) by AI agents.

      I don't like it but I accept it, there really isn't anything I can do about it. What I was hoping, though, is that high signal to noise ratio places on the internet (Tildes among them) would reject it and we could go on consuming 100% organic prose, at least for a while.

      And for while that's exactly what happened. In techy places like Hacker News, AI posts were quickly flagged and downvoted into oblivion. At Tildes they mostly didn't show up at all, or if they did I missed them.

      That seems to be ending though. Now I see agent written pieces on the front page of HN with 100's of comments. There's always a highly upvoted comment pointing out that the piece is slop, but you have to scroll to find it.

      The reason I use HN as an example is that it's full of people with extensive experience using AI agents who are in a position to tell if something is slop. And it looks like the larger part of readers (or at least commenters) can't tell the difference anymore. If that's true at HN, it's going to be true everywhere.

      It is getting harder to tell when something is slop, people are post editing, handwriting intros and getting better at prompting to remove obvious LLM tells. But if you have any practical experience with these tools, it's still pretty easy to tell. Somewhere during post training certain patterns end up getting heavily favored. Interestingly, many of them happen across all of the frontier models. Em-dashes are the most famous but there are so many more. Most are rhetorical tricks or formatting patterns rather than punctuation.

      Reading LLM prose, many of the tropes don't stand out at first, instead they land as strong writing. But after you see them repeat enough times they start to become obvious. Even putting the tropes aside, the hallmark of a lot of LLM writing is that it's more rhetoric than substance. Low signal, lots of noise.

      I don't have a solution, it's starting to look like many (maybe most) people aren't going to be able to tell when they're consuming something that required minimal thought by the "author" who prompted the AI. Which is sad because, up until now, we could assume that, when we read something, someone cared enough to put time and mental bandwidth into creating it. That's become increasingly less true.

      I suppose this post is me feeling wistful for the internet we used to have, written exclusively by humans. I continue to hope that people will reject slop at places like Tildes, but in order for them to do that they have to be able to identify it. Maybe people will get better at that, there is definitely a point where you've consumed enough slop that you can smell it from a mile away. But of course the slop is going to keep getting harder to detect.

      I don't want to go as far as to say that slop will take over the internet, I think (hope) that people will keep wanting to read organic, human, writing. And that as a result we'll come up with strategies and solutions to support that.

      It's a weird time. Right now every LLM blog post and article that goes viral is signalling to the prompter, and anyone watching who can tell what's happening, that there is demand for slop. And of course with demand comes profit. I think we're at the beginning of a steep curve.

      29 votes
    2. How long would a society comprised of video game protagonists survive?

      Inspired by a youtube video thumbnail I saw saying "Which Link would function the best in society?" I didn't watch the video, but that did get me thinking to how weird player characters can...

      Inspired by a youtube video thumbnail I saw saying "Which Link would function the best in society?" I didn't watch the video, but that did get me thinking to how weird player characters can behave. You know, with all the walking into strangers' houses, constantly crouching and jumping while moving, breaking any containers we see in hopes of loot, using special powers for silly things... Destroying stuff just for the heck of it...

      So! Here's my extended question: how long would a society comprised mainly of video game protagonists last? And I mean protagonists who behave the way players make them behave, not just how they're written by the story. And that includes still having all potential powers.

      Can be based on specific past playthroughs, could just be generalizations of how they're typically played. How many protagonist characters could actually hold down proper jobs without getting fired? Who would be able to avoid causing heavy destruction in daily life? Or get arrested fastest?

      How long would they be able to put up with other protagonists' weirdness before snapping and starting a city-wide battle?

      22 votes
    3. Just published my first game

      Hey everyone! I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month...

      Hey everyone!

      I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month ago, I decided to push myself to finish a small game and publish it somewhere, and finally that day has come! Orb Sweeper, a 3D minesweeper puzzle on a sphere, is now live on the Google Play Store. Just as a disclaimer: it’s free, has no ads, and works offline by default, so I’m not earning anything from it. I just genuinely wanted to share my first finished project, along with the joy and relief I feel now.

      Honestly, I’ve always been more ambitious when it comes to game mechanics. I’m a big fan of strategy games, especially TBS games over the years, so of course I always dreamed of creating a grand 4X strategy game of my own. Over time, I implemented many different systems and mechanics that are complex on their own: generation of realistic and interesting maps, pathfinding, economic models, different variations of game AI, and so on. But since these kinds of projects are huge, I was never able to finish one as a solo developer, or even bring it to a properly playable state. I burned out relatively quickly.

      Over time, I realized what motivates me to continue: when somebody else is also working on the project, and when you can quickly see the results of your work. Both things are difficult to achieve. First, it’s hard to find people who are ready to spend a lot of their free time developing a big strategy game while following the same vision. Since it’s a hobby and I cannot pay for development, I also have to spend a lot of energy motivating others, not just myself. The longest I managed to keep a small team of two enthusiasts together was one month.

      Second, with complex games like strategies, there are only a few big and impactful mechanics that bring the game to the state of a playable prototype, but getting there demands a ton of polishing. Graphics, sounds, small animations, 3D models… a lot of work that is almost invisible on its own, but contributes enormously to the overall look and feel of the game. Sometimes I feel like I’m drowning in these small fixes, and that also leads to burnout.

      So I decided to make my projects progressively smaller until I could realistically complete one from start to finish. It’s a bit sad to see that only a Minesweeper-like game survived this approach, but I feel like it’s an important starting point. Seeing my game actually published gives me a bit more motivation to finish other projects.

      But then… it’s Google. All interactions with its platform make me feel a bit frustrated. It’s surprisingly difficult to publish such a simple game. I even had to hire paid testers just to satisfy their entry requirements for closed-test user engagement. There are so many policies regulating data handling that even if your game does nothing in terms of transferring data, handling accounts, or showing in-game ads, you still have to go through all these bureaucratic procedures anyway. I guess it’s probably the same with Apple, but their famous support still hasn’t helped me with account verification after a month, so I’ve yet to experience that side of things fully.

      Anyway, I’m glad that the game is available somewhere at least. And I actually play it myself sometimes on my phone. I know some people here are going through similar obstacles, so I have a question for you: what motivates you to continue working on big, complex games? And more generally, how do you avoid burning out on long-term projects?

      57 votes
    4. What’s something that didn’t work for you?

      Something that generally works for most people, but you were an exception. Something you were expecting to help, but it didn’t. Something that promised a lot but failed to deliver. Something that...

      Something that generally works for most people, but you were an exception.

      Something you were expecting to help, but it didn’t.

      Something that promised a lot but failed to deliver.

      Something that fell through.

      Something you couldn’t get used to.

      Could be an item, a piece of advice, a plan, a path, a relationship, etc.

      Whatever it was, it didn’t work and that was significant.

      What was it? Why do you think it didn’t work? How do you feel about it?

      28 votes
    5. Decluttering X and Bsky feeds

      One thing that drivers me crazy is how cluttered my social feeds are these days due to all the photos and videos and link previews. It just takes up so much screen space these days. Is there...

      One thing that drivers me crazy is how cluttered my social feeds are these days due to all the photos and videos and link previews. It just takes up so much screen space these days.

      Is there anyway to turn the photos/videos/previews into normal links like old school twitter? Maybe a chrome extension?

      8 votes