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    1. Introductions | March 2025

      The previous introductions thread was waaaaay back in June of 2023, figured it might be time for a new one, eh? This is a place for new and existing users to post an introduction with a few fun...

      The previous introductions thread was waaaaay back in June of 2023, figured it might be time for a new one, eh?

      This is a place for new and existing users to post an introduction with a few fun facts about themselves. You will find the post box at the bottom the page. Maybe say "Hi!" to someone else you see while scrolling down?

      If you like, you can also write something about yourself in your profile. See "Edit your user bio" on the settings page. Anyone who clicks on your username will see it in your profile. (It appears on the right side of the page.)

      You can find out more about how to use Tildes in this topic: "New users: Ask your questions about Tildes here!.

      Some sample questions you *could* answer (but not required!)
      • How long have you been on Tildes? How did you find out about us?
      • How did you choose your username?
      • What are your interests? (This could be music, tech, art, video games, board games, books, anything!)
      • A/S/L (the standard old school intro for an old school kind of forum, but not required!, we value our pseudonymity around here!)
        • for those born post 1998: age/(sex|gender|identifier|pronouns)/location
          • Example: 27/nb trans woman (she/her)/USA or 54/M/USA or 907/Timelord/Gallifrey
        • You don't have to follow the structure, or include it at all!
      • What do you do? This could be in your spare time, for work, your passions.
      • Do you want other users to PM you from this thread?
      • Give us a fun fact or link, if there is anything to know about tilderinos, we value knowledge sharing!
      Here is a template if you need something to kickstart your intro
      **How long have you been on Tildes? How did you find out about us?**
      
      **How did you choose your username?** 
      
      **What are your interests?** 
      
      **A/S/L (age/(gender|pronouns|identifier)/location)**
      
      **What do you do? This could be in your spare time, for work, your passions.**
      
      **Do you want other users to PM/DM you from this thread?**
      
      **Give us a fun fact (or a link!)! If there is anything to know about tilderinos, it's that we value knowledge sharing!**
      
      
      49 votes
    2. Tildes Video Thread

      Find yourself watching tons of great videos on [insert chosen video sharing platform], but also find yourself reluctant to flood the Tildes front page with them? Then this thread is for you. It...

      Find yourself watching tons of great videos on [insert chosen video sharing platform], but also find yourself reluctant to flood the Tildes front page with them? Then this thread is for you.

      It could be one quirky video that you feel deserves some eyeballs on it, or perhaps you've got a curated list of videos that you'd love to talk us through...

      Share some of the best video content you've watched this past week/fortnight with us!

      7 votes
    3. Assassins Creed Shadows and stealth

      So Assassins Creed Shadows released this week, and so far the discourse surrounding the game is really all over the place with lots of good and bad reviews across the spectrum. I was a big fan of...

      So Assassins Creed Shadows released this week, and so far the discourse surrounding the game is really all over the place with lots of good and bad reviews across the spectrum. I was a big fan of the Assassins Creed games from 1-3, and then I skipped the PS4 console generation so I didnt play any of the more recent ones. But this new one is about ninjas, which is rad, so Ive been following news about the game.

      One thing I noticed, which is the main thing I want to discuss, when seeing clips of the game online is the focus on sword combat, and more specifically open combat. I dont know if this is a thing that became more of a focus in earlier games like Valhala or if its more a response to the success of Ghost of Tsushima. Im wondering if anyone else has thoughts on how the role of combat has evolved as the series has advanced.

      In my personal view, a ninja assassin game should have minimal focus on direct combat. The ideal way an assassination should go is something like this:

      1. Do some early missions to gather intel or do prep work

      2. Take on "the approach" to your target, which will involve a combination of parkouring over rooftops and stealth kills to remove guards. Your efforts in step 1 will make this easier or harder.

      3. Get into position and wait for the right moment when the target moves into the right place

      4. Spring your trap, whether that be pouncing on them with a dagger or setting off an explosive or whatever

      5. Drop a smoke bomb, disappear into the shadows, maybe jump off a rooftop into a haystack for good measure

      When pulled off correctly, it should be like you were never there. Aside from the dead guy. If you are getting into a direct head on confrontation as a ninja, you have fucked up at ninja. To this end, I feel that in a stealth assassination game open combat should be more of a penalty for when you screw up and get caught, not part of the core strategy.

      Looking back at the early games, this concept was applied in AC1. Getting into a fight with a Templar was pretty difficult and tedious. You didnt want to get stuck doing it, and if you did it was often better to just run. The times you were forced to fight head on it felt like you were trapped in a dire situation that was not to your advantage, so it was a good way to apply pressure to the player to make a scene seem tense.

      In AC2 the combat was reworked and became significantly easier. I actually really like the way it was implemented. Technically you can get away with just hammering away at most weaker enemies until you break their guard, but the combat really shines when you fight defensively. If you focus in dodging and counter-kills, big fights become a thing of beauty. Ezio dodges and weaves effortlessly through the crowd, doing a slick spin slash every so often to slice a bad guys neck. Its all very stylistic and elegant and graceful in a way that makes Ezio look like a badass but is still very evocative of the idea of a master assassin.

      And then AC3 is fine, I don't have a ton to say about that one.

      Returning to Shadows, when I look at clips of people playing the game there is a lot of sword combat. The combat seems to often follow a pattern where the enemy will perform a fixed attack pattern with visual indications like a colored aura around their weapon, which the player must mitigate through precision by either dodge rolls or parrys, after which there will be a pause during which the player can whack at the enemy a few times and reduce their health bar. Repeat a couple times until they are killed. I think it is specifically the hacking away at an enemy like you are taking a machete to jungle foliage that I dont like about this. Whittling away at an enemy who just tanks it and soaks up damage feels decidedly un-assassiny to me.

      Now, if open combat is intended to be a big part of the game then I can see why this is the case. You cant make every enemy a long drawn out chore like AC1 because if youre going to have to do this like a hundred times that will get old fast. And you cant do glorified quick time events like AC2 because itd be too quick and a major pillar of your gameplay will feel trivial. So I can see why this newer style of combat is being used, I just don't feel its a great fit for the genre.

      What are your thoughts? Are you a fan of stealth-action games? Do you enjoy dodge-roll-centric combat? How would you want to see combat handled in an assassins creed type game?

      13 votes