What are you reading these days?
What are you reading currently? Fiction or non-fiction or poetry, any genre, any language! Tell us what you're reading, and talk about it a bit.
What are you reading currently? Fiction or non-fiction or poetry, any genre, any language! Tell us what you're reading, and talk about it a bit.
What have you been doing lately for your own fitness? Try out any new programs or exercises? Have any questions for others about your training? Want to vent about poor behavior in the gym? Started a new diet or have a new recipe you want to share? Anything else health and wellness related?
It's been a while since I've watched an old TV show. We've had widescreen TVs in our houses for decades now. When HD and digital video came into the scene, it basically came hand in hand with the 16:9 aspect ratio. It was more cinematic. It was basically a mark of quality in and of itself.
On a whim, I decided to watch Wolf's Rain, an original Bones anime that was produced in 4:3. I thought it would be difficult to adapt to the more narrow screen. I was thinking what I'd be missing out on by the missing part of the screen.
In hindsight, those thoughts were pretty rediculous. The people who made the show knew they were going to target that aspect ratio, so they built the entire show around it. It's animation: every frame is literally a painting. The aspect ratio was never a limitation to the artist because it was effectively the same limitation any given piece of paper or canvas they would apply their art to.
By no longer producing video in 4:3, we have lost something important to framing: verticality and angularity. 16:9 means there's a lot more room to the left and right than there is up and down, and because you have so much more horizontal view dutch angles tend to be extra disorienting. While Wolf's Rain doesn't use dutch angles very often, vertical framing is extremely common. One early episode has a particularly striking scene where a white wolf is running vertically up a cliff towards the moon. Other times it's used to show off the scale of large structures, which can better express a sense of dread or oppression. The show also often has circular framing; where characters and objects are arranged in a circle, which doesn't seem to work quite as well aesthetically on widescreen formats.
Now that I've started thinking about this, I started to think about what a shame it is that we are actually losing some of our treasured 4:3 shows from the past. TV shows aren't terribly well archived in general outside of ultra-popular shows, and even then many old shows that were made for 4:3 have been bowdlerized into 16:9. Many shows have been stretched out or had their tops and bottoms deleted in order to fit into 16:9. Some shows were shot on film and had new scans done in order to use the parts that were originally designed to be cropped out. But because they are ruining the intent of the cinematographers, the addition is not necessarily a good one.
But what do you think? I know this is probably not a popular opinion, but I'm sure that I'm not the only one who thinks this.
A debunked myth, a frequently misused word, a lie that seemingly everyone believes… What’s a common misunderstanding, and what should people really know instead?
What have you been watching and reading this week? You don't need to give us a whole essay if you don't want to, but please write something! Feel free to talk about something you saw that was cool, something that was bad, ask for recommendations, or anything else you can think of.
If you want to, feel free to find the thing you're talking about and link to its pages on Anilist, MAL, or any other database you use!
This is a monthly thread for those who need it. Vent, share your experiences, ask for advice, talk about how you are doing. Let's make this a compassionate space for all who may need one.
This is a recurring post to discuss programming or other technical projects that we've been working on. Tell us about one of your recent projects, either at work or personal projects. What's interesting about it? Are you having trouble with anything?
Fun Fact: I named my Cat Crono because of this game.
Welcome to Chrono Trigger.
We're playing it for this months CGA.
In my opinion, if you haven't played this game before, you're in for a treat. This game is often considered the gold-standard for JRPGs. Developed by Hironobu Sakaguchi from Final Fantasy, Yuji Horii from Dragon Quest, and Akira Toriyama of Dragon Ball.
This year is actually the 30 year anniversary since it's release.
Square Enix has launched some new CDs with the Soundtrack, and a Concert in Tokyo if anyone is interested.
The music is actually what got me into this game. If you want to know, it's this - might be a minor spoiler, but I remember when I first found that music in the game, I was hooked and just stopped to listen. That was the first time since Saria's Song in Ocarina of Time.
So what is this game: I like to think these games are best experienced going in blind, so I will be as vague as possible. (Any additions are welcome). Chrono Trigger is a RPG from 1995. It's got an amazing story, some really interesting mechanics, beautiful characters and an amaing soundtrack. I'll put even the smallest things into spoiler tags, since maybe some people like to go in completely blind.
As the name suggests, there is a time travel mechanic in the game
Versions: Original (1995), PlayStation (1999), Nintendo DS (2008), iOS/Android (2011), Steam (2018)
Platforms: Super Nintendo Entertainment System (SNES), PlayStation, Nintendo DS, iOS, Android, Windows (Steam)
Genre(s): Japanese Role-Playing Game (JRPG), Turn-based RPG
Stores:
How Long To Beat:
On a first playthrough, expect about 20-25 hours.
Without giving away too much: there is definitely some replayability.
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
Another purpose of this topic is to revisit the game and its time period:
Finally, this topic is the beginning discussion for people starting to play it:
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details>
<summary>Spoilers</summary>
Spoiler text goes here.
</details>
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
If you have already played a game and want a different experience:
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the colossal game adventure tag.
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
I'm info dumping some links about open-source robotics. The rabbit hole runs deep and this barely scratches the surface.
Disclaimer: I haven't tried any of these yet. Based on a cursory search and following links from the great Open-source robotics Wikipedia page.
https://github.com/flynneva/godot_ros - Proof-of-concept integrating ROS2 (Robot Operating System) with Godot, for a 3D robot simulation environment. (Updated 8 months ago)
https://github.com/nordstream3/Godot-4-ROS2-integration - A fork(?) of the above. The readme is clearer with visual examples of what it's meant for. (Updated 12 months ago)
https://github.com/plaans/gobot-sim - A top-down 2D factory simulation of packages being processed by machines. (Updated 3 months ago)
https://lab.nexedi.com/nexedi/godot-modbus-demo - Exposing a modbus interface to control simulated industrial components. (Updated 5 years ago.) Comes with a blog post which might be more recent (a year ago?).
https://arxiv.org/abs/2412.18408 - "Exploring Flexible Scenario Generation in Godot Simulator" about generating simulated physical scenes for testing computer-controlled cars. Write-up only with no code. (Submitted 9 months ago)
https://github.com/carla-simulator/carla - "CARLA is an open-source simulator for autonomous driving research." They mostly target Unreal Engine. Regularly updated and popular with 13k stars on GitHub.
https://github.com/microsoft/AirSim - Microsoft and IAMAI collaborated (plus DARPA funding?) to create an open source simulation platform for both flying drones and autonomous cars. Targets Unreal Engine and experimentally Unity also. Soon being sunset and replaced with a new project confusingly named "Project AirSim."
https://github.com/iamaisim/ProjectAirSim - The successor to AirSim. The GitHub shows it's only at version 0.1.1 though.
https://docs.ros.org/en/kilted/Tutorials.html - Tutorials beginning with TurtleSim, a top-down 2D turtle scene where you control turtles. Looks like ROS2 uses familiar network messaging patterns like Publish-Subscribe.
https://vimeo.com/osrfoundation/videos/sort:date - Presentation videos. Looks like the Open Robotics foundation just completed a developers' conference in Japan two days ago. The presentations from ROSCon JP are Japanese-language-only. Next one is coming very soon this October in Singapore.
That's a lot of links. I'd first figure out what I want to do. Humanoid robots seem popular lately—like the Berkeley 3d printed robot—so it'd be interesting to start there, although it doesn't map cleanly onto the projects I linked. So maybe if I imagined a robot with a human torso and arms, but with wheels and car-like locomotion. Then I could use a combination of the car simulators and probably ROS2 to deal with the upper body components? Or maybe there is another solution for the torso and arms that is a more direct fit than ROS2? Maybe iRobot/Roomba has a better solution for the car-like locomotion at this small scale?
Anyone used these before and have a story to share? Anyone curious to try one out and report back? I plan to, but no idea on my schedule.
Have you watched any movies recently you want to discuss? Any films you want to recommend or are hyped about? Feel free to discuss anything here.
Please just try to provide fair warning of spoilers if you can.
Im trying to get into the habit of setting a daily/weekly routine of hobbies, chores, meal planning etc.
Right now, they happen when they need to happen but its not the most efficient or well coordinated. And i'd like to spend less time thinking about when to do things or what to do for routine activities.
What are some routines that work for you well?
October 1st has already hit in some parts of the world, so Timasomo has officially begun!
Posting in this topic is your official entry into Timasomo.
Let everyone know what your actual plans are. What are you going to make?
Anyone who was not already on the notification list will be added with a comment in this topic.
Once the date turns over to October 1st wherever you are in the world, feel free to start creating!
Timasomo is "Tildes' Make Something Month": a creative community challenge that takes place in the month of October. It is a chance to create something/anything!
There are no restrictions on what you can choose to make.
The best way to get a feel for Timasomo is to check out our previous Showcase topics, where creators share their creations with the community at the end of the event:
Yes! Timasomo is open to anyone on Tildes! Please make sure you are subscribed to ~creative.timasomo.
The greater Tildes community is also encouraged to participate in discussion threads even if you are not actively working towards a creative goal. This is meant to be an inclusive community event -- all are welcome!
If you are interested in participating but do not have a Tildes login, please e-mail the invite request address here for an invite to the community.
If you do not want to create something but still want to check out the showcase, let me know in a comment here and I will add your name to a separate notification list that I will ping for the showcase topic only.
Make sure you are subscribed to ~creative.timasomo and/or are included in my notification list (simply comment on this topic to be added).
On October 1st, there will be a Roll Call thread. By posting your plans to participate in that thread, you have formally signed up for Timasomo!
Yes. Timasomo was originally inspired by NaNoWriMo, the National Novel Writing Month, which takes place in November.
Initially, I wanted people participating in NaNoWriMo to be able to share their work with Timasomo as well. In the entire time it has run, however, no participant has publicly submitted any work from NaNoWriMo to Timasomo. Instead, Timasomo has gained its own identity independent of NaNoWriMo (which, after recent events, is probably for the best).
Many participants from previous years have shared that October would be a better month for them personally, so we moved the event to October.
Also, the event was so fantastically popular that it regularly upstaged American Thanksgiving, thus we only felt it fair that Canadian Thanksgiving be targeted as well.
Timasomo is self-driven and its goals are self-selected.
On October 1st, participants will commit to a creative project (or projects) that they plan to complete within the month of October.
There is no restriction on the methods/products of creativity: writing, painting, code, food, photos, crafts, songs -- if it's creative expression for you, it works for Timasomo!
Though most will be participating individually, collaborations are welcome too!
Timasomo begins October 1st and ends October 31st.
All creative output towards your goal(s) should be confined to this time.
This week prior to the start of October is for planning. There will be a few days at the beginning of November given to "finishing touches" before we have our final thread, which will be a showcase of all the completed works.
Below are the dates that I will be posting weekly threads:
Tuesday, October 1, 2024: Roll Call Thread
Tuesday, October 8, 2024: Update Thread #1
Tuesday, October 15, 2024: Update Thread #2
Tuesday, October 22, 2024: Update Thread #3
Tuesday, October 29, 2024: Final Update Thread
Tuesday, November 5, 2024: Timasomo Showcase Thread
Tildes is a privacy-respecting site, and you are not obligated to share your creation here if you do not want to. We'd still love to hear about it though, if you're willing to share process and details!
Either.
I personally use "Timasomo" because I think it looks cleaner and because too much time on the internet has made my brain incapable of reading "TiMaSoMo" as anything other than sarcasm, but go with whichever you prefer.
The best option, however, is “𝑻𝑰𝑴𝑨𝑺𝑶𝑴𝑶” for reasons that are self-evident.
Welcome to the 2025 NFL Season Weekly Discussion Thread! 🏈
Share your thoughts on Week 4 — wins, losses, fantasy fumbles, predictions, or anything else football-related. Sorry for the delay posting today, I was away from a computer all day and just now have time to post this :)