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6 votes
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Supermarkets intentionally charging full prices on sale items
31 votes -
What’s the most iconic Michelin dish of all time? (ft. Alexander the Guest)
5 votes -
Porsche pauses shift to EVs as profits tank - profits plunged by nearly 96% in the first nine months of 2025
12 votes -
Lightchapter – Revenge (2025)
2 votes -
Halo: Campaign Evolved | The Silent Cartographer – Thirteen minute gameplay demo
27 votes -
Doom in space
15 votes -
In-car sat nav? Without a satellite? In 1971? | Tomorrow's World | Retro tech
10 votes -
Ólafur Arnalds feat. Talos – A Dawning (2025)
13 votes -
What is happening to Japan?
52 votes -
Parliament - The Clones of Dr. Funkenstein (1976)
7 votes -
Lankum – Live at WGBH (2020)
9 votes -
Crowd Control: Tiny Celebrity
10 votes -
I wargamed with NATO - inside the Cross-Domain Command Wargame (2025)
13 votes -
The hidden engineering of Niagara Falls
16 votes -
Can a professional javelin thrower master this ancient weapon (atlatl)?
11 votes -
Alex G - Gretel (2019)
5 votes -
Aviana – Evermore (2025)
6 votes -
Nathan Lane reads a letter about masturbation
10 votes -
Lancia returns to rally racing!
14 votes -
This is not a ruined cottage | The Druridge Bay ruin
10 votes -
Parkour hide and seek in an abandoned castle in Poland
6 votes -
Small production team/amateur documentaries?
This weekend I lucked into three documentaries on YouTube and I’m looking for more. Each of them has small production teams, from 2 to maybe a dozen people, and they were excellent. I’m wondering...
This weekend I lucked into three documentaries on YouTube and I’m looking for more. Each of them has small production teams, from 2 to maybe a dozen people, and they were excellent. I’m wondering if anyone else can recommend similar style documentaries. The one caveat is that I want to avoid a bunch of repeat topics— it seems like I could easily find a dozen or more videos on people doing ultramarathons. I’m interested in a greater variety of hobbies or sports.
Listers — birding — 2 hours, 2 guys, very good (probably better than you think)
The Finisher — Barkley Marathon — first female finisher.
King of Moab — 240mi ultramarathon in Moab desert
Day In The Life of The #1 BBQ In Texas —I don’t really care about BBQ (not saying it isn’t tasty), but this was delectable to watch.
13 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
20 votes -
Most games want you to save the world. The stop-motion adventure Out of Words wants you to hold someone's hand.
14 votes -
Tips/guides to turn my home into a smart home?
I saw a smart home the other day and I got to admit, my caveman DNA was activated and I got jealous. My caveman DNA demands that I also make my home a smart one. The thing is, I kind of don't...
I saw a smart home the other day and I got to admit, my caveman DNA was activated and I got jealous. My caveman DNA demands that I also make my home a smart one.
The thing is, I kind of don't really know how and where to begin, thus why I came to you guys for help.
I know that I want to do this gradually, over months or years, apply new smart devices like smart plugs, sensors, cameras, and the like little by little. As for appliances, only when mine stop working and need replacement.
I also want to be able to control my AC, my electric shutters, check how much energy my house is using and how much my solar panels are producing. These ones, I admit, are the ones that I'm most unsure about on how to go about it. I'm not an electrician, and might need to hire one.
As for a server, that's already taken care off. I have a synology server, or a raspberry pi 5 if for some reason my synology can't handle it. I know of "Home Assistant", is this the best software or do you recommend others?
Needless to say, I don't want to be dependent on companies or cloud services. This is a self-host project. I'm tech-savvy, I don't mind to get my hands dirty, but I do want to build something that is stable. "Set it and forget it" kind of thing.
So my question are:
1- Do you have any recommendations of where I should start? Like for example, light switches first, then smart plugs, etc.
2- If I should take into consideration the number of devices. Could they potentially clog my router or my wifi AP's if they get too many? If yes, is there a way to prevent this?
3- Do you have any article or guide or video that you recommend me checking out?
4- Do you have any tips, advice or warnings in general? Like problems that you know that I'll run into later, or things that you don't think are worth smartifying, etc (whatever you want to say, give it to me, I'll appreciate anything)20 votes -
CGA-2025-10 🕹️⏰ 🗺️ 🐸 REMOVE CARTRIDGE ⏏️ Chrono Trigger
Warning: this post may contain spoilers
1995 A.D.
I traveled back to this year to revisit the release of Chrono Trigger.
The game is out for the Super Nintendo Entertainment system in Japan and the United States. It is not available in Europe or Australia. Those regions won't get an official release until Crono uses the Epoch to visit the Nintendo DS in the year 2008 A.D., over a decade later.
I travel around and speak with different townsfolk. Everyone seems to have opinions on the game.
My first stop is a little cave called
GameProwhere I speak with Sir Scary Larry:Chrono Trigger is another satisfying and superlative game from Square. If you've finished FF III and are itching for some fantasy field work, pick this one up. Thankfully, the fantasy isn't final yet.
I then meet Al Manuel in a little town square by the name of
Electronic Gaming Monthly:THIS IS AWESOME!! Chrono Trigger is an RPG that combines the best features of the FF series and Mana and puts them all in a game that easily gets my vote for RPG of the year! As with all Squaresoft games, the visuals are drawn with stunning detail, and the music immerses players even further into the quest. Of course, the game's best feature is its endearing story line. Add multiple endings to that and you've got a must-have for your RPG collection.
I wander into some houses and find
Video Game Magazinelying on a desk. Geoff Higgins has written about it:Chrono Trigger is the newest in an increasing number of quality RPGs to come out in the past year. Coming on the heels of games like Ogre Battle and Might & Magic III, Chrono Trigger could easily have paled in comparison. Instead, Squaresoft has brought us another reason to hold onto our SNES.
Right next door is
Game Informer, with this posted on their bulletin board:In contrast to Square adventures of the past, Chrono is a shining new star. [...] The characters that you meet during your quest all have well-developed storylines that make their small sprites seem larger than life. The magic spells advance and become more grandiose as they go to double and triple techs. To put it simply, Chrono is the pinnacle for RPG's on the Super NES and must be played to be believed.
While there, I also speak with Andy "The Game Hombre" McNamara:
Let me tell you a little story. Everytime one of these Square Soft RPG's comes to the office I can't get any sleep. I get so involved in the storyline that I stay up late trying to see what happens next to this soap-opera on a cart. You'd think that one of these days these guys are going to screw-up and I may finally get some sleep, but noooooo. It never happens. Once again, this game put me into that guru floating sensation of "wow." If you're looking for an RPG, you don't need to look any farther. Chrono is the feel-good game of the summer!
I am about to leave, but he keeps going:
Originally, the cover of this issue of Game Informer was going to be graced with Chrono Trigger [...] However, the artwork created for the game was done by a well-known Japanese artist known as Akira Tomiyama. This man is famous in Japan for such artistic feats as Dragon Ball Z and Chrono Trigger -- the hottest game right now in Japan. In his ride to glory, however, he managed to forget the little people.
He and his company refused us the rights to use his artwork on the cover because they felt that any magazine that featured Akira Tomiyama artwork on the cover would instantly be worth quadruple its original cover value. They even went as far as to say that it would be traded on the black market because his artwork is so sought after in Japan.
I think he meant "Akira Toriyama" but I don't mention it. And now that I think about it, none of the places I visited had Chrono Trigger artwork on their main displays. Sure, you can see some of the characters and screenshots tucked away in individual houses and shops, but the banners I see when entering the locations are always for different games: Killer Instinct, Lunar: Eternal Blue, Super Bomberman 3, the Virtual Boy.
Everybody is talking about Chrono Trigger, with many people seeing it as the hero of the time, but nobody is featuring its artwork.
But then I notice a little
Game Playersshop, and it, quite surprisingly, does have a small picture of Crono and Marle on its door. Interesting. Inside, I talk with Chris Slate, who doesn't mention it:Can Square Soft do anything wrong? I mean, look at the track record: Secret of Mana, Breath of Fire, Final Fantasy II and III [...] it's hard to criticize near-perfection. The graphics are beautiful, the interface is slick, and the gameplay is just plain fun. It's RPGs like this that wil eventually win over the mainstream.
As I'm leaving, I notice
Super Play, the shop across the street, has a full, front-and-center display: Chrono with the Epoch! Did they get permission from To[m|r]iyama? Did they break the rules? Was this actually just fan art drawn by someone else?Wil Overton doesn't have any answers for me, but he does share this:
This is a fine game and one Square fans will get a lot out of. The time travel premise is superbly implemented, and the way things are intermingled through the different periods means the main underlying story stays strong throughout all the individual quests. Definitely recommended... if you've got the time (ha!).
Having thoroughly explored the region, I hop back in the Epoch and return to...
2025 A.D.
It is here that I noticed that the threat of Lavos still remains, his heat steadily growing, slowly placing the entire planet in peril. Meanwhile, despotic royals lust after power and oppress their subjects to pursue their own selfish glory and greed.
We can use a hero. Maybe Crono will visit our time?
Or maybe we have to pursue this quest ourselves.
Team up, level up, fight for good, support one another, and...
...maybe...
...against all odds...
...change the course of history.
So concludes this month of our COLOSSAL GAME ADVENTURE!
For anyone wondering, u/ali asked me to step in and host because they are traveling and weren't sure if they'd have consistent internet. I hope what I wrote is up to their standards!
This topic is to share your thoughts on Chrono Trigger:
- The good
- The bad
- The fun
- The interesting
- How the game was like back then
- How the game holds up now
- Your favorite moments
- Your least favorite moments
- The things it reminded you of
- The memories you have of it
- The memories you made playing it
- And absolutely anything else!
Because we are now removing the cartridge, spoilers will not be hidden in dropdown blocks so please be aware of this if you haven't yet finished the game.
This topic remains open, so you are welcome to post in it whenever you do finish the game, even if it is days or weeks later.
Up Next:
Our next month, November 2025, is our very first Arcade Special, which is a group of shorter games that are intended to be played together.
The theme is: PlayStation WHAT? and will be hosted by the esteemed u/Lapbunny.
It's a collection of oddball, off-the-wall games, 4 of which are on the PlayStation and 1 of which is on the PlayStation 2 because someone forgot to check the games' information before bundling them up.
It was me. I'm the someone.
25 votes -
Vanguardian – Lost In Endeavour (2025)
6 votes -
Grand Theft Auto made him a legend. His latest game was a disaster.
34 votes -
Wait... ARC Raiders might be peak
16 votes -
ARIatHOME walks around NYC carrying a mobile production studio, freestyling with strangers on the streets. Every beat improvised on the spot.
22 votes -
Death in D&D 5e, the various revival spells, and their impact on the game
While I ate breakfast, I watched a YouTube video speaking to how death becomes an inconvenience in D&D 5e as early as 5th level, despite the amount of weight that people generally put behind it in...
While I ate breakfast, I watched a YouTube video speaking to how death becomes an inconvenience in D&D 5e as early as 5th level, despite the amount of weight that people generally put behind it in the moment. Here's a relevant transcript.
Well, the obvious answer to this is to ban the spells that take away the permanence of death; that way there's stakes staying all the way through 20th level. The problem with this answer is that D&D isn't balanced around those spells not existing at later levels.
I love Risk of Rain 2 but my biggest problem with that game is being 30 minutes into a run and getting one-shot, dying, and having to start all over. I couldn't imagine having that same feeling after playing FOUR YEARS in a campaign.
I don't necessarily disagree with the first paragraph, but the second one is wild to me for two reasons.
- First, Risk of Rain is a roguelike whose entire game loop is "do stuff, die, unlock/purchase meta progression, do more stuff, die, etc. etc.".
- Second, the idea that you've been playing four years in a 5e game that's presumably weekly and somehow haven't hit 20th level. For context, 5e wants you hitting 20th level after 36-52 typical 4-hour sessions.
This kind of sentiment really does highlight how distant the way I ran the game those eight years I spent with 5e and how the game wants to be run is to the way people appear to be running the game, and I'm not sure I'll ever be able to square that circle. Not to imply any kind of superiority to it, it just continues to be extremely weird/interesting to me how the culture surrounding D&D is so different from the expectations laid out by the very rules text people
don'tread.28 votes -
Eq
11 votes -
Ethan Hawke & Killer Mike | What's in my (record store) bag?
10 votes -
Royal Republic – Venus (2025)
5 votes -
Gore. - Wrath (2025)
6 votes -
What's your video game comfort food?
What's your video game(s) that is like comfort food to you? The ones you can always play no matter what kind of mood you're in?
45 votes -
This site is fast
I have decent internet at home. I have great internet at work. Despite the speeds of those though, seemingly every website out there feels laggy and heavy. You click, you wait, you get a skeleton...
I have decent internet at home.
I have great internet at work.
Despite the speeds of those though, seemingly every website out there feels laggy and heavy. You click, you wait, you get a skeleton of the page, with different elements that rapidly pop in until you're staring at the full site. You see the little loading animation on the tab for one, two, three seconds. It isn't exactly "slow" by any means, but it's far from instantaneous either.
Clicking around the web these days feels like I'm playing a game with unignorable input lag.
And I get it. The modern web is complex. It's genuinely a miracle that this is possible in the first place, so I really shouldn't be complaining that the bits traveling through the internet from dozens of servers thousands of miles away aren't getting here immediately.
I get that high resolution screens require large images, and the ubiquity of video these days adds even more weight. I get that many websites are closer to applications than they are static pages.
I'm not trying to take away from the awesome magic that is our modern miracle of connectivity in the slightest, and I'm appreciative to all the people here who spend their livelihoods working on it. Y'all are awesome.
I'm just trying to say that, well, sometimes moving around on the web can drag. And when you've been using it for a long time, the dragging can get under your skin a little bit.
However, my real point lies not in the rest of the internet, but here. I'm talking about this "heavy web" baseline as a contrast for one of the things I love about Tildes:
it. is. so. snappy.
I click, and BAM, the page is there. Immediately.
It's sharp. It's crisp. It's no-nonsense. No waiting for elements to pop in. No subconsciously watching for the loading animation to stop so that I know I can start to interact with site.
For general design reasons, I've always loved that Tildes is text-only, but more and more I appreciate that aspect simply because Tildes feels good to use because it is so quick and responsive. I don't know how much of that is due to the text-only part of things and how much of it is Deimos being a genius code wizard who made an amazing platform, but I'm happy about it regardless.
This site has got zero input lag.
And that feels great.
97 votes -
Global Anglicanism split in two today
23 votes -
Dear Silas - Still Southern Playalistic (2025)
2 votes -
Tame Impala: Tiny Desk Concert (2025)
8 votes -
Flobots - Handlebars (2008)
16 votes -
YouTube has a new video player
30 votes -
How the Dutch deleted the sea... and got rich! | Map Men
24 votes -
Brendan Benson - Jet Lag (2009)
4 votes -
The genius logic of the NATO phonetic alphabet
18 votes -
Optical diffraction patterns and almost-holograms made with a MOPA laser engraving machine
8 votes -
If the Xbox Ally is the future of Xbox, Microsoft is in trouble
31 votes -
Uaar – Galgeås (2025)
6 votes -
Sonic Architectures: Notes on Synthesis (2025)
5 votes