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    1. Games: Your personal year in review for 2025

      I know Steam Replay isn’t out yet, but I figure it’s still a good enough time to get the ball rolling. This is your place to share any and all thoughts on your gaming for 2025. Games you talk...

      I know Steam Replay isn’t out yet, but I figure it’s still a good enough time to get the ball rolling.

      This is your place to share any and all thoughts on your gaming for 2025.

      Games you talk about do NOT have to be limited to this year’s releases.

      Feel free to share:

      • Favorites
      • Disappointments
      • Surprises
      • Memorable moments
      • Self-reflections
      • Anything else!

      Let us know how your gaming for 2025 went.

      33 votes
    2. Tildes Minecraft: What do you want to see in the next season?

      I'm planning to launch Tildes Minecraft season 3 some time mid November. What mods should we add or remove? Any other recommendations or requests? Edit: As per the majority of the feedback, season...

      I'm planning to launch Tildes Minecraft season 3 some time mid November. What mods should we add or remove? Any other recommendations or requests?

      Edit: As per the majority of the feedback, season 3 will be delayed until the beginning of January.

      Edit 2: Server goes online January 3rd, 2026 at 11am Pacific time.

      36 votes
    3. How do you design your campaigns?

      Let me define a campaign as an episodic story with a clear hook, rising action (or actions), climax, and ending. It would ideally be a story that goes for multiple (at least 4 or 5) play sessions...

      Let me define a campaign as an episodic story with a clear hook, rising action (or actions), climax, and ending. It would ideally be a story that goes for multiple (at least 4 or 5) play sessions so as to distinguish it from a one shot.

      How do you, as a DM, develop and run these?

      Over the years in my group we've all taken turns running campaigns, one shots, sessions, etc and what's always fascinated me most is how everyone's planning style is so different. Some get into ridiculous detail, while others (guilty...) tend to improv.

      19 votes
    4. Sailing skill is live on Oldschool Runescape as of two weeks ago

      Ive been playing nonstop for the past two weeks basically, took last week off work so I could play. Lvl 67 as of this morning and I’m a little behind my clan mates who are 80s pushing 90s Thoughts...

      Ive been playing nonstop for the past two weeks basically, took last week off work so I could play. Lvl 67 as of this morning and I’m a little behind my clan mates who are 80s pushing 90s

      Thoughts in general? Thoughts on salvaging nerf this am?

      Haven’t played in years and think it sounds neat? It is. Bond up and play, sailing is a meta skill so you can lvl up while you level up but watch out for random crates of alcohol in the sea cause while you get xp from sampling…. Sometimes they tele you to the abyss cause Jagex is pro troll

      23 votes
    5. I built an arcade cabinet for my 4 year old and need some Switch game recs

      His Christmas present is going to be a custom-built arcade cabinet. The internals are simply a Nintendo Switch, an 8bitdo arcade controller, a computer monitor, and some speakers. Pretty simple...

      His Christmas present is going to be a custom-built arcade cabinet. The internals are simply a Nintendo Switch, an 8bitdo arcade controller, a computer monitor, and some speakers. Pretty simple stuff!

      He has next to zero experience playing video games and I haven't really exposed him to my games either (screen time and all). So, he's probably got about zero coordination when it comes to using controllers or playing platformers, etc. Also, he tends to get very frustrated with himself if he can't do something, causing him to want to give up.

      What are some recommendations for Nintendo Switch (1, not 2) games that will ease him into gaming?

      Thanks!

      19 votes
    6. Digiphile - Return of the immersive sim

      After this Tildes post I was curious about the review scores, Steam Deck compatibility and ProtonDB ratings for the first Digiphile bundle and figured it's worth sharing. I've added two extra...

      After this Tildes post I was curious about the review scores, Steam Deck compatibility and ProtonDB ratings for the first Digiphile bundle and figured it's worth sharing. I've added two extra columns compared to the Humble Bundle posts:

      • Early access because some of these games are "early access" releases.
      • All Time Low sourced from isthereanydeal

      Digiphile - Return of the Immersive Sim is now available with the following games, grouped by payment tier.

      $9 Tier (aprox £6.85, €7.77)

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      Blood West 81 89 / 89 Win ✅ Verified 🎖️ Platinum No $9.37
      Ctrl Alt Ego N/A 93 / 93 Win ❓ Unknown 🟨 Gold No $9.45

      $13 Tier (aprox £9.89, €11.23)

      Everything in the $9 tier and the following:

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      Shadows of Doubt 68 67 / 82 Win ✅ Verified 🎖️ Platinum No $9.24
      System Shock (2023) 77 88 / 90 Win 🟨 Playable 🎖️ Platinum No $16.08
      Fallen Aces N/A 95 / 98 Win ✅ Verified 🟨 Gold Yes $10.83

      $20 Tier (aprox £15.22, €17.27)

      Everything in the $13 tier and the following:

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      System Shock 2 (Remaster) 82 81 / 86 Win ✅ Verified 🎖️ Platinum No $12.60
      Peripeteia N/A 72 / 88 Win 🟨 Playable 🟨 Gold Yes $20.80

      $5 DLC add-on (aprox £3.80, €4.32)

      They all sell this as a separate addon for an additional $5:

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      Blood West: Dead Man’s Promise N/A 80 / 80 Win N/A N/A No $5.58

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play? Should we post other Digiphile bundles or is this a terrible selection compared to Humble Choice?

      20 votes
    7. Best Bluetooth controller for sub $50?

      Hey all I own a pixel 8a if that's relevant and am looking for a controller that is Bluetooth and costs 50 dollars or less on Amazon. I'm not too picky as long as it can hold the phone and is of...

      Hey all I own a pixel 8a if that's relevant and am looking for a controller that is Bluetooth and costs 50 dollars or less on Amazon. I'm not too picky as long as it can hold the phone and is of good quality. Thank you!

      10 votes
    8. Need pixel art software recommendations (it can be free or paid)

      I've been learning Godot for the past few months and I'm happy to report that it's been going well. Little by little, things are clicking into place. (I hugely, highly, undoubtedly, recommend...

      I've been learning Godot for the past few months and I'm happy to report that it's been going well. Little by little, things are clicking into place. (I hugely, highly, undoubtedly, recommend GDQuest courses)

      I'm ready to start working on a small project to test out my skills, and it's going to be a top down pixel art game.

      But to be completely honest, I suck at drawing. I suck at drawing as in, I can make stick figures at best. So forget any fancy software for drawing in general like gimp or photoshop.

      What I'm looking for is a software meant for pixel art and that makes my life easy, in both drawing and animating. Bonus points if it allows me to trace (I'm not planning to copy/steal art, but I do need reference points, at least for now)

      Do you guys have any recommendations? It can be free or paid. I don't mind paying as long the software is worth it.

      15 votes
    9. Overwatch 2 now: how does it look to you?

      I get the feeling that, outside its own communities, Overwatch has mostly slipped out of the wider conversation. We've had: Blizzard’s various incidents/controversies The shift to OW2 and all the...

      I get the feeling that, outside its own communities, Overwatch has mostly slipped out of the wider conversation.

      We've had:

      • Blizzard’s various incidents/controversies

      • The shift to OW2 and all the confusion/anger around that

      • The battle pass / shop pricing / F2P monetization complaints

      • Cancellation of PVE mode

      • General live-service fatigue

      Most of that hasn’t really been “fixed”, but I'm not seeing nearly as much noise about it anymore, good or bad.


      My own (slightly biased) view as someone still playing:

      As a now free-to-play, live-service game with ongoing updates and "events", I feel like OW2's cosmetic pricing is (unfortunately) pretty standard compared to similar big titles. I'm not saying that's good, I think aggressive monetization is a wider industry problem, but within that landscape, the model itself doesn't feel uniquely outrageous to me if the goal is keeping a big, polished game running long-term.

      I also doubt the actual dev team has much control over pricing, so that part lands more on Blizzard/ABK as a company (shocker).

      Setting that aside: purely in terms of gameplay, the game currently feels the best it ever has to me. There's a good variety of modes, and things like the new Stadium mode feel very different from the usual Quick Play/Comp loop while still keeping the core of what makes Overwatch fun: the heroes, the readability, how smooth and well-designed everything feels.


      What I'd like to hear from you:

      Especially if you're not deep in the OW ecosystem anymore (or never were):

      • Do you think about Overwatch at all these days?

      • Did you drop it because of Blizzard, OW2’s launch, monetization, balance, something else?

      • From the outside, does it feel “fine now”, “permanently tainted”, “kind of irrelevant”, or just background noise?

      • If you never really played it: is there anything that would actually make you try Overwatch 2 in its current state?

      And if you are still playing or following it closely, I'm also interested in how you feel about the state of the game vs peak OW1 / early OW2, especially whether it's earned back any trust or enthusiasm.

      Not trying to rehash every incident in detail, just curious how the game and its reputation land for people who aren’t immersed in it every day.

      23 votes
    10. The Mul: A half-human, half-dwarf race from Dark Sun

      I have been working on adapting the Mul from AD&D 2e's Dark Sun into my general AD&D 1e campaign to coincide with the deletion of gnomes (they deserve it). I chose to not simply take them 1:1...

      I have been working on adapting the Mul from AD&D 2e's Dark Sun into my general AD&D 1e campaign to coincide with the deletion of gnomes (they deserve it). I chose to not simply take them 1:1 since even the dwarf has different mechanics in Dark Sun. I took into consideration what the dwarf is good at, as well as how the half-elf and elf relate, and tried to model it in the same way.

      What I'd like is opinions from people with experience in the pre-WotC editions of D&D that are pre-disposed to picking demi-humans on whether the mul is something they'd pick.

      Note that the Runecaster is a Fighter subclass from a 2e supplement that I've ported back and the Occultist is a personal creation that combines the cleric and magic-user with additional abilities in the way that the 1e bard does with the fighter and thief.

      • Requires Strength 8 and Constitution 6
      • Gains +1 to Strength and -1 to Charisma
      • Gains +1 to poison saves per 4 points of Constitution
      • Can detect certain aspects of stonework within 10'
        • At 30%, detects grade/slope, new construction/passage, moving walls/rooms
        • At 25%, detects traps relating to pits, falling blocks, etc. as well as approximate depth underground
      • Thief adjustments as follows
        • -5 to Open Locks and Read Languages
        • +5 to Move Silently and Climb Walls
      • Infravision 60'
      • May qualify and check for psionic ability per the PHB Appendix 1
      • Classes Allowed (Level Limit), with dwarf for comparison
        • Cleric (U), 6* for dwarf
          • Druid (6), NA for dwarf
        • Fighter (8), 7* for dwarf
          • Runecaster (9*), U for dwarf
        • Thief (U), 10 for dwarf
        • Can qualify for Occultist, NA for dwarf
          * Having a prime requisite of 17 or 18 will increase this limit by 1 or 2 levels, respectively.
      8 votes
    11. DM-ing with a stutter?

      I have a friend who plays in my regular D&D game and has a pretty significant stutter. The rest of the party are great about this and are very patient and understanding, so I'm not looking for...

      I have a friend who plays in my regular D&D game and has a pretty significant stutter. The rest of the party are great about this and are very patient and understanding, so I'm not looking for advice in that area, but this friend has also expressed a desire to create and run a campaign. I would love to play in his game, but I know he worries that his stutter would severely restrict his ability to be an effective DM. Unfortunately, at least as far as traditional DM-ing is concerned, I think he's just objectively correct. But that got me wondering - are there ways to work around his impediment or rearrange the typical flow of a D&D session that could allow him to do it?

      Things we've considered:

      • Asynchronous play by text (in Discord): This technically would work just fine, but it obviously doesn't feel the same as real-time play where everyone is in the moment together. IIRC, the last time we talked about this, he didn't really sound interested in pursuing it.
      • Him doing the writing and prep and me actually running the game: This also would technically work, and I told him I'd be honored to do it, but I'm sure he'd prefer to not have to filter his ideas through someone else and trust that person to execute them faithfully. I know I would feel bad every time I failed to deliver something the way he intended. I also wouldn't be able to be a player for him if we did this.

      Things I've wondered about but not suggested yet:

      • Is there some sort of text-to-speech (TTS) engine that he could use to help him run the game in near real time? I'm thinking like a Stephen Hawking situation. This would relieve the social pressure of having to overcome the stutter, and it would also allow him to write chunks of speech ahead of time and just paste them in at game time. There would of course be delays as he types out improvised parts, but it would still be closer to a traditional experience than something like asynchronous play.
      • Is there a way we could pull off a kind of co-DM arrangement where he's more involved in the moment, rather than simply writing and planning? This would still take me out of his pool of potential players, but it would be better than me just running the game by myself. What could this look like?

      Are there possibilities I'm not considering? What tools and strategies could he/we use to mitigate this and help him be successful as a DM? Is there a way to dramatically reimagine what a D&D session looks like that might still be fulfilling for him and everyone involved?

      Edit: Should have mentioned we play online, so computer-based tools would be excellent options. They'd fit in very naturally.

      Obviously the solution will be highly specific to him personally, and I'm not trying to solve all his problems for him without taking into consideration what he wants. We've talked several times over the years about his stutter and his attempts to eliminate it, and it's a conversation we return to every so often. I'd just like to have some ideas to suggest next time this comes up.

      Thanks in advance, everyone!

      18 votes
    12. What indie competitive games do you play?

      Recently, I discovered a desire to play some small, easy-to-pick-up, not-demanding-on-hardware video games with short gameplay sessions that also require some skill to master. Many years ago, I...

      Recently, I discovered a desire to play some small, easy-to-pick-up, not-demanding-on-hardware video games with short gameplay sessions that also require some skill to master. Many years ago, I played a few games that I liked very much. But now their online lobbies are dead, so I have to discover something new. So, what indie competitive games do you play?

      I spent a lot of hours on CS2D and Altitude. CS2D is like Counter-Strike, but with a top-down view. It simplified the necessary skills for a shooter but was still fun to play. This game had all the modes from classic CS, but with small additions. I liked two modes the most: capture the flag and deathmatch with lasers. CTF mode had quite long sessions, even lasting for hours when teams were balanced. It was also fun to build turrets, walls, and spike traps, which made it possible to play a completely new class compared to CS — the engineer. The mode with lasers was fast-paced chaos that actually had its charm.

      Altitude was a 2D shooter with airplanes and a side-view. I played a lot of the soccer mode. In this mode, two teams spawned on a football field with two goals at each end of the pitch. The ball was magnetic, which helped to catch it, and you could shoot it, allowing you to pass. I liked how each class of airplane was pretty well-balanced for this mode, allowing players to fill specific roles on the team and enabling dense and fun gameplay.

      I'm looking for something similar that I can run occasionally on my laptop and that has an active community.

      15 votes
    13. Suggestions for a new Steam Deck user looking to make Desktop mode pleasant to use?

      I've had my Steam Deck a few months so I'm comfortable getting around. That said, it could do a lot that it isn't. Partly because the default desktop experience is so barebones and has kinda bad...

      I've had my Steam Deck a few months so I'm comfortable getting around. That said, it could do a lot that it isn't. Partly because the default desktop experience is so barebones and has kinda bad ergonomics.

      I know there's emulation and such that I'd be interested in. I'm a linux nerd so don't be shy. I'd say the main thing I'm looking for is for the Desktop mode to be more of like a "default to Couch Mode: unlocked, but can go to a (nice) desktop if need be". I really like the idea of playing my GOG games, emulators, etc all in one menu that's ergonomic to controller. I have a file server handy as well, anything good to do with that in conjunction?

      Besides that, what good/cool uses have you found?

      23 votes
    14. Death in D&D 5e, the various revival spells, and their impact on the game

      While I ate breakfast, I watched a YouTube video speaking to how death becomes an inconvenience in D&D 5e as early as 5th level, despite the amount of weight that people generally put behind it in...

      While I ate breakfast, I watched a YouTube video speaking to how death becomes an inconvenience in D&D 5e as early as 5th level, despite the amount of weight that people generally put behind it in the moment. Here's a relevant transcript.

      Well, the obvious answer to this is to ban the spells that take away the permanence of death; that way there's stakes staying all the way through 20th level. The problem with this answer is that D&D isn't balanced around those spells not existing at later levels.

      I love Risk of Rain 2 but my biggest problem with that game is being 30 minutes into a run and getting one-shot, dying, and having to start all over. I couldn't imagine having that same feeling after playing FOUR YEARS in a campaign.

      I don't necessarily disagree with the first paragraph, but the second one is wild to me for two reasons.

      • First, Risk of Rain is a roguelike whose entire game loop is "do stuff, die, unlock/purchase meta progression, do more stuff, die, etc. etc.".
      • Second, the idea that you've been playing four years in a 5e game that's presumably weekly and somehow haven't hit 20th level. For context, 5e wants you hitting 20th level after 36-52 typical 4-hour sessions.

      This kind of sentiment really does highlight how distant the way I ran the game those eight years I spent with 5e and how the game wants to be run is to the way people appear to be running the game, and I'm not sure I'll ever be able to square that circle. Not to imply any kind of superiority to it, it just continues to be extremely weird/interesting to me how the culture surrounding D&D is so different from the expectations laid out by the very rules text people don't read.

      28 votes
    15. I dream with a new mainstream handheld console that is neither an extension of a regular console experience, a smartphone, or a wine-powered Linux machine

      I dream with a new mainstream handheld console that is neither an extension of a regular console experience, a smartphone, or a wine-powered Linux machine When I was a kid in Brazil, we had a...

      I dream with a new mainstream handheld console that is neither an extension of a regular console experience, a smartphone, or a wine-powered Linux machine

      When I was a kid in Brazil, we had a manga and anime club in my town. It was somewhat official. At our gatherings, there were lots of manga and VHS tapes that we exchanged and duplicated when possible. There were always two or three kids, each with a Nintendo DS. Sometimes more. For us, they were the rich kids. Back in 2005, it was unimaginable for most kids to own a DS, or even a Game Boy for that matter. They connected their devices and played some kind of Pokémon. I pretended I did not care and did not pay them overt attention. My envy knew no bounds.

      At least a decate later, when the PSP was already going out of fashion (and was therefore much cheaper), I managed to get a PSP Go. It came fullly cracked with hundreds of games. I loved that cheap little thing. I eventually graduated to a PS Vita, which I believe was the finest piece of hardware I ever had in my hands. But the proprietary memory card was pricey, and so were the games. I didn't have lots to play. It's a bittersweet memory.

      Seeing how the Vita became an emulation powerhouse makes me regret selling it.

      I never owned a Nintendo DS, but a friend of mine lent me his for several years. I loved that too, but the stylus felt like a gimmick, and I would have gladly swapped it for regular controls. I was not a fan of the dual screens either. But at least it was interesting, you know? They were trying to do something different, and I respected them for that.

      Now I have two retro handhelds, the Miyoo Mini Plus and the RG35XX H (Anbernic). Cheap Chinese products, but decent enough. Setting them up correctly was not hard, but it was laborious.

      Maybe I am crazy, but I still think handheld consoles could work in the mainstream. It won't happen, of course. But it would be awesome to be excited by hardware once again. Something unique that is not a phone or a way to play Windows games on the go. With games that are developed explicitly for handhelds, with UIs that are adequate for small screens and crazy features that wouldn't make sense in the living room. A sturdy piece of tech that is always there for you, suggesting nothing but escapism.

      One can only dream.

      27 votes
    16. Session report: 496-Rose-18, in which an elf is cursed, then charmed

      Party Lee, Grey Elven Fighter 5, Magic-User 5, Thief 5 (~70k XP) Moya, Halfling Thief 7 (~47k XP) Oryn, High Elven Magic-User 5, Thief 6 (~73k XP) Henchman Takeshi, Human Ranger 4 (~16k XP) Varda,...

      Party

      • Lee, Grey Elven Fighter 5, Magic-User 5, Thief 5 (~70k XP)
      • Moya, Halfling Thief 7 (~47k XP)
      • Oryn, High Elven Magic-User 5, Thief 6 (~73k XP)
        • Henchman Takeshi, Human Ranger 4 (~16k XP)
      • Varda, Human Cleric 6 dual-classed into Magic-User 6 (~75k XP)
        • Henchman Rudy, Halfling Druid 3, Thief 4 (~12k XP)
      • Vordt, Half-Ogre Cleric 4, Fighter 5 (~56k XP)

      Looking over their map of the dungeon of the Temple, they realize there's a couple of rooms in the Water Cult's area that they never investigated, so they start by prioritizing those rooms. The first appears to be some kind of salon, for there are themed carpets, draperies, couches, serving dishes, and a... fishy-smelling incense burning. As they turn the room over, they find an embroidered cloak depicting a decapod sewn in with gold thread, among other things.

      They entered from the east, and see a door heading south. Entering, they see a bedroom of sorts, with a writing desk, bronze chest, and an ornate trident hanging from the wall with a massive aquamarine set in it. Upon the desk is a tome that appears to be some rituals the Water Temple would engage in. Rudy notices and accidentally triggers a needle trap within the lock of the bronze chest, but is deftly able to avoid it (between being a druid, a halfling, having a ring of protection, and a high Dexterity, Rudy tends to pass poison saves on anything other than a 1). Well worth the risk, however, as in the chest was a coral box containing many small pearls.

      Lee lifts the trident from the wall and then believes it to be a good idea to go for a swim. As a matter of fact, he must go submerge himself right now and begins to walk off. The party exchange quick glances and spring into action; Vordt blocks the door with his robust frame as Moya pulls out her rope of entanglement and commands it to hogtie Lee. After some discussion, the party resolves to finish exploring the last couple rooms and then leave to deal with Lee's presumed curse.

      Back in the hall outside the first room, they move to the other door across from it, and it's locked. Moya is unable to pick it, but then Rudy comes along and gets it open. Within is a lounge furnished similarly to the salon, though (thankfully, some said) without the incense and with a desk covered in writing materials. They found a hidden compartment in the back of the desk's drawers containing a scroll with three cleric spells on it: resist fire, neutralize poison, and true seeing.

      Similar to the salon, there is a door on the southern wall that they enter through, containing another bedroom. Flanking the bed are a couple of chests, which Moya and Rudy work on picking. Moya fails to pick her chest, while Rudy gets through theirs. Within Rudy's chest was a handful of platinum and a vial with liquid labeled as a potion of water breathing with two doses. Oryn attempted the chest Moya failed at, also failing. Rudy, confident in his ability to come in under the other two and succeed in their stead... also failed. Vordt approaches with a crowbar and pries the hinges off. Within are some books and miscellaneous treasure items.

      Done exploring the second floor, they leave the Temple and drag Lee back to town to try and fix his curse. Most of the time he's spent tied up he's been begging the party to just let him take a quick swim, and he even suggested a few times they allow him to use the potion of water breathing. They tried a remove curse and dispel magic on him, but neither freed Lee from his compulsion to submerge himself in water, nor were they able to pry the trident from his hands. They try letting him enter a nearby pond and waiting a few moments before levitating him out, but this did not cure him either. Intending to enlist the help of more powerful clerics, the party packs up and gets ready to travel a couple of days to a nearby city; Vordt sits next to a hogtied Lee and begins to read the ritual tome they found in the Temple. By the end of the day, Vordt learned what the trident is, how the curse works, and how to remove it. It is a trident of yearning, and the curse is removed either via wish or by having some effect of water breathing put upon the affected while they are submerged.

      The party reverses course back to town and, at about 2200, are standing near the pond, illuminated by many active continual lights. Varda enters the pond with Lee and allows him to submerge himself while supported. Varda quickly administers the potion of water breathing to Lee and then pulls him back above water as Lee roughly tosses the trident away from himself. They retrieve the trident with a grapnel and Rudy spends about a half hour carefully picking and prying at the gem with their tools, avoiding touching the trident itself, until they've pried the gem free. Oryn then tests whether the trident is still cursed. It is. Another dose later, Oryn is also fine. Unsure of how to dispose of the trident safely, they take it to the local temple of Rook (LG deity) and leave it with them.

      All of that handled, the party returns to the Temple dungeon, intending to breach the third floor. They work their way down and enter into a room whose entire floor is coated in fertilizer and mushrooms of varying shapes, sizes, and colors. An armor-clad woman immediately calls out that they should stay still and check on their companions, as some of these fungal growths can cause insanity, and she begins making her way through a winding path towards Lee and Vordt, the ones who opened the door. Unbeknownst to them, Lee failed his resistance to charm, as well as the saving throw, against a charm person she wove into her words, though Vordt succeeded against a suggestion. The woman, glowing short sword drawn, attacks Lee from behind and lands a touch across his head, draining a point of Wisdom, breaking the charm on Lee. She then turns to Vordt and does the same, but between Vordt's retaliation and Moya's timely backstab, the true form of the lamia appears dead before them.

      This is where we ended the session, with the date now being Rose 24; we'll pick back up there next week. Notable treasure: trident of yearning, potion of water breathing, a cleric scroll, and some miscellaneous high-value items. Gold shares were about 2.5k each.

      6 votes
    17. What game is your personal "Silksong"?

      A "Silksong" = a game that you waited a long time for and that met your very high expectations. What was the game? How long did you wait for it? What were you expecting? How did it deliver? (And...

      A "Silksong" = a game that you waited a long time for and that met your very high expectations.

      • What was the game?
      • How long did you wait for it?
      • What were you expecting?
      • How did it deliver?

      (And yes, Silksong can be your "Silksong")

      37 votes
    18. Silksong should’ve came with a guide from developers

      Warning: this post may contain spoilers

      This post is full of spoilers of Silksong

      I’m a married, working person so the time I can allocate for gaming is not much. I’ve been enjoying silksong very much and tried a spoiler free gameplay, having played hollow knight before and knowing how much team cherry loves secrets.

      I’ve followed the normal gameflow and beat the boss. After that I wanted to keep playing and following leads I had before the ending.

      Investigating missing parts, the boss runback in bilewater destroyed my nerves so I looked up if there was a bench closer to the fight - there had to be one since this was outright ridiculous. Turns out there’s a secret bench that’s so hidden I don’t know if anyone other than the most determined secret hunters could find. The boss was also as hard as it gets, felt kinda unfair.

      Looking up bilewater opened a can of worms for me. I kept seeing spoilers and continued looking up info. After a day I found out there are 3 other endings, a whole another act, and bunch of unlockables.

      I love when a game doesn’t handhold you and forces you to enjoy it. I get it. But I think this is too much, too obscure. It requires meticulous backtracking and there’s never an indication when you’re capable of taking on a new quest. Finding new items, you don’t know who should it be given to. You don’t even know if there are still areas you haven’t been to.

      I guess team cherry wanted the player to have a play log each session and we should’ve kept logs of weird stuff we’ve seen along the way so that we remember to go back. Well, as fun as that might’ve been, I did not keep a log and forgot a lot of early game stuff.

      I believe they should’ve prepared a guide themselves, spoiler free, which could include some info the game does not offer so the player can keep unlocking new stuff and would’ve known generally what to expect. Existence of act 3 honestly shocked me, and I don’t think I’m someone who doesn’t pay attention.

      In their quest to be anti-handholdy gaming, I believe team cherry went too far. Onerous backtracking and note taking shouldn’t be the solution.

      I loved the game and it’s easily GotY for me. I’ll keep playing it even after seeing spoilers but I can feel half the fun being gone now that I’ll just be chasing objectives I’ve seen online. If I hadn’t looked stuff up, I’d have switched to bananza or hades 2.

      11 votes
    19. Horror games to play during October

      Warning: this post may contain spoilers

      With October approaching, it's time to play some horror games! Horror is my favorite genre. It's chock full of emotion and creative game design. It's a genre that has to continuously reinvent itself to avoid getting stale, which leads to dozens of incredible games.

      The games I'd like to play for the first time are:

      • Silent Hill 2 - I was holding out for a proper remaster for over a decade. It's finally here, but it's $70! I'll probably have to bite the bullet.
      • Resident Evil Village - I've been meaning to play this for years and already own it! On sale for $10.
      • Resident Evil 4 (Remaster) - I played the original but not the new remaster. On sale for $20.
      • Dead Space - Just bought this on sale a few weeks ago. It looks really good! On sale for $12.
      • Alien Isolation - Alien is one of my favorite movies of all time, so I should really play this.

      Now for some recommendations:

      • Resident Evil (REmake) - This is where you start if you're new to horror. Absolutely iconic, and not too scary thanks to its cheesy B-movie script, which can be humorous. On sale for $5.
      • Resident Evil 7 Biohazard - This game was a true return to form in the horror department. Absolutely loved it. On sale for $8. Genuine steal.
      • Inscryption - Not very spooky. Has a fun card game and a lot of intriguing ideas.

      Are there any games you're looking forward to playing?

      Do you have any recommendations?

      32 votes
    20. What are your favorite casual puzzle games?

      Hi! I'm looking for some fun and interesting casual puzzle games. Some of my favorites, in no particular order, are: Sudoku Nonogram - like the recent Every 5x5 Nonogram or Picross. Tetris -...

      Hi! I'm looking for some fun and interesting casual puzzle games. Some of my favorites, in no particular order, are:

      41 votes
    21. Who’s playing Blood on the Clocktower?

      Wondering if we have tilde fellows playing it. I’ve become addicted since last year and it’s fully taken over my regular board game nights… I’ve been storytelling and doing custom scripts and...

      Wondering if we have tilde fellows playing it. I’ve become addicted since last year and it’s fully taken over my regular board game nights… I’ve been storytelling and doing custom scripts and characters.

      18 votes
    22. Making DND maps

      As someone who DM's a lot of short, casual sessions with rotating members, I burn through a lot of maps. I'd love to hear some of your recommendations for how you guys either find or create maps...

      As someone who DM's a lot of short, casual sessions with rotating members, I burn through a lot of maps. I'd love to hear some of your recommendations for how you guys either find or create maps that suit your situations.

      For me: r/battlemaps has some really high quality stuff and gets me 90% of the time. I usually type in a key word or two (e.g. bridge; throne room) and usually I'll find something that gets close to the mark.

      I know that some have been using generative AI to delve into this space as well, so if anyone has any experience there, I'd love to hear it!

      23 votes
    23. Tildes, I need your advice. Looking for Nintendo Switch 1 and NS2 games.

      Hello everyone, Gamers’ I need your advice. Due to a serious family illness, my nieces and nephews age 4 to 15 will be spending a lot of time at my home for the foreseeable future. I also have a...

      Hello everyone,

      Gamers’ I need your advice. Due to a serious family illness, my nieces and nephews age 4 to 15 will be spending a lot of time at my home for the foreseeable future.

      I also have a college age kid, who is home occasionally and will play a few sports games and fighting games. He is head of the Fighting Game club at his universities club.

      I am looking to entertain the kids as we move towards winter and also keep my house in one piece.

      I purchased a NS2 w/ Mario Kart World, Minecraft, Shinobi, SFVI, NBA 2k26, Star Wars Outlaws and BoTW.

      I am going to purchase a few more Switch 2 titles and a few Switch 1 games. (Hopefully on a B2G1) sale. I do not need to purchase all at once. Likely, I’ll buy 1 or 2 a month. Or hope for a b2g1 sale.

      I am LOOKING FOR RECOMMENDATIONS from everyone.

      I already preordered Dragon Quest 1&2HD2D and Mario Galaxy 2.

      Games I am considering.

      Luigi mansion 3
      Sonic racing Cross World
      Persona 3 reload
      Super Mario Bros U Deluxe (you can play as Peach?)
      Mortal Kombat Collection
      Madden or EA FC
      Metroid Prime 4 ( I don’t know what to make of this game. Is it Metroid BoTW?)
      Bomberman R
      Paper Mario Thousand year door
      Links awakening or echoes of wisdom?

      I am looking to have some variety so there is something for everyone.

      These kids already have a Switch 1 w/ mario kart 8D, smash, Mario 3d World, Minecraft and a bunch of Kirby games.

      Any recommendations would be greatly appreciated.

      Thank you in advance!

      Side note: My kids had a Wii U when they were young and i am somewhat familiar with those games.

      18 votes
    24. Show Tildes - Gametje V2

      Hi All, It's been coincidentally EXACTLY 1 year since my previous post about Gametje. I've been busy creating some new games and re-designing all the main pages with the help of a UI/UX designer....

      Hi All,
      It's been coincidentally EXACTLY 1 year since my previous post about Gametje. I've been busy creating some new games and re-designing all the main pages with the help of a UI/UX designer. I have posted a few updates in the weekly What programming/technical projects have you been working on? threads but I thought this milestone deserved its own post. I published the new site earlier this week and also migrated to a new backend server. Here's a refresher of what it is for those that may have missed my previous post a year ago. I also recently started working on it full-time last month after not really working on it much from January-June this year. You can read more in my recent blog post.

      What is it?

      It's a set of online games that can be played in person with a central screen (like a TV) or remotely via video chat. It's also available directly in Discord as an embedded activity. It is playable in 9 languages and doesn’t require any downloads. Most games revolve around creativity in some form. None of the games require fast reflexes and can be played by just about anyone.

      Where can I try it?

      https://gametje.com and directly on Discord

      You can use the "quick play" option to launch directly into the game as a guest.

      What's different from last year?

      There are 2 new games (Sync Think and Hide & Peek) and the main pages have been redesigned. I also implemented a game room concept which allows you to bounce between games without having to recreate it each time. I also integrated with Discord, which means you can play directly in their interface and also use Discord as an Identity Provider when logging in. The games themselves need a bit more polish (especially the two new ones) but overall they should work.

      What am I looking for?

      I'm trying to gather some feedback about the games and the overall concept. Are the games fun? Is this something you'd try with your family? What could be improved? Is the site clear about what you can/should do? Should I add some gameplay videos to give you a quicker feel for the games?

      I'm also open to game ideas, I have a few in the backlog already but need to focus more on the business side at the moment. Any advice on the games/marketing etc would be highly appreciated.

      Side note: I'm probably going to rename the whole site soon since the name Gametje doesn't exactly roll off the tongue and has caused some debate with Dutch speakers. The branding for the new name isn't quite ready. I am considering calling it GameBuffet as my avatars are all food related and its more of a "all you can play" offering for any games added to the platform.

      Thanks for reading.

      10 votes
    25. Session report: 496-Seed-23, in which a halfling hurls boulders

      AD&D 1e the other night. Two sessions being packed into one report. Party Jeff, Half-Elven Druid 6, Fighter 4, Magus 4 (~50k XP) Lee, Grey Elven Fighter 5, Magic-User 4, Thief 5 (~46k XP) Moya,...

      AD&D 1e the other night. Two sessions being packed into one report.

      Party

      • Jeff, Half-Elven Druid 6, Fighter 4, Magus 4 (~50k XP)
      • Lee, Grey Elven Fighter 5, Magic-User 4, Thief 5 (~46k XP)
      • Moya, Halfling Thief 6 (30k XP)
      • Oryn, High Elven Magic-User 5, Thief 6 (~58k XP)
        • Henchman Takeshi, Human Ranger 4 (~13k XP)
      • Varda, Human Cleric 6 dual-classed into Magic-User 4 (~47k XP)
        • Henchman Rudy, Halfling Druid 2, Thief 3 (~8k XP)
      • Vordt, Half-Ogre Cleric 4, Fighter 5 (~38k XP)

      The party sets out on the 23rd, arriving at the Temple the night of the 24th. On an impulse, they decide to check out the Elemental Earth's main place of worship. It is a fairly massive room filled with dirt, the center containing a square pyramid with steps leading up to a stone pillar that has bronze manacles attached. As they enter the room, four Earth Elementals appear in the four corners, still and waiting. They discuss a game plan; Lee puts protection from evil on himself and then moves forward to the pyramid. On the other side of it is a stand with a small bronze box. Lee moves in to check the box for traps and the elementals move closer, to the four corners of the pyramid. He proceeds to check the box for traps, finding none, and his spell expires right as the elementals attack.

      (1st round) Two are close enough to try and smash him immediately as the others move in, and he takes a heavy blow. Oryn, Moya, and Jeff let off bows and slings while Rudy prepares their staff of slinging to hurl a boulder and Varda prepares to levitate Lee, who is trying to withdraw as Takeshi charges in. Missiles bounce harmlessly off the elementals, though the boulder does a solid chunk of damage to the elemental. Takeshi ends his charge early, opting to keep the ones firing missiles and casting spells safe. Lee backs away, but is followed, and then levitate goes off, lifting Lee ten feet into the air. (2nd round) Oryn begins casting protection from evil on himself, Jeff casts magic missile, Varda lifts Lee another ten feet up, who is trying to cast mirror image on himself, and Rudy throws another boulder. One of the elementals manages to strike Lee, disrupting his spell, but then he is lifted to a safe height. (3rd Round) Oryn rushes towards the box, Lee is levitated a further ten feet, putting him in contact with the ceiling, at which point he maneuvers himself along towards the exit, Rudy throws another boulder, Jeff catches some in a web, and Takeshi begins ushering the other members out of the chamber. Turning their attention towards Oryn, a couple of the elementals try to smash him but are wholly prevented from making contact due to the protection from evil surrounding him. (4th Round) The elementals continue to fruitlessly whale on Oryn as he snatches the box and leaves with the rest of the party; the elementals do not follow beyond the limit of the chamber.

      The party casts some curatives on Lee and decide to travel back to the second floor. They encounter some ghouls on their way but quickly dispatch them. They make their way into a large octagonal chamber with exits in each cardinal direction, some crystal braziers hanging from the ceiling, an altar with a crystal bowl and knives, and a shallow pit built almost like an inground pool. After some investigation, they locate a secret door in the southeast corner that they cannot find the mechanism for. Lee opens it with a knock, revealing what appears to be a wraith, but was actually a drelb. Either way, it gets hit with a barrage of magic missile, has amplify damage put upon it, and is put down in the first round. The hidden chamber it was in appeared to be empty, but after some further prodding, they find a loose bit of floor hiding a censer that they later learn is a censer of controlling air elementals. Moya takes the crystal knives and bowl. The party then comes up with a plan to remove the crystal braziers from the ceiling to bring home, albeit one at a time given their size and weight; worth 8k gold each if sold (they were). Though out of reach normally, Oryn having been polymorphed into a gargoyle hybrid by a curse helped out here. After the second brazier is brought out, they rest until dawn to reprepare spells and allow for some of Lee's health to regenerate through a magic item of his. Oryn throws an invisibility, 10' radius on everyone and they re-enter the dungeon.

      They eventually find themselves in another chamber with a sheet of crystal embedded into the wall, which lights up to reveal Lawful Good-aligned outsiders that ask some questions about the party's purpose and suggests they leave their magic items near before leaving the room, as these celestials intend to bless the items, but their method will sear flesh and blind eyes; however, this must be done quickly, as their ability to peer through the window is short-lived. Between their own suspicions and Varda's patron tulani whispering in their ear that something seems off, the party moves on.

      The party wanders into the living quarters of the Elemental Fire priests; the first thing they run into is a captain with a couple of bugbears, whom they surprised, partially due to the invisibility. Varda targets the captain with levitate and he fails the save, so up he goes. Between the surprise segment and their captain being immediately removed from the fight, the bugbears surrender, but are killed anyways for being bugbears. The captain begs for surrender and is told to drop his weapons. He does so, save for one sword that he claims is a family heirloom. One detect magic later, Rudy notes that his armor, sword, and a rope at his belt are radiating magic, so he's killed and looted. At this point, only Varda, Lee, and Takeshi are visible.

      They move on into another chamber where a singular priest is lounging. Varda happens to be wearing older Elemental Fire regalia, so with a positive reaction roll, he considers Varda to be part of the faith, that Lee/Takeshi are his entourage, and has an exchange with him. Varda reveals that the army of Good being gathered some sixty miles away is ready to march and will descend upon the Temple soon, leading him to try and take Varda to the head priest. Before this can happen, however, Moya, Oryn, and others lead an attack on him and are able to cut him down before he can raise the alarm or get a spell off.

      They're unable to move into the head priest's quarters without alerting him, however, but this ended up not mattering as initiative dictated the win goes to the party. One bout of looting later, they find a path they think will lead back to an area they've been to before, and lo, it does, albeit straight into the arms of a troll that they... kill quickly. A problem arises, however. They try to burn it, and it's not burning. Quick pat down in a mild panic reveals its wearing a ring. A dirty, filth-encrusted ring, but a ring nonetheless. One good pull later, it's off and they're able to burn it, and then they take their leave to head back to town. They decide to force themselves to march so that they can get back ASAP, and they arrive at dawn on the 27th.

      Notable treasure: censer of controlling air elementals, flametongue, ring of fire resistance, rope of entanglement, along with some magic armor, couple scrolls, and another ring. Gold share was about 6k each.

      6 votes
    26. Looking for some video game suggestions based off some specific parameters

      Sorry to be picky, but it's hard for me to find games I enjoy - and part of that is I don't really know where to look. I'm a fan of games with no/skippable story, no/limited exploration,...

      Sorry to be picky, but it's hard for me to find games I enjoy - and part of that is I don't really know where to look.

      I'm a fan of games with no/skippable story, no/limited exploration, no/limited unlocks, no/limited power ups - but high in strategy and/or skill based games that are pretty simple while still giving depth to it (aka something that can be picked up and put down without issue, eg picking right back off where you were after not playing for months). Online is okay but no login bonus/requirements and something that can be played at ones own pace.

      I think what I'm looking for and what I'm NOT looking for would be easiest by giving examples:

      One of the big things that makes me asks this is that I find collectible card games (eg Hearthstone, MTG, Marvel Snap) to really fit the mold that I'm looking for, but the toxic skinner box of their economy to not be worth having in ones life. I don't want "daily quests" to be something I worry about.

      I found Slay The Spire to be okay, and have mostly been jamming Balatro as of late...but it's very annoying that basically all card games I can find now are basically Slay The Spire knockoffs. Going back to the "no/limited unlocks" and "no/limited power ups", that rouge-lite aspect to them really ruins the games to me - I get that there's the macro strategy about picking the power ups and what not, but it personally ruins the actual gameplay aspect to me and just feels too much "am I going to high roll or low roll?". Runetera's Path of Champions also fits this mold that, to me, was ruined by the power ups. I've heard good things about Monster Train, but the fact it gets compared to Slay The Spire has led me to skipping it.

      To give an example of card games I enjoyed, Marvel's Midnight Suns I thought was quite fun. It was nice that you could completely ignore the story and RPG aspects of the game to solely focus on the card combat. Thronebreaker: The Witcher Tales has interested me since I've heard good things about Gwent, but since it's a Witcher game I don't know if that means it's mostly a story-based game and the gameplay is just a means to server the story. I've been enjoying the duet expansion of Wingspan and see that it has a video game counterpart, so that might be interesting to try out for single player (but I also don't want to get burnt out on the game to be able to continue to play the board game)

      Autobattlers (which I basically consider deck builders) like Hearthstone's Battlegrounds I enjoy, outside of the fact that by being an online multiplayer game you have to give 100% focus on the game. I also quite dislike the constantly changing cards and what not with just how much information there is to the game (it's a big reason I haven't picked up other autobattlers like the League of Legends one). Are there any good offline autobattler-type games?

      Going off card games for strategy games...I do enjoy simulation games like Civilization to an extent, but the "one more turn" aspect of them really hurts - very rarely do I want to go back to a campaign I've already started and have to re-figure out what my plans were. Something that is either a lot quicker of a loop or a lot easier to drop back in would be interesting to me though.

      Tetris is probably one of the easiest games that fit the mold I'm looking for - strategy game that has very simple game play but a lot of depth to it. Shoutout to the old tetrisfriends.com website, though playing on it so much kind of burned me out from the game (definitely used to get the Tetris effect lol)

      X-Com 2 has been of interest to me since I enjoyed the game studio's Midnight Suns as mentioned above, but it's been hard to get into the start of the game and it's not exactly the easiest to play on a Steam Deck. I do think I'd enjoy it though.

      Going more skill-based group, Cuphead and Furi are two of my favorite games I've played in the last decade. I've definitely been leaning more strategy games though as I've gotten older, but still down for anything that is pure straight awesome gameplay without any other fluff like those two.

      This post is probably getting long enough lol. But thank you for any suggestions/pointing in directions for me to look

      26 votes
    27. Retro Video Game Club brainstorming and planning topic

      There was a lot of interest in a Retro Video Game Club. I'm thinking it would be cool to get it off the ground! Use this topic as brainstorming/planning for how we think it should run. 1. We need...

      There was a lot of interest in a Retro Video Game Club. I'm thinking it would be cool to get it off the ground!

      Use this topic as brainstorming/planning for how we think it should run.


      1. We need a facilitator/emcee.

      • Is anyone interested in stepping up and running this?

      2. We need to figure out logistics.

      • Schedule
      • Game selection process
      • Parameters on what counts as "retro" (if necessary)
      • Maybe a name for the club?

      3. Anything else?

      • Is there anything else we need to consider?
      38 votes