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    1. Tildes Minecraft PVP event

      EDIT: Congrats to Secret_Online for winning the free for all / the Orange team for winning the team event! ==== I'm organizing a PVP event on the Tildes Minecraft server. Posting here in case...

      EDIT: Congrats to Secret_Online for winning the free for all / the Orange team for winning the team event!

      ====

      I'm organizing a PVP event on the Tildes Minecraft server. Posting here in case anyone would like to join. All gear will be provided for the event.

      Exact time will be March 14th, 2pm EDT

      The first game will be a free for all, battle royale. Players will start with nothing, and through scavenging the arena find the tools they need to survive. Making alliances is not against the rules, but just remember only one player can win.

      The second game will be team based, with the Orange side fighting the Blues in a series of rounds. Each round will have an objective to complete with teams earning points until one side wins.

      Hope to see you there!

      22 votes
    2. Game testers wanted for science fiction game

      I have a bare bones prototype of a game made in twine and I will be honest it needs a lot of work. The story and main architecture of the game is already planned and I am happy with it. It is the...

      I have a bare bones prototype of a game made in twine and I will be honest it needs a lot of work.

      The story and main architecture of the game is already planned and I am happy with it. It is the story hooks and pathing that I am looking to improve and for that I would like to give out a early Alpha build for volunteers to critique and provide any dead ends, errors and story beats they find engaging.

      Please feel free to send a message if you would like to participate. Thank you for your time.

      Edit: Thank you for your interest in the game the final build should be ready for volunteers in one week. I will send links to you directly at that time. Thank you again for your interest this is much better than I hoped for.

      41 votes
    3. The ethics of buying, playing military, war or games inspired by them?

      I liked playing Ace Combat since I've been a kid, Ace Combat 2 was one of my favorite PS1 games alongside Crash Team Racing at the time, and I did play AC3 as well but don't remember much of it. I...

      I liked playing Ace Combat since I've been a kid, Ace Combat 2 was one of my favorite PS1 games alongside Crash Team Racing at the time, and I did play AC3 as well but don't remember much of it.

      I completely skipped PS2 generations since I was on handhelds instead, so my first interaction with Ace Combat since 3 was ACAH(Yuck) on PS3, but I ended up buying Ace Combat 7 since that was actually a good game, but being bad at committing to one game hasn't allowed me to finish it, with AC8 being announced to come out soon, I decided I should try and focus on clearing AC7.

      I never gave it a mind at the mind but since now I'm aware of what Lockheed Martin is, I noticed it when I started up the game the past few days at one of the splash screens at the start of the game, and given that Lockheed Martin's involvement with the current ongoing wars, it's safe to assume that Bandai Namco have had an agreement that most likely has had financial and monetary incentives to license their planes.

      licensing weapons and arms aren't particularly a new thing afaik in games, I'm not much of an FPS person myself since I stick with Doom and Bioshock if I want a more "traditional" FPS experience (But prefer things like Ultrakill or Metal Hellsinger) and never been into CoD or other military shooters.

      So depending on their license agreement, they either have paid the royalties upfront(Unaware of how licensing typically goes but I assume it's most likely to be this one?) just to have their arms in the game, or they get a portion of their sales. If it is the former then sales of the game do not directly(as in unless sequels or relicensing occur) contribute to their bottom lines, if it is the latter then every sale contributes to wars.

      Posting this in places like reddit or other gamer spaces I'd imagine would elicit a "Don't bring politics to my games" kind of response.

      I'm curious what Tildes users would think of this, I think that would make pirating these games or buying them secondhand(impossible on Steam though Steam family could count) be more ethical than buying them in a way, though I imagine some may advocating for separating the art from... whom the artist pays?

      27 votes
    4. Tell me about your favourite web-based logic puzzles!

      I was never a wordle fanatic, but I am hooked on this Alphable game now https://geoffpevlin.com/games/alphable/. I also play https://cluesbysam.com/. Do people know of other web-based (hopefully...

      I was never a wordle fanatic, but I am hooked on this Alphable game now https://geoffpevlin.com/games/alphable/. I also play https://cluesbysam.com/.

      Do people know of other web-based (hopefully free) logic puzzles like these? I like the daily format, but wouldn't limit myself to that if there are others that are also interesting.

      I've done all of the https://www.rustylake.com/ games too, which I quite enjoyed, but these types of puzzles require a little bit more time investment that I don't really have right now. (I also hated that some of the "logic" in those games did not seem to make sense to me, and I'd have to google the answer to continue with the game.)

      I also like https://timeguessr.com/ but don't return to that one as frequently because I can't play it on my phone.

      I really like in-person escape games but they are expensive and vary drastically in quality, so was very happy to find these types of games scratch that same itch.

      44 votes
    5. Steam Next Fest recommendations and game demos

      Steam Next Fest is currently underway, lasting until March 2nd. Coincidentally, I had just been thinking a little while ago that I kinda miss game demos. About a month ago I came across a little...

      Steam Next Fest is currently underway, lasting until March 2nd. Coincidentally, I had just been thinking a little while ago that I kinda miss game demos. About a month ago I came across a little twin-stick shooter called Minishoot' Adventures and ended up paying it more attention than any other random game I see that looks kinda cool, because they had a demo available. I installed it, played it for a couple hours, and instantly bought the full game once I was done. It's quite a good game, but they got my money primarily because the demo was able to hook me into making an impulse purchase, totally defeating my usual standard of decision-making about buying games.

      For Next Fest, Steam is recommending me a deluge of indie 2D platformers and metroidvanias, and I'm not sure if that's because those are the games in development that tend to have demos or if Steam thinks that's all I'm interested in (spoiler - I'm not). So, have you discovered any truly noteworthy upcoming games in this year's Next Fest? Also, what was the last demo to win you over?

      36 votes
    6. What's a reasonable amount of time to spend on an RPG campaign?

      Personally, I find RPGs to be at their best when they are reasonably short - somewhere between 5 and 20 hours. Games like Chrono Trigger and Earthbound seem to come to mind. For more open-ended...

      Personally, I find RPGs to be at their best when they are reasonably short - somewhere between 5 and 20 hours. Games like Chrono Trigger and Earthbound seem to come to mind. For more open-ended experiences like Fallout New Vegas or Skyrim I find that I generally lose interest after somewhere between 30-50 hours regardless of how addictive the gameplay is.

      I haven't played tabletop RPGs so I don't have anything to say about them, but please feel free to chime in with them as well.

      19 votes
    7. I don't "get" soulslikes, but I'm interested in Bloodborne

      I typically don't play these kind of games, the few times I've played Souls games, I found issues I had with every game I've played more or less, I've tried Demon Souls around the time where Dark...

      I typically don't play these kind of games, the few times I've played Souls games, I found issues I had with every game I've played more or less, I've tried Demon Souls around the time where Dark Souls was a thing on PS3, it didn't take too long to get used to the general idea and flow of the game, slowish/sluggish controls on purpose, overall being very difficult, parrying being something that could make or break battles, healing items are consumables that you need to farm, dying makes you lose souls, EXP is the currency, etc.

       

      It's been so long since I've played it, but I recall it being an interesting enough experience to stick around for a little bit, Bolterian Palace being somewhat memorable from the first 2 zones or so including the first area, but I absolutely did not finish it.
      I've played the first part of the game by myself, but ended up watching my friends play it more than I did play it, so I ended up knowing that Shrine of Storms has that weapon that makes farming souls super easy, I ended up going there.
      Then I encountered the rolling skeletons, I don't think I was aware at the time that Turpentine is how you fight them ,so I had miserable experience there, I think at the end I got tired of it that I ended up just quitting the game to reload to not lose my souls and halve my HP, which in hindsight, I didn't know that. you take half damage as a soul(iirc) at the time and compounded with the PS3's insanely long loading times, which eventually made me to simply quit and never return to it, not having shortcuts also doesn't help, killing the same mobs over and over just to try fighting a boss once isn't fun.

       
       

      I've not played Dark Souls 1 or 2 myself, so I have nothing to say aside from that I've seen my friends play PvP a lot in DS2, and that Bed of Chaos apparently is a rushed boss by the devs to complete the game, and it shows.

       

      Despite what the title may imply, I did play Bloodborne a little bit, I did get to the first boss(Father Cosguine?) and getting a parry on him was one of those memorable moments for me playing the game, but phase 2 happened, and I'm going to blame the camera or locking-on for my death because 3D games from that era had dogshit cameras.
      I have also seen some of my friends play the game, and the weapons BB has looked so fun, of note is the Chikage, which I wanted to use when I played BB, but apparently it's not a good weapon to get on your first run of the game.

       

      Might be worth noting that I gave Little Witch Nobeta a try to see how non Fromsoft Souls-likes are like, I also didn't really go back to it after defeating the first boss.

       

      Then a year or two ago I decided to give Elden Ring a go, being pushed to it by an irl friend.
      I rarely get a game and go "Wow I regret buying this", but ER was exactly that.
      As usual, I did see a friend stream it in discord or play it while I'm at their house, so it's not that I didn't know what I was into, but I assumed it would be similar to my previous experience with souls games.
       
      I picked up a Sorcerer, so my spells are barely better than hitting things with bare fists, my melee weapon is adequate at best, and my base stats were sort of gimped, I leveled up Intelligence to make my spells do more damage and for mobs, they are ok. I leveled up Dexterity as my main source of damage and that was... ok enough, at first.
       
      I didn't get to Margit until a couple of hours in, I was wandering around and activating Lost Graces, just to avoid combat.
      When I got to Margit, I died a lot but I did have some fun, it didn't feel unfair as much as it felt like my weapon limiting me and my spells barely tickling the boss.
      Similar to how my previous Souls attempts went, I stopped playing, until one day I did accept my friends assisting me with the game instead of trying to do everything solo, and we felled Margit but with minimal intervention from my friends, we then got to Godrick and I don't remember much aside from the stairs and the stupid hitboxes.
      After Godrick though, my lack of damage was even more apparent in the overworld areas after him, I can't really pick most battles in the world by myself because almost everything there is a group of enemies that notice you when you start attacking one of their group.
      They handed me these souls giving item to level up my stats but despite leveling up a fair bit, my damage still felt pitiful and I didn't want to over level. When we called it a day that day, I never really returned to Elden Ring and I don't plan to, I "got" Souls games even less after that. Nightreign however seems to be a much more interesting game in general.
      I think you'd need to be a big fan of Dark Souls in the first place to even find fun with ER.
       
      This leads us to the past week or two where the same friend that got me to buy ER convinced me to play Dark Souls 3 with seamless co-op in memory of a recently deceased friend who has played the PC Souls games except DS3.
       
      And I'm having fun, for change? I'm getting, guided, sure, and I'm not having the full experience by hitting the noob traps, and the bosses seem to get mowed down by playing with more experienced players.
      Maybe it's a change in mindset, or maybe I'd only enjoy Souls games co-op.
      My issue with DS3 however, is that everything looks the same to me, as in I'd get lost very easily because of how similar everything looks, which is in contrast of what I remember Demon Souls being like.
      Not having a map of sorts makes me it difficult to navigate areas in games like these.
       
       

      Given my struggles with the other Souls games, the fact that I really like what I've seen from BB's gameplay, the weapons, the fact that you can parry at range, what I've read of the story and lore that makes it very compelling. Are there any tips or ways that I can change my perspective so that when/if I undust my PS4 and my friend's copy of BB, I can have fun? I get that I don't need to like Souls games, but this feels like it'd be my best shot.
       
      I don't intend to play it co-op because of both wanting the "full experience" and my PS4 can be modded on its current firmware.

      24 votes
    8. Science fiction and cosmic horror storytelling in games

      Intro Honestly this is just something i've been ruminating about recently with the new Marathon game on the horizon. I've consumed a lot of sci fi compared to a normal person, and probably not...

      Intro

      Honestly this is just something i've been ruminating about recently with the new Marathon game on the horizon.

      I've consumed a lot of sci fi compared to a normal person, and probably not that much compared to a serious fan. Wolfe, Asimov, Ellison, Sanderson, Card, Strugatsky, Crichton, etc for novels. Blame! jumps to mind for Manga, and I'm sure I could name shows and movies for quite some time even ignoring adaptations and re-tellings.

      In general, I like novelty to some extent in my narrative media. Once you've seen enough, you see the patterns, and that can ruin some of the fun. You can have people who just execute a well known narrative perfectly, but it's nice when you stumble across something doing things you haven't seen before, or doing things you'd thought of but hadn't seen executed.

      Video games have the potential to do some interesting things, but it's not a surprise that for FPS especially it gravitates to Power Fantasy. "OH GOD EVERYTHING IS WRONG! QUICK HERE'S A SHARP STICK INVADE HELL!" started with Doom (with 2016 actually having some great Pixaresque storytelling itself) and obviously does it well. Being the lone fighter vs hordes is at the bare minimum a fun gameplay loop.

      The Games

      However there are a shocking number of interesting or well executed plots in the genre as well. I think the big 3 that stand out to me are System Shock (which is sorta cheating as it's also an ImSim), Half-Life, and Marathon (but honorable mentions to both versions of Prey and E.Y.E. and I'm sure I'm forgetting others).

      I'm going to skim over System Shock as "oh no the AI has gone crazy and evil" has been done before, and done better (in the same year...by another game on this list). Suffice it to say that Shodan is still a wonderful take on the whole concept. However System Shock does devolve into a larger power fantasy (save the day, stop the bad guy) despite starting as a small and helpless fool.

      Half Life, in comparison, you spend most of the time running around doing your best to even figure out what the fuck is going on, and ultimately fail to accomplish much of anything meaningful. The Combine is so soul crushingly vast that even some super fighter like Freeman (which itself has always been odd) amounts to little more than a blip on a dashboard somewhere (as the 2017 spoiled HL3 ending showed...although I can find no working link to that as of right now).

      Likewise Marathon, which has some fantastic storytelling in its use of terminals, has you as the objectively broken superhuman slaughtering enemies left right and sideways, and yet you're little more than a Rook or a Bishop for something SO much larger than you, only to find out that it's stumbled upon something even larger than it.

      I won't dive into every detail (lots of good ways to do that. Mandalore, Emms, and the classic story website ) but Marathon takes the vastness of space, the standard "what if the AI went nuts/sentient", and so many other tropes and combines them into something quite unique. It's got the feelings of cosmic horror without falling back on "oh look its Lovecraft again" and I wish more games would take notes. Naturally Bungie even then was famous for connecting ALL their lore and that's probably part of it, but I also suspect any payoff for that is long gone after decades of riding the Halo and Destiny "what if heroes shot more bad guys" plan.

      The End

      With a new Marathon proper finally on the horizon, I'm more optimistic than I should be. Logically I know this is the company that made Destiny and they're still looking to just milk profit out of these things. That said I don't mind it being an extraction shooter or possibly a retelling (or alt telling...) of the Marathon story, and they even seem to understand the vibe that should be underpinning all of it. Either way it had me thinking about just how well the original Marathon and Half Life immersed you into the scale of what you were dealing with by letting you be the badass you are in just about every other game, and having it basically not matter. Either because your deeds accomplished nothing in the scheme of things or because your agency is utterly denied.

      I think what really drew me to these games was finally seeing the idea of something like Lovecraft without the literally copy paste of the small port town and the tentacled cthulu monsters. I'd love to know what other games really stood out to people when it comes to SciFi and/or Cosmic Horror specifically. Or if you just agree/disagree on the ones I've rambled about.

      20 votes
    9. D&D campaign recomendation for solo/two people

      I'm really tired of finding groups of people to play D&D (in person), is there any solo/two people campaign that me and I friend can play with? Please something simple, I have a little more...

      I'm really tired of finding groups of people to play D&D (in person), is there any solo/two people campaign that me and I friend can play with?

      Please something simple, I have a little more experience playing it but have never DM'd before, but we're both very creative, so I can think we both can still have fun

      28 votes
    10. Looking for casual hotseat game recommendations

      Every year my friend group and I have a long weekend meetup where we rent a house and communally nerd out with each other. Lots of tabletop gaming; plenty of Magic matches; handheld consoles...

      Every year my friend group and I have a long weekend meetup where we rent a house and communally nerd out with each other. Lots of tabletop gaming; plenty of Magic matches; handheld consoles everywhere; etc.

      I always bring my Steam Link so people can cast their Decks to the TV, and I'm looking for recommendations for games that would be good for hotseat play where people can pass around a Deck and each play a little bit of. (So, specifically single player games rather than multiplayer games.)

      In past years Peggle and Peglin have been big hits with the group. They're immediately pick-uppable even by people who don't play a lot of videogames (of which there are a few in our group). They're also eminently entertaining to watch because it's easy to tell what's going on.

      I'm looking for other games that would fit the bill: casual, simple, fun, easy to hand off to others, relatively quick intervals between players. If you have any recommendations, let me know!

      17 votes
    11. Help me enjoy Baldur's Gate 3

      I've owned Baldur's Gate 3 pretty much since it came out. I prefer role-playing games with good stories and characters that feel real and interesting, so this game should be right up my alley....

      I've owned Baldur's Gate 3 pretty much since it came out. I prefer role-playing games with good stories and characters that feel real and interesting, so this game should be right up my alley. Turn-based, party combat is not my favorite but I find it enjoyable once I make the mental switch.

      I've tried playing 3 times. The first time, I went in blind (as did everyone) because it had just come out. Having gotten into it somewhat, figured out the basics, I realized that I had managed to totally miss 2 of the main companions. I was also playing as a ranger and regularly getting my butt handed to me, because I had no warriors in my party. . So I restarted, but found the restart a slog And then an update broke my play-through so put it away for (quite) a bit.

      After many months, I thought I'd try again, when Cyberpunk fatally crashed late in the game because of my modding addiction. This time there was LOTS of information on the web about BG3, which I read, hoping to make sure not to miss anything important (like, all the warrior companions...) I tried playing a mage. But this time I felt constantly stressed about getting the "right" outcome, picking the "right" dialogue, getting the "right build....It wasn't fun. I think it was my fault.

      There are a bunch of people who consider this game the greatest ever, and I really think it could be up there for me, but I'm doing it wrong. So I am asking--how to you play this game to maximize your enjoyment? How much did you rely on wikis or our guides? Are there mods out that you recommend? What attitude so you bring when playing that makes the game enjoyable for you? Help me love this game, I really want to!

      EDIT: Thank you everyone, I'm totally psyched to start again with a new attitude and some new strategies!

      EDIT2: Sorry I didn't respond to the later posts... I took all the advice and tried again and have spent all my free time having a blast with BG3, so THANK YOU

      31 votes
    12. What video games would you say have the best stories? Feel free to suggest more than one.

      The recent discussion of Baldurs Gate 3 tempted me to play a video game after a long break. What games do you suggest for someone who likes getting emotionally involved and likes intriguing...

      The recent discussion of Baldurs Gate 3 tempted me to play a video game after a long break. What games do you suggest for someone who likes getting emotionally involved and likes intriguing twists?

      I've played the Mass Effect series and the first Bioshock. Apologies if this is information that is easily found.

      41 votes
    13. Did anyone play Phantasy Star Online?

      I remember being young and going over to one of our neighbor's house to watch him play Phantasy Star Online (PSO) on his Dreamcast with other people over the Internet which blew my mind as a kid....

      I remember being young and going over to one of our neighbor's house to watch him play Phantasy Star Online (PSO) on his Dreamcast with other people over the Internet which blew my mind as a kid. I also remember getting my parents to rent a copy of PSO for Gamecube to play it some, but since we had to return it, I didn't get very far or get to experience much of it. Though the memory of it being awesome never went away.

      When I was in high school, one of my best friends at the time loved the Gamecube version and played it a ton with his dad and brother growing up. He found a private server to play the PC version, Phantasy Star Online Blue Burst, which includes both episodes 1 and 2 along with the PC only episode 4. ["Where is episode 3?" you might ask, that was released as a card game that was also set after the events of episodes 1, 2, and 4] and asked me if I wanted to play with him and his brother. We ended up playing together, usually once or twice a week, depending on our schedules. Sometimes we would play all evening and just chat while grinding and leveling up our characters. I think I ended up getting to level 50 out of a maximum of 200. I could easily have seen myself continuing to play for years as a way to keep up with that friend if we had stayed in touch.

      That game has sat in the back of my head for years, I'd occasionally think about it, and have the urge to play it, but never would since I usually have other stuff going on, and I couldn't remember what server my character was on or my login information. I recently saw some videos about it on YouTube, since it was the 25th anniversary that has got me looking in to it again. I think later in the year I may look in to setting it up to play on my Android phone.

      PSO has an interesting place in video game history, and something I didn't know until watching a retrospective was that the Monster Hunter series took inspiration from PSO.

      There were follow-up games made, like Phantasy Star Universe, and Phantasy Star Online 2, but I only played PSO2 for a brief period when it was Japanese only, and I kept having my translation patches breaking every few days due to updates and never went back to revisit it after it was released in the West.

      It made me curious if any Tilders played it back in the day or still play it now?
      Do you have any fond memories of the game, or stories you might want to share?
      Did you play or enjoy any of the follow-up games to the original PSO?

      19 votes
    14. Looking for Backroom games with something to do in them other than walking

      For example, games like Superliminal (solving puzzles), The Stanley Parable (exploration) and the upcoming Subliminal. The backroom games I've looked at tend to be just about walking and walking...

      For example, games like Superliminal (solving puzzles), The Stanley Parable (exploration) and the upcoming Subliminal.

      The backroom games I've looked at tend to be just about walking and walking and it gets really boring. I played the game called "Pools" and though I liked the aesthetic, I just got so bored because there wasn't anything to do at all other than just looking around and walking. any suggestions?

      14 votes
    15. Half way through the 2020's. What's your favorite games so far?

      I have stolen this idea from a Reddit thread and thought it would be a good discussion here. I am placing these in approximate order of favorite to least favorite. Caves of Qud - Probably a top...

      I have stolen this idea from a Reddit thread and thought it would be a good discussion here. I am placing these in approximate order of favorite to least favorite.

      Caves of Qud - Probably a top ten game of all time. Greatest environmental flavor I have ever experienced. Great soundtrack. This was the very first traditional rogue-like I played for more than a few hours

      Wildermyth - I think the character creation/progression is my favorite of any game ever. Character age, befriend each other, fall in love, die, have children, and more. Also this is my favorite soundtrack of the decade, a very dreamlike and melancholic track that suits the game perfectly.

      Jupiter Hell - The second traditional rogue-like i played for a few hours. Incredible tactical gameplay

      Balder's Gate III - While not my favorite RPG (Wildermyth) probably the one I have played the most considering all the different ways you can play with story choices and character builds.

      Pathfinder: Wrath of the Righteous - The game has many flaws, particularly the poorly designed combat scenarios and a story that differs quite a bit in quality throughout. But the combat adds a bit more crunch then BG3 and the variety of choices and builds is multitudes larger than BG3.

      Microsoft Flight Simulator 2020/2024 - Not much to say other than the flying mechanics are good and the entire Earth being mapped and populated is maybe my favorite technological feature in a video game ever.

      Dorf Romantik - Cute puzzle game. Released in 2022 but was a game that I am 99% sure I played in early access during the pandemic and was warm and quiet in a terrible year

      Spiderman Remastered/Spiderman Miles Morales

      Total War: Warhammer III - On one hand a culmination of all the Total Warhammer games. On the other hand by the time I had played it I had played so many Total War games that the formula wore on me and I found myself auto-resolving battles more often then playing them.

      Far Cry 6 - A step down from Far Cry 5 as far as I am concerned, but there is no FPS game with an open world that lets you approach things in any way you want. Guns blazing? Sure. Stealth? Four or five ways to approach a location? Yep. The only thing I did not like was the base design, which i felt was much more poor then in previous Far Cry games

      Starfield - On the one hand, a game with a lot of flaws that make it a hard game to love. Tons of loading screens that break immersion. A lack of depth in systems. A story with little/no sense of morale choices. On the other hand, no one does open world like Bethesda and their formula is like crack for me. Good gun play. Best stories Bethesda has told in years. The ending and new game + hit really hard for me as well.

      Here are other games that I play but are more of a 'annual series', so I am placing them separately
      Pokemon - Arceus was my favorite Pokemon game, with Scarlet being my favorite 'traditional' Pokemon game
      NBA 2K Series
      Madden NFL Series
      Out of the Park Baseball series

      43 votes
    16. Tildes Minecraft: What do you want to see in the next season?

      I'm planning to launch Tildes Minecraft season 3 some time mid November. What mods should we add or remove? Any other recommendations or requests? Edit: As per the majority of the feedback, season...

      I'm planning to launch Tildes Minecraft season 3 some time mid November. What mods should we add or remove? Any other recommendations or requests?

      Edit: As per the majority of the feedback, season 3 will be delayed until the beginning of January.

      Edit 2: Server goes online January 3rd, 2026 at 11am Pacific time.

      Edit 3:

      Countdown timer is live!

      https://tildes.nore.gg/

      36 votes
    17. Games: Your personal year in review for 2025

      I know Steam Replay isn’t out yet, but I figure it’s still a good enough time to get the ball rolling. This is your place to share any and all thoughts on your gaming for 2025. Games you talk...

      I know Steam Replay isn’t out yet, but I figure it’s still a good enough time to get the ball rolling.

      This is your place to share any and all thoughts on your gaming for 2025.

      Games you talk about do NOT have to be limited to this year’s releases.

      Feel free to share:

      • Favorites
      • Disappointments
      • Surprises
      • Memorable moments
      • Self-reflections
      • Anything else!

      Let us know how your gaming for 2025 went.

      39 votes
    18. Clair Obscur: Expedition 33 becomes first indie game to win Game of the Year at The Game Awards

      Definitely a well deserved GOTY. I haven't gotten around to it yet, but my friends have been raving about it! Lots of indie games nominated this year. Really feels like we're in a golden age of...

      Definitely a well deserved GOTY. I haven't gotten around to it yet, but my friends have been raving about it!

      Lots of indie games nominated this year. Really feels like we're in a golden age of indies.

      72 votes
    19. How do you design your campaigns?

      Let me define a campaign as an episodic story with a clear hook, rising action (or actions), climax, and ending. It would ideally be a story that goes for multiple (at least 4 or 5) play sessions...

      Let me define a campaign as an episodic story with a clear hook, rising action (or actions), climax, and ending. It would ideally be a story that goes for multiple (at least 4 or 5) play sessions so as to distinguish it from a one shot.

      How do you, as a DM, develop and run these?

      Over the years in my group we've all taken turns running campaigns, one shots, sessions, etc and what's always fascinated me most is how everyone's planning style is so different. Some get into ridiculous detail, while others (guilty...) tend to improv.

      19 votes
    20. Sailing skill is live on Old School Runescape as of two weeks ago

      Ive been playing nonstop for the past two weeks basically, took last week off work so I could play. Lvl 67 as of this morning and I’m a little behind my clan mates who are 80s pushing 90s Thoughts...

      Ive been playing nonstop for the past two weeks basically, took last week off work so I could play. Lvl 67 as of this morning and I’m a little behind my clan mates who are 80s pushing 90s

      Thoughts in general? Thoughts on salvaging nerf this am?

      Haven’t played in years and think it sounds neat? It is. Bond up and play, sailing is a meta skill so you can lvl up while you level up but watch out for random crates of alcohol in the sea cause while you get xp from sampling…. Sometimes they tele you to the abyss cause Jagex is pro troll

      23 votes
    21. I built an arcade cabinet for my 4 year old and need some Switch game recs

      His Christmas present is going to be a custom-built arcade cabinet. The internals are simply a Nintendo Switch, an 8bitdo arcade controller, a computer monitor, and some speakers. Pretty simple...

      His Christmas present is going to be a custom-built arcade cabinet. The internals are simply a Nintendo Switch, an 8bitdo arcade controller, a computer monitor, and some speakers. Pretty simple stuff!

      He has next to zero experience playing video games and I haven't really exposed him to my games either (screen time and all). So, he's probably got about zero coordination when it comes to using controllers or playing platformers, etc. Also, he tends to get very frustrated with himself if he can't do something, causing him to want to give up.

      What are some recommendations for Nintendo Switch (1, not 2) games that will ease him into gaming?

      Thanks!

      19 votes
    22. Digiphile - Return of the immersive sim

      After this Tildes post I was curious about the review scores, Steam Deck compatibility and ProtonDB ratings for the first Digiphile bundle and figured it's worth sharing. I've added two extra...

      After this Tildes post I was curious about the review scores, Steam Deck compatibility and ProtonDB ratings for the first Digiphile bundle and figured it's worth sharing. I've added two extra columns compared to the Humble Bundle posts:

      • Early access because some of these games are "early access" releases.
      • All Time Low sourced from isthereanydeal

      Digiphile - Return of the Immersive Sim is now available with the following games, grouped by payment tier.

      $9 Tier (aprox £6.85, €7.77)

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      Blood West 81 89 / 89 Win ✅ Verified 🎖️ Platinum No $9.37
      Ctrl Alt Ego N/A 93 / 93 Win ❓ Unknown 🟨 Gold No $9.45

      $13 Tier (aprox £9.89, €11.23)

      Everything in the $9 tier and the following:

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      Shadows of Doubt 68 67 / 82 Win ✅ Verified 🎖️ Platinum No $9.24
      System Shock (2023) 77 88 / 90 Win 🟨 Playable 🎖️ Platinum No $16.08
      Fallen Aces N/A 95 / 98 Win ✅ Verified 🟨 Gold Yes $10.83

      $20 Tier (aprox £15.22, €17.27)

      Everything in the $13 tier and the following:

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      System Shock 2 (Remaster) 82 81 / 86 Win ✅ Verified 🎖️ Platinum No $12.60
      Peripeteia N/A 72 / 88 Win 🟨 Playable 🟨 Gold Yes $20.80

      $5 DLC add-on (aprox £3.80, €4.32)

      They all sell this as a separate addon for an additional $5:

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      Blood West: Dead Man’s Promise N/A 80 / 80 Win N/A N/A No $5.58

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play? Should we post other Digiphile bundles or is this a terrible selection compared to Humble Choice?

      20 votes
    23. Best Bluetooth controller for sub $50?

      Hey all I own a pixel 8a if that's relevant and am looking for a controller that is Bluetooth and costs 50 dollars or less on Amazon. I'm not too picky as long as it can hold the phone and is of...

      Hey all I own a pixel 8a if that's relevant and am looking for a controller that is Bluetooth and costs 50 dollars or less on Amazon. I'm not too picky as long as it can hold the phone and is of good quality. Thank you!

      10 votes
    24. Need pixel art software recommendations (it can be free or paid)

      I've been learning Godot for the past few months and I'm happy to report that it's been going well. Little by little, things are clicking into place. (I hugely, highly, undoubtedly, recommend...

      I've been learning Godot for the past few months and I'm happy to report that it's been going well. Little by little, things are clicking into place. (I hugely, highly, undoubtedly, recommend GDQuest courses)

      I'm ready to start working on a small project to test out my skills, and it's going to be a top down pixel art game.

      But to be completely honest, I suck at drawing. I suck at drawing as in, I can make stick figures at best. So forget any fancy software for drawing in general like gimp or photoshop.

      What I'm looking for is a software meant for pixel art and that makes my life easy, in both drawing and animating. Bonus points if it allows me to trace (I'm not planning to copy/steal art, but I do need reference points, at least for now)

      Do you guys have any recommendations? It can be free or paid. I don't mind paying as long the software is worth it.

      15 votes
    25. Overwatch 2 now: how does it look to you?

      I get the feeling that, outside its own communities, Overwatch has mostly slipped out of the wider conversation. We've had: Blizzard’s various incidents/controversies The shift to OW2 and all the...

      I get the feeling that, outside its own communities, Overwatch has mostly slipped out of the wider conversation.

      We've had:

      • Blizzard’s various incidents/controversies

      • The shift to OW2 and all the confusion/anger around that

      • The battle pass / shop pricing / F2P monetization complaints

      • Cancellation of PVE mode

      • General live-service fatigue

      Most of that hasn’t really been “fixed”, but I'm not seeing nearly as much noise about it anymore, good or bad.


      My own (slightly biased) view as someone still playing:

      As a now free-to-play, live-service game with ongoing updates and "events", I feel like OW2's cosmetic pricing is (unfortunately) pretty standard compared to similar big titles. I'm not saying that's good, I think aggressive monetization is a wider industry problem, but within that landscape, the model itself doesn't feel uniquely outrageous to me if the goal is keeping a big, polished game running long-term.

      I also doubt the actual dev team has much control over pricing, so that part lands more on Blizzard/ABK as a company (shocker).

      Setting that aside: purely in terms of gameplay, the game currently feels the best it ever has to me. There's a good variety of modes, and things like the new Stadium mode feel very different from the usual Quick Play/Comp loop while still keeping the core of what makes Overwatch fun: the heroes, the readability, how smooth and well-designed everything feels.


      What I'd like to hear from you:

      Especially if you're not deep in the OW ecosystem anymore (or never were):

      • Do you think about Overwatch at all these days?

      • Did you drop it because of Blizzard, OW2’s launch, monetization, balance, something else?

      • From the outside, does it feel “fine now”, “permanently tainted”, “kind of irrelevant”, or just background noise?

      • If you never really played it: is there anything that would actually make you try Overwatch 2 in its current state?

      And if you are still playing or following it closely, I'm also interested in how you feel about the state of the game vs peak OW1 / early OW2, especially whether it's earned back any trust or enthusiasm.

      Not trying to rehash every incident in detail, just curious how the game and its reputation land for people who aren’t immersed in it every day.

      23 votes
    26. The Mul: A half-human, half-dwarf race from Dark Sun

      I have been working on adapting the Mul from AD&D 2e's Dark Sun into my general AD&D 1e campaign to coincide with the deletion of gnomes (they deserve it). I chose to not simply take them 1:1...

      I have been working on adapting the Mul from AD&D 2e's Dark Sun into my general AD&D 1e campaign to coincide with the deletion of gnomes (they deserve it). I chose to not simply take them 1:1 since even the dwarf has different mechanics in Dark Sun. I took into consideration what the dwarf is good at, as well as how the half-elf and elf relate, and tried to model it in the same way.

      What I'd like is opinions from people with experience in the pre-WotC editions of D&D that are pre-disposed to picking demi-humans on whether the mul is something they'd pick.

      Note that the Runecaster is a Fighter subclass from a 2e supplement that I've ported back and the Occultist is a personal creation that combines the cleric and magic-user with additional abilities in the way that the 1e bard does with the fighter and thief.

      • Requires Strength 8 and Constitution 6
      • Gains +1 to Strength and -1 to Charisma
      • Gains +1 to poison saves per 4 points of Constitution
      • Can detect certain aspects of stonework within 10'
        • At 30%, detects grade/slope, new construction/passage, moving walls/rooms
        • At 25%, detects traps relating to pits, falling blocks, etc. as well as approximate depth underground
      • Thief adjustments as follows
        • -5 to Open Locks and Read Languages
        • +5 to Move Silently and Climb Walls
      • Infravision 60'
      • May qualify and check for psionic ability per the PHB Appendix 1
      • Classes Allowed (Level Limit), with dwarf for comparison
        • Cleric (U), 6* for dwarf
          • Druid (6), NA for dwarf
        • Fighter (8), 7* for dwarf
          • Runecaster (9*), U for dwarf
        • Thief (U), 10 for dwarf
        • Can qualify for Occultist, NA for dwarf
          * Having a prime requisite of 17 or 18 will increase this limit by 1 or 2 levels, respectively.
      8 votes
    27. DM-ing with a stutter?

      I have a friend who plays in my regular D&D game and has a pretty significant stutter. The rest of the party are great about this and are very patient and understanding, so I'm not looking for...

      I have a friend who plays in my regular D&D game and has a pretty significant stutter. The rest of the party are great about this and are very patient and understanding, so I'm not looking for advice in that area, but this friend has also expressed a desire to create and run a campaign. I would love to play in his game, but I know he worries that his stutter would severely restrict his ability to be an effective DM. Unfortunately, at least as far as traditional DM-ing is concerned, I think he's just objectively correct. But that got me wondering - are there ways to work around his impediment or rearrange the typical flow of a D&D session that could allow him to do it?

      Things we've considered:

      • Asynchronous play by text (in Discord): This technically would work just fine, but it obviously doesn't feel the same as real-time play where everyone is in the moment together. IIRC, the last time we talked about this, he didn't really sound interested in pursuing it.
      • Him doing the writing and prep and me actually running the game: This also would technically work, and I told him I'd be honored to do it, but I'm sure he'd prefer to not have to filter his ideas through someone else and trust that person to execute them faithfully. I know I would feel bad every time I failed to deliver something the way he intended. I also wouldn't be able to be a player for him if we did this.

      Things I've wondered about but not suggested yet:

      • Is there some sort of text-to-speech (TTS) engine that he could use to help him run the game in near real time? I'm thinking like a Stephen Hawking situation. This would relieve the social pressure of having to overcome the stutter, and it would also allow him to write chunks of speech ahead of time and just paste them in at game time. There would of course be delays as he types out improvised parts, but it would still be closer to a traditional experience than something like asynchronous play.
      • Is there a way we could pull off a kind of co-DM arrangement where he's more involved in the moment, rather than simply writing and planning? This would still take me out of his pool of potential players, but it would be better than me just running the game by myself. What could this look like?

      Are there possibilities I'm not considering? What tools and strategies could he/we use to mitigate this and help him be successful as a DM? Is there a way to dramatically reimagine what a D&D session looks like that might still be fulfilling for him and everyone involved?

      Edit: Should have mentioned we play online, so computer-based tools would be excellent options. They'd fit in very naturally.

      Obviously the solution will be highly specific to him personally, and I'm not trying to solve all his problems for him without taking into consideration what he wants. We've talked several times over the years about his stutter and his attempts to eliminate it, and it's a conversation we return to every so often. I'd just like to have some ideas to suggest next time this comes up.

      Thanks in advance, everyone!

      18 votes
    28. What indie competitive games do you play?

      Recently, I discovered a desire to play some small, easy-to-pick-up, not-demanding-on-hardware video games with short gameplay sessions that also require some skill to master. Many years ago, I...

      Recently, I discovered a desire to play some small, easy-to-pick-up, not-demanding-on-hardware video games with short gameplay sessions that also require some skill to master. Many years ago, I played a few games that I liked very much. But now their online lobbies are dead, so I have to discover something new. So, what indie competitive games do you play?

      I spent a lot of hours on CS2D and Altitude. CS2D is like Counter-Strike, but with a top-down view. It simplified the necessary skills for a shooter but was still fun to play. This game had all the modes from classic CS, but with small additions. I liked two modes the most: capture the flag and deathmatch with lasers. CTF mode had quite long sessions, even lasting for hours when teams were balanced. It was also fun to build turrets, walls, and spike traps, which made it possible to play a completely new class compared to CS — the engineer. The mode with lasers was fast-paced chaos that actually had its charm.

      Altitude was a 2D shooter with airplanes and a side-view. I played a lot of the soccer mode. In this mode, two teams spawned on a football field with two goals at each end of the pitch. The ball was magnetic, which helped to catch it, and you could shoot it, allowing you to pass. I liked how each class of airplane was pretty well-balanced for this mode, allowing players to fill specific roles on the team and enabling dense and fun gameplay.

      I'm looking for something similar that I can run occasionally on my laptop and that has an active community.

      15 votes