A post for this exists. I checked, I searched for it first thing and skimmed through the comments. So this should be the end of it. I know you shouldn't make a duplicate post, lest make any kind...
A post for this exists.
I checked, I searched for it first thing and skimmed through the comments. So this should be the end of it. I know you shouldn't make a duplicate post, lest make any kind of post in a different group.
(if you don't know what I'm talking about, click the link at the top, open the article in incognito mode, read.)
As young folk say, idc. I feel this is beyond the scope of the original post as industry talk deserves serious, dedicated discourse. ~talk seems to be the place for this, anything here barely gets the same engagement like ~talk posts; they garner lots and lots... I mean, LOTS of comments. Plus, the WGA writer's strike is still goin on — they been doin this shit for 2 months with tedious media coverage, and have made their presence known. If they can do that, I think I can take a page from their book and post here.
This is not a retread on the Vulture article, not necessarily about your opinions on the work culture Phil Lord creates, etc. If you feel like this post is a duplicate: Don't vote, don't comment! Ignore this post! Revive the original post — you can do it as long as it's on-topic and thoughtful.
This post is about the ripple effects of what that article says, and how it may reflect industry-wide treatment of animators, and even adjacent subcultures and sectors. Take VFX, for instance: Lots of ppl seem to criticise Marvel Studios for their overuse of CGI in their productions, blissfully unaware that Marvel Studios is a bad client to work with.
In other words; this post is meant to discuss Phil Lords in the industry that cause over 100 animators to quit (which I think is too much to ignore). This post is a launching pad for industry awareness, and should hopefully give you the idea to protest in your own way. Don't believe skipping movies will work? It doooooeeeeeeessss~~
So.... what do we REALLY think about the Spider-Verse article on Vulture? What does this truly reveal about the broader treatment of animation in Hollywood? Does Sony raise good points? What are some other instances where a producer or executive caused such upset during the production of an animated movie? What are other reasons or work culture tidbits outside people or moviegoers don't know about? What's it like being an animator working in Hollywood?? What are some labour unions or orgs to look into? What are some novel solutions or fixes that should be pushed by everyone as much as possible?
I was gonna post this on ~talk, but decided last minute not to. If you have read this far (and think this is not a duplicate post), I implore you to vote a/o comment! If this gets to at least like... 40 or 50 comments, that would be so amazing. If not, oh well. But I think it would be a disservice since no matter how small or insignificant this post is, it will help. It may inspire someone here to do something out there, and I think that's more than enough reason.