Breath of the Wild fixed stamina, it's perfect now, we did it ~games Video 18:42, published Aug 5 2022 5 votes
Architecture in video games: Designing for impact ~games Article 4334 words, published Oct 12 2015 7 votes
How Townscaper works: A story, four games in the making ~games Video 38:51, published Mar 28 2022 8 votes
Allegations of sexism, bullying, and burnout: Inside the Microsoft studio behind State Of Decay 3 ~games Article 4882 words 4 votes
The battle for Bungie's soul: Inside the studio's struggle for a better work culture ~games Article 7813 words 11 votes
Texture Archaeology, Cobblestone, and the most overused texture from the 90s ~games Video 8:15, published Mar 19 2021 5 votes
The Ascent devs dish on the messy launch for 2021’s best sci-fi RPG ~games Article 1473 words 4 votes
Crash Bandicoot dev on optimizing for the PlayStation | War Stories ~games Video 31:37, published Feb 27 2020 12 votes
Activision Blizzard hires union-busting firm as workers start to come together ~games Article 806 words 25 votes
Star Citizen developers fed up after being expected to work during devastating Texas snowstorm ~games Article 2127 words 14 votes
The JRPG startup cost, part 3 - An analysis of how long it takes to reach various gameplay milestones in classic JRPGs ~games Link 6 votes
New Steam Labs experiment adds new ways to browse games through genres, themes, and player modes ~games Article 9 votes
The art of the demo: Drama from game mechanics in The Last of Us Part II ~games Video 30:32, published Jun 22 2020 3 votes