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7 votes
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Star Citizen developers fed up after being expected to work during devastating Texas snowstorm
14 votes -
Vampire: The Masquerade - Bloodlines 2 delayed indefinitely
15 votes -
Hyperbolica devlog #5: Non-euclidean 3D modeling
5 votes -
New Steam Labs experiment adds new ways to browse games through genres, themes, and player modes
9 votes -
Hyperbolica devlog #4: Projecting space
4 votes -
The art of the demo: Drama from game mechanics in The Last of Us Part II
3 votes -
The Digital Antiquarian: Master of Magic
4 votes -
The Digital Antiquarian: Transport Tycoon
4 votes -
The Digital Antiquarian: X-Com
6 votes -
Hyperbolica devlog #3: Rendering hyperbolic spaces
8 votes -
Deltarune status update, September 2020
11 votes -
Making Civilization Revolution work on consoles - A chapter reprint from the new book Sid Meier's Memoir!: A Life in Computer Games
6 votes -
Why do many games make you press a button before loading (after launch)?
So recently I've been playing Destiny 2. After you launch the game you need to press "X" for the game to start loading (which takes multiple minutes, it's ridiculous). I've seen this in other...
So recently I've been playing Destiny 2. After you launch the game you need to press "X" for the game to start loading (which takes multiple minutes, it's ridiculous).
I've seen this in other games and I never understood the point. Yes I want to move past that screen, load the game and play it. Do you guys know why game developers do this?
10 votes -
Hyperbolica devlog #1: Non-euclidean geometry explained
4 votes -
The mysterious origins of an uncrackable video game - Atari 2600 game Entombed
17 votes -
How Prince of Persia defeated Apple II's memory limitations | War Stories
7 votes -
ZzFX - Zuper Zmall Zound Zynth
4 votes -
Hue Jumper - This entire game fits in a 2048 byte zip file! Made for 2kPlus Jam
19 votes -
Lorne Lanning discusses his journey to become a game creator, and how the mind-control mechanic solved Oddworld's narrative problems | War Stories
5 votes -
Cyan Worlds co-founder Rand Miller discusses the challenges of getting Myst to work on CD-ROM | War Stories
5 votes -
Disco Elysium | Hardcore mode and ultrawide support now available
7 votes -
Housemarque's 25th anniversary is this year, and they've put all other projects on hold to focus on finishing an unannounced game they've been working on for three years
4 votes -
How do bullets work in video games?
7 votes -
What Breath Of The Wild is like for someone who doesn't play games
22 votes -
Robin Sloan: Three things I learned about games while contributing writing to Neo Cab
4 votes -
Exploring the tech and design of 'Noita'
6 votes -
How scrolling textures gave Super Mario Galaxy 2 its charm
12 votes -
Director's Cut Part 1 - Destiny 2's game director on where the game has been over the last few months and where it's heading next
3 votes -
Fermi problem game thread
I thought it might be fun to make a little game out of asking Fermi problems and trying to work out solutions to others'. What is a Fermi problem? A Fermi problem is (to quote wikipedia ): an...
I thought it might be fun to make a little game out of asking Fermi problems and trying to work out solutions to others'.
What is a Fermi problem?
A Fermi problem is (to quote wikipedia ):
an estimation problem designed to teach dimensional analysis or approximation, and such a problem is usually a back-of-the-envelope calculation. The estimation technique is named after physicist Enrico Fermi as he was known for his ability to make good approximate calculations with little or no actual data. Fermi problems typically involve making justified guesses about quantities and their variance or lower and upper bounds.
Basically, these are questions that would be very difficult to calculate exactly without looking up the answer. The goal is to arrive at a good estimate by making justified assumptions. As such, looking up facts and statistics should be minimized or outright avoided (e.g., if the question is "What is the mass of the water in Lake Michigan?", you shouldn't look up Lake Michigan's volume to aid your answer. This should be estimated from things you know off the top of your head).
The way this thread works
- If you have a Fermi problem, post it as a top level comment.
- If you have a solution to an already posted Fermi problem, post it as a reply to that comment. Be sure to post your reasoning and thought process.
Fermi problems can be fun to come up with, and fun to answer. Examples of Fermi problems might include:
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How many piano tuners are there in Chicago? (this one is apparently one that Fermi came up with himself)
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How many keystrokes occur worldwide, daily?
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What is the mass of the water in Lake Michigan?
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How many cars are there in New York City on a given day?
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How many blades of grass are there on the National Mall?
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How many eggs are consumed in the US each day?
Since many of these have no definitive answer, it is not always possible to score the 'correctness' of an answer. Nonetheless, others can judge when an answer makes reasonable assumptions, so feel free reply to answers with suggestions of which assumptions can be refined or further justified.
21 votes -
The Digital Antiquarian: Sam & Max: Hit the Road
8 votes -
Riot announces "Teamfight Tactics", a new League of Legends game mode similar to Dota Auto Chess
7 votes -
The Digital Antiquarian: Day of the Tentacle
7 votes -
The Digital Antiquarian: Return to Zork
5 votes -
I made 7 1k javascript demos in 2 weeks for JS1k! - My Epic Post-Mortem
6 votes -
Experimental Gameplay Workshop 2019
9 votes -
Sean Murray at GDC
15 votes -
Create Your Survival/Death Bracket for Game of Thrones' Final Season
8 votes -
"Making video games is not a dream job": "The workers behind hits like Fortnite and Call of Duty need unions to protect them from exploitation"
10 votes -
Should harder games have "easy modes"?
I presume a lot of you might have noticed the discourse surrounding Sekiro and the notion that games like Sekiro could benefit from having a complementary "easy mode". The discourse is hot, and...
I presume a lot of you might have noticed the discourse surrounding Sekiro and the notion that games like Sekiro could benefit from having a complementary "easy mode". The discourse is hot, and the takes are flying left and right but I'm curious to what the people of Tildes think about it.
25 votes -
The Digital Antiquarian: Darklands - The first CRPG ever released by MicroProse Software
5 votes -
Two devs automated the process of generating and publishing "garbage" mobile slot machine games on Google Play, and made over $50,000
28 votes -
The Digital Antiquarian: Ultima VII
6 votes -
cantunsee.space: Test your attention to detail in UI design
43 votes -
The fall of Starbreeze Studios
8 votes -
How "At the Gates" took seven years of my life – and nearly the rest
10 votes -
How 5 years of burning ambition brought Retro City Rampage to DOS
6 votes -
NAND Gate Game - Build up a CPU from NANDs
11 votes -
How music was made on Super Nintendo
6 votes -
The GameCube controller’s A button subtly taught us how to play
21 votes