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5 votes
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Big Ambitions | Early Access cinematic trailer
3 votes -
After eight years of DLC, Cities: Skylines' final content release arrives – starting with a first drop next Wednesday, 22nd March
5 votes -
Why river channels shift and meander, and what tools engineers use to manage the process (Part 1)
2 votes -
Cities: Skylines II | Official announcement trailer
17 votes -
The emotional resonance of Microsoft Flight Simulator
3 votes -
Why you shouldn't give up on KSP 2
5 votes -
The internet is already over
7 votes -
Welcome to the oldest part of the metaverse - Ultima Online, which just turned 25, offers a lesson in the challenges of building virtual worlds
12 votes -
Kerbal Space Program 2 | Early Access gameplay trailer
7 votes -
Doom's most mysterious glitch finally solved after thirty years
8 votes -
Songs of Syx – Early Access | Version 63: Tourism
4 votes -
Kynseed: A life sim RPG
4 votes -
Dwarf Fortress is available on Steam right now
16 votes -
Looking for a very specific kind of submarine video game
Maybe you guys can help me out since I found a lot of games that are kinda like this but not quite. It doesn't need to be a full-blown simulation, but it needs to be convincing. What I want is a...
Maybe you guys can help me out since I found a lot of games that are kinda like this but not quite.
It doesn't need to be a full-blown simulation, but it needs to be convincing.
What I want is a game that puts me inside a submarine, looking at screens full of radar and sensor information, and letting me control the sub in a realistic manner, only with the information provided in the control room. It's okay if the game jumps to an external view just to show the ultimate consequence of conflict, but mostly, I should be in the sub looking at screens.
Is there such a game?
Ideally, I play on the Xbox. My laptop is a potato, so it's only good for very old or otherwise lightweight games (technically speaking, this could easily be a command line game... like naval
htop
). Other kinds of naval simulation are good for this thread.Thanks!
7 votes -
This video is the next part of my evolution project where predators and prey are fighting. Much bigger simulation, AI learns Phalanx tactics.
2 votes -
Racing / driving games: What do they get right? What do they miss?
I was playing Mario Kart 8 Deluxe with my kid the other day and it was a blast. Nintendo have really nailed this game, especially in the balance of accessible enough for beginners to have fun but...
I was playing Mario Kart 8 Deluxe with my kid the other day and it was a blast. Nintendo have really nailed this game, especially in the balance of accessible enough for beginners to have fun but hard enough for people to have a challenge too.
My other favourite game (although I haven't played it for a while) is Sega Rally Championship on Sega Saturn. This game has 4 tracks (one of which needs to be unlocked) and 3 cars (and again, one of these needs to be unlocked). The tiny number of cars and tracks means that you get to do the same corners over and over. This might sound tedious, but when you hit the corner just right you know it. You can get a sense of mastery over it. I've spent many hours playing games in the Gran Turismo series, and I really enjoy them, but fair play some of the tracks and cars are just shovelled into the game and you don't spend much time with them
In the first Gran Turismo the licensing tests were properly hard. They weren't messing around. Getting bronze requires people to read the manual and understand what the point of the test is. Getting all gold is an actual challenge for experienced players. I feel like the tests (at least, the bronze levels) got easier in later games. The UK soundtrack was small but pretty good.
My final mention is the Burnout series. I loved the crash junctions. I'm not sure the open world of Paradise was fun - it meant spending a lot of time driving across a map to get to the start line of various events. I feel the same way about many games - I'd rather just have a menu of levels and what I need to do to complete them (GoldenEye, SNES PilotWings, BlastCorps are all good examples) than have this stuff obscured by the open world. Burnout on the Nintendo DS was a genuinely awful game. I think Burnout Dominator was my favourite in the series.
So, what do driving games get right? What do they miss? What interesting game mechanics do you enjoy?
7 votes -
Dwarf Fortress Steam Edition | Release date trailer
29 votes -
RetroAhoy: X-COM
5 votes -
Does anybody have advice for getting better at racing sims? (Both circuit and rally)
I’ve always enjoyed rally games but only recently decided to buy a wheel (just a used Logitech G29) and also decided to give F1 22 a shot. I feel like I’m okay-ish at DiRT Rally 2.0 and WRC 10 but...
I’ve always enjoyed rally games but only recently decided to buy a wheel (just a used Logitech G29) and also decided to give F1 22 a shot. I feel like I’m okay-ish at DiRT Rally 2.0 and WRC 10 but atrocious at F1 22. How do I actually learn to be better instead of constantly making mistakes?
9 votes -
How Townscaper works: A story, four games in the making
8 votes -
Limit Theory (a cancelled space sim with procedural generation) releases its source code under a open source license
14 votes -
There are more galaxies in the Universe than even Carl Sagan ever imagined
10 votes -
Cities: Skylines is thrilled to celebrate this year's milestone of 12M copies sold and we're proud to be a market leader in the city-building genre
@Cities: Skylines: City Builders! We're thrilled to celebrate this year's milestone of 12M copies sold & we're proud to be a market leader in the city-building genre, and we couldn't have done this without you!A huge thank you to all of our fans for your continual support! pic.twitter.com/qoZLkfCZxF
12 votes -
The Warthog Project - My home flight simulator: An overview
4 votes -
Eve Online fans literally cheer Microsoft Excel features at annual Fanfest
18 votes -
When SimCity got serious: The story of Maxis Business Simulations and SimRefinery
7 votes -
Interactive Double Pendulum Playground
4 votes -
Why medieval city-builder video games are historically inaccurate
20 votes -
Three months in Monte Carlo
4 votes -
Microsoft Flight Simulator adds beautiful Nordic views – update gives new perspectives on Sweden, Norway, Iceland, and Finland
8 votes -
Players in uproar over Elite Dangerous: Odyssey's bugs and poor performance
5 votes -
Kerbal Space Program 2: Five new reveals, one Easter egg and a few other potential findings
2 votes -
Five problems (I think) KSP 2 multiplayer needs to solve to be a good experience
3 votes -
Elite Dangerous | Exo-Biology (Alpha)
6 votes -
Satisfactory - Update 4 is now available in Early Access
8 votes -
Elite Dangerous: Odyssey just sent alpha players onto the surface
16 votes -
Democraciv: Fake government plays Civilization
16 votes -
Draw an iceberg and see how it will float
27 votes -
Has science solved one of history’s greatest adventure mysteries?
14 votes -
Both sides claim victory in massive EVE Online battle
17 votes -
I built a 600 meter human cannon that ends all existence (in Satisfactory)
11 votes -
Microsoft Flight Simulator virtual reality update available now
7 votes -
The Stable Marriage Problem
12 votes -
I built an airport of suffering where nobody is safe (SimAirport)
16 votes -
Islanders: The best city builder you've never played
11 votes -
Cyberpunk 2077's dialogue was lip-synced by AI (Technical)
9 votes -
Endless Space 2 review | Jingoist Joy™ Edition
4 votes -
The Digital Antiquarian: Transport Tycoon
4 votes -
Why Microsoft's new Flight Simulator should make Google and Amazon nervous
32 votes