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4 votes
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Why is everything binary?
12 votes -
Hypermass – Headcase (2025)
6 votes -
The Haunted – Warhead (2025)
6 votes -
This video will make you angry
18 votes -
Light Phone III begins shipping on March 27th
22 votes -
The incredible white mango of Borneo - Wani | Weird Fruit Explorer
7 votes -
Balance Breach – Just To Lose It All (2024)
4 votes -
Banning trans women from women’s spaces? | Transphobia at The Girls Spot Gym
9 votes -
How a helicopter built of phone parts survived Mars for three years
4 votes -
The history and economics of frozen orange juice
9 votes -
The rise of "dumbphones"
21 votes -
Dudelings: Arcade Sportsball postmortem and FOSS announcement
6 votes -
Assassins Creed Shadows and stealth
So Assassins Creed Shadows released this week, and so far the discourse surrounding the game is really all over the place with lots of good and bad reviews across the spectrum. I was a big fan of...
So Assassins Creed Shadows released this week, and so far the discourse surrounding the game is really all over the place with lots of good and bad reviews across the spectrum. I was a big fan of the Assassins Creed games from 1-3, and then I skipped the PS4 console generation so I didnt play any of the more recent ones. But this new one is about ninjas, which is rad, so Ive been following news about the game.
One thing I noticed, which is the main thing I want to discuss, when seeing clips of the game online is the focus on sword combat, and more specifically open combat. I dont know if this is a thing that became more of a focus in earlier games like Valhala or if its more a response to the success of Ghost of Tsushima. Im wondering if anyone else has thoughts on how the role of combat has evolved as the series has advanced.
In my personal view, a ninja assassin game should have minimal focus on direct combat. The ideal way an assassination should go is something like this:
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Do some early missions to gather intel or do prep work
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Take on "the approach" to your target, which will involve a combination of parkouring over rooftops and stealth kills to remove guards. Your efforts in step 1 will make this easier or harder.
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Get into position and wait for the right moment when the target moves into the right place
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Spring your trap, whether that be pouncing on them with a dagger or setting off an explosive or whatever
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Drop a smoke bomb, disappear into the shadows, maybe jump off a rooftop into a haystack for good measure
When pulled off correctly, it should be like you were never there. Aside from the dead guy. If you are getting into a direct head on confrontation as a ninja, you have fucked up at ninja. To this end, I feel that in a stealth assassination game open combat should be more of a penalty for when you screw up and get caught, not part of the core strategy.
Looking back at the early games, this concept was applied in AC1. Getting into a fight with a Templar was pretty difficult and tedious. You didnt want to get stuck doing it, and if you did it was often better to just run. The times you were forced to fight head on it felt like you were trapped in a dire situation that was not to your advantage, so it was a good way to apply pressure to the player to make a scene seem tense.
In AC2 the combat was reworked and became significantly easier. I actually really like the way it was implemented. Technically you can get away with just hammering away at most weaker enemies until you break their guard, but the combat really shines when you fight defensively. If you focus in dodging and counter-kills, big fights become a thing of beauty. Ezio dodges and weaves effortlessly through the crowd, doing a slick spin slash every so often to slice a bad guys neck. Its all very stylistic and elegant and graceful in a way that makes Ezio look like a badass but is still very evocative of the idea of a master assassin.
And then AC3 is fine, I don't have a ton to say about that one.
Returning to Shadows, when I look at clips of people playing the game there is a lot of sword combat. The combat seems to often follow a pattern where the enemy will perform a fixed attack pattern with visual indications like a colored aura around their weapon, which the player must mitigate through precision by either dodge rolls or parrys, after which there will be a pause during which the player can whack at the enemy a few times and reduce their health bar. Repeat a couple times until they are killed. I think it is specifically the hacking away at an enemy like you are taking a machete to jungle foliage that I dont like about this. Whittling away at an enemy who just tanks it and soaks up damage feels decidedly un-assassiny to me.
Now, if open combat is intended to be a big part of the game then I can see why this is the case. You cant make every enemy a long drawn out chore like AC1 because if youre going to have to do this like a hundred times that will get old fast. And you cant do glorified quick time events like AC2 because itd be too quick and a major pillar of your gameplay will feel trivial. So I can see why this newer style of combat is being used, I just don't feel its a great fit for the genre.
What are your thoughts? Are you a fan of stealth-action games? Do you enjoy dodge-roll-centric combat? How would you want to see combat handled in an assassins creed type game?
13 votes -
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What happened to "REAL" men in action movies?
6 votes -
SHOW-GO - Freesia (2025)
1 vote -
The obscure world of competitive Ultimate Chicken Horse
13 votes -
Official Sonic the Hedgehog game timeline as recognized by Sega
24 votes -
Building free-formed circuit sculptures (Mohit Bhoite, Supercon 2019)
2 votes -
How do graphics cards work? Exploring GPU architecture
8 votes -
Symbio - Synergy | Live at Viljandi Folk Festival (2024)
3 votes -
Two Split Fiction players invited to Stockholm to see Hazelight Studios' next game after beating rock-hard secret level Laser Hell
10 votes -
For-profit (creative) software
7 votes -
The Night Flight Orchestra – Paloma (2025)
3 votes -
Video game workers launch industry-wide union with Communications Workers of America
65 votes -
Moritz Moszkowski - Ballade in G-Minor for Violin and Orchestra Op. 16 No. 1 (1878)
5 votes -
Win or Lose S1E1: Coach’s Kid
4 votes -
Your Friendly Neighborhood Spider-Man S1E1: Amazing Fantasy
10 votes -
Chappell Roan - The Giver (2025)
14 votes -
Meet the army of women saving India’s rarest stork | Wild Hope
7 votes -
Animation on the Alexeïeff-Parker pinscreen
6 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
23 votes -
Turisti – Diana (2025)
3 votes -
Raiza Biza & REMI Feat. Baro - Runner (2018)
4 votes -
How US neo-Nazism actually works - from a former neo-Nazi member
22 votes -
Bergen is a city on the West coast fjords of Norway, surrounded by mountains. And they just built the best bicycle tunnel in the world.
13 votes -
European rearmament - the rearm Europe plan and the future of US weapon sales
10 votes -
Ege Zulu – Nostetaan Malja (2025)
4 votes -
The real reason US President Donald Trump submits to Vladimir Putin
10 votes -
How Bo Henriksen's tactics made Mainz 05 feared in the Bundesliga
6 votes -
Pixel Buds Pro 2 help - frequent disconnects from phone
So this may be weird, I just got a new set of pixel buds pro 2 and they work great, except if I'm not playing audio on my phone they frequently disconnect and reconnect from my bluetooth - I can...
So this may be weird, I just got a new set of pixel buds pro 2 and they work great, except if I'm not playing audio on my phone they frequently disconnect and reconnect from my bluetooth - I can tell because I can hear the tones. But if I'm playing a podcast or YouTube video, no issue. Phone is a Pixel 7a and it doesn't do this with my old A buds, my car, etc. haven't tried pairing the buds to anything else yet.
I've updated firmware, restarted everything, checked settings, turned off the adaptive sound, with no change. Help?
10 votes -
Party City | Bankrupt
14 votes -
Taskmaster Australia Series 3, Episode 1 - 'For your Logie consideration.' | Full episode
10 votes -
Steam Spring Sale suggestions
61 votes -
Why Dua Lipa is so good at asking questions
19 votes -
Crusader Kings III extends map to include China, Japan, and Southeast Asia, overhauls steppe gameplay, adds coronations
20 votes -
Erja Lyytinen – The Ring (2025)
4 votes -
Third Eye Blind: Tiny Desk Concert (2025)
8 votes -
Kyle Gordon - Selekta (SIDEQUEST REMIX) (2025)
3 votes -
‘Pokémon Go’ video game maker Niantic acquired by Scopely for $3.5 billion
27 votes