24 votes

What games have you been playing, and what's your opinion on them?

What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.

72 comments

  1. [9]
    WiseassWolfOfYoitsu
    Link
    Obligatory BG3. Long time fan of CRPG (OG BGs, Dragon Age, the Owlcat Pathfinder games, Divinity series, etc) and enjoying it just the same, with some occasionally annoyances - it being a BG game,...

    Obligatory BG3. Long time fan of CRPG (OG BGs, Dragon Age, the Owlcat Pathfinder games, Divinity series, etc) and enjoying it just the same, with some occasionally annoyances - it being a BG game, I am going back to some BG (and Pathfinder WOTR that has similar controls) muscle memory and being stymied, like when the "Something that is possible a trap was detected" sound goes off hitting Space to pause which doesn't work in BG3. But no game is perfect and I'm quite happy with it.

    That said - save early, save often. Autosaves don't kick very regularly and it's easy to get accidentally completely rocked in seconds if your attention drifts.

    21 votes
    1. [3]
      Hobofarmer
      Link Parent
      Shift + space to enter turn based mode! I'm on tactician difficulty and have needed to rely on this so much.

      Shift + space to enter turn based mode!

      I'm on tactician difficulty and have needed to rely on this so much.

      5 votes
      1. [2]
        WiseassWolfOfYoitsu
        Link Parent
        Ah, shift space, tyvm! My muscle memory is just Space from the others, maybe I will need to remap it.

        Ah, shift space, tyvm! My muscle memory is just Space from the others, maybe I will need to remap it.

        1 vote
        1. J-Senior
          Link Parent
          You can also just right click to cancel movement.

          You can also just right click to cancel movement.

    2. [2]
      Notcoffeetable
      Link Parent
      Ditto on BG3. I've been looking for a good CRPG recently. Have been playing around with OG BG on the switch and Divinity, but for one reason or another just didn't follow through on them. BG3...

      Ditto on BG3. I've been looking for a good CRPG recently. Have been playing around with OG BG on the switch and Divinity, but for one reason or another just didn't follow through on them. BG3 hooked me though. Absolutely love the dice roll mechanic. Characters are satisfying to meet and get to know. I appreciate that many are stand-offish, it feels appropriate given the setting. Leveling is simple but gratifying. Gameplay challenge is great. I'm in the middle difficulty level and I've had some battles that I failed repeatedly until experimenting with less conventional strategies and easily winning.

      It really feels like a fleshed D&D game. As close an experience to playing at a table with friends as I've had. Excited to get some friends in it and play through together.

      3 votes
      1. godzilla_lives
        Link Parent
        Exactly how my experience has gone. Failing multiple times despite multiple different strategies, and then I notice half of the enemy group is standing near a ledge... Really feels like half the...

        Gameplay challenge is great. I'm in the middle difficulty level and I've had some battles that I failed repeatedly until experimenting with less conventional strategies and easily winning.

        Exactly how my experience has gone. Failing multiple times despite multiple different strategies, and then I notice half of the enemy group is standing near a ledge... Really feels like half the battle is knowing the environment, which I just love.

        2 votes
    3. [2]
      CptBluebear
      Link Parent
      F5 for quick autosaves. I'm ramming it constantly as if it's a spacebar.

      F5 for quick autosaves. I'm ramming it constantly as if it's a spacebar.

      2 votes
      1. terr
        Link Parent
        Honestly, having a billion backup saves in so important even if you aren't save scumming when something little doesn't go your way, it's so easy for disaster to strike and totally require you to...

        Honestly, having a billion backup saves in so important even if you aren't save scumming when something little doesn't go your way, it's so easy for disaster to strike and totally require you to try again. I save before I do virtually anything. Unless I forget to. Then when something goes wrong I really need to see how far back my previous save was and debate whether or not it's worth redoing the past 20 minutes or so.

        5 votes
    4. codesplice
      Link Parent
      Also BG3. I had been enjoying Diablo 4 for a little while but got bored with how shallow and repetitive the gameplay became. I slogged through completing the main campaign out of some sort of...

      Also BG3.

      I had been enjoying Diablo 4 for a little while but got bored with how shallow and repetitive the gameplay became. I slogged through completing the main campaign out of some sort of twisted sense of obligation rather than enjoyment, and then immediately jumped into BG3 and have been so much happier. The depth in the story, characters, and environment is truly impressive to me.

      It's kicked my butt a few times, but I'm having a ton of fun with it.

      1 vote
  2. [5]
    Thrabalen
    Link
    I have mentioned Palia before. Well, it's in Beta, not Alpha, so the NDA is lifted. Oh. My. GOODNESS. Palia is such a sweet game. And I don't mean sweet in a "Bruh, sweet!" way, I mean it's cute,...

    I have mentioned Palia before. Well, it's in Beta, not Alpha, so the NDA is lifted.

    Oh. My. GOODNESS. Palia is such a sweet game. And I don't mean sweet in a "Bruh, sweet!" way, I mean it's cute, and tender, and cozy. It's the first MMO I've ever played where, as far as I am aware, the character cannot take damage, never mind die. Where the closest thing to combat is bow hunting, where yes, you get hide and meat, but there's no animal body, just a cute little bag with your loot. The emphasis, therefore, is on crafting and community. It's as if Animal Crossing invaded Everquest or World of Warcraft and evicted all the aggression. It's a truly different game.

    Add to that, the monetization plan is "free to play, and only cosmetics are for sale" and it's the most casual MMO I've ever heard of.

    15 votes
    1. albinanigans
      Link Parent
      I'm excited for it! Just signed up for the closed beta waitlist.

      I'm excited for it! Just signed up for the closed beta waitlist.

      3 votes
    2. 0xSim
      Link Parent
      I've been following this game since I first saw it like.. two years ago? Maybe more? I haven't got an invite for the beta, but I hope it succeeds just because it offers something different.

      I've been following this game since I first saw it like.. two years ago? Maybe more? I haven't got an invite for the beta, but I hope it succeeds just because it offers something different.

      3 votes
    3. [2]
      meech
      Link Parent
      I saw this.. And I signed up for the beta but never got an invite. Is there an open beta coming?

      I saw this.. And I signed up for the beta but never got an invite.

      Is there an open beta coming?

      2 votes
      1. Thrabalen
        Link Parent
        If what they said still holds, Open Beta comes on Thursday. One week of Closed seems pretty wild, but that's what they said.

        If what they said still holds, Open Beta comes on Thursday. One week of Closed seems pretty wild, but that's what they said.

        2 votes
  3. [2]
    albinanigans
    (edited )
    Link
    I picked up the remaster Chrono Cross The Radical Dreamers Edition. I already played the text game it came with ("Radical Dreamers") thanks to ROM translations, and frankly the only reason I...

    I picked up the remaster Chrono Cross The Radical Dreamers Edition. I already played the text game it came with ("Radical Dreamers") thanks to ROM translations, and frankly the only reason I bought it. It's great to see it released outside of Japan so more people can enjoy it.

    I'm just now getting to Chrono Cross itself for fanfic research purposes for nostalgia, and I find the AI scaling of the "remastered" backgrounds offensive. The PS1 graphics may have been janky and not aged well, but the island environs is now overly smooth and has that AI sheen to it I've come to recognize and loathe.

    EDIT to add a positive: This is one of my favorite battle systems. It's turn-based, but with the added challenge of elemental field effects and stamina-- you'll need to strategize when to defend, cast spells, or beat up the enemy.

    Also, one of my favorite soundtracks of all time. The remastered tracks are a delight too.

    8 votes
    1. terr
      Link Parent
      I bought this on the Steam summer sale myself and am looking forward to finding time to start it. I played the PS version a number of times but eventually one of my game disks got scratched and I...

      I bought this on the Steam summer sale myself and am looking forward to finding time to start it. I played the PS version a number of times but eventually one of my game disks got scratched and I could only play about half the game before I couldn't progress any further.

      I also remember loving the combat system, I have distinct memories of having more or less mastered it back in the day but I no longer remember exactly how it works so I'll need to relearn its ins and outs.

      I hope the upscaled backgrounds aren't too repulsive to me, I was just glad to read in the reviews about the recent patch that took it from unplayable mess to genuinely pretty good.

      1 vote
  4. [12]
    TenThousandSuns
    Link
    Question for those with Steam Decks: what have you recently enjoyed? Always want to hear what people are playing on theirs! I've mostly been tinkering around with Path of Exile ever since that PoE...

    Question for those with Steam Decks: what have you recently enjoyed? Always want to hear what people are playing on theirs!

    I've mostly been tinkering around with Path of Exile ever since that PoE 2 gameplay video dropped. I'm constantly surprised just how well it works with the controller. Too bad it needs to reconnect each time I wake the SD, but the load times have been minimal. I'm extremely casual with PoE, so I'm just following some random leave starter builds. Not really a fan of Crucible in general (it's just boring and extra random), compared to the one with delving (and I hear heists are also ok). I'll check in again when the next expansion releases.

    8 votes
    1. codesplice
      Link Parent
      I do all of my gaming on my Deck. I don't always have a lot of time for gaming so its portability and instant suspend/resume helps me get the most of out my gaming sessions. I started Baldur's...

      I do all of my gaming on my Deck. I don't always have a lot of time for gaming so its portability and instant suspend/resume helps me get the most of out my gaming sessions.

      I started Baldur's Gate 3 over the weekend and am seriously enjoying it. I had previously spent a bit of time with Diablo 4 but got bored with how shallow, mindless, and repetitive the gameplay became... I don't anticipate having that problem with BG3. The depth in this is kind of astounding, and I think it plays quite well on the handheld. (And, again, that suspend/resume capability is killer.)

      Other titles I've enjoyed recently:

      • RimWorld, which is a bit clumsy on the handheld but perfectly playable if you don't mind a bunch of overlay menus.
      • Dredge, which is a delightful little fishing adventure game and great for a bit of relaxing between heavier games.
      • Stray, which I really enjoyed even though I'm not a cat person. The mechanics were just a lot of fun.
      • Metal Hellsinger, which lets me rock out while killing demons and is a fantastic way to relieve stress.

      And I'm probably going to need to play through the first three Halo games again after getting hit heavy with the nostalgia in this thread.

      5 votes
    2. em-dash
      (edited )
      Link Parent
      Lots of Magic Arena and Noita, recently. I picked up the latter after seeing it mentioned in an earlier one of these threads, it's great. I think it's my new "wow I sink a surprising amount of...

      Lots of Magic Arena and Noita, recently. I picked up the latter after seeing it mentioned in an earlier one of these threads, it's great. I think it's my new "wow I sink a surprising amount of time into this for how bad at it I am" game.

      Other things I've found that run well: Oxygen Not Included, Myst (the recentish 3d remake), Satisfactory (runs the battery down very fast and needed extensive control scheme tweaking, but seems to perform well), Space Cadet Pinball (free in the app store in desktop mode).

      A lot of these are clicky-type games, rather than games I'd usually play with a controller. I've been pleasantly surprised by how well the touchpads work for those. I do have to disable press-to-click on the touchpads and exclusively click with the triggers, because they're too sensitive for me and I'm constantly accidentally clicking things otherwise.

      4 votes
    3. UOUPv2
      Link Parent
      Dave the Diver was the most recent thing I played on my Deck. Cute little indie game that was a lot longer than I was expecting.

      Dave the Diver was the most recent thing I played on my Deck. Cute little indie game that was a lot longer than I was expecting.

      2 votes
    4. Wazuka
      Link Parent
      On my deck right now I'm flipping between these. Skyrim survival mode with 100-ish mods using the in-game mod manager. Not as good as running an actual mod manager but it's a lot easier and offers...

      On my deck right now I'm flipping between these.

      Skyrim survival mode with 100-ish mods using the in-game mod manager. Not as good as running an actual mod manager but it's a lot easier and offers a pretty comprehensive vanilla+ experience.

      Fallout 4 on survival, using in-game mod manager with around 30+ mods for a comprehensive vanilla+ experience. Chapter 3 of Sim Settlements dropped and if you've played Fallout 4 before, you know there's a large narrative gap in rebuilding the Commonwealth which Sim Settlements fills in beautifully.

      Witcher 3 next-gen with W3EE Redux mod, which essentially overhauls the game into a true witcher simulator / souls-like experience. Would never want to play the game without this mod, but it definately isn't for everyone as it requires a much more thoughtful approach to combat and inventory management. Modding the game fortunately isn't difficult, it just takes a hot minute to properly navigate the file trees and ensure everything is where it needs to be.

      Edit: Also Diablo 2 Resurrected, Diablo 4 or Borderlands 3 in 20-30 minute spurts when I don't feel like playing one of the above.

      2 votes
    5. [5]
      0xSim
      Link Parent
      I'm playing Death's Door (not finished it, got frustrated by an end-game boss) Dredge Diablo IV Assassin's Creed Origins My "forever playing" list also includes Binding of Isaac, Dead Cells, and...

      I'm playing

      • Death's Door (not finished it, got frustrated by an end-game boss)
      • Dredge
      • Diablo IV
      • Assassin's Creed Origins

      My "forever playing" list also includes Binding of Isaac, Dead Cells, and No Man's Sky.

      2 votes
      1. [3]
        AAA1374
        Link Parent
        I haven't reached end-game but I'm already feeling like Death's Door isn't as good as it should be. I don't know exactly what it is, but it just feels like the combat doesn't connect in the right...

        I haven't reached end-game but I'm already feeling like Death's Door isn't as good as it should be. I don't know exactly what it is, but it just feels like the combat doesn't connect in the right way for me.

        Dodging is fine, the angle you see at is fine, everything is responsive enough - but I can't help but feel like there's just something that isn't satisfying about it.

        It frustrates me because it feels like it should be a great game to me, but I just can't love it. The aesthetic is pretty solid, the story is actually fairly interesting, the puzzles aren't complex but are certainly entertaining. The combat just isn't grooving with me, and I don't know why - it's not difficult, if anything I've found it kind of easy. Perhaps it's just not my game, which sucks because it kind of reminds me of Tunic, and I adored that game.

        1 vote
        1. [2]
          0xSim
          Link Parent
          I agree, the combat never felt super satisfying for me, but it was still good enough for the whole game. I just don't understand the sudden difficulty wall with the Yeti boss, and this was just...

          I agree, the combat never felt super satisfying for me, but it was still good enough for the whole game. I just don't understand the sudden difficulty wall with the Yeti boss, and this was just too frustrating for me to continue. Otherwise I really enjoyed it.

          1 vote
          1. Boojum
            (edited )
            Link Parent
            I've been playing Death's Door, too, and just beat the main game last night. Reflecting on the combat, I think I have four issues with it. First, the timing of the stun when you take a hit seems...

            I've been playing Death's Door, too, and just beat the main game last night.

            Reflecting on the combat, I think I have four issues with it.

            First, the timing of the stun when you take a hit seems to be just about the same as the interval between many of the enemies' attacks. It felt like I'd often recover from a mistake just in time to get smacked by the same enemy again with almost no time to get out of the way. Getting stun-locked like this feels really cheap when I only have 4-6 HP. (I felt this particularly with those bigger/stronger archer enemies.)

            Second, there's only those 4-6 HP and every mistake costs exactly one of them (barring the cheap follow-ons just mentioned). Whether I get smacked by a lowly grunt, get hit by a fireball, get rolled into by a giant Yeti boss, or just accidentally dodged off a ledge, I lose exactly the same amount of health. There's a lack of nuance to it; every attack is critical to avoid and there's no decisions to make about tanking a smaller hit to avoid a larger one.

            Third, there are times where the enemies actions seem a little too randomized and non-deterministic. With such a focus on weaving in and out and avoiding all damage, learning the patterns and predicting the enemies is critical. But then I sometimes find myself dodging right to where an enemy jumped to when I thought it was going to take a swipe at me instead. Or I was anticipating boss's attack to go in one direction but it went in a different direction, and I dodge right into it instead of out of it. I do enjoy unpredictability in games, but I also like to have more of an allowance for mistakes to compensate for it.

            Lastly, I find just some of the enemies difficult to read. (Especially, the boss right after the Yeti.) Something about their silhouette or the art just makes it difficult to know which way they're facing. Or it's a boss that leaps/bounces into the air and I'm having to carefully watch a smudgy shadow on the ground to try to predict where it will land so that I can be close enough to attack, but not right under it.

            All that said, I did (mostly) enjoy playing it. It was a nice way to scratch that top-down Zelda-style itch.

            2 votes
      2. Clarty
        Link Parent
        Binding of Isaac, I completely understand. I'm in a constant game of catch up to my friend that got as far as 100%ing one of the earlier releases. I'm so nearly done with the normal forms of all...

        Binding of Isaac, I completely understand. I'm in a constant game of catch up to my friend that got as far as 100%ing one of the earlier releases. I'm so nearly done with the normal forms of all the characters....
        If you have the last version, you know which "two" I have left to do -_-
        Still an amazing game though!

    6. jujubunicorn
      Link Parent
      Steam Deck is really good for games that you couldn't fully get into on PC. For me that was Outer Worlds, Oxenfree, Disco Elysium, and Deus Ex Human Revolution. All great games but I just couldn't...

      Steam Deck is really good for games that you couldn't fully get into on PC.

      For me that was Outer Worlds, Oxenfree, Disco Elysium, and Deus Ex Human Revolution. All great games but I just couldn't fully get into them for some reason.

      But the steam deck makes it so much easier for some reason.

      2 votes
    7. panikode
      Link Parent
      Baldur’s Gate 3 runs well on the deck, and it all I’ve played since it’s release

      Baldur’s Gate 3 runs well on the deck, and it all I’ve played since it’s release

      2 votes
  5. [8]
    artvandelay
    Link
    Been playing some Hotline Miami on my Vita. Recently found my Vita collecting dust so I thought I'd charge it up and play with it. However, since I've been kind of burnt out with gaming and can't...

    Been playing some Hotline Miami on my Vita. Recently found my Vita collecting dust so I thought I'd charge it up and play with it. However, since I've been kind of burnt out with gaming and can't play for longer than like 5-10 minutes at a time, I wanted something that I could just pick up and put down at any time. Got recommended Hotline Miami and I've been thoroughly enjoying it. It's a little difficult but very fun to just pick up, kill baddies, and then put down for next time. The game is pretty forgiving and has a lot of checkpoints in a level so when you die, you don't lose too much progress on a level. Definitely recommend the game!

    6 votes
    1. [3]
      meech
      Link Parent
      Hotline Miami is my favorite game. The music, and the gameplay loop is just the perfect combination. I can't get into Souls Like games because the loop is too long. I don't mind bashing my head...

      Hotline Miami is my favorite game. The music, and the gameplay loop is just the perfect combination.

      I can't get into Souls Like games because the loop is too long. I don't mind bashing my head against the wall over and over, but if each attempt takes ten minutes before I ultimately fail and start over, I just lose the desire to try again.

      With HM that loop is like, 45 seconds at most. I love just building up the muscle memory each loop and getting a little further each time.

      Kick in the door and knock down guy one, get killed by guy two.

      Kick in the door, knock down guy one and throw knife I guy two, but killed by guy three. Kick in door, knock one, knife two, pick up two's golf club and throw it at three. Hurry up and stomp on one and then finish three.

      It's so satisfying. If you finish and are looking for more there is a sequel, and I'd also suggest Katana Zero

      4 votes
      1. 0xSim
        Link Parent
        Very few games gave me an experience like Hotline Miami. Dying and retrying on the sound of hypnotic tracks like Hydrogen was definitely something.

        Very few games gave me an experience like Hotline Miami. Dying and retrying on the sound of hypnotic tracks like Hydrogen was definitely something.

        3 votes
      2. artvandelay
        Link Parent
        100% agree on the gameplay loop point you made! Used to be able to handle super long loops as a kid but nowadays I just want to use my free time wisely so spending only a handful of minutes...

        100% agree on the gameplay loop point you made! Used to be able to handle super long loops as a kid but nowadays I just want to use my free time wisely so spending only a handful of minutes quickly learning how the enemies in a level are laid out and how to best deal with them feels much better.

        Thanks for the Katana Zero recommendation too! I think Hotline Miami will keep me occupied for a while but I’ll definitely give Katana Zero a try in the near future.

    2. [3]
      BeardyHat
      Link Parent
      The Vita is a great console. Haven't actually tried Hotline on it though.

      The Vita is a great console. Haven't actually tried Hotline on it though.

      3 votes
      1. [2]
        artvandelay
        Link Parent
        I highly recommend trying it out! Like the other commenter mentioned, it can get pretty addictive trying to get farther and farther into a level on each successive attempt.

        I highly recommend trying it out! Like the other commenter mentioned, it can get pretty addictive trying to get farther and farther into a level on each successive attempt.

        1. BeardyHat
          Link Parent
          I played a few hours of it back when it first came out on PC. Definitely intended to play more someday, just never got around to it, but it seems like it would be a solid fit for the Vita.

          I played a few hours of it back when it first came out on PC. Definitely intended to play more someday, just never got around to it, but it seems like it would be a solid fit for the Vita.

          2 votes
    3. swchr
      Link Parent
      This is why the Vita was perfect for me. I could pick it up and launch Rogue Legacy, Luftrausers, The PS1 Tony Hawk's Pro Skater, Hotline Miami or a bunch of other games and play them for 5-10...

      This is why the Vita was perfect for me. I could pick it up and launch Rogue Legacy, Luftrausers, The PS1 Tony Hawk's Pro Skater, Hotline Miami or a bunch of other games and play them for 5-10 minutes while I waited for something, or just to see if I'm in the mood to play anything at all. If the answer was no, it was as easy as pressing the power button and I could come back to the Vita hours or even days later and it'd be at exactly where I left it off, with very little battery loss. If I decided I actually wanted to play more, I could play those aforementioned games for hours on end or switch to another longer game, like Minecraft, Terraria, Borderlands 2, God of War, etc.

      I really miss having my Vita. As an 18 year old who's job is staying in his bedroom and playing on his computer, I don't exactly have the money to spend on another one now and by the time I do, I just don't think it's gonna be worth it. Fly high, PS Vita. Your size, comfort and library selection (especially when modded) was fantastic. Thank you!

      1 vote
  6. [3]
    Pioneer
    Link
    Nothing quite scratches my gaming itch like RimWorld. I swear I'm up to some obscene amount of hours just faffing with religions and royalty. Trying to have a royal nomadic, peaceful colony is...

    Nothing quite scratches my gaming itch like RimWorld.

    I swear I'm up to some obscene amount of hours just faffing with religions and royalty. Trying to have a royal nomadic, peaceful colony is hard graft I tell you.

    6 votes
    1. [2]
      WiseassWolfOfYoitsu
      Link Parent
      Do the expansions add a lot beyond base RW? I played the base version pretty extensively before their release but never picked them up.

      Do the expansions add a lot beyond base RW? I played the base version pretty extensively before their release but never picked them up.

      1. Pioneer
        Link Parent
        They definitly do. Biotech adds all sorts of mad machines and sub-humanoid genus that you can faff with. Especially once you add mods to the mix.

        They definitly do. Biotech adds all sorts of mad machines and sub-humanoid genus that you can faff with. Especially once you add mods to the mix.

  7. tommo
    Link
    I recently introduced my 5-year-old son to gaming through A Short Hike on the Switch. I've been a bit nervous about the right age to introduce him to games. I know plenty of people start their...

    I recently introduced my 5-year-old son to gaming through A Short Hike on the Switch.

    I've been a bit nervous about the right age to introduce him to games. I know plenty of people start their kids younger, but even though I've always enjoyed gaming and know the value it can offer, I also think it's vital for kids to really experience real life things first. But now seemed like a good time.

    It was a brilliant experience for both of us! He took to the controls very quickly, and soon became obsessed in the way only kids can with collecting shells and catching fish. He's done great at reading the dialogue on his own, and eventually learned that he could get new quests and items by talking to NPCs. It was so awesome to see how excited he got when he got each golden feather, and when we reached Hawk Peak he was beaming. He couldn't die, there's no fall damage, no combat - just good wholesome adventuring.

    It's a top game anyway for any age, but I highly recommend it as a great way to bond with your kid as their first game.

    6 votes
  8. [2]
    priw8
    (edited )
    Link
    I recently finished playing through Chrono Trigger for the first time and had a blast with it. The story behind how I started playing it is that I wanted to get into jrpgs a bit more after beating...

    I recently finished playing through Chrono Trigger for the first time and had a blast with it. The story behind how I started playing it is that I wanted to get into jrpgs a bit more after beating Octopath Traveler, and I just happened to remember that I heard about Chrono Trigger being very good. And good it was, I played the SNES version and it honestly aged very well. Battle menus were basically the only thing that felt a bit awkward with how cramped they were, but you couldn't really do much better with snes resolution. I was expecting it to be a bit more difficult than it was though, but that could just be because I was right after fighting the true final boss in Octopath Traveler (which requires pretty decent preparation beforehand and knowing what you're up against), while the final boss in Chrono Trigger wasn't that bad. On the other hand, the rest of the game was more challenging than most of Octopath (which I really wish had difficulty options), so that's nice

    But hey, I heard that Octopath Traveler 2 has a harder final boss than the 1st one, so I'm looking forward to getting absolutely destroyed once I get to playing that game!

    5 votes
    1. paper_reactor
      Link Parent
      If you haven't played it, I recommend Chained Echoes. Just an awesome game I think made by one guy that is just a great, clean, homage to jrpgs.

      If you haven't played it, I recommend Chained Echoes. Just an awesome game I think made by one guy that is just a great, clean, homage to jrpgs.

  9. Exotype
    Link
    I've been playing Xcom 2 again for the hundredth time. This time on my switch though, gotta say it's a pretty decent port, the only thing I hate is the lack of legacy content. I don't see why they...

    I've been playing Xcom 2 again for the hundredth time. This time on my switch though, gotta say it's a pretty decent port, the only thing I hate is the lack of legacy content. I don't see why they removed it

    Still, it's a great game with some crazy progression in it.

    4 votes
  10. Artemispout
    Link
    I play Hunt Showdown a lot it's a nice game and very challenging but the main reason i like it is because the whole gameplay loop only lasts for 45 minutes tops which fits perfectly with my busy...

    I play Hunt Showdown a lot it's a nice game and very challenging but the main reason i like it is because the whole gameplay loop only lasts for 45 minutes tops which fits perfectly with my busy schedule . You will need to invest a lot of hours if you want to be a top hunter but the game doesn't force you in that direction in any way.

    Lately i've also been trying out elder scrolls online it's pretty decent and very chill fun game. It does have micro transaction and DLCs but it doesn't force you to buy anything if you don't want to, there is a lot of content if you just buy the base game which is on sale now on steam btw.

    4 votes
  11. [3]
    toastbro
    Link
    I've been playing the hell out of Total War: Warhammer 3. I bounced off TW WH3 a year ago and picked it up again recently since there was a big sale. Finally went in with a learning attitude and...

    I've been playing the hell out of Total War: Warhammer 3. I bounced off TW WH3 a year ago and picked it up again recently since there was a big sale.

    Finally went in with a learning attitude and found i absolutely adore it(Same thing happened with EU4 funnily enough). The setting is a rather important draw for me. I look at the other TW games and dont experience any draw since it feels like unit diversity will be nonexistent since medieval, roman, or egyptian settings dont have much diversity in army composition between the empires historically(and its all humans), plus I dont think historical games like that will have magic like WH does.

    I'm enjoying the Warhammer Fantasy universe so much and I absolutely cannot wait for more DLC and hopefully a TW WH4 in the future. I strongly recommend it for anyone into RTS and/or TB Grand strategy. The faction

    3 votes
    1. [2]
      DontCallMeDari
      Link Parent
      The next DLC should be out this month or September, but the series was originally billed as a trilogy so I doubt they'll make a WH4 soon. Although, given how much money it made, I wouldn't be...

      The next DLC should be out this month or September, but the series was originally billed as a trilogy so I doubt they'll make a WH4 soon. Although, given how much money it made, I wouldn't be surprised. What factions have you been enjoying most?

      1 vote
      1. toastbro
        Link Parent
        So far ive been playing one game as each race, going for a long victory, then concluding the save unless i think i can nab the ultimate victory(all normal difficulty thus far). Skaven are my...

        So far ive been playing one game as each race, going for a long victory, then concluding the save unless i think i can nab the ultimate victory(all normal difficulty thus far). Skaven are my favorite so far, only race ive done two games of, though i did end up taking a Festus game to ultimate victory. Still havent played most of the races yet though.

  12. smiles134
    Link
    The last week or so I've been playing through Sleeping Dogs which has been surprisingly fun. I really generally don't like open world games and Grand Theft Auto in particular is not fun for me,...

    The last week or so I've been playing through Sleeping Dogs which has been surprisingly fun. I really generally don't like open world games and Grand Theft Auto in particular is not fun for me, but something about Sleeping Dogs clicks. I think I'll be wrapping up the storyline tonight.

    I've also been playing Yooka-Laylee and the Impossible Lair which is a nice throwback to a Donkey Kong Country style 2D platformer. Enjoying it but I can only play it for 30 min to an hour at a time or it feels a little too repetitive.

    3 votes
  13. skybrian
    (edited )
    Link
    I started playing Ozymandias, which is a semi-abstract strategy game with an ancient empires theme. Unlike, say, Civilization, it’s nicely paced. It’s turn-based but turns are simultaneous;...

    I started playing Ozymandias, which is a semi-abstract strategy game with an ancient empires theme.

    Unlike, say, Civilization, it’s nicely paced. It’s turn-based but turns are simultaneous; everyone queues up their moves and then they all happen at once. I didn’t time it, but I can finish a game in one sitting. Compared to Compact Combat, there’s more depth to it and I’m only starting to figure it out. I’ve only played single-player and it might be a while before I can decide if the AI players are good.

    There’s no tech tree as such. You can buy improvements with research, but they are abstract like improving the amount of food grown on one terrain type. Also, you get to choose from two opportunity cards each turn and sometimes they have a technology theme.

    At the beginning there is a land grab where you spend food on flags, which let you claim tiles. When empires grow to touch each other, combat consists of positioning units so they push at borders between empires. All your units have the same “power,” which fluctuates depending on how much money you spend per turn, but power also varies depending on terrain improvements and nearby cities. It takes two turns to conquer a tile, so you have warning and can reposition your units to try to prevent it. This tends to result in stalemates as empires react to invasion attempts, so you need a strategy that they will find hard to counter.

    3 votes
  14. LGUG2Z
    Link
    I started playing Unpacking last week. It's a very beautiful, relaxing indie game about unpacking the boxes of your life into new living spaces as you get older, but at the same time very...

    I started playing Unpacking last week.

    It's a very beautiful, relaxing indie game about unpacking the boxes of your life into new living spaces as you get older, but at the same time very melancholy if you are part of the lost generation with no hope of being able to buy and own a home of your own in the foreseeable future.

    3 votes
  15. [3]
    Goblin
    Link
    I beat Hyper Light Drifter last week and am now playing Moonlighter which is a roguelite where you do dungeons to grab materials and items then the next day open shop to sell your items for gold....

    I beat Hyper Light Drifter last week and am now playing Moonlighter which is a roguelite where you do dungeons to grab materials and items then the next day open shop to sell your items for gold.

    The game is pretty fun with a good gameplay loop and the shop helps break up the runs which is really nice. The pixel art is top-notch and colourful too. I've been enjoying my time with it overall. My only gripes are limited weapons/movesets and the game is fairly buggy (at least on the Switch).

    3 votes
    1. [2]
      tommo
      Link Parent
      I enjoyed Hyper Light Drifter so much. Found it so confusing at first, but it really drew me in - and knowing the story behind it makes it even more impactful. I also can't think of another game...

      I enjoyed Hyper Light Drifter so much. Found it so confusing at first, but it really drew me in - and knowing the story behind it makes it even more impactful.

      I also can't think of another game so packed full of secret areas that reward exploration.

      1 vote
      1. Goblin
        Link Parent
        It really was fun and I enjoyed the ride! I was trying to go for all monoliths but only ended up getting about 80% of them before I felt I was done with the game. My only real complaint is that I...

        It really was fun and I enjoyed the ride! I was trying to go for all monoliths but only ended up getting about 80% of them before I felt I was done with the game.

        My only real complaint is that I wish there was a bit more of the story explained. While I get that it's supposed to be ambiguous and moody, I felt some more NPCs telling stories, flashbacks/visions, exposition dumps (besides the monoliths which I looked up) etc. could have given me an inkling more of an idea about why things in the game are important or happening.

        Overall a very enjoyable experience though! Totally loved it!

        1 vote
  16. kfwyre
    Link
    Luck be a Landlord Ever need to kill time on long plane flights and layovers, where you're too tired to do anything meaningful but sleep is also out of the question? That was me last week. So I...

    Luck be a Landlord

    Ever need to kill time on long plane flights and layovers, where you're too tired to do anything meaningful but sleep is also out of the question? That was me last week. So I played a lot of Luck be a Landlord on my phone. The game sits in a perfect sweet spot of mindless enough to not ask much of you, but compelling enough to keep you playing.

    The game is essentially a roguelike deckbuilder where you choose the icons that appear on slot machine wheels. Different items have different values and effects -- for example, some icons gain points when adjacent to each other, while some icons destroy others but give big payouts each time.

    After every few spins you owe an increasing rent payment to your landlord, so only by strategically directing the randomness can you stay ahead of the pay curve with your slot machine winnings and not lose the game.

    My first few rounds I didn't really love the game. It seemed a bit too random, and I didn't have a top-down picture of a lot of the synergies and strategies at play. Also, once I started to parse those, I spent way too much time trying to force a specific type of run (and failing, because the randomness wouldn't give me the icons I needed) instead of doing a more "play it by ear" approach and building around what became available to me.

    Once the game "clicked" for me, however, and I learned how to lean into the game's embrace of randomness, I couldn't put it down. Part of this was because it was the only thing that helped me forget that I was bog tired on long flights, but the other part of this was because the game has a lot of tantalizing possibilities that are often just out of reach, so you want to have another go or two to see if you can get a successful launch.

    The game has "floors" that are different difficulty levels. You start at floor 1 and make your way up to floor 20, with each level adding a new obstacle that makes winning more difficult. When I started playing the game, I spent several hours on floors 1-3, and almost gave up the game on floor 4 after trying several runs and getting nowhere.

    Thankfully, I pushed through, making it to floor 8 on my flights and in airports and feeling quite achieved in doing so.

    It was clear that the game had fully grabbed when I got home and, instead of tossing it aside now that it had served its purpose of getting me through my travel, I instead picked it up on my Steam Deck and started over at floor 1 (then running quickly through all the way through floor 20). It's a good time.

    3 votes
  17. lou
    (edited )
    Link
    World of Warcraft (retail) roleplaying While Official Classic Hardcore doesn't drop, I have been playing and roleplaying on World of Warcraft (retail). From a gameplay perspective, it is not a...

    World of Warcraft (retail) roleplaying

    While Official Classic Hardcore doesn't drop, I have been playing and roleplaying on World of Warcraft (retail). From a gameplay perspective, it is not a great game for 2023. The tab-targeting, rotation-based combat is outdated and inherently unsustainable since upping the difficulty is a matter of increasing the number of buttons that must be speedily pressed, as well as the amount of elements on the screen.

    Retail WoW is in serious need of a UX and gameplay revamp. There's just too many buttons to press and too much shit on the screen.

    I'm using a rotation helper, which is an addon that literally tells me which button to press at any given time. So the game feels like a glorified auto-battler. The fact that an MMORPG allows such a game breaking addon to even exist is a demonstration that there's something very wrong about its gameplay. But, unless you want your eyes to bleed and your fingers to fall off, that is what you do. And it's not like basic rotation by myself is any fun anyway. So fuck it.

    I'm not really playing for the mechanics. Moonguard is the most active RP (roleplay) server in the game and this is why I'm there right now.

    It is great to walk around talking to people in-character. I even made a friend that I am "tutoring" on roleplay. They are incredibly shy and insecure, and I'm pretty sure they feed me GPT lines from time to time. Not because it's a bot, they just use it to mask their anxiety. They seem to have a problem differentiating between themselves and their character, so everything someone does to the character have an exaggerated effect on themselves. We roleplayed for a few hours, and I even used an in-game quest to advance my story.

    The Total Roleplay addon has an extension that allows me to write my own quests by altering assets already present in the world, and even make my own items. It sounds laborious, but not too complicated. Maybe I'll do that in the future.

    Yesterday I've read quite a bit about dwarves, because my dwarf Paladin's backstory is kinda weak at the moment. Interactions are getting stale quickly because I don't have much to go on. I did meet a romantic Dracthyr and a demon hunting Worgen.

    I unlocked the Kul Tiran just because they're so big and female characters look awesome. But I'm not really in the mood to level yet another character at the moment, and the character boost is egregiously expensive.

    Looking at people's TRP3 profiles in Stormwind can be a lot of fun. Some profiles are super long and elabore, complete with images and, sometimes, theme songs. Serious roleplayers put a lot of effort and that is awesome.

    I got in a RP guild, so hopefully I'll be able to go beyond walk-ups and develop some stories.

    3 votes
  18. BeardyHat
    Link
    I have been completely obsessed with Transport Fever 2 for about two weeks now. I love that it's continually a puzzle to solve, you set up a new line to bring one piece of product to another place...

    I have been completely obsessed with Transport Fever 2 for about two weeks now. I love that it's continually a puzzle to solve, you set up a new line to bring one piece of product to another place and you need to make sure all your ducks are in a row.

    After that, it's about ironing out all the kinks in your transport; finding what stations are overloaded, what need fewer trucks, maybe there's a better way to transport what you're trying move? How about distribution once the product gets to the city you need it at? All these little details to iron out, thinking about how to maximize your efficiency (which I suck at), has just completely enamored me.

    The other thing I love about it and this might be slightly contrary to my previous point: it's very much like an ant farm. You spend a good amount of time just watching things move; no quick reaction times or thinking about big decisions needed. The other fun aspect of this is the ability to "ride" everything within the world; jump on your train, watch it drive through a tunnel, fly on your aircraft across the map, jump into the eyes of a pedestrian on the street and watch them try to navigate your traffic ridden hellscape.

    I just love this series.

    2 votes
  19. AI52487963
    Link
    Playing The Last Spell and Brotato for the next episode of my roguelike podcast. The Last Spell - a kind of tower defense / crpg mashup with a great heavy metal soundtrack. The sprite work in this...

    Playing The Last Spell and Brotato for the next episode of my roguelike podcast.

    The Last Spell - a kind of tower defense / crpg mashup with a great heavy metal soundtrack. The sprite work in this game is incredible and the artwork overall is very well done. Gameplay systems feel a little overly engineered or too heavy in some instances but I'm still early in the game. It feels like a medium heavy weight euro board game, which isn't at all surprising given the developers listed that exact thing on kickstarter.

    Brotato - maybe the first to follow on the success of Vampire Survivors and really find success in the subgenre. I don't really get why this game is so popular outside of twitch streaming. I can only criticize it so much given that it's a solo dev effort, and if nothing else it's great to see the dev get the success he's gotten. But the aggressive lack of theme doesn't leave much of a lasting appeal for me. It's a fun pallette cleanser after such a heavy game like The Last Spell, but IMO there's other, better ideas from the VS-like genre out there now. Of you know you're into that kind of game it's likely worth the very low price of admission though.

    2 votes
  20. Humblemonk33
    Link
    Plan B: Terraform I’m a sucker for terraforming games and I’ve held off for as long as a could because it’s still in early access but it was on sale for $8 so I took the plunge. So far so good,...

    Plan B: Terraform
    I’m a sucker for terraforming games and I’ve held off for as long as a could because it’s still in early access but it was on sale for $8 so I took the plunge. So far so good, love the smooth graphics and super easy UI. The zoom in and out is gorgeous in my opinion. I’m going to have to play more for an actual review but so far so great especially for the price.

    2 votes
  21. rs410ga
    Link
    Valheim It may be the best game I've ever played. It's a survival-craft game with interesting combat mechanics. What is lacking in character graphics is more than made up for in environment...

    Valheim

    It may be the best game I've ever played. It's a survival-craft game with interesting combat mechanics. What is lacking in character graphics is more than made up for in environment graphics. My only complaint is that the multiplayer game requires you to join a public server or host your own. It's too easy to use cheats so you may end up playing with folks who use cheats.

    2 votes
  22. endyfrs
    Link
    I just finished up Octopath Traveler 2, and was incredibly impressed. I loved the first one, but it lost its shine once I started working towards the epilogue. The sequel however is better in...

    I just finished up Octopath Traveler 2, and was incredibly impressed. I loved the first one, but it lost its shine once I started working towards the epilogue. The sequel however is better in every single way, leading me to fully complete it. I loved how the epilogue neatly tied together everyone’s side quests, and the characters themselves. They all seemed much more likable than the first games’. If you have any interest in turn based RPGs please give it a shot

    2 votes
  23. [2]
    SingedFrostLantern
    Link
    Master Detective Archives: Rain Code Danganronpa's younger cousin made by the same team; instead of teenagers trapped in an academy being tempted to kill each other for freedom, it's about an...

    Master Detective Archives: Rain Code

    Danganronpa's younger cousin made by the same team; instead of teenagers trapped in an academy being tempted to kill each other for freedom, it's about an elite team of detectives sent to investigate the mystery of a completely isolated city, ruled by a hilariously corrupt & brutal police force that takes every opportunity they can to execute the main characters. I'm still sorting through my thoughts about the game though I think I'm settling on good but not great. While the dev team carried over many mechanics from DR, they also deliberately chose to contrast some designs which I believe made it worse since they were going out of their comfort zone rather than playing to their strengths. If there's a sequel for this, I'm certain it would refine the original's flaws and surpass it.

    Characters is one such element that suffers. Unlike DR's cast who are all suspects and active participants throughout the game, Yuma rotates partners with the other Master Detectives along with new suspects and Peacekeepers for each case. As such, there's less screentime for everyone aside from their dedicated chapter and everyone has fairly basic personalities.

    Mystery is another thing that is lessened due to the established rules of the Mystery Labyrinth. For one, Shinigami will not take Yuma there until he gathers enough evidence to solve the case lest he is guaranteed to die there. As such, the culprit and case is easy to solve just by looking at the gathered evidence and the cases that do get complex telegraph the solution just by progressing; there isn't any sudden testimony or evidence to shake things up and twist the case around. Because the Mystery Labyrinth plays fair and doesn't lie, it doesn't get to pull the rug under your feet.

    Executions - Slight Spoilers

    Shinigami performs the same magical girl attack each time to reap the culprit in contrast to Monokuma's cruelly ironic custom executions. This loses its flair, though it may have been on purpose in-and-out-of-universe to soften the fact that Yuma is condemning the culprits to death through his pact with Shinigami which he does feel guilt over.

    The Gumshoe Gabs are the friendship scenes which are leveled up by finding glowing but hidden collectibles around the city with some being chapter exclusive. This probably fits better than DR's gacha gift system & limited Free Time Events due to the smaller core cast, but it also means dealing with a pixel hunt instead or just looking on youtube after finishing the game.

    Overall, the game carries the bombtastic style of its predecessor, but doesn't reach the same heights or tension. If you're on the fence, I'd advise waiting for a PC port due to all the lengthy loading screens and at least half-off if you're patient.

    Case Review - Spoilers

    2>0>4>5>>1>>>3

    Case 0

    • How do you escalate and one-up the DR intro cases? Why, you kill off everyone you were just introduced to. For people used to Danganronpa's 2 kills limit, this is one hell of an eye-opener and serves as the beginning of a fantastic starting case.

    Case 1

    • This feels impersonal. Because there are 4 Nail Man Killings, each mystery is simple on its own with the evidence revealing too much along with some pieces outright saying who didn't do it.

    Case 2

    • This is my favorite case due to the use of Desuhiko's Disguise ability which allows Yuma to gather testimony and evidence by disguising himself as the different suspects with different dialogue and reactions for each, though I imagine others may find investigating the same area multiple times consecutively to be repetitive. I also enjoyed how everyone is a valid suspect with contradicting evidence pointing towards their innocence and guilt until it all comes together. I don't think it's a coincidence that this case takes place in an academy.

    Case 3

    • The worst case and definite filler. It's incredibly obvious who it is along with the evidence saying who it couldn't have been, the suspects are all unlikable for kidnapping Yuma to have him join their group and then preparing to kill him when he declines, and there is so much running around with QTEs because of the plot.

    Case 4

    • I think the case started out well with its mystery, but after the game signals how the locked room murder happened, it shifts to going for emotional gut punches. As mentioned, I don't think the characters were developed that well so it didn't quite have the impact it should've.

    Case 5

    • The final case is when the usual lore-dumping and conspiracy-revealing happens, but the evidence makes the mystery incredibly clear so it's less dramatic and more going through the motions aside from that twist which earned a chuckle from the sheer absurdity of going through it and the proper foreshadowing.
    Theme: Is the truth worth it? - Spoilers for everything

    Well it's a mystery game so the answer is yes, but let's examine the price of the truth.

    When Yuma asks Shinigami to bring him into the Mystery Labyrinth from not having enough time to solve the case in real time, it becomes a life-or-death affair: either he will die from being stuck in the maze or he will discover the truth and Shinigami will reap the culprit's soul. Yuma is aghast at taking someone's life, but he is forced to use it each time because he's about to be killed/arrested. The question though is whether it's worth it:

    • Case 0: The culprit is a Peacekeeper hitman so he never would've been punished otherwise and the news of his death apparently gives Yakou just enough time to step in and prevent Yuma's arrest, though it seems likely he could have prevented it anyways. Half points.
    • Case 1: Halara already knew who the culprit was and Shinigami puppeting the corpse ended up being pointless so this is a bust.
    • Case 2: The timestop and commotion prevents the two detective's deaths and the puppeted confession allows for Kurumi's release. This is fairly justified, though the game points out that 3 sympathetic killers died for it. What they did was fairly similar to what Yuma does too: discovering the truth of an incident and killing the culprit for lack of any other real option. Ultimately, Yuma sees the incident as another tragedy of the Peacekeeper's rule.
    • Case 3: Pointless again. The other detectives solved the case as well and stopped Yuma's execution by bringing in the culprits, though it's arguable that the true culprit could have escaped if he wasn't reaped.
    • Case 4: I was going to give it half points, but it deserves slightly more after thinking it over. It's because they went into the Mystery Labyrinth that they've gained the full context of the truth and in doing so, they bought just enough time with that knowledge for Makoto to intervene, though he wasn't going to let them die there. In gaining the full truth, they've also obtained closure for the incident. Additionally, the message of the case is to face the truth no matter how ugly it is because running away from it will be just as exhausting, a message that rings stronger because the case focuses on the two unmotivated detectives.
    • Case 5: This is where it gets interesting. Yuma actually chooses to die in the labyrinth after discovering the truth because he thinks his singular life is worth less than the lie that's maintaining the peace of Kanai Ward. It's after Shinigami knocks some sense into him that he changes his answer: to still stay and die in the maze, but also entrust the culprit with revealing the truth so that the city's residents decide what to do with it. The culprit wouldn't have been open to discussion until the Mystery Labyrinth is activated, but it still leads to sacrifice.

    I thought (and still think) the game was showing how excessive and unnecessary Shinigami's power is, though the above shows it to be a bit mixed depending on circumstances. It's worth mentioning that past Yuma thought the pact was needed because of the Peacekeeper's "shoot first, arrest the first suspicious person and any resistance" policy. The ultimate last resort in the face of extreme injustice then.

    The detective's creed paraphrased is to discard everything including emotions for the truth. The last time this is repeated is just after Yakou's death which makes it extremely hollow in the face of what the detectives have gone through. That's where Yuma discards it and fully accepts his reason for being a detective: to uncover the truth and bring happiness, as well as free those chained up by lies. So it's not so much truth for truth's sake, but rather truth with purpose to help others, accept reality, and stop injustice.

    2 votes
    1. talklittle
      Link Parent
      Whoa, had no idea this game existed! Nice writeup. A spiritual sequel to Danganronpa is a must play for me. Definitely going high up on my backlog. Even better if they do a PC port next year,...

      Whoa, had no idea this game existed! Nice writeup. A spiritual sequel to Danganronpa is a must play for me. Definitely going high up on my backlog. Even better if they do a PC port next year, provided that Switch exclusivity lasts a year.

  24. swchr
    Link
    Overwatch 2 released on Steam 3 days ago. Yes, it's at 91% negative reviews right now, but if you've already been playing the game like me on Battle.net (in my case, 7 years now) you may as well...

    Overwatch 2 released on Steam 3 days ago. Yes, it's at 91% negative reviews right now, but if you've already been playing the game like me on Battle.net (in my case, 7 years now) you may as well lose one launcher and just play it on Steam since it launches from it directly. I'd rather have the devil closer to me than it running even more processes in the background of my computer. I hate this game, but I'll always play it. I love those custom games way too much.

    I installed Call of Juarez: Gunslinger and L.A. Noire. The second I haven't really played yet but the first I've gone through the first 30 minutes and damn, I wasn't expecting it to be that fun. I didn't really know anything about it so it was a welcome surprise. That's mostly been what I've been doing gaming wise

    2 votes
  25. [2]
    Flashfall
    Link
    I managed to play a bit of the Payday 3 Closed Beta that just ended and as someone that played Payday 2 from the start and some 800 hours after that, Overkill has somehow made the same exact game,...

    I managed to play a bit of the Payday 3 Closed Beta that just ended and as someone that played Payday 2 from the start and some 800 hours after that, Overkill has somehow made the same exact game, but with a fresh feeling. All the essentials are still there - shooting cops, bagging cash, and throwing it into the back of a van. It's the less obvious changes that set it apart and probably aren't as easily noticed by players new to the series - movement and actions are more fluid and have more weight, regular police are no longer swarms of tissue paper enemies but actual threats that require substantial firepower to put down, stealth is vastly improved with the ability to interact with objects without masking up, and being able to move bodies without bagging them, though it's still a much worse stealth system than stealth-oriented games, which isn't surprising.

    The new skill system is vastly streamlined from the previous game's skill trees, which should make build-crafting much easier as there's no longer the previous game's convoluted skill point math to contend with. Unlocking new skills in a skill line and new attachments for your guns by using them is a decent enough system that forces players to be familiar with those things before they can specialize, though it does add another layer of grinding. The menu UI could use some work, but I won't nitpick that here. Overall though, this is going to be a great Payday game for old fans and new players alike.

    1 vote
    1. bRxF1
      Link Parent
      I've played Payday with friends and only a little of 2 but I distinctly recall disliking the endless waves of cops the game would throw at you. I'm all for re-enacting Heat and for the whole...

      I've played Payday with friends and only a little of 2 but I distinctly recall disliking the endless waves of cops the game would throw at you. I'm all for re-enacting Heat and for the whole heist-gone-wrong experience but sometimes you'd just lose because you didn't get from A to B fast enough and now you're pinned down and out of ammo after mowing down a country's worth of cops. It felt like for every one you killed, two more popped up.

      Is it different in P3?

  26. def_init_self
    Link
    Other then Baldur's Gate 3 (which is the first game I've bought on release since Borderlands The Pre-Sequel in 2014...) I've been enjoying Dota 2. I was never a huge MOBA fan growing up but...

    Other then Baldur's Gate 3 (which is the first game I've bought on release since Borderlands The Pre-Sequel in 2014...) I've been enjoying Dota 2. I was never a huge MOBA fan growing up but occasionally played some Heroes of the Storm. I got into Dota with some friends and have been enjoying it a lot more then I thought I would. Even when I don't really have it in me to play with/against real people I usually start up a bot match to practice. The only problem with it is some people can take the unranked mode too seriously, even at low skill levels, but that's what the mute button is for.

    1 vote
  27. mordae
    Link
    I am in closed alpha of Silence of The Siren. It's a Heroes 3 clone in space. And it's super good. They took the best pieces of HoMM3, polished them, said NO to weird fun-breaking parts of later...

    I am in closed alpha of Silence of The Siren.

    It's a Heroes 3 clone in space. And it's super good. They took the best pieces of HoMM3, polished them, said NO to weird fun-breaking parts of later installments and added some fresh twists.

    The game is gorgeous. They really took their time and worked some cool details in while keeping a pretty good overall feel.

    I can't wait to play more maps and factions!

    1 vote
  28. SnakeJess
    Link
    Been playing Forgive Me Father and god do I love it. I think I'm in love with this boomer shooter genre, which is funny, because while I played some video games in the 90s/00s I was mostly on...

    Been playing Forgive Me Father and god do I love it. I think I'm in love with this boomer shooter genre, which is funny, because while I played some video games in the 90s/00s I was mostly on consoles and never played the original doom or similar games so it's not entirely a nostalgia thing. I think I just really like the fast pace. I'm probably going to play Project Warlock after this.

    Ngl it gives me the game dev itch. Makes me want to try making a small one as a project.

    1 vote
  29. Fawxhox
    Link
    Just picked up Disco Elysium and Mount and Blade Bannerlord for ps5. Put about 8 hours into DE and 15 hours into Bannerlord in the last week which is the most time I've spent gaming in months....

    Just picked up Disco Elysium and Mount and Blade Bannerlord for ps5. Put about 8 hours into DE and 15 hours into Bannerlord in the last week which is the most time I've spent gaming in months.

    Elysium surprised me by how interesting it is. Very impressed by how many dialogue option there are without devolving into just repetitiveness. I spent a while getting a ham sandwich from a guy and convincing my partner to share it with and hearing about weird race science shit and it didn't seem to affect the story at all but it still was fun (and funny). I like the politics baked into the game, and the overarching nilhistic feeling. Would give it a solid 8.5/10 so far. I consider it more if like an interactive novel however than a "game" but if youre into that definitely give it a try.

    Bannerlord is so close to exactly what I want it a game, my big complaint though is a lot of it is wide as lake but shallow as a pond. Dialogue options are very repetitive and while there is tons you can do and dozens of locations and factions, in the end there's only like 3-4 ways you can interact with each. Still a lot of fun, but I think a little tweaking and it could be the type of game I put a thousand hours into instead of maybe 50-100.

    1 vote
  30. runekn
    Link
    Started playing Arma Reforger again. An intermediate entry into the series that is supposed to bridge the large technology gap that is being developed for Arma 4. The early access launch was...

    Started playing Arma Reforger again. An intermediate entry into the series that is supposed to bridge the large technology gap that is being developed for Arma 4. The early access launch was pretty bad, with multiplayer (no real singleplayer content yet) being unplayable as you would get kicked from a server after 5 min. That has since been fixed and a recent patch also added more detailed health system. It is still very bare bones compared to previous Arma titles, even for being EA. But it makes up for it in polish that the series has sorely needed. The old engine is pretty much abandoned (finally) and everything is being rebuilt from the ground up.

  31. pridefulofbeing
    Link
    Still good old Arma 3. Tried the PAYDAY 3 beta… wasn’t my type of game. I removed it from my wishlist.

    Still good old Arma 3.

    Tried the PAYDAY 3 beta… wasn’t my type of game. I removed it from my wishlist.

  32. intoxicated_diver
    Link
    Just some good old Bloons Tower Defense 6 with friends.

    Just some good old Bloons Tower Defense 6 with friends.