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6 votes
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Knights in Tight Spaces | Reveal trailer
19 votes -
Neon Blood | Official release window trailer
5 votes -
Trailblazers: Into the March | Official gameplay trailer
2 votes -
What video games have had you taking real-life notes?
What are some games that have inspired you to break out a real pen(cil) and paper? How do you feel about games that implicitly or explicitly want you to take notes? Do you have any recommended...
What are some games that have inspired you to break out a real pen(cil) and paper?
How do you feel about games that implicitly or explicitly want you to take notes?
Do you have any recommended “note”-worthy games?
51 votes -
EVO Japan fighting game news roundup
This past weekend was EVO Japan, one of the largest fighting game tournaments in the world. On top of all of the high level competitive play, there was a slew of new information for both upcoming...
This past weekend was EVO Japan, one of the largest fighting game tournaments in the world. On top of all of the high level competitive play, there was a slew of new information for both upcoming and existing games. I figured it would be easier to compile this all to one place instead clogging up the whole ~games group.
Game DLC
Street Fighter 6 - Akuma Gameplay Trailer
Tekken 8 - SEASON 1 Trailer
GUILTY GEAR -STRIVE- Season Pass 3 Playable Character #4 [Slayer] Trailer
Idol Showdown Next Fes: Overview TrailerGranblue didn't have a gameplay trailer, but they did release some info about their upcoming dlc character Beatrix. News article and screenshots here.
New Game Info
FATAL FURY: City of the Wolve | Marco Rodrigues
2XKO At EVO Japan 2024
Iron Saga VS - Getter Robot PV
Hunter X Hunter Nen Impact PV1There is probably more, but this is the main chunk of into.
11 votes -
Riven (2024) | Official gameplay reveal trailer
17 votes -
Hades II technical test - Live gameplay
10 votes -
Streets of Rogue 2 | Official gameplay trailer
11 votes -
The making of Pentiment
7 votes -
Destiny 2: The Final Shape | Developer gameplay preview
4 votes -
Windblown | Gameplay trailer
5 votes -
Brighter Shores is a new MMORPG by the creator of Runescape
17 votes -
For some Helldivers 2 players, the fascist role-play has gone too far
30 votes -
No Rest for the Wicked's crunchy combat is more Dark Souls than Diablo
14 votes -
Elden Ring DLC: Shadow of the Erdtree | Gameplay reveal trailer releases tomorrow
32 votes -
Rise of the Ronin | Gameplay overview
4 votes -
Indiana Jones and the Great Circle | Gameplay reveal trailer
14 votes -
Frostpunk 2 | Official gameplay trailer
13 votes -
Take the lead // Episode 8: Act I Kickoff - Valorant
5 votes -
Please, Spider-Man games, stop making me play Mary Jane stealth missions
26 votes -
Mouse | Official early gameplay trailer
15 votes -
Are there any games that you have enjoyed playing without the HUD or mini-map? If so, which ones and why?
I just posted this as a comment to someone who mentioned Horizon Zero Dawn, but figured there might be more discussion if I made a new post for it, so here goes: Are there any games that you have...
I just posted this as a comment to someone who mentioned Horizon Zero Dawn, but figured there might be more discussion if I made a new post for it, so here goes:
Are there any games that you have enjoyed playing without the HUD or mini-map? If so, which ones and why?
One of my favorite gaming experiences was playing Zelda BOTW in its entirety without any HUD elements, just using the game's scenery and story to guide me. I loved it so much that I tried doing the same in other massive open-world games like Skyrim, Fallout 4, The Witcher 3, and Assassin's Creed Origins, but found that they relied too much on small details or markers in the minimap. So instead of feeling more immersed and in-tune with the game world, I just felt more frustrated at not knowing exactly where to go or which specific person or item to click on without the game explicitly telling me. I'm sure it can be done, but I found it nowhere near as pleasing as BOTW.I just recently picked up Horizon Zero Dawn and wondered if it could be played in a similar manner, without the map or other HUD elements, or if I'll end up needing some of them to know where to go or who to talk to.
I'd love to hear any other recommendations or thoughts on this matter.
28 votes -
Tekken 8 | Reina reveal and gameplay trailer
9 votes -
Squadron 42: I Held The Line
11 votes -
Final Fantasy IX: Memoria Project - Full gameplay demo | UE5 Remake (fan project)
19 votes -
The most enjoyable character builds in Baldur’s Gate 3
32 votes -
Recommend your favorite "cozy" games, please
Hello all and welcome to the weekend! We made it. Or if your weekend doesn't begin until later, you'll make it yet! Let's talk cozy games! You know the ones I'm talking about, Animal Crossing,...
Hello all and welcome to the weekend! We made it. Or if your weekend doesn't begin until later, you'll make it yet!
Let's talk cozy games! You know the ones I'm talking about, Animal Crossing, Stardew Valley, Harvest Moon. Games we used to call something else before the collective zeitgeist of the Internet decided to lump them all together under (which I'm personally fine with, I mean what do you call Animal Crossing anyway?)
In a stark contrast to my younger and more vulnerable years, I've become much more of "casual" gamer, and I find myself enjoying shorter bouts of play rather than becoming engrossed in the same world or story for hours on end. Games like Animal Crossing are perfect for this, in that I can just pick it up, talk to some villagers and go fishing or whatever, and put it down whenever I please. Not just that though, but I just absolutely love the warm and well, cozy vibe games like these offer. I've best heard them described as a warm mug of tea by a window as it rains outside.
Enough about me, let's talk about you! What "cozy" games do you enjoy? Feel free to lump them all together, who cares, it doesn't matter! We are all cozy games on this day.
65 votes -
Modern controls are needlessly convoluted
Now the topic may be inflammatory, so let me walk it back and say "in some cases" - let me explain; Just got me this gamepad and I absolutely adore it - for folks not wanting to click on a link,...
Now the topic may be inflammatory, so let me walk it back and say "in some cases" - let me explain;
Just got me this gamepad and I absolutely adore it - for folks not wanting to click on a link, think of it as a fancy SNES pad.
I got it as a fightpad and for that it is marvelous - and while I have no intentions of playing a 3d action game with it, I booted up some 2d indies and platformers to take it for a spin ... and realized that apparently, 6 buttons + dpad just aren't enough anymore.
Since when do you need to have a light and hard attack as separate buttons? And need an analogue stick on top of the dpad to navigate through inventory? The amount of "simple" games needing to use all the buttons on the modern controller - without a viable alternative - is ridiculous.
Yes, there are some workarounds but just wanted to vent.
I'm installing some random titles from my backlog (I have 800+ on my backlog through bundle deals, giveaways, etc.) and it's a crapshoot, not in my favor.
Thanks for coming to my TedTalk.
Edit: Yes I realize the modern controller is standardized to the "two sticks + pad + 4 face buttons + 4 shoulder buttons" design; what I'm saying is that while for some game that design is essential, a lot of other games use up all the buttons without a baked-in viable alternative, or worse yet, use buttons for the sake of using buttons!
25 votes -
Feature highlights #13: Cinematic camera & photo mode | Cities: Skylines II
6 votes -
Subliminal | Official gameplay trailer
8 votes -
Feature highlights #12: Sound & music | Cities: Skylines II
6 votes -
Street Fighter 6 | A.K.I. gameplay trailer
8 votes -
Feature highlights #11: Citizen simulation & lifepath | Cities: Skylines II
9 votes -
Tennocon 2023 - Warframe: Whispers in the Walls (Full 27-minute gameplay demo)
7 votes -
Black Myth: Wukong – The first hands-on preview
12 votes -
Turning popular video games into great board games is a lot harder than it sounds
20 votes -
Feature highlights #10: Game progression | Cities: Skylines II
12 votes -
It’s time to accept save scumming as the best way to play RPGs
48 votes -
Feature highlights #9: Economy & production | Cities: Skylines II
14 votes -
Requesting recommendations for Stellaris tutorials for strategy and intermediate gameplay
Does anyone have recommendations for a good Stellaris tutorial that is in the intermediate realm? I understand the basics and UI, but with so many changes, I feel like I need some encouragement...
Does anyone have recommendations for a good Stellaris tutorial that is in the intermediate realm? I understand the basics and UI, but with so many changes, I feel like I need some encouragement with properly managing an economy, review into fighting mechanics, etc. I searched YouTube before posting and just found several tutorials that talk about the basic components and the UI - which I understand. Looking into more strategy and intermediate-level mechanics.
5 votes -
Feature highlights #8: Climate & seasons | Cities: Skylines II
10 votes -
Tekken 8 | Azucena reveal and gameplay trailer
13 votes -
Tekken 8 | Raven reveal and gameplay trailer
11 votes -
Cities: Skylines II: Feature highlights Ep 7 -- Maps & themes
14 votes -
Path of Exile 2 | Gameplay trailer
20 votes -
Project L: Introducing duo play - /dev diary
13 votes -
Armored Core VI: Fires of Rubicon – gameplay preview
37 votes -
Feature highlights #6: Electricity & water | Cities: Skylines II
21 votes -
Cities: Skylines II | Official gameplay trailer
58 votes