The Steam Summer Sale has started (June 21 - July 5)
Here's a link to the SteamDB sales page, which is usually easier to browse than Steam itself: https://steamdb.info/sales/
Here's a link to the SteamDB sales page, which is usually easier to browse than Steam itself: https://steamdb.info/sales/
I've been trying to get back into game dev recently and I'd love to work with someone if you're up for it. I'm also down to join existing hobbyist projects, although I have a thing I'm currently building at the moment.
If you make games for fun and are looking for a partner, feel free to send me a PM or just reply to this.
Similarly, I'd like to also suggest a Tildes ~LFG (looking for group) or other meeting-ish area.
I'm sure a lot of us are aware of WHO officially recognizing gaming addiction, and probably have read some follow up news articles about it as well.
I really dislike how news and media outside of gaming communities in general portray gaming. It's always this foreign, voodoo magic-y thing. Often, games are just talked about as a giant whole, instead of breaking it down into reasonable categories. For example, being addicted to online poker is very different from committing to a MMO raid. But, to be fair, there is always that one guy that takes everything way too seriously.
In TV series, such as The Big Bang Theory (I know this is a cheap shot), their MMO episodes were outright offensive. It was definitely more of what non-gamers think of gamers than actual reality.
So I guess I'm just wondering:
Just anything I guess.
For those who don't know, you can get Quake Champions for free and you'll still have it forever, you won't have to wait until the full f2p launch.
Has anyone been playing? I picked it up right after the announcement at E3 and I've been having a great time. I played Quake 3 and Live pretty casually in the past, but I think I'm actually getting into this one. I'd love to play with some of yall or just hear your thoughts!
I just finished playing Florence. Honestly, I enjoyed it, but it definitely doesn't act like most games I've played for the past 20+ years. It's a very short one too, you can finish it in 30 minutes. So it actually feels more like an interactive graphic novel.
I like most aspects of it like the animation, the music, and the clever metaphors they incorporate to the simple puzzles (especially the speech bubble puzzle, and the inventory organizing puzzle).
The main issue might be the duration, if it's longer and has more complex story, it might become something like lucasarts adventure games (which I admit is not the point of Florence).
At the very least it's a very interesting experiment on gaming.
What do you guys think about games like Florence?
Xenonauts 2 is a sequel to 2014's Xenonauts, a turn-based tactics game inspired by the original Xcom games.
I've never played the older games but I'm in love with the Xcom reboots, so I'm definitely keeping a close eye on his one. Any other Xcom fans here?
So I have a group of Discord buddies that we just had our first session last night, and it went pretty well. I used a pregen character that they had on Roll20, but feel like I missed out on creating a character. No one I know IRL really plays consistently, but after that session I am hooked. I want to get into it more, but don't know where to really start. If anyone has any newbie friendly tips/tricks on what I can read/get to learn more, I'd really appreciate it!
EDIT: Thanks for the tips everyone! I'll try to stop by my LGS this week and see what they say.
Mine's definitely Evan's Gambit. IF I can get a game with it I'm going to play it. Always leads to a fun, spicy game with enough tactical mess to make for a great blitz game. For any classical game though I'd probably just stick with open Italian systems but castling queenside and throwing pawns if they dare castle first.
How about you guys?
In multiplayer games where there is open chat between teammates or worse, among all players there is rampant toxicity. It is known.
I think that most game companies believe that if they crack down too hard that they will lose their player base.
My belief is that the opposite would happen. A sincere effort (with human review) would require a HUGE initial outlay of resources but with the right punishment (30-day ban from ranked play for example) would nearly eliminate toxicity and also significantly reduce the need for human review.
DOTA did a half-assed measure in like 2015 or something and it worked really well for the time they kept it. But there was a serious change in people's attitudes when it got implemented. Games went from total-toxic to mildly-toxic.
I would bet that a game company that has a decent game (thinking mobas but FPS's probably involved too) such as Hots, Dota, or LOL, they would not LOSE playerbase, but instead gain a HUGE playerbase of people that just want to play games and know that if someone tells you that you are a non-team-playing motherfucker for choosing the hero you think best (but they don't).... they might get banned for 30 days... that might stop them from going off the rails and politely asking instead.
Anyway, I fucked your mom last night.
Any perspectives on that, fellow Tildoes? Tildarians, Tilderinos, Tildonkeys, etc.?
From what I can tell, the main argument against it is that it's not historically accurate. I guess that makes sense, but A) that doesn't seem to warrant the utter seething rage that I see from opponents, and B) I rather doubt the Battlefield franchise has made it a habit to be 1-to-1 regarding history anyway. I've played none of them, but I saw someone mention that in-game events are definitely not historically accurate anyway. So I guess the "keep women out" side is conflating the game's setting with a declaration of dedication to historical accuracy? Seems silly to me to take umbrage at a game failing to meet an expectation that you invented.
Then again, maybe I'm wrong. My initial gut reaction was to write it off as casual sexism and an unwillingness to break tradition, and while I'm sure that explains a minority of the outrage, I highly doubt the controversy can be explained so simply.
Anyone here want to way in?
The one I'm currently using does, and it's getting old.
With the focus on the big budget games at E3, smaller releases and indie games tend to get lost in the noise, or just ignored. Are there any upcoming games you're excited about, but don't see anyone talking about?
Personally, I've been keeping an eye on Noita, which was just added to Steam listings. The particle effects look amazing, let's hope the gameplay lives up to it!
I don't play mobile games very often but every now and then I want to load up something a bit more substantial than your average mobile game without having to log hours like Fallout Shelter. I played something called (I think) Pixel dungeon in the past that was a sort of roguelike and I enjoyed that. What do you guys play and recommend?
I just bought this game and I'm in love. The whole Roller Coaster Tycoon nostalgia is at play here, that is for sure, but the level of detail in this game makes my head spin.
I spent a whole evening designing a custom styled burger and drink stand.
Anyone care to share some of the stuff they're been making?
So I picked up Jurassic World: Evolution recently because I loved Jurassic Park: Operation Genesis as a kid and have a "dinosaur park sim"-shaped hole in my heart. I'm enjoying it for what it's worth. I think 60 bucks is a little steep for what it's offering, so I can't recommend you pick it up right now unless you REALLY want a Jurassic Park sim game with potential for future growth.
Anyways, that being said, I am 99% convinced this game is just a reskin of the old one. Everything from the dinosaur animations, to the mission types, to the vehicle controls, to how the general flow of gameplay goes feels almost identical to Operation Genesis. I get that there's only so much you can do when you're making what is essentially the same game with from the same property, but take this from a man who put an ungodly amount of time into OG as a child: it feels 100% the same. Like I think all they did was take OG and give the dinosaurs a very nice new paint job and then give everything else a half-hearted coat of paint.
I don't mind all that much since I can't play OG anymore, but I still found it odd how shockingly similar this games feels to OG. Anyone else notice this? Or am I just crazy/supplanting my memories of the old game onto the new one?
I got my hands on a copy of Rise of the Tomb Raider recently, and while playing I noticed that Lara would "helpfully" try to push me toward the correct solution to a puzzle, often while I was simply looking around to make sure I wasn't leaving any loot behind. Worse still, it could be literally every 10-20 seconds or so that she would repeat the same hint. It got infuriating after a while, and I was horrified (okay, I'm exaggerating, but whatever) to find that there wasn't a setting available to get her to shut the hell up.
I loved Tomb Raider games because you had to solve the puzzles yourself. Having the game hold your hand the entire way kind of defeats the point of that. It was really disappointing knowing that I couldn't play the game without either having a puzzle spoiled for me or having the obvious repeatedly pointed out to me. It was like having Navi from Ocarina of Time nagging me all over again, but worse, because at least I could ignore Navi and just deal with the occasional "Hey, listen!".
This sort of hand-holding seems to be getting increasingly more common, at least in my experience. The form often differs--e.g. in Skyrim you have quest markers that not only guide you all the way to a dungeon, but all the way through it--but it's there. I feel like the worst of it is that gamers don't get to actually play the game autonomously or at their own pace, and that this sort of thing violates a basic principle of "show, don't tell".
Am I just really unfortunate with the games I've been playing lately, or is this really as common as it seems? What examples of hand-holding have you run into that you found disappointing?
After watching NakeyJakey (YouTube hot boii) do a series on games he thinks should bang (two games that should combine their best elements to create an entirely new game). I was wondering what two games do you think should bang.
My two are Dark Souls and World of Warcraft
I'd kill for a game with the scale, community, and lore of World of Warcraft combined with the combat and difficulty of Dark Souls. - but not something like Monster Hunter
Imagine Dark Souls type combat with full raiding parties filled with clerics, casters, rangers, tanks, barbarians, etc... fighting against a legion of the undead. Or doing dungeons, etc...
That's just my dream
What two games do you think should bang?
For those unaware, the Bloons TD series consists of tower defense games where you place monkeys along a track to pop balloons. It's called TD and not Tower Defense because a scumbag company decided to trademark the name of an entire genre, but that's beside the point.
Since the series's debut as a flash game over a decade ago, the games have evolved to contain a wealth of strategic complexity. Aside from the towers having different attack rates and ranges, there are different types of damage (e.g. popping, fire, explosion) that make each tower unique. Additionally, the balloons occasionally have resistances to certain types of damage. This forces you to be creative with your tower placement, and opens each game up to an incredible depth and variation. This helps keep the game fresh and exciting, as you try out different strategies.
...Or at least, it would do that if it weren't for the arbitrary roadblocks the game puts in place. Presumably in order to ease new players into the mechanics, you're forced to unlock everything through gameplay. This doesn't just include new towers, tracks, and game modes -- you're forced to unlock every single upgrade for every single tower. You unlock these by using the towers to earn them XP.
In theory this wouldn't be so bad. You could argue that it makes you learn the strengths and weaknesses of the towers before you can upgrade them. But why is that learning forced on me by the game? Why can't I learn at my own pace? I care so much because the game's pace is hellishly slow. You will certainly have to spend time grinding in order to unlock everything.
If that sounds ridiculous, it's because it is. I should not have to grind in my mobile tower defense game. I've been playing for two days now, and I'm still incredibly far from being able to play without restrictions. I'm mentally preparing myself for the long haul on this, but I can easily see this alienating new players, or those who just want to experience all the game has to offer.
It really is ridiculous when my own attempts to win the rounds are foiled because the game won't let me have the upgrade I need.
The other major problem I have with the game are its in-app purchases. Ninja Kiwi, the developer, seems to adhere to the despicable model of charging $5 up-front and also charging for things in-game. The game tempts me every time I look at the menu of which upgrades I've unlocked. "Don't you want to use this tower now, instead of many hours from now? Why not pay $5 to unlock all of its upgrades instantly?"
There are in-app purchases for different amounts of Monkey Money (which let you continue to play a failed game) that range from $2 to $55. Double Cash mode, which in previous games was unlocked through playing, now costs $19.
There are good points to this game. The graphics are 3D, which is quite different than the older games, and they look good. They're not an outstanding visual pleasure, but they also aren't irritating or ugly. The word I'd use is serviceable. I preferred the cartoony graphics of Bloons TD 5, but I can see myself getting used to these.
The music is also adequate. Different tracks may have different music, but the repetition may have you cringing as you grind, grind, grind away for hours at unlocking everything. At 20 tracks, there is certainly enough variety to help alleviate some of the drag, but you also have to remember that the more difficult tracks are likely impossible to beat if you still don't have access to every tower's upgrades.
So there you have it. I give Bloons TD 6 three rubbery balloon-husks out of five while shedding a single disappointed tear, because all the fun is locked away behind hours of grinding.
Or you could pay real money to skip all that and actually have fun. Ninja Kiwi, you've broken my heart.
I play boardgames weekly, mainly what is called euro games that focus on building engines to accumulate points by the end of the game and typically at the heavier end of the gamut too. (The word heavy is used to describe games that have either long, complicated rulesets or complex strategy, or both. It's a somewhat subjective term.)
Trickerion is one of my top-ten games, if not my favourite. It's very thematic (Victorian era magicians competing for fame by performing tricks), the blind worker assignment mechanism it uses is very tense and it's possible to undermine an opponent's strategy by learning a trick they were clearly aiming for, or removing the materials they need from the marketplace. Best of all, there is this very dramatic end game crescendo as everyone rushes to the theatre to perform their most spectacular tricks.
That said, the rule-set is pretty heavy and the theatre scoring is a bit fiddly, so I couldn't recommend the game to someone who hasn't played many modern boardgames already. But if you're of a technical/financial disposition or have experience with middle to heavy boardgames already then I'd say dive in there whilst you can.
The original game was launched on Kickstarter in 2015. The new edition Kickstarter includes options for the expansion, the upgrade kit or the full deal with everything including the original game.
(I'm not affiliated with the game in any fashion, just enjoy playing it, though I did once witness the designer playtesting the expansion at the London on Board Meetup group and had a short chat with him.)
I've been working on a plan for a local treasure hunt, but I could use some feedback. It'll be hosted through my youtube channel, and will most likely consist of a variety of hikes (some short, some longer, but nothing too crazy), some basic crypto, some cheesy poetry, and some treasure that I've made/will make as the prize.
So that's the nutshell explanation. I'm having trouble making decisions about some of the details. But first, let me go over some of the specifics I have worked out. My plan as of right now consists of the following:
I'm thinking of doing an episode per location, per week. Each episode will consist of searchable features like road signs and trailheads, followed by clips showing highlights of the path to the clue. If the clue is hidden to the general public, I'll show more or less where people can expect it. The clue itself will be a semi-permanent installation. That is, it'll be a physical form that's locked up somewhere for the duration of the hunt. After the hunt is over, I plan on going out and removing them. This is mostly because I don't want rogue hunters to destroy the clues so that no one else can find them. I plan on making a rule that if someone goes out and the clue isn't where it's supposed to be, I'll publicly post it. I doubt anyone would, but I still think it's a good idea to have a deterrent.
I wanted to get some outside perspective on how you think this would play out, and what sort of issues I'm missing as far as game mechanics.
For context, not for self-promotion: I'm not really trying to plug my channel or anything like that, I genuinely could use feedback on this and I've really been digging the threads on here. If you feel like you want some context though, I'll put some links. I don't think they're necessary because I hope I explained it well enough and the videos don't really add anything, mostly because I made them before I started planning this. They're more like a weird, long intro.
It started because I was annoyed with my neighbor who kept asking for a favor, and to get sweet, petty revenge, I sent him on a treasure hunt. I liked the idea and wanted to make something similar for everyone else. It tied into a project theme I've been working on lately, so I started making a series of glass sculpture elementals, and introduced the artifact hunt with the first making-of video.
Planning on doing a video for the making of each piece, plus the videos for the hunts. It's gonna be a lot of work so I'm trying to get as much sorted out beforehand as I can. I've been really scratching my head over this for the past few weeks, so thanks in advance for any thoughts!
I for one have been enjoying the hell out of this league, it hasn't let me down even a little.
I've mainly been taking advantage of the trap meta and doing things like "Rain of Arrow" traps.
How are you guys liking the league so far?
https://kotaku.com/ninja-takes-two-day-break-loses-40-000-subscribers-1826813300
Sometimes the volatility of current gaming trends, championed by twitch, really make me feel like I'm not even in the same place as the rest of gamers anymore.
(I really liked the weekly /r/games stickies, would be nice to have similar discussions here)
Prey (2017) - Spiritual successor to System Shock 2. An FPS-Survival Horror game with RPG elements. As a huge fan of the original system shock series, this was quite a treat. I've kept reading that this was the underrated game of that year, and after playing it for a dozen hours, I agree. Bioshock games didn't quite scratch that itch for me: exploration felt very 2-D and linear, environments didn't feel like the spaces they represented (living quarters, public squares, etc.), sometimes too much exposition, and it eschewed the detailed interface for a simpler menu. It's a blast to explore all the hidden nooks and crannies in Prey, sometimes getting more story bits, or just extra ammo; it's tense and and rewarding. Story so far is compelling and the twist at the start was 10/10. Here's hoping the rest of the game holds up.
Well, of who we know will be in the game so far. I'm maining Pichu because it would be super hype if it won a match.
I know I am VERY late to the game on this one, but so far this game has eaten up 20+ hours in 3 days. For anyone who doesn't know, it's an open world action adventure (?) game set in the 31st century. Robotic animals roam the world, and you play an 18 year old girl that hunts them, utilizing bows, spears, slings, ans traps. It has a very primitive feel to it, so you can only assume this is either an alternate universe or a post apocalyptic earth.
While I've already had most of the plot spoiled for me, I'm enjoying all the little bits of lore I'm finding. I csnt wait to see how the plot plays out (as I said, it was spoiled, but only broad strokes, like knowing Vader is Luke's dad.) It's HARD sci-fi in a VIDEO GAME, not something shallow that's been done to death or that's too predictable.
I am severely overleveled, but combat is still fresh and challenging (playing on hard for my first play through.). There are so many different ways to approach situations, I can always change things around and try a different Tactic. I've had so much fun just going around farming and questing that I've ignored the main story for the most part.
The way the game handles its lore is phenomenal. I can't go into details without spoilers (just go read the wiki if you want to I suppose) but I'll save everything happens for a reason,and beautifully so.
Its not without its cons, however. As great as the combat is, a lot of the more difficult parts (so far) can be avoided by going out of bounds where enemies can't reach you (say a cliff or up a rock face, which if you can't climb, some careful jumping will take care of for you.)
It feels like some other games. I'm a big fan of open world, so its in the same family of MGSV, Farcry, and Shadow of Mordor, down to the map markers, collectibles, and inventory wheel. But hey, if it ain't broke don't fix it.
I've been seeing a lot of conflicting opinions on Fallout 76. Most of it seemingly boiling down to people being in favor of the experimentation by Bethesda, but against the lack of mod support or the always online component. I'm wondering: for those who are invested in the Fallout franchise, where do you stand on the idea of Fallout 76 and why?
I'll probably elaborate my own thoughts a little later in comments but for now I'm interested in reading other people's opinions.
Anything from the newly introduced games at E3 to older games that you're rediscovering.
I personally have come back to Kerbal Space Program after several years of it sitting in my Steam library. I used to try to go too quickly through the career mode, but now that I've slowed down I have the chance to actually learn how orbits and transfers work! It's so satisfying to design something with just enough fuel to get there and back again, and achieve MAXIMUM EFFICIENCY.